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CG FILM AND
 ANIMATION
   INDUSTRY
INTROCUTION

Computer Generated Imager y (CGI) is using computer s to generate
animations. It was the use of 3D computer graphics in films and
televisions. It is a subset of the broad field of animation.

C G I a n i m a t i o n i s d i v i d e d i n to t w o c a te g o r ie s :




            n o n - p h o to r e al i s t ic                                 p h o to r e a l is t i c
THE EVOLUTION

To show the tremendous changes over the years of cg film, King Kong
1933 and King Kong 2005 is used as an best example:




                                   vs




        K i n g Ko n g 1 9 3 3                 K i n g Ko n g 2 0 0 5
THE EVOLUTION
THE EVOLUTION


King                    King
                               Computer
Kong
       Stop motion
       photograpy       Kong   Generated


1933                    2005
       Frame inserts



       Glass plate
       painting


       Built 18 inch
       puppet of
       Gigantic
       “Kong”
REVOLUTION

 Introduction of power ful 3D sof tware like MAYA or 3DMAX to create
  breathtaking CG character and CG environment for movie.

                      100
                       80
                       60                                                                         cinema
                       40                                                                         market from
                       20                                                                         1910 to
                                                                                                  2010
                        0



A s w e c a n s e e t h e g r a p h a b o v e . I t s h o w s t h e i m p ac t o f 3 D a n i m a t i o n a f f e c t g r e a t l y
to wa r d s c i n e m a m a r ket a f te r t h e r e l e a s e d o f C g m o v i e .
 S o u r c e : h t t p : / / F i l e : U K _ f i l m _ p r o d u c t i o n _ 1 91 2 - 2 01 0 . g i f
REVOLUTION

 Better way to animate creatures movement like „ kong‟ in 3D
  sof tware instead of controlling the stif f and lifeless puppet

 Motion capture to expor t complicated choreograph data and apply
  towards 3D character

 Introduction of Green screen

 No longer forced to built large, expensive sets and props
EXPANSION


 Double negative studio increasing their staf f from 30 people to 850
  people
THE IMPACT

The impact of CG film and animation in todays filmmaking:

 Sh o r te r pro duc t i o n t i m eline
  - fi l m maker s do n ‟ t h ave to re l y o n o l d s c h ool puppet bui l din g o r s et de s ign a s
    a l l c a n be do n e w i t h c g a n d wo rk m o re e f fi c ie nt ly .

 Co s t - ef fec t ive
  - p r o d u c e h i g h - q u a l i t y fi l m s o r i m a g e t h a t c a n b e e d i te d e n t i r e l y o n a
    c o m p u te r u s i n g r e l a t i v e l y i n e x p e n s i v e s o f t wa r e .

 Fl ex i ble m e dium
  - e n a b l e f i l m m a ke r to c r e a te o u t o f t h i s wo r l d v i s u a l s a n d
    effects.

 B et te r deve l opment e q ui pme nt
   - higher image resolution and digitalize camera making editing
     e a s i e r.
CURRENT ADVANCEMENT

The current advancements that can be found in today‟s CG Film and
Animation .
 Cel-shaded animation
  - A l s o k n o w n a s to o n s h a d i n g , to m a ke C G l o o k a s i f i t wa s
    h a n d d r aw n .

 Morph aim animation
  - T h i s i s u s e d fo r a n i m a t i n g c l ot h , s k i n a s we l l a s f a c i a l
    expressions.

 S ke l et a l a n i m a t i o n
  - A te c h n i q u e i n c o m p u te r a n i m a t i o n , p a r t i c u l a r l y i n t h e a n i m a t i o n o f v e r te b r a t e s .

 M o t i o n c a p t ur e
  - I t i s a p r o c e s s fo r d i g i t a l l y r e c o r d i n g a t r a n s fo r m a t i o n
    of movements.

 C r o w d s i m ula t i o n
  - I t i s a p l u g i n u s e d fo r r e p r o d u c i n g a t r a n s fo r m a t i o n o r
    replicating vast series of objects .
CURRENT ADVANCEMENT

Example:
THE FUTURE

The future of CG Film and Animation

 With the rapid development of the per sonal computer, that has reduced the
  rendering time significantly, and the images having become more realistic.

 Stereoscopi c 3D Film enhances the viewing of a CG film, from 3D
  animation to stereoscopic Real -D and IMAX 3D presentation.


 Better 3D sof tware, editing sof tware, render engine to speed up the
  workflow.

 More interactive and intuitive, 3d holographic type inter face ?
CONCLUSION

CG Film and Animation can be divided into two main directions,
photorealistic and non -photorealistic rendering. Photorealistic
computer animation can itself be divided into two subcategories,
real photorealism and stylized photorealism. None of them is
per fected yet, but progress continues. As long as there are films,
games, commercials, and architectural revisualization CGI is here
to stay.
THANK YOU .

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Cg film and animation presentation

  • 1. CG FILM AND ANIMATION INDUSTRY
  • 2. INTROCUTION Computer Generated Imager y (CGI) is using computer s to generate animations. It was the use of 3D computer graphics in films and televisions. It is a subset of the broad field of animation. C G I a n i m a t i o n i s d i v i d e d i n to t w o c a te g o r ie s : n o n - p h o to r e al i s t ic p h o to r e a l is t i c
  • 3. THE EVOLUTION To show the tremendous changes over the years of cg film, King Kong 1933 and King Kong 2005 is used as an best example: vs K i n g Ko n g 1 9 3 3 K i n g Ko n g 2 0 0 5
  • 5. THE EVOLUTION King King Computer Kong Stop motion photograpy Kong Generated 1933 2005 Frame inserts Glass plate painting Built 18 inch puppet of Gigantic “Kong”
  • 6. REVOLUTION  Introduction of power ful 3D sof tware like MAYA or 3DMAX to create breathtaking CG character and CG environment for movie. 100 80 60 cinema 40 market from 20 1910 to 2010 0 A s w e c a n s e e t h e g r a p h a b o v e . I t s h o w s t h e i m p ac t o f 3 D a n i m a t i o n a f f e c t g r e a t l y to wa r d s c i n e m a m a r ket a f te r t h e r e l e a s e d o f C g m o v i e . S o u r c e : h t t p : / / F i l e : U K _ f i l m _ p r o d u c t i o n _ 1 91 2 - 2 01 0 . g i f
  • 7. REVOLUTION  Better way to animate creatures movement like „ kong‟ in 3D sof tware instead of controlling the stif f and lifeless puppet  Motion capture to expor t complicated choreograph data and apply towards 3D character  Introduction of Green screen  No longer forced to built large, expensive sets and props
  • 8. EXPANSION  Double negative studio increasing their staf f from 30 people to 850 people
  • 9. THE IMPACT The impact of CG film and animation in todays filmmaking:  Sh o r te r pro duc t i o n t i m eline - fi l m maker s do n ‟ t h ave to re l y o n o l d s c h ool puppet bui l din g o r s et de s ign a s a l l c a n be do n e w i t h c g a n d wo rk m o re e f fi c ie nt ly .  Co s t - ef fec t ive - p r o d u c e h i g h - q u a l i t y fi l m s o r i m a g e t h a t c a n b e e d i te d e n t i r e l y o n a c o m p u te r u s i n g r e l a t i v e l y i n e x p e n s i v e s o f t wa r e .  Fl ex i ble m e dium - e n a b l e f i l m m a ke r to c r e a te o u t o f t h i s wo r l d v i s u a l s a n d effects.  B et te r deve l opment e q ui pme nt - higher image resolution and digitalize camera making editing e a s i e r.
  • 10. CURRENT ADVANCEMENT The current advancements that can be found in today‟s CG Film and Animation .  Cel-shaded animation - A l s o k n o w n a s to o n s h a d i n g , to m a ke C G l o o k a s i f i t wa s h a n d d r aw n .  Morph aim animation - T h i s i s u s e d fo r a n i m a t i n g c l ot h , s k i n a s we l l a s f a c i a l expressions.  S ke l et a l a n i m a t i o n - A te c h n i q u e i n c o m p u te r a n i m a t i o n , p a r t i c u l a r l y i n t h e a n i m a t i o n o f v e r te b r a t e s .  M o t i o n c a p t ur e - I t i s a p r o c e s s fo r d i g i t a l l y r e c o r d i n g a t r a n s fo r m a t i o n of movements.  C r o w d s i m ula t i o n - I t i s a p l u g i n u s e d fo r r e p r o d u c i n g a t r a n s fo r m a t i o n o r replicating vast series of objects .
  • 12. THE FUTURE The future of CG Film and Animation  With the rapid development of the per sonal computer, that has reduced the rendering time significantly, and the images having become more realistic.  Stereoscopi c 3D Film enhances the viewing of a CG film, from 3D animation to stereoscopic Real -D and IMAX 3D presentation.  Better 3D sof tware, editing sof tware, render engine to speed up the workflow.  More interactive and intuitive, 3d holographic type inter face ?
  • 13. CONCLUSION CG Film and Animation can be divided into two main directions, photorealistic and non -photorealistic rendering. Photorealistic computer animation can itself be divided into two subcategories, real photorealism and stylized photorealism. None of them is per fected yet, but progress continues. As long as there are films, games, commercials, and architectural revisualization CGI is here to stay.