Swing is a GUI widget toolkit for Java that improves upon the AWT. It includes powerful and flexible components like JFrame, JPanel, buttons, labels and other widgets. Components in Swing are lightweight and inherit from the JComponent class. Swing uses layout managers to organize components and also includes dialog boxes for user input and messages. The document provides examples of creating simple Swing applications with labels, buttons, and drawing to the screen.
Xcode 7 introduced new classes and protocols for UI testing: XCUIApplication for launching and terminating the app, XCUIElement for interacting with UI controls, and XCUIElementQuery for locating elements. It also introduced XCUIDevice for simulating device events and orientations. These classes allow tests to launch the app, find and interact with elements, and make assertions about the app's state.
This document introduces the Swing GUI library in Java. It discusses the javax.swing package which contains lightweight components like buttons, checkboxes, and more. The Swing components have better GUI capabilities than the older AWT components. The JApplet class is a subclass of Applet that uses Swing components. Any applet using Swing must extend JApplet. Components can be added to a JApplet using the add() method. The JComponent class is a subclass of container that has subclasses like JButton and JLabel. Examples are provided to demonstrate creating a basic Swing applet with buttons.
Xcode 7 introduces new features for automated UI testing and code coverage. It allows writing tests that interact with the user interface using elements, queries, and simulated events. The UI can be recorded to capture actions and facilitate test creation. Code coverage provides a report on which code is and isn't exercised by tests. Beta releases added capabilities for recording gestures, supporting code coverage for static libraries, and interacting with controls like pickers, sliders and alerts. Known issues include limitations interacting identifying elements and with popovers. The presentation demonstrates UI recording and testing capabilities in Xcode 7.
This document discusses the Java compilation process. It explains that Java source code is compiled into bytecode using the javac compiler. The bytecode is then run on the Java Virtual Machine (JVM), which interprets the bytecode and executes the program cross-platform. It distinguishes between the JDK for compiling and the JRE for running programs, and between object code and bytecode. Bytecode remains machine-independent and can be optimized by just-in-time compilation. The document provides an example of a simple Java desktop application using Swing.
Swing dancing originated in the 1920s jazz scene in America. The Lindy Hop dance developed in Harlem in 1927 and became widely popular. East Coast Swing, also known as Jitterbug, is a fast, energetic dance done to big band, Motown, and rock music. It uses footwork patterns of six counts and basic triple steps and rock steps to create spins and intricate floor patterns in a relaxed and fun style.
This document provides an introduction to the Swing API in Java for creating graphical user interfaces (GUIs). It discusses key classes in the Swing API like JFrame and JButton. It also gives a step-by-step example of creating a simple GUI application with a button and text field that displays the current date and time when the button is clicked. The example is broken down into stages like obtaining the date, creating a window, adding components, and handling button click events.
Useful documents for engineering students of CSE, and specially for students of aryabhatta knowledge university, Bihar (A.K.U. Bihar). It covers following topics, File concept, access methods, directory structure
This document summarizes key aspects of memory management using paging. It discusses how paging divides both physical memory and logical addresses into fixed-sized pages and frames. A page table maps page numbers to physical frame numbers, translating logical addresses to physical addresses. Paging avoids fragmentation and allows non-contiguous allocation of physical memory to processes. The operating system maintains page tables and a frame table to manage physical memory allocation and address translation for processes.
Xcode 7 introduced new classes and protocols for UI testing: XCUIApplication for launching and terminating the app, XCUIElement for interacting with UI controls, and XCUIElementQuery for locating elements. It also introduced XCUIDevice for simulating device events and orientations. These classes allow tests to launch the app, find and interact with elements, and make assertions about the app's state.
This document introduces the Swing GUI library in Java. It discusses the javax.swing package which contains lightweight components like buttons, checkboxes, and more. The Swing components have better GUI capabilities than the older AWT components. The JApplet class is a subclass of Applet that uses Swing components. Any applet using Swing must extend JApplet. Components can be added to a JApplet using the add() method. The JComponent class is a subclass of container that has subclasses like JButton and JLabel. Examples are provided to demonstrate creating a basic Swing applet with buttons.
Xcode 7 introduces new features for automated UI testing and code coverage. It allows writing tests that interact with the user interface using elements, queries, and simulated events. The UI can be recorded to capture actions and facilitate test creation. Code coverage provides a report on which code is and isn't exercised by tests. Beta releases added capabilities for recording gestures, supporting code coverage for static libraries, and interacting with controls like pickers, sliders and alerts. Known issues include limitations interacting identifying elements and with popovers. The presentation demonstrates UI recording and testing capabilities in Xcode 7.
This document discusses the Java compilation process. It explains that Java source code is compiled into bytecode using the javac compiler. The bytecode is then run on the Java Virtual Machine (JVM), which interprets the bytecode and executes the program cross-platform. It distinguishes between the JDK for compiling and the JRE for running programs, and between object code and bytecode. Bytecode remains machine-independent and can be optimized by just-in-time compilation. The document provides an example of a simple Java desktop application using Swing.
Swing dancing originated in the 1920s jazz scene in America. The Lindy Hop dance developed in Harlem in 1927 and became widely popular. East Coast Swing, also known as Jitterbug, is a fast, energetic dance done to big band, Motown, and rock music. It uses footwork patterns of six counts and basic triple steps and rock steps to create spins and intricate floor patterns in a relaxed and fun style.
This document provides an introduction to the Swing API in Java for creating graphical user interfaces (GUIs). It discusses key classes in the Swing API like JFrame and JButton. It also gives a step-by-step example of creating a simple GUI application with a button and text field that displays the current date and time when the button is clicked. The example is broken down into stages like obtaining the date, creating a window, adding components, and handling button click events.
Useful documents for engineering students of CSE, and specially for students of aryabhatta knowledge university, Bihar (A.K.U. Bihar). It covers following topics, File concept, access methods, directory structure
This document summarizes key aspects of memory management using paging. It discusses how paging divides both physical memory and logical addresses into fixed-sized pages and frames. A page table maps page numbers to physical frame numbers, translating logical addresses to physical addresses. Paging avoids fragmentation and allows non-contiguous allocation of physical memory to processes. The operating system maintains page tables and a frame table to manage physical memory allocation and address translation for processes.
Swing was introduced in 1997 as part of Java Foundation Classes to address deficiencies in Java's original Abstract Window Toolkit (AWT) GUI subsystem. Swing provides more powerful and flexible GUI components than AWT. Swing components are lightweight, meaning they are written entirely in Java rather than relying on platform-specific peers. This allows Swing to provide a consistent look and feel across platforms and makes the GUI more efficient and flexible. Swing also supports pluggable look and feels, allowing different visual styles to be used.
This document provides an overview of Java Swing through a series of slides. It introduces Swing as a GUI toolkit for Java that includes 14 packages and over 450 classes. It discusses how Swing components are lightweight and not thread-safe. The document covers key Swing concepts like layout managers, event handling with listeners, look and feels, common containers like JPanel and JSplitPane, controls like JButton and JTextField, and components like images, scroll bars, check boxes and radio buttons. Code examples are provided for many of the concepts discussed.
Virtual memory allows programs to access memory beyond the available physical memory by storing inactive memory pages on disk. This separation of physical and virtual memory makes programming easier and allows memory to be shared between processes. When a program requests a page not in memory, demand paging loads it from disk. If no frames are available, page replacement writes the contents of an unused frame to disk to free it for the requested page. Thrashing occurs when too many pages are continuously replaced from disk due to insufficient memory, degrading system performance.
This document provides an overview of operating system concepts including system components, batch systems, spooling, multiprogramming, time-sharing systems, distributed systems, parallel systems, real-time embedded systems, system structures, system calls, system programs, and process management. It describes the basic functions of an operating system in managing hardware resources, running application programs, and allowing multiple processes to run concurrently through techniques like multiprocessing and time-sharing.
A binary semaphore is a synchronization primitive that can have the values of 0 or 1. They are used to implement mutual exclusion and synchronize concurrent processes. Paging is when pages of memory are written to disk to make space in physical memory for other processes, which can lead to thrashing if too many page faults occur from too much paging. The four conditions that can lead to a deadlock are mutual exclusion, hold and wait, no preemption, and circular wait.
The document provides an overview of operating system concepts, describing what operating systems do and how they are viewed from both the user and system perspectives. It defines key components of a computer system including hardware, operating systems, application programs, and users. The operating system acts as an intermediary that controls hardware resources and coordinates their use among applications and users. It also describes the basic organization and operation of computer systems, how storage is structured in a storage hierarchy with caching, and how input/output devices are controlled.
This document provides an overview of GUI programming in Java, including basic concepts, AWT vs Swing frameworks, common control components, layout managers, and event handling. It discusses the key differences between AWT and Swing, describes common control components in both frameworks, explains different types of layout managers like flow, border, and grid layouts, and lists additional references for further reading.
The document summarizes key aspects of operating system structures including:
1) Operating systems provide services to users like user interfaces, program execution, I/O, file manipulation and resource allocation. They also ensure efficient system operation through accounting and protection.
2) System calls are the programming interface to OS services, accessed via APIs. Common APIs include Win32, POSIX, and Java.
3) Operating systems can have different structures like layered, modular, microkernel and virtual machine approaches. They are implemented through system programs, boot processes, and configuration for specific hardware.
Swing is a GUI toolkit for Java that was created to address limitations in the original AWT toolkit. It provides lightweight components, pluggable look and feels, and is based on the model-view-controller architecture. Swing was developed by Sun Microsystems and introduced in 1997 as part of the Java Foundation Classes to serve as a more robust replacement for AWT in enterprise application development.
The document discusses how operating systems manage files and memory allocation. It explains that from the computer's perspective, there are no actual files, only blocks of allocated and unallocated memory. The file manager in the operating system creates the illusion of files and folders by tracking memory locations and implementing file allocation policies. Files can be stored contiguously, non-contiguously, or through indexed allocation with pointers. Access controls determine which users can access which files.
Java Swing is a GUI widget toolkit for Java that builds upon the Abstract Window Toolkit (AWT) to provide a more sophisticated set of GUI components. It includes common widgets like buttons, text fields, labels and menus. Components in Swing are lightweight objects that can be easily rendered on screen. Containers hold and organize other components in a hierarchy. The most commonly used containers are JFrame, JPanel and JWindow. JFrame is Swing's version of a top-level window with options to close or hide. JTextField allows editing single-line text while JLabel displays read-only text. An example program demonstrates adding components like labels, text fields and buttons to a JFrame and handling button click events
Java Swing provides a graphical user interface (GUI) toolkit for Java applications. It is built on top of the Abstract Window Toolkit (AWT) and addresses its limitations. Some key points:
- Swing components are lightweight and platform-independent compared to heavyweight AWT components.
- It provides common GUI components like buttons, labels, lists, etc. that have a pluggable look-and-feel.
- Event handling in Swing follows the listener model where components register listeners to receive event notifications.
- The basic structure of a Swing application involves top-level containers like JFrame to hold other components.
This document provides an overview of Java Swing components for graphical user interfaces (GUIs). It introduces GUIs and discusses the advantages of Swing components over the older Abstract Window Toolkit (AWT) components. Key Swing components are explained, including JFrame for windows, JPanel for sections of a window, layout managers like FlowLayout and GridLayout, and common widgets like JLabel, JButton, JTextField, JTextArea, JComboBox, JCheckBox, JRadioButton, and JMenu. Event handling in Swing is also summarized.
Swing is a GUI widget toolkit for Java that is used to build window-based applications. It is built on top of the Abstract Window Toolkit (AWT) and provides a more sophisticated set of GUI components than AWT. Swing components are lightweight since they are written entirely in Java without dependencies on platform-specific implementations. It also supports pluggable look and feels so that applications can have different styles without recompilation.
Graphical User Interface (GUI) in Java uses classes from the javax.swing and java.awt packages to implement GUI programs. Swing classes provide greater compatibility across operating systems compared to AWT classes. Common Swing components include JButton, JLabel, JTextField, JTextArea, JCheckBox, JRadioButton, JComboBox, JList, JSlider and more. GUI programs require containers like JFrame and JPanel to hold components. Layout managers determine how components are arranged in containers. Common layouts include FlowLayout, BorderLayout and GridLayout. Menus are implemented using JMenuBar, JMenu and JMenuItem classes.
The document discusses Swing, the graphical user interface (GUI) toolkit for Java. It introduces Swing as a replacement for the original Abstract Window Toolkit (AWT) that improved on AWT's weaknesses. Key points covered include:
- Swing was introduced in 1997 as part of the Java Foundation Classes to address AWT's limitations. It uses lightweight components instead of relying on native platform components.
- Swing supports pluggable look-and-feel and is based on the model-view-controller architecture. It includes a variety of common GUI components like tables, trees, sliders.
- Layout managers like FlowLayout, GridLayout, BorderLayout, and BoxLayout are used to position and
- Java Swing is a GUI widget toolkit for Java that is used to build window-based applications. It is built on top of AWT and provides platform-independent and lightweight components.
- The javax.swing package provides common GUI components like buttons, text fields, lists, menus etc.
- Swing components follow the MVC pattern and support pluggable look and feel while AWT does not.
Logic and Coding of Java Interfaces & Swing Applicationskjkleindorfer
The document discusses interfaces in Java. It defines interfaces as listing methods and signatures that classes implementing the interface must provide. All interface methods are public and abstract. Interfaces cannot have instance variables or static methods. The document provides an example FileHelper interface and classes that implement it. It also discusses adding components like buttons and labels to a JFrame, creating listener classes to handle events, and attaching listeners to components.
The document discusses Java GUI components from the Abstract Window Toolkit (AWT) and Swing toolkit. It defines AWT as a set of APIs used to create GUI objects like buttons and windows. It describes common AWT containers like Frame, Panel, Dialog and Applet. It then introduces Swing as an enhanced GUI toolkit and lists some common Swing components in packages like javax.swing. The document provides examples of creating and using common Swing components like JFrame, JLabel, JButton, JCheckBox.
The document discusses Java GUI components from the Abstract Window Toolkit (AWT) and Swing toolkit. It defines AWT as a set of APIs used to create GUI objects like buttons and windows. It describes common AWT containers like Frame, Panel, Dialog and Applet. It then introduces Swing as an enhanced GUI toolkit and lists some common Swing components in packages like javax.swing. The document provides examples of creating and using common Swing components like JFrame, JLabel, JButton, JCheckBox.
Swing was introduced in 1997 as part of Java Foundation Classes to address deficiencies in Java's original Abstract Window Toolkit (AWT) GUI subsystem. Swing provides more powerful and flexible GUI components than AWT. Swing components are lightweight, meaning they are written entirely in Java rather than relying on platform-specific peers. This allows Swing to provide a consistent look and feel across platforms and makes the GUI more efficient and flexible. Swing also supports pluggable look and feels, allowing different visual styles to be used.
This document provides an overview of Java Swing through a series of slides. It introduces Swing as a GUI toolkit for Java that includes 14 packages and over 450 classes. It discusses how Swing components are lightweight and not thread-safe. The document covers key Swing concepts like layout managers, event handling with listeners, look and feels, common containers like JPanel and JSplitPane, controls like JButton and JTextField, and components like images, scroll bars, check boxes and radio buttons. Code examples are provided for many of the concepts discussed.
Virtual memory allows programs to access memory beyond the available physical memory by storing inactive memory pages on disk. This separation of physical and virtual memory makes programming easier and allows memory to be shared between processes. When a program requests a page not in memory, demand paging loads it from disk. If no frames are available, page replacement writes the contents of an unused frame to disk to free it for the requested page. Thrashing occurs when too many pages are continuously replaced from disk due to insufficient memory, degrading system performance.
This document provides an overview of operating system concepts including system components, batch systems, spooling, multiprogramming, time-sharing systems, distributed systems, parallel systems, real-time embedded systems, system structures, system calls, system programs, and process management. It describes the basic functions of an operating system in managing hardware resources, running application programs, and allowing multiple processes to run concurrently through techniques like multiprocessing and time-sharing.
A binary semaphore is a synchronization primitive that can have the values of 0 or 1. They are used to implement mutual exclusion and synchronize concurrent processes. Paging is when pages of memory are written to disk to make space in physical memory for other processes, which can lead to thrashing if too many page faults occur from too much paging. The four conditions that can lead to a deadlock are mutual exclusion, hold and wait, no preemption, and circular wait.
The document provides an overview of operating system concepts, describing what operating systems do and how they are viewed from both the user and system perspectives. It defines key components of a computer system including hardware, operating systems, application programs, and users. The operating system acts as an intermediary that controls hardware resources and coordinates their use among applications and users. It also describes the basic organization and operation of computer systems, how storage is structured in a storage hierarchy with caching, and how input/output devices are controlled.
This document provides an overview of GUI programming in Java, including basic concepts, AWT vs Swing frameworks, common control components, layout managers, and event handling. It discusses the key differences between AWT and Swing, describes common control components in both frameworks, explains different types of layout managers like flow, border, and grid layouts, and lists additional references for further reading.
The document summarizes key aspects of operating system structures including:
1) Operating systems provide services to users like user interfaces, program execution, I/O, file manipulation and resource allocation. They also ensure efficient system operation through accounting and protection.
2) System calls are the programming interface to OS services, accessed via APIs. Common APIs include Win32, POSIX, and Java.
3) Operating systems can have different structures like layered, modular, microkernel and virtual machine approaches. They are implemented through system programs, boot processes, and configuration for specific hardware.
Swing is a GUI toolkit for Java that was created to address limitations in the original AWT toolkit. It provides lightweight components, pluggable look and feels, and is based on the model-view-controller architecture. Swing was developed by Sun Microsystems and introduced in 1997 as part of the Java Foundation Classes to serve as a more robust replacement for AWT in enterprise application development.
The document discusses how operating systems manage files and memory allocation. It explains that from the computer's perspective, there are no actual files, only blocks of allocated and unallocated memory. The file manager in the operating system creates the illusion of files and folders by tracking memory locations and implementing file allocation policies. Files can be stored contiguously, non-contiguously, or through indexed allocation with pointers. Access controls determine which users can access which files.
Java Swing is a GUI widget toolkit for Java that builds upon the Abstract Window Toolkit (AWT) to provide a more sophisticated set of GUI components. It includes common widgets like buttons, text fields, labels and menus. Components in Swing are lightweight objects that can be easily rendered on screen. Containers hold and organize other components in a hierarchy. The most commonly used containers are JFrame, JPanel and JWindow. JFrame is Swing's version of a top-level window with options to close or hide. JTextField allows editing single-line text while JLabel displays read-only text. An example program demonstrates adding components like labels, text fields and buttons to a JFrame and handling button click events
Java Swing provides a graphical user interface (GUI) toolkit for Java applications. It is built on top of the Abstract Window Toolkit (AWT) and addresses its limitations. Some key points:
- Swing components are lightweight and platform-independent compared to heavyweight AWT components.
- It provides common GUI components like buttons, labels, lists, etc. that have a pluggable look-and-feel.
- Event handling in Swing follows the listener model where components register listeners to receive event notifications.
- The basic structure of a Swing application involves top-level containers like JFrame to hold other components.
This document provides an overview of Java Swing components for graphical user interfaces (GUIs). It introduces GUIs and discusses the advantages of Swing components over the older Abstract Window Toolkit (AWT) components. Key Swing components are explained, including JFrame for windows, JPanel for sections of a window, layout managers like FlowLayout and GridLayout, and common widgets like JLabel, JButton, JTextField, JTextArea, JComboBox, JCheckBox, JRadioButton, and JMenu. Event handling in Swing is also summarized.
Swing is a GUI widget toolkit for Java that is used to build window-based applications. It is built on top of the Abstract Window Toolkit (AWT) and provides a more sophisticated set of GUI components than AWT. Swing components are lightweight since they are written entirely in Java without dependencies on platform-specific implementations. It also supports pluggable look and feels so that applications can have different styles without recompilation.
Graphical User Interface (GUI) in Java uses classes from the javax.swing and java.awt packages to implement GUI programs. Swing classes provide greater compatibility across operating systems compared to AWT classes. Common Swing components include JButton, JLabel, JTextField, JTextArea, JCheckBox, JRadioButton, JComboBox, JList, JSlider and more. GUI programs require containers like JFrame and JPanel to hold components. Layout managers determine how components are arranged in containers. Common layouts include FlowLayout, BorderLayout and GridLayout. Menus are implemented using JMenuBar, JMenu and JMenuItem classes.
The document discusses Swing, the graphical user interface (GUI) toolkit for Java. It introduces Swing as a replacement for the original Abstract Window Toolkit (AWT) that improved on AWT's weaknesses. Key points covered include:
- Swing was introduced in 1997 as part of the Java Foundation Classes to address AWT's limitations. It uses lightweight components instead of relying on native platform components.
- Swing supports pluggable look-and-feel and is based on the model-view-controller architecture. It includes a variety of common GUI components like tables, trees, sliders.
- Layout managers like FlowLayout, GridLayout, BorderLayout, and BoxLayout are used to position and
- Java Swing is a GUI widget toolkit for Java that is used to build window-based applications. It is built on top of AWT and provides platform-independent and lightweight components.
- The javax.swing package provides common GUI components like buttons, text fields, lists, menus etc.
- Swing components follow the MVC pattern and support pluggable look and feel while AWT does not.
Logic and Coding of Java Interfaces & Swing Applicationskjkleindorfer
The document discusses interfaces in Java. It defines interfaces as listing methods and signatures that classes implementing the interface must provide. All interface methods are public and abstract. Interfaces cannot have instance variables or static methods. The document provides an example FileHelper interface and classes that implement it. It also discusses adding components like buttons and labels to a JFrame, creating listener classes to handle events, and attaching listeners to components.
The document discusses Java GUI components from the Abstract Window Toolkit (AWT) and Swing toolkit. It defines AWT as a set of APIs used to create GUI objects like buttons and windows. It describes common AWT containers like Frame, Panel, Dialog and Applet. It then introduces Swing as an enhanced GUI toolkit and lists some common Swing components in packages like javax.swing. The document provides examples of creating and using common Swing components like JFrame, JLabel, JButton, JCheckBox.
The document discusses Java GUI components from the Abstract Window Toolkit (AWT) and Swing toolkit. It defines AWT as a set of APIs used to create GUI objects like buttons and windows. It describes common AWT containers like Frame, Panel, Dialog and Applet. It then introduces Swing as an enhanced GUI toolkit and lists some common Swing components in packages like javax.swing. The document provides examples of creating and using common Swing components like JFrame, JLabel, JButton, JCheckBox.
The document discusses various Swing components in Java including labels, buttons, text fields, checkboxes, radio buttons, scroll panes, tabbed panes, and combo boxes. It provides the classes, constructors, and methods used to implement each component as well as examples of code to create and add the components to an applet container.
Java Swing provides graphical user interface (GUI) components for building desktop applications. It includes common widgets like buttons, text fields, labels and dialog boxes. JOptionPane allows building simple dialog boxes for input/output. Swing components are lightweight and platform-independent compared to the older AWT components. Common Swing components discussed include JFrame for windows, JButton for buttons, JLabel for text, JFileChooser for file selection and JCheckBox, JRadioButton for state buttons.
This document provides an overview of Module 02 - Basic Java Programming which covers basic Java programming concepts such as variables, data types, operators, classes, objects, and methods. It also discusses compiling and running Java applications from the command line and with an IDE. Hands-on labs are included to build a simple Java application with JDeveloper IDE, create a JAR file, and use JConsole to monitor a Java application.
The document provides information about Swing components in Java. It discusses JApplet, JFrame, JPanel, JWindow, JLabel, JTextField, JButton, JCheckBox, JRadioButton, JComboBox, JTabbedPane, and JScrollPane. Key differences between Swing and AWT components are that Swing components are lightweight and platform independent while AWT components are heavyweight and platform dependent. The document also provides code examples to demonstrate the use of several Swing components.
The document provides information about Swing components in Java. It discusses JApplet, JFrame, JPanel, JWindow, JLabel, JTextField, JButton, JCheckBox, JRadioButton, JComboBox, JTabbedPane, and JScrollPane. Key differences between Swing and AWT components are that Swing components are lightweight and platform independent while AWT components are heavyweight and platform dependent. The document also provides code examples to demonstrate the use of several Swing components.
This document discusses the evolution of graphical user interface (GUI) capabilities in the Java programming language. It describes the Abstract Window Toolkit (AWT) introduced in JDK 1.0, which provided basic cross-platform GUI functionality but had limitations. JDK 1.1 improved on AWT with an event delegation model. JDK 1.2 introduced Swing, a richer GUI library that better integrated with native operating system look and feels. Swing components are lightweight compared to heavyweight AWT components. The document also covers GUI component classes, layout managers, menus, labels and event handling in Java GUI programming.
This document provides an introduction to Java applications and applets. It discusses that Java can be used to develop both standalone applications and programs designed to run in web browsers (applets). It then covers the history and development of Java, the basic characteristics and components of Java programs, and how to create a simple Java application with classes, methods, and a main method. It also introduces applets, describing them as Java programs embedded in web pages, and covers some key applet methods like init() and paint(). Finally, it provides an example of a basic applet class that draws shapes and text and the HTML required to embed an applet in a web page.
This document discusses migrating from Swing to JavaFX. It presents 3 migration scenarios: 1) embedding JavaFX in Swing, 2) rewriting Swing apps without FXML, and 3) rewriting with FXML. Key similarities and differences between Swing and JavaFX concepts like buttons, layouts, and tables are outlined. FXML is described as a way to declaratively describe JavaFX scene graphs using XML. The document also briefly mentions tools like Scene Builder and concludes without covering advanced JavaFX topics like CSS, animation, and effects.
This document provides instructions for bulbous loop bending, including marking a 5.5mm point and forming a 7.5mm loop to serve as a distal driving posterior tooth, with the loop bent symmetrically at 60 degrees, 90 degrees, and 60 degrees.
This document describes a shoe horn loop with dimensions of 2.5mm and 6.5mm that bends at an angle between 5 and 20 degrees. The document also illustrates the direction of force needed to insert a shoe into a shoe horn using the loop, with arrows showing that the force must be applied in the direction that the loop is bending.
The document describes the specifications and use of Opus closing loops as orthodontic anchorage. Key details include:
- Used as moderate anchorage with forces of 150-200 grams each side.
- Maximum activation of 0.016 x 0.022, 0.018 x 0.025, and 0.017 x 0.025 sizes.
- Designed for off-center positioning 2.5mm from canine brackets.
This document discusses orthodontic treatment using closing loops made of different materials. Stainless steel closing loops produce higher horizontal forces and load/deflection ratios compared to beta titanium loops. A moment/force ratio of 9.3 is optimal for retracting anterior teeth in a 0.022-inch slot system. Placement of the closing loop can affect whether it encourages root tipping through moment forces or translation. Alternatives like bending the archwire or using mini screws or headgear may be needed to prevent unwanted side effects like a deep bite.
The document contains measurements of different parts of a person's face:
- The upper face is 35% long, the middle face is 37% long, and the lower face is 18% long, which is shorter than normal.
- The mouth is wider than normal, with the right side 58% and the left side 42%.
- The ratio between lateral canthi and cheilion measurements indicates a wider mouth.
- The face is unbalanced with some parts longer or wider than normal.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
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Slideshare: http://www.slideshare.net/PECBCERTIFICATION
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
2. Introduction
• Swing is a set of classes that provides more powerful
and flexible GUI components than does the AWT.
• Swing program, including both applications and applets.
• Swing has:
– Component: derived from the JComponent class
– Container: two types of container:
• The first are top-level containers: JFrame, JApplet, JWindow, and
Jdialog : not inherit JComponent. Do, however, inherit the AWT classes
Component and Container.
• Lightweight containers do inherit Jcomponent: Jpanel,
6. import javax.swing.*;
public class TestSwing1{
public static void main(String[] args)
{
int age;
String name;
name=JOptionPane.showInputDialog("Enter your name:");
age=Integer.parseInt(JOptionPane.showInputDialog("Enter your age:"));
JOptionPane.showMessageDialog(null,"Your name is :" + name + "nr Your
age is " + age);
}
}
7. Your first
import javax.swing.*;
class TestSwing1 {
TestSwing1() {
// Create a new JFrame container.
JFrame jfrm = new JFrame("First Swing step");
// Give the frame an initial size.
jfrm.setSize(275, 100);
// Terminate the program when the user closes the application.
jfrm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Create a text-based label.
JLabel jlab = new JLabel(" Swing means powerful GUIs.");
//Add the label to the content pane.
jfrm.add(jlab);
//Display the frame.
jfrm.setVisible(true);
}
public static void main(String args[]) {
new TestSwing1();
}
}
import javax.swing.*;
import java.awt.*;
class TestSwing1 extends JFrame {
JLabel jlab ;
TestSwing1() {
// Create a new JFrame container.
super ("First Swing step");
// Give the frame an initial size.
setSize(275, 100);
// Terminate the program when the user closes the application.
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Create a text-based label.
jlab=new JLabel();
Font font = new Font("Limon S1", Font.BOLD, 30);
jlab.setFont(font);
jlab.setText("sYsþIBiPBelakd¾QWcab;");
//Add the label to the content pane.
add(jlab);
//Display the frame.
setVisible(true);
}
public static void main(String args[]) {
new TestSwing1();
}
}
13. import javax.swing.*;
import java.awt.*;
public class TestSwing1 extends JPanel
{
public void paintComponent(Graphics g)
{
super.paintComponent(g); // Call the paintComponent method of the parent
g.setColor (Color.BLACK); // Use black for drawing in the panel
Font font = new Font("Limon S1", Font.BOLD, 80);
g.setFont (font); // Uses the Flat Brush font when drawing a String
setBackground(Color.GRAY) ;
g.drawString ("sYsþI kMuBüÚT½r)ak;kaNUt", 50, 50);
}
public static void main(String [ ] args)
{
JFrame frame = new JFrame("<---------->");
frame.setBounds(0, 0, 600, 200);
TestSwing1 ts = new TestSwing1();
frame.add(ts);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
import javax.swing.*;
import java.awt.FlowLayout;
public class TestSwing1 {
public static void main(String[] args) {
// Create a panel
JPanel windowContent= new JPanel();
// Set a layout manager for this panel
FlowLayout fl = new FlowLayout();
windowContent.setLayout(fl);
// Create controls in memory
JLabel label1 = new JLabel("Value 1:"); windowContent.add(label1);
JTextField field1 = new JTextField(10); windowContent.add(field1);
JLabel label2 = new JLabel("Value 2:"); windowContent.add(label2);
JTextField field2 = new JTextField(10); windowContent.add(field2);
JLabel lbResult=new JLabel("Result:");windowContent.add(lbResult);
JTextField result = new JTextField(10); windowContent.add(result);
JButton go = new JButton("Sum");
windowContent.add(go);
// Create the frame and add the panel to it
JFrame frame = new JFrame("My First Calculator");
frame.setContentPane(windowContent);
// set the size and make the window visible
frame.setSize(700,100);
frame.setVisible(true);
}
}
import javax.swing.*;
import java.awt.*;
class TestSwing1 {
TestSwing1() {
// Create a new JFrame container.
JFrame jfrm = new JFrame("Guesting number");
JPanel jp1=new JPanel();
jp1.setLayout(new FlowLayout());
JLabel jlNumber=new JLabel("Guest number(1-10):");jp1.add(jlNumber);
JTextField jTxtNumber=new JTextField(10);jp1.add(jTxtNumber);
JButton jbok=new JButton("Apply");jp1.add(jbok);
JPanel jp2=new JPanel();
jp2.setLayout(new GridLayout(2,1));
JLabel lbResult=new JLabel("----------------------------------------Result--------------------------------------------");jp2.add(lbResult);
JTextField jTxtResult=new JTextField(10);jp2.add(jTxtResult);
JPanel jp=new JPanel();
jp.setLayout(new BorderLayout());
jp.add(jp1,BorderLayout.NORTH);
jp.add(jp2,BorderLayout.CENTER);
// Give the frame an initial size.
jfrm.setSize(400, 150);
// Terminate the program when the user closes the application.
jfrm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Create a text-based label.
JLabel jlab = new JLabel(" Swing means powerful GUIs.");
//Add the label to the content pane.
jfrm.add(jp);
//Display the frame.
jfrm.setVisible(true);
}
public static void main(String args[]) {
new TestSwing1();
}
}
import javax.swing.*;
import java.awt.GridLayout;
import java.awt.BorderLayout;
public class TestSwing1 {
// Declaration of all calculator's components.
JPanel windowContent;
JTextField displayField;
JButton button0;
JButton button1;
JButton button2;
JButton button3;
JButton button4;
JButton button5;
JButton button6;
JButton button7;
JButton button8;
JButton button9;
JButton buttonPoint;
JButton buttonEqual;
JPanel p1;
// Constructor creates the components in memory
// and adds the to the frame using combination of
// Borderlayout and Gridlayout
TestSwing1(){
windowContent= new JPanel();
// Set the layout manager for this panel
BorderLayout bl = new BorderLayout();
windowContent.setLayout(bl);
// Create the display field and place it in the
// North area of the window
displayField = new JTextField(30);
windowContent.add("North",displayField);
// Create buttons using constructor of the
// class JButton that takes the label of the
// button as a parameter
button0=new JButton("0");
button1=new JButton("1");
button2=new JButton("2");
button3=new JButton("3");
button4=new JButton("4");
button5=new JButton("5");
button6=new JButton("6");
button7=new JButton("7");
button8=new JButton("8");
button9=new JButton("9");
buttonPoint = new JButton(".");
buttonEqual=new JButton("=");
// Create the panel with the GridLayout
// that will contain 12 buttons - 10 numeric
// ones, and buttons with the point and the
// equal sign
p1 = new JPanel();
GridLayout gl =new GridLayout(4,3);
p1.setLayout(gl);
// Add window controls to the panel p1
p1.add(button1);
p1.add(button2);
p1.add(button3);
p1.add(button4);
p1.add(button5);
p1.add(button6);
p1.add(button7);
p1.add(button8);
p1.add(button9);
p1.add(button0);
p1.add(buttonPoint);
p1.add(buttonEqual);
// Add the panel p1 to the center area
// of the window
windowContent.add("Center",p1);
//Create the frame and set its content pane
JFrame frame = new JFrame("Calculator");
frame.setContentPane(windowContent);
// set the size of the window to be big enough
// to accomodate all controls
frame.pack();
// Finally, display the window
frame.setVisible(true);
}
public static void main(String[] args) {
TestSwing1 calc = new TestSwing1();
}
}
// Handle an event in a Swing program.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class TestSwing1 {
JLabel jlab;
TestSwing1() {
JFrame jfrm = new JFrame("An Event Example");
jfrm.setLayout(new FlowLayout());
jfrm.setSize(300, 150);
jfrm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JButton backTouk = new JButton("Bactouk center");
JButton itl = new JButton("IT-L center");
backTouk.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent ae){
jlab.setText("You choose: BackTouk Computer center");
}
});
itl.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
jlab.setText("You choose IT-L center");
}
});
jfrm.add(backTouk);
jfrm.add(itl);
// Create a text-based label.
jlab = new JLabel("Press a button.");
// Add the label to the content pane.
jfrm.add(jlab);
// Display the frame.
jfrm.setVisible(true);
}
public static void main(String args[]) {
// Create the frame on the event dispatching thread.
new TestSwing1();
}
}
import javax.swing.*;
import java.awt.*;
import java.util.Random;
import java.awt.event.*;
class TestSwing1 {
JButton jbok;
JTextField jTxtNumber;
JTextField jTxtResult;
TestSwing1() {
// Create a new JFrame container.
JFrame jfrm = new JFrame("Guesting number");
JPanel jp1=new JPanel();
jp1.setLayout(new FlowLayout());
JLabel jlNumber=new JLabel("Guest number(1-10):");jp1.add(jlNumber);
jTxtNumber=new JTextField(10);jp1.add(jTxtNumber);
jbok=new JButton("Apply");jp1.add(jbok);
JPanel jp2=new JPanel();
jp2.setLayout(new GridLayout(2,1));
JLabel lbResult=new JLabel("----------------------------------------Result--------------------------------------------");jp2.add(lbResult);
jTxtResult=new JTextField(10);jp2.add(jTxtResult);
JPanel jp=new JPanel();
jp.setLayout(new BorderLayout());
jp.add(jp1,BorderLayout.NORTH);
jp.add(jp2,BorderLayout.CENTER);
jbok.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
if(jTxtNumber.getText().equals(null)==true || jTxtNumber.getText().equals("")==true)
{
jTxtResult.setText("Please insert data.");
}
else if(Integer.parseInt(jTxtNumber.getText())<0 || Integer.parseInt(jTxtNumber.getText())>10)
{
jTxtResult.setText(" You insert data over number, insert data from 1 to 10.");
}
else
{
Random randomGenerator = new Random();
int randomInt = randomGenerator.nextInt(10)+1;
jTxtResult.setText("The result is " + randomInt);
if(Integer.parseInt(jTxtNumber.getText())==randomInt)
{
jTxtResult.setText(jTxtResult.getText()+ "<<You win>>");
}
else
jTxtResult.setText(jTxtResult.getText()+ "<<You lost>>");
}
}
});
// Give the frame an initial size.
jfrm.setSize(400, 150);
// Terminate the program when the user closes the application.
jfrm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Create a text-based label.
JLabel jlab = new JLabel(" Swing means powerful GUIs.");
//Add the label to the content pane.
jfrm.add(jp);
//Display the frame.
jfrm.setVisible(true);
}
public static void main(String args[]) {
new TestSwing1();
}
}