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chaos mechanics
brutally simple work management
chaosmech.org
expectation
• deliver more
• with less
• more quickly
amongst a chaotic and changing world
the key is to continually
understand the mechanics of
the chaos you are in
why the chaos?
• due to rapid and global transformation of
behaviours in commerce
is chaos necessary?
• absolutely, chaos is a response to influences
outside of anyone's control, you can’t hide!
concept
human advantage
• we naturally analyse and act on chaos everyday e.g.
people navigating a crowds whilst avoiding collisions
gut feeling
• we are not computers, we produce feelings which
guide the complex decisions we make
theory
internalise chaos
• only document what makes sense
do real things
• only apply care where it matters
practice
be predictable
• never create secret games
inputs
• aim of the game
• players involved
• the expected chaos
• the doing part
outputs
• victories or setbacks
• heads-up info for the next game
• a big win, a waste of time or an
epic fail
chaosmech
new game
players
the chaos
doing
Work
a waste
of time
an epic
fail
the big
win!
victories setbacks
Lead to
inputs outputs
documentation
• the chaosmech documentation describes the inputs
and outputs in more detail (visit chaosmech.org)
apps
• software based on chaosmech can assist with
managing and documenting work
tools
chaosmech.org
more info
Chaos mechanics by Steven Bowden is licensed under a Creative Commons Attribution 4.0 International License. Based on work at chaosmech.org

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Chaos mechanics (chaosmech)

  • 1. chaos mechanics brutally simple work management chaosmech.org
  • 2. expectation • deliver more • with less • more quickly amongst a chaotic and changing world
  • 3. the key is to continually understand the mechanics of the chaos you are in
  • 4. why the chaos? • due to rapid and global transformation of behaviours in commerce is chaos necessary? • absolutely, chaos is a response to influences outside of anyone's control, you can’t hide! concept
  • 5. human advantage • we naturally analyse and act on chaos everyday e.g. people navigating a crowds whilst avoiding collisions gut feeling • we are not computers, we produce feelings which guide the complex decisions we make theory
  • 6. internalise chaos • only document what makes sense do real things • only apply care where it matters practice be predictable • never create secret games
  • 7. inputs • aim of the game • players involved • the expected chaos • the doing part outputs • victories or setbacks • heads-up info for the next game • a big win, a waste of time or an epic fail chaosmech
  • 8. new game players the chaos doing Work a waste of time an epic fail the big win! victories setbacks Lead to inputs outputs
  • 9. documentation • the chaosmech documentation describes the inputs and outputs in more detail (visit chaosmech.org) apps • software based on chaosmech can assist with managing and documenting work tools
  • 10. chaosmech.org more info Chaos mechanics by Steven Bowden is licensed under a Creative Commons Attribution 4.0 International License. Based on work at chaosmech.org