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Presented By-
             Nawal Kishore Sharma




   BlueEyes Technology              1
What is blue eye?




     BlueEyes Technology   2
Introduction
• The BLUE EYES project was started at IBM's
  Almaden Research Centre in USA.
• It aims at giving computers highly developed
  abilities to perceive, integrate and interpret
  visual, auditory and touch information.
• The BLUE EYES project aims at creating
  computers, which can adapt to humans and
  thus enable them to operate much more
  conveniently.

                     BlueEyes Technology           3
What BlueEyes is not?
• Doesn’t predict nor interfere with operator’s
  thoughts.
• Cannot force directly the operator to work.

• How was the term blue-eyes coined?
  Blue in this term stands for Bluetooth, which enables reliable
  wireless communication and the
  Eyes because the eye movement enables us to obtain a lot of
  interesting and important information.



                             BlueEyes Technology                   4
PRESENT
• Animal survival depends on highly developed
  sensory abilities.
• human cognition depends on highly
  developed abilities to perceive, integrate, and
  interpret visual, auditory, and touch
  information.



                     BlueEyes Technology            5
• Without a doubt, computers would be much
  more powerful if they had even a small fraction
  of the perceptual ability of animals or humans.
• Adding such perceptual abilities to computers
  would enable computers and humans to work
  together more as partners.
• Toward this end, the BlueEyes project aims at
  creating computational devices with the sort of
  perceptual abilities that people take for granted.

                      BlueEyes Technology              6
Emotions
• Since emotions are the key issue in blue eye we need to
  define and classify emotions.

What are emotions?
• Are the response to the different situations we experiment
  in our environment and they play an important role in the
  decision-making process and solving problems as well.

Emotions have two components:
1. Mental component (cognitive)
2. Physical component (body)


                         BlueEyes Technology                   7
Classification of Emotions

                                      Occurred as a direct consequence
         EMOTIONS                     of encountering some kind of event.

                                 Cause a detectable physical response in the body:
       PRIMARY                   Fear a heightened heartbeat, increased “flinch”
                                 response, and increased and muscle tension.
                                 Anger       based      on     sensation,     seems
                                 indistinguishable from fear.
     SECONDARY                   Happiness is often felt as an expansive or swelling
                                 feeling in the chest and the sensation of lightness
                                 or buoyancy,
Can     be  caused               Sadness feeling of tightness in the throat and
directly by primary              eyes, and relaxation in the arms and legs.
emotions or come                 Shame can be felt as heat in the upper chest and
from    a  cognitive             face.
process                          Desire can be accompanied by a dry throat, heavy
                                 breathing, and increased heart rate.
   ex. Embarrassment


Antonio Damasio (1994)        BlueEyes Technology                               8
BlueEyes Technology   9
How can we make computers "see"
            and "feel"?
• BlueEyes uses sensing technology to identify a
  user's actions and to extract key information. This
  information is then analyzed to determine the
  user's physical, emotional, or informational state,
  which in turn can be used to help make the user
  more productive by performing expected actions
  or by providing expected information.
• For example, a BlueEyes-enabled television could
  become active when the user makes eye contact,
  at which point the user could then tell the
  television to "turn on".

                      BlueEyes Technology           10
BlueEyes Technology   11
BlueEyes Technology   12
BlueEyes Technology   13
Applications--

In the automobile industry
Surveillance systems that record and interpret
 customer movements in retail shops.
To create "Face-responsive Displays" and
 "Perceptive Environments"




                    BlueEyes Technology       14
Applications
• We can classify applications of blue eyes and
  affective computing into five categories
  mainly, which are:
  – Security.
  – Education.
  – Health and Medicine.
  – Military.
  – Home

                    BlueEyes Technology           15
Applications
 Security:
   Emotions can be reliable in term of security.
Examples:
1. Smart Cameras.
2. Lie detectors.
3. Emotional Speech processing.




                BlueEyes Technology                16
Applications
 Education:
 Knowing the emotional feedback of learners
 enhance teaching styles.


Examples:
1. Electronic Tutoring.
2. E-Learning.
3. Text-to-speech applications.



                BlueEyes Technology           17
Applications
 Health and Medicine :
    Knowing the emotions of patients helps in the
 treatment.


Examples:
1. Measuring the affects of medicines.
2. Helping people with mental Illness.




                BlueEyes Technology                 18
Applications
 Military :
   To have devices with emotional intelligence.


Examples:
1. Training equipment.

2. Simulation systems.




                BlueEyes Technology               19
Applications
 Home :
   To have devices with emotional intelligence.


Examples:
1. Video Games.
2. Delivering emotions in communication.
3. Toys.




                BlueEyes Technology               20
• We are now poised to imagine a world
At   last-- where computing objects communicate
             with us in-situ; where we are.
           • We use our looks, feelings, and actions
             to give the computer the experience it
             needs to work with us.
           • Keyboards and mouse will not continue
             to dominate computer user interfaces.
           • Sensors are gaining fidelity and ubiquity
             to record presence and actions; sensors
             will notice when we enter a space, sit
             down, lie down, pump iron, etc.
           • Pervasive infrastructure is recording it.
                      BlueEyes Technology          21
THANK YOU!!!




BlueEyes Technology   22
REFERENCES--
 www.alphaworks.ibm.com/awap.nsf/alltype/86ECE8569056DDC
  788256AEE007A9702
 www.cse.ogi.edu/CHCC/Series/text2001.html
 Carpenter R. H. S., Movements of the eyes, 2nd edition, Pion
  Limited, 1988, London.
 Picard, R. (1997). Affective Computing. MIT Press: Cambridge
 Affective Computing - Picard. R.
 Advantages of Eye Gaze Interaction- Silbert.L.
 Bluetooth Module, Ericsson Microelectronics,
 BLUE EYES system overview, Datasheet, Poznan University.
 http://www.eetimes.com
 http://www.ibm.com



                          BlueEyes Technology                23
Any Queries?




               BlueEyes Technology   24

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Blue eyes technology and role of emotional computing

  • 1. Presented By- Nawal Kishore Sharma BlueEyes Technology 1
  • 2. What is blue eye? BlueEyes Technology 2
  • 3. Introduction • The BLUE EYES project was started at IBM's Almaden Research Centre in USA. • It aims at giving computers highly developed abilities to perceive, integrate and interpret visual, auditory and touch information. • The BLUE EYES project aims at creating computers, which can adapt to humans and thus enable them to operate much more conveniently. BlueEyes Technology 3
  • 4. What BlueEyes is not? • Doesn’t predict nor interfere with operator’s thoughts. • Cannot force directly the operator to work. • How was the term blue-eyes coined? Blue in this term stands for Bluetooth, which enables reliable wireless communication and the Eyes because the eye movement enables us to obtain a lot of interesting and important information. BlueEyes Technology 4
  • 5. PRESENT • Animal survival depends on highly developed sensory abilities. • human cognition depends on highly developed abilities to perceive, integrate, and interpret visual, auditory, and touch information. BlueEyes Technology 5
  • 6. • Without a doubt, computers would be much more powerful if they had even a small fraction of the perceptual ability of animals or humans. • Adding such perceptual abilities to computers would enable computers and humans to work together more as partners. • Toward this end, the BlueEyes project aims at creating computational devices with the sort of perceptual abilities that people take for granted. BlueEyes Technology 6
  • 7. Emotions • Since emotions are the key issue in blue eye we need to define and classify emotions. What are emotions? • Are the response to the different situations we experiment in our environment and they play an important role in the decision-making process and solving problems as well. Emotions have two components: 1. Mental component (cognitive) 2. Physical component (body) BlueEyes Technology 7
  • 8. Classification of Emotions Occurred as a direct consequence EMOTIONS of encountering some kind of event. Cause a detectable physical response in the body: PRIMARY Fear a heightened heartbeat, increased “flinch” response, and increased and muscle tension. Anger based on sensation, seems indistinguishable from fear. SECONDARY Happiness is often felt as an expansive or swelling feeling in the chest and the sensation of lightness or buoyancy, Can be caused Sadness feeling of tightness in the throat and directly by primary eyes, and relaxation in the arms and legs. emotions or come Shame can be felt as heat in the upper chest and from a cognitive face. process Desire can be accompanied by a dry throat, heavy breathing, and increased heart rate. ex. Embarrassment Antonio Damasio (1994) BlueEyes Technology 8
  • 10. How can we make computers "see" and "feel"? • BlueEyes uses sensing technology to identify a user's actions and to extract key information. This information is then analyzed to determine the user's physical, emotional, or informational state, which in turn can be used to help make the user more productive by performing expected actions or by providing expected information. • For example, a BlueEyes-enabled television could become active when the user makes eye contact, at which point the user could then tell the television to "turn on". BlueEyes Technology 10
  • 14. Applications-- In the automobile industry Surveillance systems that record and interpret customer movements in retail shops. To create "Face-responsive Displays" and "Perceptive Environments" BlueEyes Technology 14
  • 15. Applications • We can classify applications of blue eyes and affective computing into five categories mainly, which are: – Security. – Education. – Health and Medicine. – Military. – Home BlueEyes Technology 15
  • 16. Applications  Security: Emotions can be reliable in term of security. Examples: 1. Smart Cameras. 2. Lie detectors. 3. Emotional Speech processing. BlueEyes Technology 16
  • 17. Applications  Education: Knowing the emotional feedback of learners enhance teaching styles. Examples: 1. Electronic Tutoring. 2. E-Learning. 3. Text-to-speech applications. BlueEyes Technology 17
  • 18. Applications  Health and Medicine : Knowing the emotions of patients helps in the treatment. Examples: 1. Measuring the affects of medicines. 2. Helping people with mental Illness. BlueEyes Technology 18
  • 19. Applications  Military : To have devices with emotional intelligence. Examples: 1. Training equipment. 2. Simulation systems. BlueEyes Technology 19
  • 20. Applications  Home : To have devices with emotional intelligence. Examples: 1. Video Games. 2. Delivering emotions in communication. 3. Toys. BlueEyes Technology 20
  • 21. • We are now poised to imagine a world At last-- where computing objects communicate with us in-situ; where we are. • We use our looks, feelings, and actions to give the computer the experience it needs to work with us. • Keyboards and mouse will not continue to dominate computer user interfaces. • Sensors are gaining fidelity and ubiquity to record presence and actions; sensors will notice when we enter a space, sit down, lie down, pump iron, etc. • Pervasive infrastructure is recording it. BlueEyes Technology 21
  • 23. REFERENCES--  www.alphaworks.ibm.com/awap.nsf/alltype/86ECE8569056DDC 788256AEE007A9702  www.cse.ogi.edu/CHCC/Series/text2001.html  Carpenter R. H. S., Movements of the eyes, 2nd edition, Pion Limited, 1988, London.  Picard, R. (1997). Affective Computing. MIT Press: Cambridge  Affective Computing - Picard. R.  Advantages of Eye Gaze Interaction- Silbert.L.  Bluetooth Module, Ericsson Microelectronics,  BLUE EYES system overview, Datasheet, Poznan University.  http://www.eetimes.com  http://www.ibm.com BlueEyes Technology 23
  • 24. Any Queries? BlueEyes Technology 24