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Build your own world
User Generated Content, Second Life and
Creative Commons
Andrés Guadamuz
AHRC Research Centre for Studies in Intellectual Property and
Technology Law
A warning about hype...
Web 2.0
Web 1.0      Web 2.0


 read only   read / write




 top down    bottom up
Some definitions

                   Web 2.0
                   User Generated
                   Content
                   Peer-production
                   Virtual worlds, MMOGs
                   Cyberspace /
                   Metaverse
The user is the producer

 Blogging
 Flickr
 YouTube
 Social networking
 Wikipedia
Obligatory Long Tail slide
However...
Creative Commons
Some concepts

Copyright
Licence
Copyleft
Open Source Software
Open Content licences
End-User Licence Agreement
Spectrum of rights
CC is copyright for Web 2.0
Core Licensing Suite:
    Creator/Licensor chooses licence options

 Attribution: Every CC licences allows the world to
•

copy and distribute a work provided that the
licensee credits the creator/licensor.
•The author may include these other elements:


NonCommercial: licensees can use the work for
•

non-commercial purposes.

No Derivatives: the work cannot be modified.
•

•

ShareAlike: the work can be copied, modified and
distributed if the author releases the derivative
under the same licence.
s e vit a vi r e D o N - l ai c r e m m o C n o N - n o it u bi rtt A           D N- C N- Y B
    e kil A e r a h S - l ai c r e m m o C n o N - n o it u bi rtt A            A S- C N- Y B
                            s e v i t a vi r e D o N - n o i t u b i r t t A        D N- Y B
                                 e ki l A e r a h S - n o i t u b i r t t A          A S- Y B
                         l ai c r e m m o C n o N - n o i t u b i r t t A           C N- Y B
                                                         n o i t u bi r t t A            YB
                                                  Types of licence
Simple License Generator
Human-Readable   Lawyer-Readable   Machine-Readable
Commons Deed     Legal Code        Digital Code



                                   <a rel=quot;licensequot;
                                   href=quot;http://creativecommons.org/licens
                                   es/by/2.5/scotland/quot;>
                                   <img alt=quot;Creative Commons Licensequot;
                                   style=quot;border-width:0quot;
                                   src=quot;http://i.creativecommons.org/l/by/2
                                   .5/scotland/88x31.pngquot; />
                                   </a>
                                   <br />This work is licensed under a
                                   <a rel=quot;licensequot;
                                   href=quot;http://creativecommons.org/licens
                                   es/by/2.5/scotland/quot;>Creative
                                   Commons Attribution 2.5 UK: Scotland
                                   License</a>.
However...
Chang’s family complaint

    quot;Creative Commons owed a duty to Justin Wong, as a
•

    user and beneficiary of its license. Creative Commons
    breached this duty by failing, among other things, to
    adequately educate and warn him, as a user of the
    Creative Commons Attribution license, to warn him of the
    meaning of commercial use and the ramifications and
    effects of entering into a license allowing such use.quot;
Virtual Worlds
Types of virtual world
     MMOG



    Metaverse



    Playground



     Console
An important distinction

            Client                          Content




Connects the user to the world       The actual virtual world




     Can be independent          Swords, people, buildings, NPCs
Machinima
The new virtual world...
Augmented reality
Legal issues
Legal classification
                                               “Open source”
               Closed content   Open Content
                                                  content



 Proprietary
   client



Open source
   client
Jurisdiction

 Global games   Regional games   National games
Second Life EULA

“3.2 You retain copyright and other intellectual property
rights with respect to Content you create in Second Life,
to the extent that you have such rights under applicable
law. However, you must make certain representations
and warranties, and provide certain license rights,
forbearances and indemnification, to Linden Lab and to
other users of Second Life.”
Second Life EULA
“You acknowledge that: (i) by using the Service you may
have access to graphics, sound effects, music, video,
audio, computer programs, animation, text and other
creative output (collectively, quot;Contentquot;), and (ii) Content
may be provided under license by independent content
providers, including contributions from other users of the
Service [...]
You acknowledge that Linden Lab and other Content
Providers have rights in their respective Content under
copyright and other applicable laws and treaty
provisions, and that except as described in this
Agreement, such rights are not licensed or otherwise
transferred by mere use of the Service.”
Game Content Usage Rules

quot;Here’s the magic words from our lawyers: so long as
you respect these rules, Microsoft grants you a personal,
non-exclusive, non-transferable license to use and
display Game Content and to create derivative works
based upon Game Content, strictly for noncommercial
and personal use. We can revoke this limited use license
at any time and for any reason.quot;
Bragg v Linden Labs
Mr Bragg is an attorney who exploited a vulnerability in
Second Life's land auction system,
He used it to purchase $8,000 USD (approximately $2
million Linden dollars) worth of land for only $300 USD
investment.
Linden Labs froze his in-game assets, confiscated the
land and terminated his account.
Bragg sued Linden Labs for breach of contract, unfair
trade practices, and later expanded his claims in order to
obtain an injunction disallowing Linden Labs to terminate
users' accounts.
Bragg v Linden Labs
SexGen trade mark cases
Electronic Money

‘Electronic money’ shall mean monetary value as
represented by a claim on the issuer which is:
  (i) stored on an electronic device;
  (ii) issued on receipt of funds of an amount not less in
  value than the monetary value issued;
  (iii) accepted as means of payment by undertakings
  other than the issuer.
Concluding...
Questions?

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Build Your Own World

  • 1. Build your own world User Generated Content, Second Life and Creative Commons Andrés Guadamuz AHRC Research Centre for Studies in Intellectual Property and Technology Law
  • 4. Web 1.0 Web 2.0 read only read / write top down bottom up
  • 5. Some definitions Web 2.0 User Generated Content Peer-production Virtual worlds, MMOGs Cyberspace / Metaverse
  • 6. The user is the producer Blogging Flickr YouTube Social networking Wikipedia
  • 10. Some concepts Copyright Licence Copyleft Open Source Software Open Content licences End-User Licence Agreement
  • 12. CC is copyright for Web 2.0
  • 13. Core Licensing Suite: Creator/Licensor chooses licence options Attribution: Every CC licences allows the world to • copy and distribute a work provided that the licensee credits the creator/licensor. •The author may include these other elements: NonCommercial: licensees can use the work for • non-commercial purposes. No Derivatives: the work cannot be modified. • • ShareAlike: the work can be copied, modified and distributed if the author releases the derivative under the same licence.
  • 14. s e vit a vi r e D o N - l ai c r e m m o C n o N - n o it u bi rtt A D N- C N- Y B e kil A e r a h S - l ai c r e m m o C n o N - n o it u bi rtt A A S- C N- Y B s e v i t a vi r e D o N - n o i t u b i r t t A D N- Y B e ki l A e r a h S - n o i t u b i r t t A A S- Y B l ai c r e m m o C n o N - n o i t u b i r t t A C N- Y B n o i t u bi r t t A YB Types of licence
  • 16. Human-Readable Lawyer-Readable Machine-Readable Commons Deed Legal Code Digital Code <a rel=quot;licensequot; href=quot;http://creativecommons.org/licens es/by/2.5/scotland/quot;> <img alt=quot;Creative Commons Licensequot; style=quot;border-width:0quot; src=quot;http://i.creativecommons.org/l/by/2 .5/scotland/88x31.pngquot; /> </a> <br />This work is licensed under a <a rel=quot;licensequot; href=quot;http://creativecommons.org/licens es/by/2.5/scotland/quot;>Creative Commons Attribution 2.5 UK: Scotland License</a>.
  • 17.
  • 19. Chang’s family complaint quot;Creative Commons owed a duty to Justin Wong, as a • user and beneficiary of its license. Creative Commons breached this duty by failing, among other things, to adequately educate and warn him, as a user of the Creative Commons Attribution license, to warn him of the meaning of commercial use and the ramifications and effects of entering into a license allowing such use.quot;
  • 21.
  • 22. Types of virtual world MMOG Metaverse Playground Console
  • 23. An important distinction Client Content Connects the user to the world The actual virtual world Can be independent Swords, people, buildings, NPCs
  • 24.
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  • 31. The new virtual world...
  • 34.
  • 35. Legal classification “Open source” Closed content Open Content content Proprietary client Open source client
  • 36. Jurisdiction Global games Regional games National games
  • 37. Second Life EULA “3.2 You retain copyright and other intellectual property rights with respect to Content you create in Second Life, to the extent that you have such rights under applicable law. However, you must make certain representations and warranties, and provide certain license rights, forbearances and indemnification, to Linden Lab and to other users of Second Life.”
  • 38. Second Life EULA “You acknowledge that: (i) by using the Service you may have access to graphics, sound effects, music, video, audio, computer programs, animation, text and other creative output (collectively, quot;Contentquot;), and (ii) Content may be provided under license by independent content providers, including contributions from other users of the Service [...] You acknowledge that Linden Lab and other Content Providers have rights in their respective Content under copyright and other applicable laws and treaty provisions, and that except as described in this Agreement, such rights are not licensed or otherwise transferred by mere use of the Service.”
  • 39. Game Content Usage Rules quot;Here’s the magic words from our lawyers: so long as you respect these rules, Microsoft grants you a personal, non-exclusive, non-transferable license to use and display Game Content and to create derivative works based upon Game Content, strictly for noncommercial and personal use. We can revoke this limited use license at any time and for any reason.quot;
  • 40. Bragg v Linden Labs Mr Bragg is an attorney who exploited a vulnerability in Second Life's land auction system, He used it to purchase $8,000 USD (approximately $2 million Linden dollars) worth of land for only $300 USD investment. Linden Labs froze his in-game assets, confiscated the land and terminated his account. Bragg sued Linden Labs for breach of contract, unfair trade practices, and later expanded his claims in order to obtain an injunction disallowing Linden Labs to terminate users' accounts.
  • 43. Electronic Money ‘Electronic money’ shall mean monetary value as represented by a claim on the issuer which is: (i) stored on an electronic device; (ii) issued on receipt of funds of an amount not less in value than the monetary value issued; (iii) accepted as means of payment by undertakings other than the issuer.