This document discusses object orientation in software design. It explains that object-oriented programming languages like VB.NET, C++, and Java use a model where data and functionality are wrapped in objects or classes. These classes can manage data privately and inherit properties from other classes. For example, in a driving game the Car class would contain data like weight and functions like accelerate, while the FordEscort class would inherit from Car. This allows the Driver object to interact with any Car without knowing its specific model, which is called polymorphism. The relationships between classes are represented using UML diagrams.