The document discusses lightweight and guerrilla usability testing methods for digital humanities projects. It outlines how to plan tests with minimal resources, including recruiting 1-3 participants and testing with paper or early prototypes. Tests can be run quickly in public spaces to get feedback. The key steps are deciding what to test, writing tasks and scenarios, conducting the test while taking notes, then prioritizing fixes. The goal is to improve designs through an iterative process of quick, low-cost testing with real users.












































