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Brakey
Unlock a safe ride
Introduction
Original Question:



Is there a way we can enhance UCSD
students' skateboarding experience with a
gesture based interface?
Initial Findings
● handling speed wobbles
● braking
● detecting and avoiding rough terrain
● a more compact longboard
Initial Ideas
● stabilizer
● infrared collision detection
● collapsible board
● mobile route network
Initial Ideas
Our Big Question

New Focus:


Can we design a gesture based brake for
the longboard that improves the riding
experience for UCSD students?
Current Solutions - Pogo Brake
Current Solutions - ZBoard
Current Solutions - Skate+Safe
Current Solutions - Public Patent
Initial Prototypes
● six prototype 'braking gestures'

● includes an activation & engagement step
Prototype Gesture Tests

● 6 trials per user
                                     Engagement
A
c
t                          Dial on back foot   Pogo on back foot   Lever on back foot
i
v
a   Dial on Front foot     Trial 1             Trial 2             Trial 3
t
i
o
n   Weight on front foot   Trial 4             Trial 5             Trial 6
Prototype Gesture Tests

● Quantitative Data
  ○ 1-7 - Natural, Easy, Balanced, Comfortable
● Qualitative Data
  ○ Is this better than the normal way?
  ○ When would you use it?
  ○ Foresee problems?
  ○ Unintentional activation?
Results


          Trial 1
          Trial 2
          Trial 3
          Trial 4
          Trial 5
          Trial 6
Results


          Trial 3 1
              Trial
          Trial 4 2
              Trial
              Trial 3
              Trial 4
              Trial 5
             Trial 6
Trial 3

● Rotate to activate, side pedal to brake
● Feedback:
  ○ Similar to natural braking method
  ○ Scary to use at high speeds
  ○ Possibly hard to balance
Trial 4

● Weight forward to activate, rotate to brake
● Feedback:
  ○ More fluid motion
  ○ Fear of false activation
Second-Round Prototype
Analysis - Our Approach
● T-shaped approach
  ○ started broad
  ○ honed in on speed regulation
Analysis - Problems
● Issues we dealt with
  ○ paper prototypes
  ○ variations in:
     ■ boards, participants, styles, etc.
  ○ limitations:
     ■ hard to set standards
     ■ difficult to find beginners
Analysis - Redo?
● If we could do it all over again....
   ○ Choose a standard board type
   ○ Focus on more specific target audience
   ○ More realistic user tests
Conclusion
● Not your average interface
● You never know until you ask
● People can learn
● Design is absolutely a process
Next Iteration Prototype
● Brake with feedback
  ○ visual
  ○ tactile
● Make brake more self explanatory
● Testing on beginners

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Brakey: Unlock a Safe Ride