Bridging the Gap Between Desktop and Mobile Augmented Reality 1) The document discusses bridging the gap between desktop and mobile augmented reality by first developing for desktops, where the hardware is more capable, and focusing on core mechanics before extensive content. 2) It also recommends taking a long term investment approach, making applications universally portable between platforms, and deeply understanding the target demographic. 3) The "holy grail" mobile augmented reality application is described as being utilitarian, using computer vision, possibly cloud-based, and focusing on natural user interfaces over graphical user interfaces.