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In this lecture presented to students from Universidade do Sul da Bahia - Brazil - I tell a bit about the Game Industry and explain how it helped to shape de Creative Industry nowadays
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Presented at The Global HR Summit, 6th June 2024
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[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
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LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
A brief intro to how CGI works and what is CGI? All those green screens that you have seen in movies. Yes, that thing! What is that? and how it works? you will get to know it from this PPT.
In this lecture presented to students from Universidade do Sul da Bahia - Brazil - I tell a bit about the Game Industry and explain how it helped to shape de Creative Industry nowadays
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This presentation will help you in understanding the concept of VFX along with some other terminologies that we hear these days like CGI (computer generated images) and Animations. The content and material that have been used in the presentation is very easy and also very self-explanatory. Also there's a video in the last which describes everything really well. Hope you'll enjoy it.
Similar to Cg film and animation presentation (20)
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[Note: This is a partial preview. To download this presentation, visit:
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Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
2. INTROCUTION
Computer Generated Imager y (CGI) is using computer s to generate
animations. It was the use of 3D computer graphics in films and
televisions. It is a subset of the broad field of animation.
C G I a n i m a t i o n i s d i v i d e d i n to t w o c a te g o r ie s :
n o n - p h o to r e al i s t ic p h o to r e a l is t i c
3. THE EVOLUTION
To show the tremendous changes over the years of cg film, King Kong
1933 and King Kong 2005 is used as an best example:
vs
K i n g Ko n g 1 9 3 3 K i n g Ko n g 2 0 0 5
5. THE EVOLUTION
King King
Computer
Kong
Stop motion
photograpy Kong Generated
1933 2005
Frame inserts
Glass plate
painting
Built 18 inch
puppet of
Gigantic
“Kong”
6. REVOLUTION
Introduction of power ful 3D sof tware like MAYA or 3DMAX to create
breathtaking CG character and CG environment for movie.
100
80
60 cinema
40 market from
20 1910 to
2010
0
A s w e c a n s e e t h e g r a p h a b o v e . I t s h o w s t h e i m p ac t o f 3 D a n i m a t i o n a f f e c t g r e a t l y
to wa r d s c i n e m a m a r ket a f te r t h e r e l e a s e d o f C g m o v i e .
S o u r c e : h t t p : / / F i l e : U K _ f i l m _ p r o d u c t i o n _ 1 91 2 - 2 01 0 . g i f
7. REVOLUTION
Better way to animate creatures movement like „ kong‟ in 3D
sof tware instead of controlling the stif f and lifeless puppet
Motion capture to expor t complicated choreograph data and apply
towards 3D character
Introduction of Green screen
No longer forced to built large, expensive sets and props
9. THE IMPACT
The impact of CG film and animation in todays filmmaking:
Sh o r te r pro duc t i o n t i m eline
- fi l m maker s do n ‟ t h ave to re l y o n o l d s c h ool puppet bui l din g o r s et de s ign a s
a l l c a n be do n e w i t h c g a n d wo rk m o re e f fi c ie nt ly .
Co s t - ef fec t ive
- p r o d u c e h i g h - q u a l i t y fi l m s o r i m a g e t h a t c a n b e e d i te d e n t i r e l y o n a
c o m p u te r u s i n g r e l a t i v e l y i n e x p e n s i v e s o f t wa r e .
Fl ex i ble m e dium
- e n a b l e f i l m m a ke r to c r e a te o u t o f t h i s wo r l d v i s u a l s a n d
effects.
B et te r deve l opment e q ui pme nt
- higher image resolution and digitalize camera making editing
e a s i e r.
10. CURRENT ADVANCEMENT
The current advancements that can be found in today‟s CG Film and
Animation .
Cel-shaded animation
- A l s o k n o w n a s to o n s h a d i n g , to m a ke C G l o o k a s i f i t wa s
h a n d d r aw n .
Morph aim animation
- T h i s i s u s e d fo r a n i m a t i n g c l ot h , s k i n a s we l l a s f a c i a l
expressions.
S ke l et a l a n i m a t i o n
- A te c h n i q u e i n c o m p u te r a n i m a t i o n , p a r t i c u l a r l y i n t h e a n i m a t i o n o f v e r te b r a t e s .
M o t i o n c a p t ur e
- I t i s a p r o c e s s fo r d i g i t a l l y r e c o r d i n g a t r a n s fo r m a t i o n
of movements.
C r o w d s i m ula t i o n
- I t i s a p l u g i n u s e d fo r r e p r o d u c i n g a t r a n s fo r m a t i o n o r
replicating vast series of objects .
12. THE FUTURE
The future of CG Film and Animation
With the rapid development of the per sonal computer, that has reduced the
rendering time significantly, and the images having become more realistic.
Stereoscopi c 3D Film enhances the viewing of a CG film, from 3D
animation to stereoscopic Real -D and IMAX 3D presentation.
Better 3D sof tware, editing sof tware, render engine to speed up the
workflow.
More interactive and intuitive, 3d holographic type inter face ?
13. CONCLUSION
CG Film and Animation can be divided into two main directions,
photorealistic and non -photorealistic rendering. Photorealistic
computer animation can itself be divided into two subcategories,
real photorealism and stylized photorealism. None of them is
per fected yet, but progress continues. As long as there are films,
games, commercials, and architectural revisualization CGI is here
to stay.