This document describes a card game called "Cards to Gain Humanity" that is meant to facilitate discussions about emotions in the workplace. The game uses trigger, emotion, and action cards to guide players through the steps of experiencing a trigger, the evoked emotion, the initial reaction, considering the impact, and designing a conscious response. It is intended to help players recognize and consciously address their emotions so they can intentionally shape company culture. The document provides the rationale for the game, explains how to play, and includes examples of card types.