The document discusses developing a mobile app to help students prepare for exams by revising human body systems. It outlines questions the app could address like why students forget to revise, what devices they use, and how long they spend revising. The document proposes the app would include alarms, revision plans, and explanations to help students studying biology and struggling with tests. It briefly discusses competitors, desired features, wireframes, and a marketing strategy of posters and advertising to schools.
The Cookie Monsters 2 team is developing a dating app called Student Love for high school students aged 12-17. The app would allow students to create a profile, arrange dates and times using an integrated date organizer, and communicate with potential matches. It aims to help students who feel lonely by making it easier to find love and meet new people.
The document describes a proposed mobile app called "Make Me-Up" created by Jade, Elle and Talia to help 11-18 year old girls choose appropriate makeup for school. The app would allow users to take a photo of their face, identify features using boxes, and test makeup colors to find what suits them best and their skin tone for school. Key features include a color picker, photo function, and wish list. The creators conducted research and found their target market is viable, though face alignment technology presents a challenge.
The document discusses developing an app called Tree Finder to help hikers and others identify trees and plants when lost in the woods at night and hungry. The app would allow users to check if plants are poisonous so they can safely forage for food. It aims to solve the problem of being lost and hungry in the woods by identifying safe plants and trees.
Our team is developing a mobile app to help children ages 7 to 16 with their math homework anytime and anywhere. The app will contain a wide range of math questions and provide step-by-step explanations and tips to solve problems that are easy for children to understand and use. It aims to help those struggling to learn math by showing them how to work through problems in a straightforward way. The app will also be useful for teaching others or self-studying math.
This document describes an app called Map o mastic that helps users find places to relax, have fun, or enjoy themselves. The app would allow users to search for cheap but good holiday destinations and hotels near their location when they are looking for a place to go. It would save maps of the areas to the user's device. The intended users are people who have trouble deciding where to go on vacation or for sightseeing.
Our app helps students remember their homework by sending reminders. It aims to reduce detentions from forgotten homework. The app has calendars to log assignments and will remind users through voice notes to complete homework. Similar apps exist but ours offers more accurate reminders, like a voice function, and multiple calendars to ensure homework is recorded. The core feature is voice reminders of homework deadlines.
The document discusses developing a mobile app to help students prepare for exams by revising human body systems. It outlines questions the app could address like why students forget to revise, what devices they use, and how long they spend revising. The document proposes the app would include alarms, revision plans, and explanations to help students studying biology and struggling with tests. It briefly discusses competitors, desired features, wireframes, and a marketing strategy of posters and advertising to schools.
The Cookie Monsters 2 team is developing a dating app called Student Love for high school students aged 12-17. The app would allow students to create a profile, arrange dates and times using an integrated date organizer, and communicate with potential matches. It aims to help students who feel lonely by making it easier to find love and meet new people.
The document describes a proposed mobile app called "Make Me-Up" created by Jade, Elle and Talia to help 11-18 year old girls choose appropriate makeup for school. The app would allow users to take a photo of their face, identify features using boxes, and test makeup colors to find what suits them best and their skin tone for school. Key features include a color picker, photo function, and wish list. The creators conducted research and found their target market is viable, though face alignment technology presents a challenge.
The document discusses developing an app called Tree Finder to help hikers and others identify trees and plants when lost in the woods at night and hungry. The app would allow users to check if plants are poisonous so they can safely forage for food. It aims to solve the problem of being lost and hungry in the woods by identifying safe plants and trees.
Our team is developing a mobile app to help children ages 7 to 16 with their math homework anytime and anywhere. The app will contain a wide range of math questions and provide step-by-step explanations and tips to solve problems that are easy for children to understand and use. It aims to help those struggling to learn math by showing them how to work through problems in a straightforward way. The app will also be useful for teaching others or self-studying math.
This document describes an app called Map o mastic that helps users find places to relax, have fun, or enjoy themselves. The app would allow users to search for cheap but good holiday destinations and hotels near their location when they are looking for a place to go. It would save maps of the areas to the user's device. The intended users are people who have trouble deciding where to go on vacation or for sightseeing.
Our app helps students remember their homework by sending reminders. It aims to reduce detentions from forgotten homework. The app has calendars to log assignments and will remind users through voice notes to complete homework. Similar apps exist but ours offers more accurate reminders, like a voice function, and multiple calendars to ensure homework is recorded. The core feature is voice reminders of homework deadlines.
People are getting cold at any time and in any location. The document proposes developing a platform to help people stay warm by providing onesie styles that can be worn anytime. It outlines user profiles, competitors, minimum viable product features, wireframes, and feasibility aspects to showcase how the platform would work and be a business. Marketing strategies would promote the onesies to help the target audience solve the problem of feeling cold.
The Girls Guide To Everything app aims to help teenage girls and younger women with beauty, fashion, and style advice. Users can post photos and videos to get feedback and ratings from friends on their outfits, hair, and makeup. Instructional videos also teach styles. The social networking aspect within the app allows for interactive feedback to feel confident in one's appearance.
The document proposes a Toy Finder app that helps people find gifts for occasions like Christmas and birthdays when they are short on time. The app would allow users to search for a toy, identify locations near them that have it in stock, and determine the cheapest price factoring in travel costs. This provides an alternative to websites like Amazon that only show online purchases, by highlighting both nearby and affordable local options for buying toys.
This document provides instructions on how to train your dog using positive reinforcement techniques. It explains that you should give your dog a treat and say a command, like "sit", so they learn that sitting gets them a reward. The training helps dogs behave properly and stops misbehavior. People can use the app to see how to make their dog stop behaving badly and learn tricks to have an easier time with their pet.
The document describes a proposed app called "Super Shoppin" that aims to help people with food shopping. The app would [1] allow users to create shopping lists that save to their phone, [2] show deals on items from different shops, and [3] provide recipes and instructions to help users plan meals and not forget ingredients. It is intended to make grocery shopping quicker, easier, and help overcome common struggles people face during food shopping.
The document describes an app called "Hair Fiesta" that is being developed by a team called "The Mini's" to help people over age 11 find hairstyles for occasions. The app will allow users to watch instructional hair videos, see how styles will look on their photo, comment on friends' styles, and connect as a social network. It aims to help users make quick hair decisions to avoid lateness. The app will be free to download but cost £1 per year after the first year to maintain.
Satnav mania is a satnav app being developed by Hannah Cahill, Caitlin Greenhalgh and Emily Nichols to help people who get lost easily. It includes an animal tracker to locate chipped pets. The app solves the problems of getting lost and finding lost animals. It is targeted at people travelling around the world and adults of any gender who have difficulty navigating. The app will have an animal tracker, voice activation and limited edition speak search to locate animals in different locations.
This app aims to make brushing teeth more fun and enjoyable for young children through games and interactive songs. It addresses the problem that many children do not like brushing their teeth or do not do it properly due to lack of fun or knowledge of technique. The app provides routines, songs and games to guide children through the brushing process in a more engaging way compared to basic timer apps currently on the market. User profiles, music, games and other interactive features are included to encourage proper brushing habits.
This document discusses the development of a mobile application called Fruit-Teller to help children learn to identify different fruits and vegetables. It notes that many children struggle with this task due to lack of exposure and education. The app would allow children to take pictures of fruits and vegetables and receive identifications to help them learn visually. It would also incorporate games to reinforce learning. Marketing strategies for the app include social media campaigns, offering it free to schools, and creating a YouTube demonstration channel.
This document provides an overview of a proposed app to help children improve their spelling skills. The app would be aimed at children in early morning before school or at home to help them do better at spelling when they get to school. It describes how the app would work, potential user profiles, and includes some initial wireframes, but does not provide many details about the specific features or how it would technically function.
The document presents a proposal for a friendship finder app to help students in secondary school make friends. The app would allow students who lack confidence or have difficulty finding friends to connect with others in their school. It claims the app will fill a gap as there are currently no other apps that focus on helping students find friends in the same way. A brief overview of app features and functionality is provided, along with screenshots of sample wireframes.
This document presents a template for a game finder mobile app that helps people find games when they are unable to locate them in shops. The app would allow users to find where games are available or check if games are out of stock and updated. Key elements that are outlined in the template include an elevator pitch, user profiles, competitors, MVP user stories, app flow, wireframes, feasibility considerations, a business model, and marketing strategy.
The document describes a proposed mobile app called Ares that would help 16-50 year olds find affordable sports equipment and training. The app would allow users to avoid wasting time visiting multiple shops to search for gear and unnecessary training. It would feature a home page connecting to five other pages, and allow users to see where to find sports items and how to do different sports via connections to mapping features without needing WiFi. The app is aimed at helping both males and females aged 16-50 who want to stay fit but don't have money or time to search stores.
This app aims to help children ages 2-6 sleep or calm down by allowing them to listen to or read bedtime stories. The app can be used anytime, such as at dinner or when parents are doing housework. It solves problems like getting children to sleep or keeping them occupied so parents can complete tasks. The app is unique in that it allows users to take a photo of a child's face and insert it into a story character. This personalized element is meant to excite children and help them learn to read independently or with auto-read. The app is intended to be free to gain wide adoption and help parents by solving common issues with restless children.
This document discusses the development of a mobile app called "What to Wear" that helps people choose outfits for events. The app would allow users to get advice from friends by sharing potential outfit options. Users could overlay clothing items onto photos of themselves to virtually "try on" outfits. The app aims to reduce the time people spend deciding what to wear by providing a social platform for getting input from others. It would also integrate e-commerce by allowing users to directly purchase suggested items. The developers believe this app offers a unique approach compared to competitors by combining social sharing, virtual try-ons, and convenient shopping access.
The document describes a mobile app called "Bee Healthy" that aims to help people lead a healthier lifestyle by making better food choices and engaging in healthy activities. The app will provide tips, recipes, and profiles to help users feel less unhealthy. It is targeted towards people aged 11-100 who want to improve their health. The app's developers believe it can help solve the problem of unhealthy lifestyles by giving advice in areas like food and exercise.
The Homework Helper app aims to help secondary school students remember homework assignments and due dates. It allows students to record homework tasks, set reminders, and share information with other users to get help when stuck. The app's unique features include recording video or photos of tasks, status updates, and online forums for sharing knowledge. It is intended for ages 12-23 and uses a free model with targeted ads and a paid community feature to form online homework help networks.
The document discusses a proposed app called Mango Apps that aims to help school children who struggle to make friends. The app would allow students to connect with others at their school or other schools around the world. It prioritizes privacy and safety by only allowing access through unique student identification numbers provided by the schools. The target users are students ages 4-16 who have difficulties with social skills or prefer their own company. The document considers questions around ensuring adults cannot access it inappropriately and how students can make new friends in large schools.
This document outlines a proposed app called "Rapid Recipes" that aims to help young adults and busy individuals learn to cook through short, simple recipes and a forum to share recipes. The app would provide instructions on cooking techniques, recipes in a range of cuisines, and allow users to save their own recipes and view what others are making. It would include features like login/signup, searchable recipes, and a contact number for support. The app plans to be free with targeted advertising and hopes to attract users by advertising on social media and offering a free trial period.
The document describes a study planner app called [T.S.B.S] that would help students of all ages and genders prepare for exams both in school and at home. The app allows users to set goals and track their progress towards different skill levels. It also allows users to set alarms with photos and videos of homework assignments to improve preparation. The app aims to provide a better tool than traditional paper planners or phone calendars through personalized reminders and status updates within a school community social network. It would be free to users and schools, with potential revenue from targeted ads.
People are getting cold at any time and in any location. The document proposes developing a platform to help people stay warm by providing onesie styles that can be worn anytime. It outlines user profiles, competitors, minimum viable product features, wireframes, and feasibility aspects to showcase how the platform would work and be a business. Marketing strategies would promote the onesies to help the target audience solve the problem of feeling cold.
The Girls Guide To Everything app aims to help teenage girls and younger women with beauty, fashion, and style advice. Users can post photos and videos to get feedback and ratings from friends on their outfits, hair, and makeup. Instructional videos also teach styles. The social networking aspect within the app allows for interactive feedback to feel confident in one's appearance.
The document proposes a Toy Finder app that helps people find gifts for occasions like Christmas and birthdays when they are short on time. The app would allow users to search for a toy, identify locations near them that have it in stock, and determine the cheapest price factoring in travel costs. This provides an alternative to websites like Amazon that only show online purchases, by highlighting both nearby and affordable local options for buying toys.
This document provides instructions on how to train your dog using positive reinforcement techniques. It explains that you should give your dog a treat and say a command, like "sit", so they learn that sitting gets them a reward. The training helps dogs behave properly and stops misbehavior. People can use the app to see how to make their dog stop behaving badly and learn tricks to have an easier time with their pet.
The document describes a proposed app called "Super Shoppin" that aims to help people with food shopping. The app would [1] allow users to create shopping lists that save to their phone, [2] show deals on items from different shops, and [3] provide recipes and instructions to help users plan meals and not forget ingredients. It is intended to make grocery shopping quicker, easier, and help overcome common struggles people face during food shopping.
The document describes an app called "Hair Fiesta" that is being developed by a team called "The Mini's" to help people over age 11 find hairstyles for occasions. The app will allow users to watch instructional hair videos, see how styles will look on their photo, comment on friends' styles, and connect as a social network. It aims to help users make quick hair decisions to avoid lateness. The app will be free to download but cost £1 per year after the first year to maintain.
Satnav mania is a satnav app being developed by Hannah Cahill, Caitlin Greenhalgh and Emily Nichols to help people who get lost easily. It includes an animal tracker to locate chipped pets. The app solves the problems of getting lost and finding lost animals. It is targeted at people travelling around the world and adults of any gender who have difficulty navigating. The app will have an animal tracker, voice activation and limited edition speak search to locate animals in different locations.
This app aims to make brushing teeth more fun and enjoyable for young children through games and interactive songs. It addresses the problem that many children do not like brushing their teeth or do not do it properly due to lack of fun or knowledge of technique. The app provides routines, songs and games to guide children through the brushing process in a more engaging way compared to basic timer apps currently on the market. User profiles, music, games and other interactive features are included to encourage proper brushing habits.
This document discusses the development of a mobile application called Fruit-Teller to help children learn to identify different fruits and vegetables. It notes that many children struggle with this task due to lack of exposure and education. The app would allow children to take pictures of fruits and vegetables and receive identifications to help them learn visually. It would also incorporate games to reinforce learning. Marketing strategies for the app include social media campaigns, offering it free to schools, and creating a YouTube demonstration channel.
This document provides an overview of a proposed app to help children improve their spelling skills. The app would be aimed at children in early morning before school or at home to help them do better at spelling when they get to school. It describes how the app would work, potential user profiles, and includes some initial wireframes, but does not provide many details about the specific features or how it would technically function.
The document presents a proposal for a friendship finder app to help students in secondary school make friends. The app would allow students who lack confidence or have difficulty finding friends to connect with others in their school. It claims the app will fill a gap as there are currently no other apps that focus on helping students find friends in the same way. A brief overview of app features and functionality is provided, along with screenshots of sample wireframes.
This document presents a template for a game finder mobile app that helps people find games when they are unable to locate them in shops. The app would allow users to find where games are available or check if games are out of stock and updated. Key elements that are outlined in the template include an elevator pitch, user profiles, competitors, MVP user stories, app flow, wireframes, feasibility considerations, a business model, and marketing strategy.
The document describes a proposed mobile app called Ares that would help 16-50 year olds find affordable sports equipment and training. The app would allow users to avoid wasting time visiting multiple shops to search for gear and unnecessary training. It would feature a home page connecting to five other pages, and allow users to see where to find sports items and how to do different sports via connections to mapping features without needing WiFi. The app is aimed at helping both males and females aged 16-50 who want to stay fit but don't have money or time to search stores.
This app aims to help children ages 2-6 sleep or calm down by allowing them to listen to or read bedtime stories. The app can be used anytime, such as at dinner or when parents are doing housework. It solves problems like getting children to sleep or keeping them occupied so parents can complete tasks. The app is unique in that it allows users to take a photo of a child's face and insert it into a story character. This personalized element is meant to excite children and help them learn to read independently or with auto-read. The app is intended to be free to gain wide adoption and help parents by solving common issues with restless children.
This document discusses the development of a mobile app called "What to Wear" that helps people choose outfits for events. The app would allow users to get advice from friends by sharing potential outfit options. Users could overlay clothing items onto photos of themselves to virtually "try on" outfits. The app aims to reduce the time people spend deciding what to wear by providing a social platform for getting input from others. It would also integrate e-commerce by allowing users to directly purchase suggested items. The developers believe this app offers a unique approach compared to competitors by combining social sharing, virtual try-ons, and convenient shopping access.
The document describes a mobile app called "Bee Healthy" that aims to help people lead a healthier lifestyle by making better food choices and engaging in healthy activities. The app will provide tips, recipes, and profiles to help users feel less unhealthy. It is targeted towards people aged 11-100 who want to improve their health. The app's developers believe it can help solve the problem of unhealthy lifestyles by giving advice in areas like food and exercise.
The Homework Helper app aims to help secondary school students remember homework assignments and due dates. It allows students to record homework tasks, set reminders, and share information with other users to get help when stuck. The app's unique features include recording video or photos of tasks, status updates, and online forums for sharing knowledge. It is intended for ages 12-23 and uses a free model with targeted ads and a paid community feature to form online homework help networks.
The document discusses a proposed app called Mango Apps that aims to help school children who struggle to make friends. The app would allow students to connect with others at their school or other schools around the world. It prioritizes privacy and safety by only allowing access through unique student identification numbers provided by the schools. The target users are students ages 4-16 who have difficulties with social skills or prefer their own company. The document considers questions around ensuring adults cannot access it inappropriately and how students can make new friends in large schools.
This document outlines a proposed app called "Rapid Recipes" that aims to help young adults and busy individuals learn to cook through short, simple recipes and a forum to share recipes. The app would provide instructions on cooking techniques, recipes in a range of cuisines, and allow users to save their own recipes and view what others are making. It would include features like login/signup, searchable recipes, and a contact number for support. The app plans to be free with targeted advertising and hopes to attract users by advertising on social media and offering a free trial period.
The document describes a study planner app called [T.S.B.S] that would help students of all ages and genders prepare for exams both in school and at home. The app allows users to set goals and track their progress towards different skill levels. It also allows users to set alarms with photos and videos of homework assignments to improve preparation. The app aims to provide a better tool than traditional paper planners or phone calendars through personalized reminders and status updates within a school community social network. It would be free to users and schools, with potential revenue from targeted ads.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.