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Augmented Reality
Changing Ideas about Space and
   Participation in Libraries



                          Chris Bulin
                   SI 647 – Fall 2012
Issue:
• Libraries and librarians are in the
  process of adopting a new service
  model

• Participatory libraries adopt the
  ethos of Library 2.0 and go beyond
  the walls of the library to serve
  patrons wherever and whenever
  they choose.
Augmented Reality (AR)
• A blending of the digital with the physical world.

• A familiar version of augmented reality is the
  “down line” on televised football
Markerless AR
• Includes location aware services utilizing
  GPS. Uses: games, tourism, medicine
Marked AR
• Includes Quick Response (QR)
  Codes and RFID for areas in which
  GPS cannot currently be used
  (indoors). Uses:
  classrooms, libraries, museums
Future AR
• Personal “Sixth Sense” and ubiquitous
  information – Google
  Glass, contacts, wearable computing
References
Berryman, D. R. (2012). Augmented Reality: A Review. Medical Reference Services Quarterly, 212-218.
DeLucia, A., Francese, R., Passero, I., & Tortora, G. (2012). A Collaborative Augmented Campus Based
    on Location-Aware Mobile Technology. International Journal of Distance Education Technologies,
    55-73.
Elmborg, J. K. (2011). Libraries as the Spaces Between Us: Recognizing and Valuing the Third Space.
    Reference and User Services Quarterly, 338-350.
Hahn, J. (2012). Mobile Augmented Reality Applicatioins for Library Services. New Library World, 429-
    438.
Kwanya, T., Stillwell, C., & Underwood, P. G. (2011). Library 2.0 versus other library service models: A
    critical analysis. Journal of Librarianship and Information Science, 145-162.
Library Journal Annoyed Librarian. (2012, 12 6). We Don't Need No Stinkin' Badges. Retrieved from
    Library Journal Blog:
    http://www.printfriendly.com/print?url=http%3A%2F%2Fblog.libraryjournal.com%2Fannoyedlibrarian
    %2F2012%2F12%2F03%2Fwe-dont-need-no-stinkin-badges%2F&partner=sociable
Nguyen, L. C., Partridge, H., & Edwards, S. L. (2012). Towards an Understanding of the Participatory
    Library. Library Hi Tech, 335-346.
Pence, H. E. (2011). Smartphones, Smart Objects, and Augmented Reality. The Reference Librarian,
    136-145.
Pogue, D. (2012, 09 13). Google Glass and the Future of Technology. Retrieved from New York Times:
    http://pogue.blogs.nytimes.com/2012/09/13/google-glass-and-the-future-of-technology/
Walsh, A. (2010). QR Codes - Using Mobile Phones to Deliver Library Instruction and Help at the Point
    of Need. Journal of Information Literacy, 55-63.

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Bulin augmented reality

  • 1. Augmented Reality Changing Ideas about Space and Participation in Libraries Chris Bulin SI 647 – Fall 2012
  • 2. Issue: • Libraries and librarians are in the process of adopting a new service model • Participatory libraries adopt the ethos of Library 2.0 and go beyond the walls of the library to serve patrons wherever and whenever they choose.
  • 3. Augmented Reality (AR) • A blending of the digital with the physical world. • A familiar version of augmented reality is the “down line” on televised football
  • 4. Markerless AR • Includes location aware services utilizing GPS. Uses: games, tourism, medicine
  • 5. Marked AR • Includes Quick Response (QR) Codes and RFID for areas in which GPS cannot currently be used (indoors). Uses: classrooms, libraries, museums
  • 6. Future AR • Personal “Sixth Sense” and ubiquitous information – Google Glass, contacts, wearable computing
  • 7. References Berryman, D. R. (2012). Augmented Reality: A Review. Medical Reference Services Quarterly, 212-218. DeLucia, A., Francese, R., Passero, I., & Tortora, G. (2012). A Collaborative Augmented Campus Based on Location-Aware Mobile Technology. International Journal of Distance Education Technologies, 55-73. Elmborg, J. K. (2011). Libraries as the Spaces Between Us: Recognizing and Valuing the Third Space. Reference and User Services Quarterly, 338-350. Hahn, J. (2012). Mobile Augmented Reality Applicatioins for Library Services. New Library World, 429- 438. Kwanya, T., Stillwell, C., & Underwood, P. G. (2011). Library 2.0 versus other library service models: A critical analysis. Journal of Librarianship and Information Science, 145-162. Library Journal Annoyed Librarian. (2012, 12 6). We Don't Need No Stinkin' Badges. Retrieved from Library Journal Blog: http://www.printfriendly.com/print?url=http%3A%2F%2Fblog.libraryjournal.com%2Fannoyedlibrarian %2F2012%2F12%2F03%2Fwe-dont-need-no-stinkin-badges%2F&partner=sociable Nguyen, L. C., Partridge, H., & Edwards, S. L. (2012). Towards an Understanding of the Participatory Library. Library Hi Tech, 335-346. Pence, H. E. (2011). Smartphones, Smart Objects, and Augmented Reality. The Reference Librarian, 136-145. Pogue, D. (2012, 09 13). Google Glass and the Future of Technology. Retrieved from New York Times: http://pogue.blogs.nytimes.com/2012/09/13/google-glass-and-the-future-of-technology/ Walsh, A. (2010). QR Codes - Using Mobile Phones to Deliver Library Instruction and Help at the Point of Need. Journal of Information Literacy, 55-63.

Editor's Notes

  1. Service models are constantly evolving(Kwanya) Library 2.0 meet the convenience, timeliness, and democratic needs of patrons(Nguyen) Library 2.0 is dated, vague, too tied with Web 2.0 and social media – move to Participatory Library moniker(Elmborg) the space between, border lands, intellectually crossing boundaries and adventuring – library as guide not guard
  2. Hx – WWII fighter planes, Sensorama, current definition coined in 1997 (Berryman)Plethora of R&D in the last 15 years
  3. Explosion of appications fueled by military & medicineNow being monetized for games & tourismConnected to social media
  4. (Walsh) QR – 2 d barcode – barrier to entry, appRFID for shelving & inventory – U Miami Ohio Breaching the walls of physical space and reaching out to point of need (DeLucia)
  5. The future – Sixth Sense, Google glass, DARPA