The document discusses the original 1981 game Castle Wolfenstein and a remake of the game being developed in GameMaker. It provides details on the original game such as the developer, genre, and that it was the first to incorporate stealth gameplay. It then covers aspects of remaking the game like updated gameplay mechanics, graphics, and feedback from beta testing. Overall it finds GameMaker useful but limited, and that remaking the game has proven more difficult than expected.
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano.
http://www.facebook.com/polimigamecollective
https://twitter.com/@POLIMIGC
http://www.youtube.com/PierLucaLanzi
http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano.
http://www.facebook.com/polimigamecollective
https://twitter.com/@POLIMIGC
http://www.youtube.com/PierLucaLanzi
http://www.polimigamecollective.org
Politecnico di Milano, Videogiochi, Video Games, Computer Engineering, game design, game development, sviluppo videogiochi
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Can designers learn anything from old-school role-playing games like Dungeons & Dragons and Traveller? Sure!
Designers of all kinds are getting comfortable applying principles of game design to non-game applications. Many of those principles date back to the early days of role-playing games, from Gary Gygax and Dave Arneson's first edition of D&D in 1974 to less well-known games like Runequest and Traveller. Game designers have been revisiting these early works and extracting wisdom from them, and I'd like to bring some of those lessons to the user experience community.
In this deliciously nerdy talk, I'll present user-experience lessons from old-school gaming, including the role of showmanship in constructing an experience, how imperfections and missing pieces can increase engagement, and the difference between sandbox and railroad designs.
Talk given as IA Summit 11 in Denver CO.
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http://sandymillin.wordpress.com/iateflwebinar2024
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Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
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Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
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3. Original Game
Developer: Muse Software
Date: 1981
Genre: Action: shooter/stealth
Perspective: Top-Down
Platforms: PC, Atari, Comodore,
Apple II
First game to incorporate
stealth-based gameplay
mechanics
Wednesday 2 May 12
4. Original Game
• Developer: Muse Software • First game to incorporate
stealth-based gameplay
• Date: 1981 mechanics
• Genre: Action: shooter/stealth
• Perspective: Top-Down
• Platforms: PC, Atari, Comodore,
Apple II
Wednesday 2 May 12
5. Game Play
• Player controls prisoner in a German castle.
• Find ammunition
• Player must avoid/kill guards
• Player must find the German War Plans
• Player must find the exit and escape
Wednesday 2 May 12
6. Screen Grabs
Comodore 64 screen grab Apple II screen grab
Wednesday 2 May 12
12. Game Design - Old v New
• Speeded up game play
• No limit to ammo
• More ammo available
• Guards more determined
• Mouse aiming
Wednesday 2 May 12
13. Marketing
• FB: Good way to spread the
word but difficult to get
‘likes’
• Email: limited success but
good to target individuals
• Posting on Yoyogames: no
success
• Youtube: Hitler Parody - 87
views, 3 ‘likes’
Wednesday 2 May 12
15. Feedback
Good game! Main issue +1 on the WASD. I'm + Hey,
was the controls, I found on a laptop and the movement is nice and I played your wolfenstein
it hard to move around, arrow keys are a little smooth. game.
fire and aim with the awkward. Also I died sound is great.
mouse at the same time. too fast! Looking good particularly liking the It was really hard. I found it
Would it be possible to so far though. excellent German accent unbalanced in that you had to
make the arrow keys aiming and shooting are empty lots and lots of bullets
WASD keys? Mark Mc very good and the rooms into the nazi dudes before
are well laid out. killing them, whereas, one
bullet from them and it's
The guards in black are - game over. It's totally
also very hard to kill, I aiming with mouse while unforgiving.
always died before they using arrow keys to move is
did, unless I used the tricky on a laptop anyway I did like the fact that when
its good, but it should say
grenades which I loved. after searching a box i got a the nazis lost sight of you
how many bullets and
More grenades are message saying that id got a they didn't just go back to
how many lives you have.
needed. uniform and the guards their set patrol paths, they
wouldn't notice seemed to go on new paths.
oh and u cant put it in big
me. immediately after that a That was pretty good and
screen eg maximize it and
guard noticed and shot me. added an element of
I got stuck on some of u should have more than
unpredictability to the game.
the dead bodies of the 1 life.
Thought the music was
guards sometimes. great. Deffo adds a bit of Overall I say it needs to be
In room 7, u cant get to
atmo and tension. balanced a bit better. It's too
the top chest.
hard.
Colin Gus
Tom
Conor
Beta Latest
Wednesday 2 May 12
16. Conclusion
• Game Maker good to get up and • A lot of similar games out there
running on but becomes
frustrating
• Game maker community
essential
• Single player games are better
• Sprites are more work than you
think
• Online marketing difficult
• HTML5 difficult to make work
Wednesday 2 May 12