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5 Must Have VR Strategies for Better Games

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Virtual Reality. From the dawn of time games have always created it. It's the magic circle where we transport our players for a few minutes, a few hours, a few days even years. With today’s new Virtual Reality Headsets and AR Smart Glasses we finally reach the intersection of movie like immersion and the interaction possibilities of games. On one hand Virtual Reality offers an unprecedented theater for engagement on the other it presents more physiological, psychological, and gameplay challenges than all other platform shifts in game’s history combined. The talk presents the 5 most common mistakes VR/AR developers make discovered in XEODesign's year of VR research. We then present practical VR design strategies to overcome them. If you want to ship a VR/AR game and not a barfatorium you must see this talk!

Published in: Design

5 Must Have VR Strategies for Better Games

  1. 1. XEODesign5 Must Have Design Strategies for Better VR Games UNITE 15 Boston September 21, 2015
  2. 2. Why are We Here?XEODesign ®
  3. 3. Not ThisXEODesign ® Toilet
  4. 4. Or ThisXEODesign ® Last Year’s Hit Console Game
  5. 5. XEODesign© 2015 XEODesign, Inc. All Rights Reserved VR Needs Design Leadership
  6. 6. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Physiological Psychological Design More ChallengesXEODesign® VR Needs Design Leadership
  7. 7. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Nicole Lazzaro Expert on Games Emotion and Engagement VR UX & PX Consultant • Game Developer / Designer • Psychology of Emotion • Programmer/Filmmaker • Design Innovation • Analyst Making VR Fun @NicoleLazzar o
  8. 8. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 1 Billion Served Games offer many benefits: retention, engagement, and monetization. XEODesign helps 100,000’s of leading publishers, Fortune 100’s, and developers improve their business results through 22 years of design consulting, research, and industry leading best practices. More at: xeodesign.com
  9. 9. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 23 Years Answered 1 QuestionXEODesign®
  10. 10. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Where’s the Fun?XEODesign® WTF ?
  11. 11. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Measured Emotion on Players FacesXEODesign®
  12. 12. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Novelty Challenge Friendship MeaningXEODesign®
  13. 13. XEODesign© 2015 XEODesign, Inc. All Rights Reserved The 4 Keys to FunXEODesign’s predictive actionable groundbreaking model on what makes games fun, carefully dissected players favorite moments to unlock the secret of how games create engagement. Putting Emotion into Play The 4 Keys allows interaction designers the ability to target specific emotions in players and keep them playing. This increases retention, engagement, and social sharing, Leading Model for Gamification The 4 Keys is a proven predictive model for how player action crates what’s fun about games. 100,000 Downloads Leading developers around the world have downloaded the 4 Keys. It part of virtually every game design curriculum. How Games Create Engagement Captures the essence of how games use emotion from action to increase user engagement. “Every designer should learn to read this language.” Will Wright, Creator of The Sims Free download 4K2F.com
  14. 14. XEODesign© 2015 XEODesign, Inc. All Rights Reserved
  15. 15. LUX: a game about forgivenessXEODesign ®
  16. 16. http://challengepost.com/software/follow-the-white-rabbit
  17. 17. In VR Whisper Don’t Yell Follow The White R
  18. 18. XEODesign© 2015 XEODesign, Inc. All Rights Reserved We BelieveVR delivers more emotion than movies or traditional games Immersion Agency Traditional Games Movies VR Presence Mass Effect Journey Pong Inception Schindler’ s List Birth of a Nation
  19. 19. XEODesign ® Most people assume that the language of cinema and traditional game tropes port well into VR. However, nothing could be further than the truth. VR Killer App: Middle Seat
  20. 20. XEODesign© 2015 XEODesign, Inc. All Rights Reserved VR Requires Design Leadership
  21. 21. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Leadership vs Management John P Kotter, Harvard Business Review ChaosChange
  22. 22. XEODesign© 2015 XEODesign, Inc. All Rights Reserved What to do Organize people to do it Ensure it gets done Leadership vs Management John P Kotter, Harvard Business Review Innovate New Genre Native to Platform Port Controls Reduce Risk Clone
  23. 23. XEODesign ® Design Strategies from XEODesign’s year of VR development and research it’s emotion that unlocks VR’s unprecedented levels of immersion and presence not 3D art. Hololens IPD = 66, Microsoft
  24. 24. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Design Leadership for VR
  25. 25. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 36 VR Design Strategies To improve VR experiences in early design Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Platform Social
  26. 26. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 4 5
  27. 27. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Comfort Controls FunPlatform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Feedback Emotion UI/UX PX Balance Social 1
  28. 28. XEODesign© 2015 XEODesign, Inc. All Rights Reserved A B Technology Adoption Curve Number of players Mass Market Diffusion of Innovation, Everett Rogers Crossing the Chasm, Geoffrey Moore #1 Audience Cross ChasmMatch player expectations and what current VR hardware delivers Time
  29. 29. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #1 AudienceMatch player expectations and what current VR hardware delivers AudienceAudience 1 VR Traditional Hard Core Game Genres $500 HMD Early Adoptor $20 Cardboard Mass Market A B
  30. 30. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Controls FunPlatform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Emotion UI/UX PX Balance Social 1 2
  31. 31. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Fast Motion Precise Targeting Fast Turn Around a Point Stairs Comfort Traditional Hard Core Game Mechanics Running 40 MPH “Make Disbelief Comfortable”
  32. 32. How VR Sometimes FeelsXEODesign®
  33. 33. XEODesign© 2015 XEODesign, Inc. All Rights Reserved VR Frame Rate Camera & Controls #2 Comfort & Uncanny Valley The uncanny valley of VR: frame rate, camera, and controls. Realism  Appeal
  34. 34. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 Not ComfortAvoid triggering disgust and phobias. “I never want to do this again! It’s way more involved, more expensive and makes you feel horrible.” Hard Core Game Player ripping goggles off his face while playing Sky Rim in VR
  35. 35. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. The Walking Dead , E3 CosplayPretend Fear Becomes Real Fear
  36. 36. XEODesign ® Use Haptics Even Sloppy Ones Rabbids VR Ride, Ubisoft
  37. 37. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. VR Sports Challenge, Sanzaru GamesFrame The Action
  38. 38. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Eve: Valkyrie CCPFrame The Action
  39. 39. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Showdown, EpicUse Slo-Mo
  40. 40. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Rococo VR, Black River StudiosDirect Attention
  41. 41. XEODesign© 2015 XEODesign, Inc. All Rights Reserved FunPlatform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus Audience Comfort Feedback Controls Emotion UI/UX PX Balance Social 1 2 3 Audience
  42. 42. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #3 Controls & CameraProvide direct controls native to VR Controls
  43. 43. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #3 Controls & CameraProvide direct controls especially those native to VR. Edge of Nowhere, Insomniac
  44. 44. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 5 VR Design StrategiesTo be more than a novelty, move around the types of fun. Escape and return to the micro loop of gameplay. XEODesign ® 3. Controls So Natural Can Play Blindfolded
  45. 45. XEODesign ® Use Gestures Players Already Make Rabbids VR Ride, Ubisoft
  46. 46. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Bazaar, Temple Gates Games #3 ControlsProvide direct controls especially those native to VR.
  47. 47. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Emotion Fun UI/UX PX Balance Social 1 2 3 5
  48. 48. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionEmotion for VR is more TV than the stage Master of: a. Jump Scares b. Fear c. Suspense Alfred Hitchcock
  49. 49. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Just because you can doesn’t mean you should 11 #4 EmotionIn VR Whisper Don’t Yell
  50. 50. XEODesign© 2015 XEODesign, Inc. All Rights Reserved IT’S LIKE TYPING IN ALL CAPS ALL THE TIME 11 #4 EmotionIn VR Whisper Don’t Yell
  51. 51. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionIn VR Whisper Don’t Yell Free Download 4K2F.com Target Emotions that pull players in
  52. 52. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Frustration from certain aspects especially usability needs to be less for some users Boredom Fear Anger Frustration Level 1 Level 2 Level 3 o/ Level 4 PLAYER SKILL CHALLENGE o/ o/ FIERO! FIERO! The 4 Keys Hard Fun
  53. 53. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionIn VR Whisper Don’t Yell Big Blue, ViveThe 4 Keys Emotion Profile
  54. 54. XEODesign© 2015 XEODesign, Inc. All Rights Reserved The Gallery: Six Elements, Cloudhead Games #4 EmotionIn VR Whisper Don’t Yell The 4 Keys Easy Fun
  55. 55. In VR Whisper Don’t Yell Follow The White R
  56. 56. Easy Fun Micro Loop 1. Controls 2. Creativity 3. Exploration 4. Fantasy Follow The White Rabbit
  57. 57. #5 EmotionIn VR Whisper Don’t Yell Emotion Follow The White R
  58. 58. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionIn VR Whisper Don’t Yell Steam CrewThe 4 Keys People Fun
  59. 59. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionIn VR Whisper Don’t Yell castARThe 4 Keys People Fun
  60. 60. #5 EmotionIn VR Whisper Don’t Yell Emotion Follow The White R
  61. 61. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #4 EmotionIn VR Whisper Don’t Yell Emotion Emotion as Input, Chronosapien Interactive Future: Emotions As Input The 4 Keys People Fun
  62. 62. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 4 5
  63. 63. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 FunEscape the Micro Loop Fun
  64. 64. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 FunEscape the Micro Loop Hololens, Microsoft
  65. 65. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 FunEscape the Micro Loop Anshar Wars, Ozwe
  66. 66. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Playroom, Sony
  67. 67. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Easy Fun Micro Loop Hard Fun Main Loop People Fun Social Engagement Loop Serious Fun Meta Loop The 4 Keys to Fun #5 Fun Nested Engagement Loops Use the 4 Keys to Fun: Best selling games allow players to move between different kinds of play.
  68. 68. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Escape The Micro Loop of Gameplay VR Goal Frustration Core Loop VR Collection Desire Meta Loop #5 Fun 4 Keys to Fun Beyond novelty offer more kinds of VR fun
  69. 69. XEODesign© 2015 XEODesign, Inc. All Rights Reserved #5 FunEscape the Micro Loop with 3D Gameplay Source 2 Portal VR Demo, ValveThe 4 Keys Hard Fun
  70. 70. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Bazaar, Temple Gate GamesThe 4 Keys Serious Fun #5 FunEscape the Micro Loop with Collection and Completion
  71. 71. VR is Not the TechnologyXEODesign®
  72. 72. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Follow The White R VR is Not the TechnologyXEODesign®
  73. 73. XEODesign© 2015 XEODesign, Inc. All Rights Reserved VR Needs Design LeadershipAudience Comfort Controls ??? Emotion Fun
  74. 74. XEODesign© 2015 XEODesign, Inc. All Rights Reserved The Most Important Strategy You
  75. 75. XEODesign© 2015 XEODesign, Inc. All Rights Reserved So the next time you ask this question on your VR game think of these strategies WTF ?Where’s the Fun?
  76. 76. XEODesign© 2015 XEODesign, Inc. All Rights Reserved 1. Cross the Chasm 2. Make Disbelief Comfortable 3. Controls Can Play Blindfolded 4. Target Emotions the Pull Players In 5. Escape the Micro Loop 5 VR Design StrategiesTo be more than a novelty, move around the types of fun. Escape and return to the micro loop of gameplay.
  77. 77. XEODesign© 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 4 5
  78. 78. XEODesign© 2015 XEODesign, Inc. All Rights Reserved @NicoleLazzaro Nlazz@xeodesign.com XEODesign.comFree Download 4K2F.com Drop off a Business Card * WTF ?Where’s the Fun? Follow the White Rabbit

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