11. Initial Prototypes
● six prototype 'braking gestures'
● includes an activation & engagement step
12. Prototype Gesture Tests
● 6 trials per user
Engagement
A
c
t Dial on back foot Pogo on back foot Lever on back foot
i
v
a Dial on Front foot Trial 1 Trial 2 Trial 3
t
i
o
n Weight on front foot Trial 4 Trial 5 Trial 6
13. Prototype Gesture Tests
● Quantitative Data
○ 1-7 - Natural, Easy, Balanced, Comfortable
● Qualitative Data
○ Is this better than the normal way?
○ When would you use it?
○ Foresee problems?
○ Unintentional activation?
16. Trial 3
● Rotate to activate, side pedal to brake
● Feedback:
○ Similar to natural braking method
○ Scary to use at high speeds
○ Possibly hard to balance
17. Trial 4
● Weight forward to activate, rotate to brake
● Feedback:
○ More fluid motion
○ Fear of false activation
19. Analysis - Our Approach
● T-shaped approach
○ started broad
○ honed in on speed regulation
20. Analysis - Problems
● Issues we dealt with
○ paper prototypes
○ variations in:
■ boards, participants, styles, etc.
○ limitations:
■ hard to set standards
■ difficult to find beginners
21. Analysis - Redo?
● If we could do it all over again....
○ Choose a standard board type
○ Focus on more specific target audience
○ More realistic user tests
22. Conclusion
● Not your average interface
● You never know until you ask
● People can learn
● Design is absolutely a process
23. Next Iteration Prototype
● Brake with feedback
○ visual
○ tactile
● Make brake more self explanatory
● Testing on beginners