This document discusses how augmented reality (AR) technologies can be used in libraries to enhance user participation and services beyond physical library walls. It describes AR as blending digital and physical worlds. Marker-based AR uses QR codes and RFID, while markerless AR uses location services. Future AR may include wearable devices like Google Glass. The document argues AR can help libraries adopt participatory models that serve users wherever and whenever needed.
Information Across the Spectrum QuasiCon Panel Presentation 2014Chris Bulin
This is a presentation to librarians and library students at the University of Michigan School of Information on February 8, 2014. The speakers included two officers and two members of the LGBTQIA student group Information Across the Spectrum.
Intutive methods for all the teaching tasks using technology. For creation of content, animating the content, storing/retrieving them, presenting the eLessons and then to share them among teachers.
Mdl homeschool collection presentation - SI 620Chris Bulin
Presented at the culmination of SI 620 Collection Development at University of Michigan School of Information. The group focused on one portion of the overall Collection Development portfolio developed for the course.
Information Across the Spectrum QuasiCon Panel Presentation 2014Chris Bulin
This is a presentation to librarians and library students at the University of Michigan School of Information on February 8, 2014. The speakers included two officers and two members of the LGBTQIA student group Information Across the Spectrum.
Intutive methods for all the teaching tasks using technology. For creation of content, animating the content, storing/retrieving them, presenting the eLessons and then to share them among teachers.
Mdl homeschool collection presentation - SI 620Chris Bulin
Presented at the culmination of SI 620 Collection Development at University of Michigan School of Information. The group focused on one portion of the overall Collection Development portfolio developed for the course.
Transformation of library and information science: Resources, services and pr...Nabi Hasan
Transformation of Libraries
Role of Librarian: Traditional Vs in eEnvironment
Emerging and Innovative Library Resources, Services and Products
Upgrading Professional competencies
Importance of Five Laws in eReading environment
Is there a need of Libraries and Librarians in the current digital era?
How to be a Smart Librarian by Smart Involvements
Summing up
Design challenges, content and tools for cultural heritageISMB
A personal stream of consciousness in 60 slides: from Physical to Digital and beyond, encompassing themes like culture dualisms, value chains and workflows, challenges, opportunities and other topics, to suggest a rich design space.
Supporting Digital Scholarship: From Collections to CommunitiesKaren S Calhoun
A webinar presented by Aaron Brenner and Karen Calhoun for ALA TechSource based on Calhoun's book Exploring Digital Libraries (ALA Neal-Schuman, 2014).
In 2006 a group of library and information studies academics and experts from three European universities – Oslo University College in Norway, Tallinn University in Estonia and the University of Parma in Italy - began talks and consultations to develop a Master programme to impart knowledge and skills in digital libraries. The outcome was the formation of the two-year International Master in Digital Library Learning (DILL) programme. After taking in the first batch of 18 students from 16 different countries across the world in 2007, DILL has continued to train different cohorts of varying numbers in the last decade. In this paper, I identify the various stages in DILL’s developmental process following a community of practice framework by (Wenger and Snyder, 2000). Data was drawn primarily from literature including the various DILL websites from the different consortia institutions, combined with a reflection of my own experience of the DILL programme and activities. My analysis of the DILL programme is mainly based on the activities of its first two years, as I was a member of the first batch of DILL students. However, my continuous association with key contacts in the programme also offered useful observations that provided data for this study. While DILL was planned to primarily provide education for the Digital Librarian new professional, specific details of the programme also offer extensive knowledge in other areas including understanding of innovative digital services, interactive digital exhibitions, gamification techniques (such as topic maps), etc. There was also understanding of skills in knowledge management and human resource management, which are still relevant for emerging trends in modern global education and digital information environment. The programme is rich with expert local professors and numerous visiting lecturers who made DILL a unique learning experience.
DILL programme is developing into a virtual community of experts who collaborate from various locations of the world to discuss and share ideas not only on digital library related issues, but also other issues that can enhance the development of members within the community and beyond. DILL provides a useful model for other disciplines where experts seek to collaborate to develop consortia programmes to advance knowledge in their area. The fast developing digital technologies and changing library and information studies environment have resulted in new competencies and skills required of modern digital librarians. As DILL steps into its second decade, the programme may be more effective if its curriculum content is targeted to evenly assess the professional knowledge, generic skills and specific personal competencies of today’s digital librarians.
Transformation of library and information science: Resources, services and pr...Nabi Hasan
Transformation of Libraries
Role of Librarian: Traditional Vs in eEnvironment
Emerging and Innovative Library Resources, Services and Products
Upgrading Professional competencies
Importance of Five Laws in eReading environment
Is there a need of Libraries and Librarians in the current digital era?
How to be a Smart Librarian by Smart Involvements
Summing up
Design challenges, content and tools for cultural heritageISMB
A personal stream of consciousness in 60 slides: from Physical to Digital and beyond, encompassing themes like culture dualisms, value chains and workflows, challenges, opportunities and other topics, to suggest a rich design space.
Supporting Digital Scholarship: From Collections to CommunitiesKaren S Calhoun
A webinar presented by Aaron Brenner and Karen Calhoun for ALA TechSource based on Calhoun's book Exploring Digital Libraries (ALA Neal-Schuman, 2014).
In 2006 a group of library and information studies academics and experts from three European universities – Oslo University College in Norway, Tallinn University in Estonia and the University of Parma in Italy - began talks and consultations to develop a Master programme to impart knowledge and skills in digital libraries. The outcome was the formation of the two-year International Master in Digital Library Learning (DILL) programme. After taking in the first batch of 18 students from 16 different countries across the world in 2007, DILL has continued to train different cohorts of varying numbers in the last decade. In this paper, I identify the various stages in DILL’s developmental process following a community of practice framework by (Wenger and Snyder, 2000). Data was drawn primarily from literature including the various DILL websites from the different consortia institutions, combined with a reflection of my own experience of the DILL programme and activities. My analysis of the DILL programme is mainly based on the activities of its first two years, as I was a member of the first batch of DILL students. However, my continuous association with key contacts in the programme also offered useful observations that provided data for this study. While DILL was planned to primarily provide education for the Digital Librarian new professional, specific details of the programme also offer extensive knowledge in other areas including understanding of innovative digital services, interactive digital exhibitions, gamification techniques (such as topic maps), etc. There was also understanding of skills in knowledge management and human resource management, which are still relevant for emerging trends in modern global education and digital information environment. The programme is rich with expert local professors and numerous visiting lecturers who made DILL a unique learning experience.
DILL programme is developing into a virtual community of experts who collaborate from various locations of the world to discuss and share ideas not only on digital library related issues, but also other issues that can enhance the development of members within the community and beyond. DILL provides a useful model for other disciplines where experts seek to collaborate to develop consortia programmes to advance knowledge in their area. The fast developing digital technologies and changing library and information studies environment have resulted in new competencies and skills required of modern digital librarians. As DILL steps into its second decade, the programme may be more effective if its curriculum content is targeted to evenly assess the professional knowledge, generic skills and specific personal competencies of today’s digital librarians.
2. Issue:
• Libraries and librarians are in the
process of adopting a new service
model
• Participatory libraries adopt the
ethos of Library 2.0 and go beyond
the walls of the library to serve
patrons wherever and whenever
they choose.
3. Augmented Reality (AR)
• A blending of the digital with the physical world.
• A familiar version of augmented reality is the
“down line” on televised football
5. Marked AR
• Includes Quick Response (QR)
Codes and RFID for areas in which
GPS cannot currently be used
(indoors). Uses:
classrooms, libraries, museums
6. Future AR
• Personal “Sixth Sense” and ubiquitous
information – Google
Glass, contacts, wearable computing
7. References
Berryman, D. R. (2012). Augmented Reality: A Review. Medical Reference Services Quarterly, 212-218.
DeLucia, A., Francese, R., Passero, I., & Tortora, G. (2012). A Collaborative Augmented Campus Based
on Location-Aware Mobile Technology. International Journal of Distance Education Technologies,
55-73.
Elmborg, J. K. (2011). Libraries as the Spaces Between Us: Recognizing and Valuing the Third Space.
Reference and User Services Quarterly, 338-350.
Hahn, J. (2012). Mobile Augmented Reality Applicatioins for Library Services. New Library World, 429-
438.
Kwanya, T., Stillwell, C., & Underwood, P. G. (2011). Library 2.0 versus other library service models: A
critical analysis. Journal of Librarianship and Information Science, 145-162.
Library Journal Annoyed Librarian. (2012, 12 6). We Don't Need No Stinkin' Badges. Retrieved from
Library Journal Blog:
http://www.printfriendly.com/print?url=http%3A%2F%2Fblog.libraryjournal.com%2Fannoyedlibrarian
%2F2012%2F12%2F03%2Fwe-dont-need-no-stinkin-badges%2F&partner=sociable
Nguyen, L. C., Partridge, H., & Edwards, S. L. (2012). Towards an Understanding of the Participatory
Library. Library Hi Tech, 335-346.
Pence, H. E. (2011). Smartphones, Smart Objects, and Augmented Reality. The Reference Librarian,
136-145.
Pogue, D. (2012, 09 13). Google Glass and the Future of Technology. Retrieved from New York Times:
http://pogue.blogs.nytimes.com/2012/09/13/google-glass-and-the-future-of-technology/
Walsh, A. (2010). QR Codes - Using Mobile Phones to Deliver Library Instruction and Help at the Point
of Need. Journal of Information Literacy, 55-63.
Editor's Notes
Service models are constantly evolving(Kwanya) Library 2.0 meet the convenience, timeliness, and democratic needs of patrons(Nguyen) Library 2.0 is dated, vague, too tied with Web 2.0 and social media – move to Participatory Library moniker(Elmborg) the space between, border lands, intellectually crossing boundaries and adventuring – library as guide not guard
Hx – WWII fighter planes, Sensorama, current definition coined in 1997 (Berryman)Plethora of R&D in the last 15 years
Explosion of appications fueled by military & medicineNow being monetized for games & tourismConnected to social media
(Walsh) QR – 2 d barcode – barrier to entry, appRFID for shelving & inventory – U Miami Ohio Breaching the walls of physical space and reaching out to point of need (DeLucia)