At a recent "capstone" convening, our Wave II grantees shared updates on their projects through descriptive posters. Click through the slides to see snapshots of their work developing and scaling interactive learning modules aligned to the Common Core. For more about Wave II, visit: http://www.nextgenlearning.org/wave-ii
The document discusses various ways that technology can be used to engage students and keep parents informed. It recommends creating a Yahoo group to share information with parents, using Microsoft Word to create a monthly newsletter for parents, and posting student grades and test analysis on the Yahoo group using identification codes. It also discusses using the ARIS system to track student data and make it available to teachers and parents.
Lamar research institute_collaboration_3-22-2013_finalLamar University
This document discusses a study on graduate students' satisfaction with online teamwork in an educational technology leadership course. The study surveyed 198 graduate students who worked collaboratively in teams to solve a problem-based scenario using technology. Results found high satisfaction with the online teamwork experiences and that respondents reported gaining knowledge and collaboration skills. The study affirms that teamwork and collaboration can positively influence performance. Future studies could gather qualitative data on team interactions and processes and examine attitudes towards collaboration.
Engaging higher education students via digital curationAthiniMtimba
This document discusses how digital curation and tools in higher education can engage students. Digital curation involves purposefully selecting and preserving digital content for the future, and can leverage social media for dissemination and comments. Tools like smartboards, blogs, and social media can yield positive emotions and improve learning outcomes. Studies have shown social media has a positive influence on student motivation, retention, and engagement at community colleges. The document concludes emotional design principles that recognize the role of emotions can shape learning experiences and deserve further consideration in learning theory and pedagogical practice.
This document discusses using digital communications and social media to increase parental and community engagement in schools. It reviews research showing student achievement is related to community involvement. The study aims to understand how administrators use tools like social media to engage stakeholders and whether this relates to perceptions of the school. Focus groups and a parent survey were conducted in two districts. Themes that emerged included administrators strategically using tools to create transparency and influence reputation. Survey results found most parents prefer websites and newsletters for information and participate in special events. While participation was limited, the study provides examples of how principals communicate and celebrates collaboration between schools and communities. Further research is needed as technologies change and apprehension towards their use exists.
The document discusses WebQuest 2.0 teaching scenarios and their implementation in practice. It emphasizes that technology is a tool for instruction, not the goal, and that finding the right pedagogical methodology is challenging but important. It introduces WebQuest as an inquiry-oriented activity using online resources and outlines some key elements like an introduction, task, process, resources, and evaluation. Learners are asked to explore a wiki about WebQuest 2.0 and consider if this approach aligns with their ideal teaching methodology or could open new horizons for their instruction.
This document discusses assessment methods for technology-supported classrooms and constructivist learning environments. It provides rubrics for assessing student multimedia projects, presentations, and group work. The rubrics evaluate organization, subject knowledge, graphics, mechanics, eye contact, and elocution. It also discusses performance-based and product assessments, and describes assessing student interaction, construction of knowledge, cooperation, authenticity, intentionality, and meaningful learning when using constructivist approaches.
At a recent "capstone" convening, our Wave II grantees shared updates on their projects through descriptive posters. Click through the slides to see snapshots of their work developing and scaling interactive learning modules aligned to the Common Core. For more about Wave II, visit: http://www.nextgenlearning.org/wave-ii
The document discusses various ways that technology can be used to engage students and keep parents informed. It recommends creating a Yahoo group to share information with parents, using Microsoft Word to create a monthly newsletter for parents, and posting student grades and test analysis on the Yahoo group using identification codes. It also discusses using the ARIS system to track student data and make it available to teachers and parents.
Lamar research institute_collaboration_3-22-2013_finalLamar University
This document discusses a study on graduate students' satisfaction with online teamwork in an educational technology leadership course. The study surveyed 198 graduate students who worked collaboratively in teams to solve a problem-based scenario using technology. Results found high satisfaction with the online teamwork experiences and that respondents reported gaining knowledge and collaboration skills. The study affirms that teamwork and collaboration can positively influence performance. Future studies could gather qualitative data on team interactions and processes and examine attitudes towards collaboration.
Engaging higher education students via digital curationAthiniMtimba
This document discusses how digital curation and tools in higher education can engage students. Digital curation involves purposefully selecting and preserving digital content for the future, and can leverage social media for dissemination and comments. Tools like smartboards, blogs, and social media can yield positive emotions and improve learning outcomes. Studies have shown social media has a positive influence on student motivation, retention, and engagement at community colleges. The document concludes emotional design principles that recognize the role of emotions can shape learning experiences and deserve further consideration in learning theory and pedagogical practice.
This document discusses using digital communications and social media to increase parental and community engagement in schools. It reviews research showing student achievement is related to community involvement. The study aims to understand how administrators use tools like social media to engage stakeholders and whether this relates to perceptions of the school. Focus groups and a parent survey were conducted in two districts. Themes that emerged included administrators strategically using tools to create transparency and influence reputation. Survey results found most parents prefer websites and newsletters for information and participate in special events. While participation was limited, the study provides examples of how principals communicate and celebrates collaboration between schools and communities. Further research is needed as technologies change and apprehension towards their use exists.
The document discusses WebQuest 2.0 teaching scenarios and their implementation in practice. It emphasizes that technology is a tool for instruction, not the goal, and that finding the right pedagogical methodology is challenging but important. It introduces WebQuest as an inquiry-oriented activity using online resources and outlines some key elements like an introduction, task, process, resources, and evaluation. Learners are asked to explore a wiki about WebQuest 2.0 and consider if this approach aligns with their ideal teaching methodology or could open new horizons for their instruction.
This document discusses assessment methods for technology-supported classrooms and constructivist learning environments. It provides rubrics for assessing student multimedia projects, presentations, and group work. The rubrics evaluate organization, subject knowledge, graphics, mechanics, eye contact, and elocution. It also discusses performance-based and product assessments, and describes assessing student interaction, construction of knowledge, cooperation, authenticity, intentionality, and meaningful learning when using constructivist approaches.
Grading the digital school inflating the software report card byoreo10
1) The article examines claims by educational software companies like Carnegie Learning that their products significantly improve student test scores, finding that many independent studies have actually found no statistically significant effects or that the products overpromise their effectiveness.
2) Educational software companies often ignore or do not publicize independent studies that find little impact on test scores from their products and instead promote their own surveys or limited studies that lack scientific rigor.
3) School districts often purchase educational software based on marketing hype rather than carefully considering independent research on the products' effectiveness. The article uses Carnegie Learning as a case study but notes other companies also overpromise results.
Each year The Harold W. McGraw, Jr. Prize in Education recognizes outstanding educational leaders whose accomplishments have significantly improved the quality of American education and made a lasting difference in the lives of countless students. The pantheon of previous McGraw Prize winners constitutes a virtual “Who’s Who” in American education. This year we sought out individuals who are using technology to advance the learning sciences and transform education. Therefore, we now have the pleasure of honoring three great educational entrepreneurs: Robert Beichner, Mitchel Resnick and Julie Young.
To tap their collective insight, McGraw-Hill asked Beichner, Resnick and Young to collaborate on a white paper which draws on their perspectives spanning across elementary, secondary and post-secondary education. The paper hones in on one of the unheralded benefits of educational technology: to enhance and strengthen the human connections that facilitate learning.
Mobile learning is increasing student motivation and academic achievement. Studies show test scores are higher when students have access to mobile devices. Mobile learning gives students greater choice in how and when they learn, improving their intrinsic motivation. The presentation discusses how mobile learning increases student autonomy, competence, and relatedness based on self-determination theory. It provides examples of how a teacher implements mobile learning in her classroom by allowing student choice and voice in topics and assignments. Students are more engaged when they can learn in ways that interest them using mobile devices.
The document discusses the uses of Jing Project in education, including collaborating on projects, sharing documents, narrating photos of experiments, and showing directions. It also discusses how teachers can use Jing to comment on student work. Jing allows students to record themselves working math problems to share with teachers and classmates, transforming the way one math teacher teaches and increasing student participation. Jing has become an excellent classroom resource according to the teacher.
The document summarizes two foreign studies related to mathematics education. The first study discusses a math summit held by Mosaica Education to explore strategies for improving math achievement. As a result, Mosaica will implement a new Math Initiative focusing on math coaches, teachers, scheduling, and making math fun. The second section discusses mathematics course requirements and learning objectives at the college level, including applying math concepts to problem solving and other disciplines.
This document summarizes a study that implemented a technology program called ALASKA into three Algebra I classes at an urban high school. It included a professional development component called PREDICATE for the three algebra teachers. The goals were to increase student learning, encourage teacher creativity, and help teachers create their own digital content to share. The program included tablet computers, collaborative workspaces, a digital library of teacher-created content, and professional development workshops for the teachers. Over three days of workshops, the teachers learned to use software to create content, discussed how to best support student learning, and reflected on incorporating the new technologies and content into their classes.
Dr. William Allan Kritsonis, Editor-in-Chief, NATIONAL FORUM JOURNALS (Founded 1982). Dr. Kritsonis has served as an elementary school teacher, elementary and middle school principal, superintendent of schools, director of student teaching and field experiences, professor, author, consultant, and journal editor. Dr. Kritsonis has considerable experience in chairing PhD dissertations and master thesis and has supervised practicums for teacher candidates, curriculum supervisors, central office personnel, principals, and superintendents. He also has experience in teaching in doctoral and masters programs in elementary and secondary education as well as educational leadership and supervision. He has earned the rank as professor at three universities in two states, including successful post-tenure reviews.
Global Brain Power: edX and the Transformation of Learning through Big DataCapgemini
An interview with Anant Agarwal, President of edX
"Analyzing the Big Data from the students’ clickstreams allows us to gain insights into how students learn and collaborate."
Story board for study sync complete presentationvbjrvb36
This document provides a storyboard for a multimedia presentation on Study Sync, an educational technology innovation. It describes Study Sync as a learning management system that promotes literacy skills. The need for Study Sync arose from the challenge of engaging students. Research found many students lacked reading skills and motivation. Study Sync was developed by Bookhead Ed Learning based on research showing the skills needed for college and careers. It encountered issues with remediation, curriculum for diverse learners, and motivation. The intended audience is innovative teachers and motivated students. Study Sync was commercialized as an online platform and distributed through a phased implementation process in schools over several years.
Intel Arizona Teacher Adjunct Case Study 2009Pambie
The Arizona Teacher Adjunct Program was created as a partnership between Intel, the State Board of Education, and community partners to address a teacher shortage in math and science resulting from increased graduation requirements. Intel employees received training to serve as teacher adjuncts, spending time in classrooms to help more students learn advanced math and science concepts. Two Intel employees began volunteering in an AP Calculus class, working one-on-one with students who struggled. Their involvement helped improve grades and student understanding. Intel supports the program by providing employee time and funding for adjuncts to earn a Master's in Education. The program now has four adjuncts mentoring over 160 students in math skills.
Guerilla marketing: championing change and market shareDani Nicholson
The biggest hurdle for potential college students isn’t scholarships—it's textbooks. Costing on average $1200 per year, an entire generation is foregoing higher education. Five years ago, a like-minded group from Rice University decided to do something about it. Now in 40% of all colleges and universities, OpenStax has saved students over $195 million dollars since 2012. At the August 9th networking luncheon, hear Daniel Williamson, OpenStax Managing Director, and Dani Nicholson, OpenStax Director of Marketing and Communications, share how this non-profit is changing the future of education.
1) The document discusses big data and learning analytics in education, including how it has been featured in the NMC Horizon Report from 2010-2013. It describes how big data can be used for educational research purposes such as modeling student knowledge, behavior, experiences, profiling student groups, and analyzing learning components and instructional principles.
2) Examples of learning analytics in practice are provided, including Purdue University's Signals project, Saddleback Community College's personalized learning system, and analytics tools used at other universities.
3) Potential applications of learning analytics discussed include using data to provide insights into student reading habits, facilitating anonymous peer feedback and grading in writing courses, and capturing data to engage students in interactive teaching situations.
This document summarizes research on the new literacies required for online reading comprehension in the 21st century. It finds that the internet is now the defining technology for reading, requiring additional skills like evaluating online information and problem-solving. Research shows online and offline reading skills are distinct. The document calls for changes to standards, assessments, instruction and professional development to support students in developing these new literacies to succeed in a global digital economy. It provides examples of research and policies from other countries that have recognized this need for change to prepare students for their reading and learning futures.
Technology has significantly impacted education in several ways:
1) It has improved academic achievement through tools that encourage collaboration between students and access to information.
2) It has promoted higher-order thinking by supporting simulations, applications, and student-centered learning.
3) It has increased motivation by engaging students with multimedia, simulations, games, and opportunities for online collaboration.
Combining Technology with the 6 C\'s of Motivationrosec
This document discusses combining technology with the six "C's" of motivation to increase student engagement. The six C's are choice, challenge, control, collaboration, constructing meaning, and consequences. When using these principles and technology together, students are more active rather than passive learners. Some examples of projects that utilize the six C's are a city building project, computer-supported learning environments, manufacturing companies, and multicultural heroes projects. The conclusion states that applying the six C's to open-ended tasks while allowing student choice and feedback enhances motivation.
A Comparative Analysis of i-Ready, IXL, and Prodigy e-learning software programsCristinaRyter
This document provides an abstract and introduction for a comparative analysis of the i-Ready, IXL, and Prodigy learning software programs. It examines these three programs and their effectiveness based on student performance on math portions of standardized assessments. The study aims to determine which program has the greatest impact on student growth and achievement. It reviews the relevant literature around the rise of educational technology and standardized testing.
Measuring student engagement with learning technologyDavid Havens
The nature of education, interaction, and engagement is rapidly changing as new modes of communication and
technologies enter the hands of learners. While teachers are the greatest lynchpin for keeping students and
classrooms engaged, there are many features tech tools can employ to help. For maximum engagement, technology
tools in learning must appeal to social motivation, have opportunities for creativity, personalize the content and
experience, engage a mentor or teacher, and provide interactivity and immediate feedback. Measuring this
engagement must combine insights from both qualitative and quantitative data.
The Future of Digital Textbooks, Tools of Change, 2010John Warren
Technology is driving change in education as it is in publishing. Distance education has become more common in higher education; universities are putting podcasts, texts, and entire courses online. The spiraling cost of textbooks is rendering higher education unaffordable to many students, particularly in community colleges, where textbook costs often exceed tuition. In the K-12 market, digital textbooks have been making inroads into the classroom; a California initiative aims to replace many high school science and math texts with free, “open source” digital versions, while the new Democratic Leadership Council has proposed a “Kindle in Every Backpack.” While some may think of a digital textbook merely an electronic image of a paper product, others have employed the electronic format in broadening the spectrum of learning. This session examines the emerging future of digital textbooks, including open access; subscriptions; texts bundled with online study resources; innovative texts that include multimedia, simulation models, automated assessments; and business models that will allow publishers to survive and thrive in the future.
The document discusses the role of technology in transforming education. It argues that the current education system is outdated and not effectively preparing students for the future. Technology can act as a catalyst for change by utilizing tools like gamification, learning management systems, and alternate reality games to make learning more engaging. These tools allow increased interaction, data collection, and accessibility that can improve learning outcomes for all students. The presentation challenges those in education fields like school psychology to implement these innovative technology-driven ideas.
The Role of Technology in the Future of EducationCyndi Masters
The United States’ public education system is failing. National rankings in science and math are at an all time low, and test scores have remained relatively stagnant since the 1970’s. It’s not about who should be blamed. A better question is who or what is going to lead that change. We believe the answer is technology. Come with us and explore the role technology will play in the future of American education.
Grading the digital school inflating the software report card byoreo10
1) The article examines claims by educational software companies like Carnegie Learning that their products significantly improve student test scores, finding that many independent studies have actually found no statistically significant effects or that the products overpromise their effectiveness.
2) Educational software companies often ignore or do not publicize independent studies that find little impact on test scores from their products and instead promote their own surveys or limited studies that lack scientific rigor.
3) School districts often purchase educational software based on marketing hype rather than carefully considering independent research on the products' effectiveness. The article uses Carnegie Learning as a case study but notes other companies also overpromise results.
Each year The Harold W. McGraw, Jr. Prize in Education recognizes outstanding educational leaders whose accomplishments have significantly improved the quality of American education and made a lasting difference in the lives of countless students. The pantheon of previous McGraw Prize winners constitutes a virtual “Who’s Who” in American education. This year we sought out individuals who are using technology to advance the learning sciences and transform education. Therefore, we now have the pleasure of honoring three great educational entrepreneurs: Robert Beichner, Mitchel Resnick and Julie Young.
To tap their collective insight, McGraw-Hill asked Beichner, Resnick and Young to collaborate on a white paper which draws on their perspectives spanning across elementary, secondary and post-secondary education. The paper hones in on one of the unheralded benefits of educational technology: to enhance and strengthen the human connections that facilitate learning.
Mobile learning is increasing student motivation and academic achievement. Studies show test scores are higher when students have access to mobile devices. Mobile learning gives students greater choice in how and when they learn, improving their intrinsic motivation. The presentation discusses how mobile learning increases student autonomy, competence, and relatedness based on self-determination theory. It provides examples of how a teacher implements mobile learning in her classroom by allowing student choice and voice in topics and assignments. Students are more engaged when they can learn in ways that interest them using mobile devices.
The document discusses the uses of Jing Project in education, including collaborating on projects, sharing documents, narrating photos of experiments, and showing directions. It also discusses how teachers can use Jing to comment on student work. Jing allows students to record themselves working math problems to share with teachers and classmates, transforming the way one math teacher teaches and increasing student participation. Jing has become an excellent classroom resource according to the teacher.
The document summarizes two foreign studies related to mathematics education. The first study discusses a math summit held by Mosaica Education to explore strategies for improving math achievement. As a result, Mosaica will implement a new Math Initiative focusing on math coaches, teachers, scheduling, and making math fun. The second section discusses mathematics course requirements and learning objectives at the college level, including applying math concepts to problem solving and other disciplines.
This document summarizes a study that implemented a technology program called ALASKA into three Algebra I classes at an urban high school. It included a professional development component called PREDICATE for the three algebra teachers. The goals were to increase student learning, encourage teacher creativity, and help teachers create their own digital content to share. The program included tablet computers, collaborative workspaces, a digital library of teacher-created content, and professional development workshops for the teachers. Over three days of workshops, the teachers learned to use software to create content, discussed how to best support student learning, and reflected on incorporating the new technologies and content into their classes.
Dr. William Allan Kritsonis, Editor-in-Chief, NATIONAL FORUM JOURNALS (Founded 1982). Dr. Kritsonis has served as an elementary school teacher, elementary and middle school principal, superintendent of schools, director of student teaching and field experiences, professor, author, consultant, and journal editor. Dr. Kritsonis has considerable experience in chairing PhD dissertations and master thesis and has supervised practicums for teacher candidates, curriculum supervisors, central office personnel, principals, and superintendents. He also has experience in teaching in doctoral and masters programs in elementary and secondary education as well as educational leadership and supervision. He has earned the rank as professor at three universities in two states, including successful post-tenure reviews.
Global Brain Power: edX and the Transformation of Learning through Big DataCapgemini
An interview with Anant Agarwal, President of edX
"Analyzing the Big Data from the students’ clickstreams allows us to gain insights into how students learn and collaborate."
Story board for study sync complete presentationvbjrvb36
This document provides a storyboard for a multimedia presentation on Study Sync, an educational technology innovation. It describes Study Sync as a learning management system that promotes literacy skills. The need for Study Sync arose from the challenge of engaging students. Research found many students lacked reading skills and motivation. Study Sync was developed by Bookhead Ed Learning based on research showing the skills needed for college and careers. It encountered issues with remediation, curriculum for diverse learners, and motivation. The intended audience is innovative teachers and motivated students. Study Sync was commercialized as an online platform and distributed through a phased implementation process in schools over several years.
Intel Arizona Teacher Adjunct Case Study 2009Pambie
The Arizona Teacher Adjunct Program was created as a partnership between Intel, the State Board of Education, and community partners to address a teacher shortage in math and science resulting from increased graduation requirements. Intel employees received training to serve as teacher adjuncts, spending time in classrooms to help more students learn advanced math and science concepts. Two Intel employees began volunteering in an AP Calculus class, working one-on-one with students who struggled. Their involvement helped improve grades and student understanding. Intel supports the program by providing employee time and funding for adjuncts to earn a Master's in Education. The program now has four adjuncts mentoring over 160 students in math skills.
Guerilla marketing: championing change and market shareDani Nicholson
The biggest hurdle for potential college students isn’t scholarships—it's textbooks. Costing on average $1200 per year, an entire generation is foregoing higher education. Five years ago, a like-minded group from Rice University decided to do something about it. Now in 40% of all colleges and universities, OpenStax has saved students over $195 million dollars since 2012. At the August 9th networking luncheon, hear Daniel Williamson, OpenStax Managing Director, and Dani Nicholson, OpenStax Director of Marketing and Communications, share how this non-profit is changing the future of education.
1) The document discusses big data and learning analytics in education, including how it has been featured in the NMC Horizon Report from 2010-2013. It describes how big data can be used for educational research purposes such as modeling student knowledge, behavior, experiences, profiling student groups, and analyzing learning components and instructional principles.
2) Examples of learning analytics in practice are provided, including Purdue University's Signals project, Saddleback Community College's personalized learning system, and analytics tools used at other universities.
3) Potential applications of learning analytics discussed include using data to provide insights into student reading habits, facilitating anonymous peer feedback and grading in writing courses, and capturing data to engage students in interactive teaching situations.
This document summarizes research on the new literacies required for online reading comprehension in the 21st century. It finds that the internet is now the defining technology for reading, requiring additional skills like evaluating online information and problem-solving. Research shows online and offline reading skills are distinct. The document calls for changes to standards, assessments, instruction and professional development to support students in developing these new literacies to succeed in a global digital economy. It provides examples of research and policies from other countries that have recognized this need for change to prepare students for their reading and learning futures.
Technology has significantly impacted education in several ways:
1) It has improved academic achievement through tools that encourage collaboration between students and access to information.
2) It has promoted higher-order thinking by supporting simulations, applications, and student-centered learning.
3) It has increased motivation by engaging students with multimedia, simulations, games, and opportunities for online collaboration.
Combining Technology with the 6 C\'s of Motivationrosec
This document discusses combining technology with the six "C's" of motivation to increase student engagement. The six C's are choice, challenge, control, collaboration, constructing meaning, and consequences. When using these principles and technology together, students are more active rather than passive learners. Some examples of projects that utilize the six C's are a city building project, computer-supported learning environments, manufacturing companies, and multicultural heroes projects. The conclusion states that applying the six C's to open-ended tasks while allowing student choice and feedback enhances motivation.
A Comparative Analysis of i-Ready, IXL, and Prodigy e-learning software programsCristinaRyter
This document provides an abstract and introduction for a comparative analysis of the i-Ready, IXL, and Prodigy learning software programs. It examines these three programs and their effectiveness based on student performance on math portions of standardized assessments. The study aims to determine which program has the greatest impact on student growth and achievement. It reviews the relevant literature around the rise of educational technology and standardized testing.
Measuring student engagement with learning technologyDavid Havens
The nature of education, interaction, and engagement is rapidly changing as new modes of communication and
technologies enter the hands of learners. While teachers are the greatest lynchpin for keeping students and
classrooms engaged, there are many features tech tools can employ to help. For maximum engagement, technology
tools in learning must appeal to social motivation, have opportunities for creativity, personalize the content and
experience, engage a mentor or teacher, and provide interactivity and immediate feedback. Measuring this
engagement must combine insights from both qualitative and quantitative data.
The Future of Digital Textbooks, Tools of Change, 2010John Warren
Technology is driving change in education as it is in publishing. Distance education has become more common in higher education; universities are putting podcasts, texts, and entire courses online. The spiraling cost of textbooks is rendering higher education unaffordable to many students, particularly in community colleges, where textbook costs often exceed tuition. In the K-12 market, digital textbooks have been making inroads into the classroom; a California initiative aims to replace many high school science and math texts with free, “open source” digital versions, while the new Democratic Leadership Council has proposed a “Kindle in Every Backpack.” While some may think of a digital textbook merely an electronic image of a paper product, others have employed the electronic format in broadening the spectrum of learning. This session examines the emerging future of digital textbooks, including open access; subscriptions; texts bundled with online study resources; innovative texts that include multimedia, simulation models, automated assessments; and business models that will allow publishers to survive and thrive in the future.
The document discusses the role of technology in transforming education. It argues that the current education system is outdated and not effectively preparing students for the future. Technology can act as a catalyst for change by utilizing tools like gamification, learning management systems, and alternate reality games to make learning more engaging. These tools allow increased interaction, data collection, and accessibility that can improve learning outcomes for all students. The presentation challenges those in education fields like school psychology to implement these innovative technology-driven ideas.
The Role of Technology in the Future of EducationCyndi Masters
The United States’ public education system is failing. National rankings in science and math are at an all time low, and test scores have remained relatively stagnant since the 1970’s. It’s not about who should be blamed. A better question is who or what is going to lead that change. We believe the answer is technology. Come with us and explore the role technology will play in the future of American education.
Similar to Carnegie Learning, Inc. Co-Founder Awarded Benjamin Franklin Medal in Computer and Cognitive Science (20)
Employment in Park Slope - New York home-based businesswatchfulcadre841
Juguemos a Cantar, located in Brooklyn, provides childcare and education to children in English and Spanish. They are hiring for several positions including teachers, administrators, and office staff. Candidates can apply by mailing or emailing a resume to the listed address and website, or calling for more information.
Carnegie Learning, Inc. Co-Founder Awarded Benjamin Franklin Medal in Computer and Cognitive Science
1. Carnegie Learning, Inc. Co-Founder Awarded Benjamin
Franklin Medal in Computer and Cognitive Science
PITTSBURGH--(BUSINESS WIRE)--The
Franklin Institute this week presented the 2011
Benjamin Franklin Medal in Computer and Cognitive Science to John R.
Anderson, PhD, for the development of the first large-scale theory of
the process by which humans perceive, learn and reason, and its
application to computer tutoring systems. Anderson is a co-founder of
Carnegie Learning, Inc. and his Adaptive Control of Thought (ACT) theory
is the psychological model that is the foundation of the company's
Cognitive Tutor® software.
The 186-year-old Franklin Awards are among the most prestigious in their
fields. Past winners include Albert Einstein, Thomas Edison, Orville
Wright, Marie and Pierre Curie, and Jane Goodall.
Anderson, the R. K. Mellon University Professor of Psychology and
Computer Science at Carnegie Mellon University, created ACT-based
computer tutoring systems that used interactive techniques to teach math
and computer programming. Early trials of the Cognitive Tutor® proved
that students using the software learned the material much faster and
attained better grades than other students limited to traditional
textbook methods. Carnegie Learning, Inc. was formed in 1999 to develop
and market K12 math education curricula based on this approach to
learning.
2. "John Anderson's work introduced a previously unreached level of detail
and specificity to the application of cognitive science to education,"
said Dr. Steve Ritter, chief scientist at Carnegie learning, Inc., and a
former student of Dr. Anderson's. "What distinguishes John's work is its
remarkable impact on the field of education. His theory and ongoing
research are changing the way we teach math by providing a much deeper
understanding of how to effectively differentiate and individualize
instruction."
Currently, over 1000 school districts and more than 500,000 students
each year learn math using Cognitive Tutor® software. Carnegie Learning®
Math programs are adopted in 15 states and are implemented in school
reform and improvement programs in Miami-Dade, Chicago Public Schools,
and the Recovery School District, among many others. Carnegie Learning
is an approved School
Improvement Partner in the states of Michigan, West Virginia, and
Hawaii.
About Carnegie Learning, Inc. (www.carnegielearning.com)
Carnegie Learning, Inc. is a leading publisher of innovative,
research-based math curricula for middle school, high school, and
post-secondary students. Providing differentiated instruction to schools
across the United States, Carnegie Learning is helping students to
3. succeed in math, creating a gateway to graduation and preparing them for
the 21st century. Founded by cognitive and computer scientists from
Carnegie Mellon University in conjunction with veteran mathematics
teachers, Carnegie Learning is helping to re-invent the way we teach
math, empowering students to produce significantly improved math scores
in a diverse spectrum of school districts across the nation. By
constantly innovating and developing new ways for students to learn,
Carnegie Learning is ensuring schools, teachers and students achieve
greater success. Carnegie Learning, Inc. is located in Pittsburgh, PA.