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Technische Universität Darmstadt
Prof. Dr. Max Mühlhäuser
BigMedia:
Multimedia goes Big Data
Video as example & driver:
 YouTube: 100 h/min.
 Internet: >50%, > 40 XB/mo.
 LTE advanced!
 Cities: >500,000 surveillance cams
 e.g., London: 6 months screening effort
 Plus: zillions of sensors
 Crowd: cf. foto heatmaps
BigMedia @ ISM 2014 © M. Mühlhäüuser 2
A Few BigMedia Facts
www.statista.com/chart/624 ( Cisco Visual Networking Index)
www.sightsmap.com
Multimedia & BigData: Do They Blend?
BigMedia @ ISM 2014 © M. Mühlhäüuser 3
process
input output
capture interact
transport store
process
multimedia
sense analyze
big data
Volume Velocity
Variety Veracity
conventional
data processing
Unified BigMedia pipeline:
1) capture/sense  2) transport  3) store  4) process  5) interact/analyze
BigMedia
1. CAPTURE/SENSE
BigMedia @ ISM 2014 © M. Mühlhäüuser 4
capture interact
transport store
processsense analyze
BigMedia
Sensors (CaptureDevices):
1. Hard:
1a) „scene capturing“
Camara, Mike
1b) „value sensing“
Accelerometer, …
2. Soft:
2a) Documents
browse, view, edit
2b) Software
contextual 
command-lvl. 
stroke-lvl. use
BigMedia @ ISM 2014 © M. Mühlhäüuser 5
2x2 Categories of Sensors
 Events in-situ
 w/ Smartphone
 Desire: link to…
 people on site
 (+net)
CoStream:
BigMedia @ ISM 2014 © M. Mühlhäüuser 6
Crowd Media Example: CoStream
Login Awareness Streaming
Portrait upright
BigMedia @ ISM 2014 © M. Mühlhäüuser 7
CoStream Key Interaction Concepts
Portrait parallel
to the ground
Landscape
• Rotate to watch
• Tap to stream
Invitations, Sharing:
• Push & Pull
(friend list  video)
• Rating (Like/Dislike)
• Vibration to indicate
 BigMedia is Multisensory Media
 AudioVideo + SocialMedia + Location/Motion/…
BigMedia @ ISM 2014 © M. Mühlhäüuser 8
Another Example  1st General Trend
+ conventional multimedia“media type”: tweets
Domain:
Small-Scale
Incident Detection
 BigMedia is Blended Media:
Generation (Sources):
 User Generated
 Authoriative
 Automatic
Consumption (Targets):
 @Site
 @Net
 @Home / @Mobile
BigMedia @ ISM 2014 © M. Mühlhäüuser 9
2nd General Trend
 BigMedia is “Mass” Media:
(user generated, automatic, authoritative)
 selection @ receiver?
 social & personal pref’s
 automatic (BigData)
or: “summaries” for massive reduction
 e.g., emotion metering
 e.g., hotspot / trend indicators
 e.g., event analytics
BigMedia @ ISM 2014 © M. Mühlhäüuser 10
3rd General Trend
BigMedia means …
 mass amounts of (streams of)
 blended (-source/-target)
 multi-sensory (hard + soft)
media
BigMedia @ ISM 2014 © M. Mühlhäüuser 11
Intermediate Summary
2. TRANSPORT
1. net/edge processing
(2./3. basically skipped)
BigMedia @ ISM 2014 © M. Mühlhäüuser 12
capture interact
transport store
processsense analyze
BigMedia
The Issue: Transport vs. Store&Process
BigMedia @ ISM 2014 © M. Mühlhäüuser 13
Reality: “Field” Stakeholders: “POI”Infrastructure: “Net”
capture interact
transport store
processsense analyze
?!
Cloud?
BigMedia @ ISM 2014 © M. Mühlhäüuser 14
Net/Edge Processing & Latency Needs
real scenery encountered
by mobile user (here: outdoor!)
real scenery captured by camera
 processed: 3D, semantics,
location, orientation, …
virtual scenery overlayed
3D, in real time, as user moves
Dual Reality (DR)
Goal:dual reality DR (100% VR + 100% reality)
+ universal semantics, in- & outdoor, 3D overlay
Grand challenge:
 universal semantics (“my phone can see!”)
- geometry, location, domains …
 3D  robust real-time registration
~today: popular buildings only
BigMedia @ ISM 2014 © M. Mühlhäüuser 15
Net/Edge Processing & Latency Needs
Junaio, Layar,
Wikitude, TK
indoor
example
photo courtesy of
TUD GRIS & FhG IGD
We are facing the age of latency
 DR (see above) + speech
 federated interaction
 realtime media stream analytics
Cloud: not enough!
 add ‘local cloud’
 required: mobility, handover, replication, self-X
 driver: excess processing capacity @net
cf. Microsoft™ Cloudlets, Cisco™ Fog Computing
SWOT?
- pro: low latency, ‘cheap’ & ctx-aware processing
ownership@origin (see below)
- con: distributed processing
BigMedia @ ISM 2014 © M. Mühlhäüuser 16
Net/Edge Processing: Cloudlets
2. Resilient Networks:
3. Highly Adaptive i.e. Fluid Networks
BigMedia @ ISM 2014 © M. Mühlhäüuser 17
Further Key Transport (=Net) Issues
Smart GridIndustrial Facilities
Smart CitiesSmart Transport
Fluctuation:
- Density
- Intensity
- Mobility
3. STORE
1. The Forgotten Forgetting
2. Distributed Storage (&Processing)  Privacy?
BigMedia @ ISM 2014 © M. Mühlhäüuser 18
capture interact
transport store
processsense analyze
BigMedia
BigMedia: always-on recording
 LiveLogs, cf. Microsoft™ Sensecam
Analogy:
 cam+mike  eyes+ears
 brain  ‚intelligent‘ processing
Open Issue: data organization
 user swamped
 Google, FB … surrender,  timeline
(cf. Gelernter‘s lifestream)
 even less organization!
 remember brain: associative & forgetful
BigMedia @ ISM 2014 © M. Mühlhäüuser 19
1. The Forgotten Forgetting
Eyes/ears  Bionics:
 auto-organize + auto-consolidate (‘forget’)
 idea: reinforce retrieved data + ‘neighbors’
 but: too many neighbors!
 idea: leverage user interaction
1. Acquire:  meta data
2. Interact: N-dim. space
 3D visualization, user picks 3-of-N
 neighbors: cf. user’s selection!
3. Consolidate:
 ‘fade’ least reinforced data
BigMedia @ ISM 2014 © M. Mühlhäüuser 20
1. The Forgotten Forgetting
approach
BigMedia @ ISM 2014 © M. Mühlhäüuser 21
Ad 2: Interlude
processing
& storage
@net/edge
latency &
bandwidth
limits
excess
power
@net/edge
AlwaysOn
/ LiveLogs
Problems, e.g.:
how to process,
to archive, …
Further oppor-
tunities, e.g.:
privacy thru
ownership
BigMedia @ ISM 2014 © M. Mühlhäüuser 22
2. BigMedia Privacy
Privacy rights, laws, or desires
w.r.t. PII: personally identifyable info.
AnonymizationData Thrift
big data
collectmoredata
don’t throw
any data away
Prof. Narayanan, Princeton:
essentially impossible …
in a foolproof way w/o
losing … utility of data1
1: Privacy and Security: Myths and Fallacies of “Personally Identifiable Information” .CACM 53 (6), 2010, pp. 23-25
1. Cyberphysical Spaces
2. Cyberphysical Humans
BigMedia @ ISM 2014 © M. Mühlhäüuser 23
2. BigMedia Privacy: Things are getting worse
Consent?
latent PII
photos © economist, siliconangle, ebiz-results, REX, Thinkstock/Ninell_art
remoteprocessing
vs.localdata
“quantified self”
& Assistence
anonymous
store?
BigMedia @ ISM 2014 © M. Mühlhäüuser 24
Challenge
tusted
store
interface
?
4. PROCESS
 Just a brief recap / overview, for the sake of time
BigMedia @ ISM 2014 © M. Mühlhäüuser 25
capture interact
transport store
processsense analyze
BigMedia
Selected: 3rd Processing Category
BigMedia @ ISM 2014 © M. Mühlhäüuser 26
observablesperceivables
1. hard
2. soft
learning
person group popul.who
how
offline
realtime
conceivables
capture interact
transport store
processsense analyze
1 of 3 process
categories:
machine learning
trace movement intentionexample:
BigMedia pipeline  unify&standardize 3 paradigms
1. conventional & statistical processing
2. machine learning
3. crowd processing
Remember: processing @net/edge (Cloudlets …) requires
modularization, smooth mobility, appropriate algorithms & models, …
BigMedia @ ISM 2014 © M. Mühlhäüuser 27
Process Categories, @Net Processing
5. INTERACT/ANALYZE
 technology proliferation  new interaction concepts
Mobile - Natural - Large Scale
 (many other trends ignored for the sake of time)
BigMedia @ ISM 2014 © M. Mühlhäüuser 28
/
capture interact
transport store
processsense analyze
BigMedia
5A. MOBILE INTERACTION
 Resizable Displays
 AR DR Displays
 On-Body Interaction
BigMedia @ ISM 2014 © M. Mühlhäüuser 29
Lab equipment:
targets user experiments
& controlled user studies:
UI concepts for devices-to-be!
BigMedia @ ISM 2014 © M. Mühlhäüuser 30
Resizable Displays (1): Rollable
‚display size dilemma‘:
an innovation driver
Resizable Displays (1): Rollables, contd.
…
(this was just a selection)
further UI concepts concern,
e.g.: semantic zoom,
visual clipboard,
horizontal scroll, …
BigMedia @ ISM 2014 © M. Mühlhäüuser 31
OLEDs …  thin devices  folding?
The question, again: interaction concepts towards UX?
BigMedia @ ISM 2014 © M. Mühlhäüuser 32
Resizable Displays (2): Foldables
BigMedia @ ISM 2014 © M. Mühlhäüuser 33
FoldMe Design Space
PicoProjectors?
use environment as display
daylight, power efficiency
collaboration? privacy?
empty space / wall
hand-held  hand jitter
HOWEVER:
 Add depth cam  tangible information space
BigMedia @ ISM 2014 © M. Mühlhäüuser 34
Resizable Displays (3): Pico Projectors
©Samsung (Galaxy Beam)
 Google glass (note: full computer)
 hype & $$$
 multimodal
 ‘app ready’ in 2 sec. (vs. 22)
 Two sets of open issues:
interaction concepts & experience
1. degree of ‘AR’
2. advancement of vision & speech
3. direct manipulation!!
4. sharing experience?
- SeeWhatISee sufficient?
5. acceptance as eyeware fashion
6. privacy
Note: DR-ready sophisticated glasses  2-6 remain!
BigMedia @ ISM 2014 © M. Mühlhäüuser 35
ARDR displays: Google Glass lessons
Google folks (today!):
“no line-of-sight, no AR”
proliferation of technologies  interaction concepts
1. rollable! promising
2. glass! heavy invest vs. open issues
3. pico projector:  information spaces?
4. foldable: interaction concepts
not promoted  doomed to fail?
BigMedia @ ISM 2014 © M. Mühlhäüuser 36
Future Mobile Displays: Summary
… 3D displays? games as driver
Use Palm-of-Hand (plus fingers) for interaction
a) buttons
b) sliders
c) numbers,
d) ..
On-Body Interaction: Hand
a)
b)
8
c)
BigMedia @ ISM 2014 © M. Mühlhäüuser 37
Wireless
Sensor
Arc-shaped Board
(12 Touch Points)
Interaction Techniques
Evaluation
here: control audio @ “human audio device ”
38
On-Body Interaction: Ear
BigMedia @ ISM 2014 © M. Mühlhäüuser
5B. MORE NATURAL INTERACTION
 implicit
 tabletop
 paper like
 spoken
 printed tangible
BigMedia @ ISM 2014 © M. Mühlhäüuser 39
Basis:
 user(s)‘ pose, emotion, attitude, …
‚Interaction‘:
 appearance
 actions
Example (1): CouchTV
BigMedia @ ISM 2014 © M. Mühlhäüuser 40
Implicit Interaction: Idea, Example 1
Implicit control
Implicit suggest
Implicit pause and record
Rollables again, but collaborative
bridge phone  tabletop
Implicit interaction: auto-adapt UI to
physical ‘connectedness’
BigMedia @ ISM 2014 © M. Mühlhäüuser 41
Implicit Interaction (2), collaborative setting
BigMedia @ ISM 2014 © M. Mühlhäüuser 42
Table Based Interaction: Concern
Desktop PC: isolated
immersive tabletop:
social
table: social
digitize
tabletop: isolated
augment
 awareness/accessibility: interactive halo & icon, gradual & remote access, ‘exposè’
 organization: teleporting, hybrid piling / hiding , hybrid binding
BigMedia @ ISM 2014 © M. Mühlhäüuser 43
Table Based Interaction: ObjecTop
Table Based Interaction: PeriTop
add top projection & depth camera
BigMedia @ ISM 2014 © M. Mühlhäüuser 44
-digital info atop occluders
-about object or else
-low resolution OK here
Table Based Interaction: CoMAP
BigMedia @ ISM 2014 © M. Mühlhäüuser 45
46
Table Based Collaboration: Permulin
personal
shared
personalized
output
personalized
output
personalized
input
personal
shared
personalized
output
personalized
input
personal
sharedshared
personalized
output
personalized
input
personal
BigMedia @ ISM 2014 © M. Mühlhäüuser
…
47
Table Based Collaboration: Permulin
Divide View
Merge Views
Interaction Concepts Divide / Merge
BigMedia @ ISM 2014 © M. Mühlhäüuser
48
View of User A
View of User B
49
Table Based Collaboration: Permulin
Share
Peek
Sharing &
Peeking…
Interaction Conepts Share / Peek
BigMedia @ ISM 2014 © M. Mühlhäüuser
50
View of User A
View of User B
51
Table Based Collaboration: Permuli
Better Parallel WorkLarger Interaction Area
User A User B
…
Mutual AwarenessTruly Fluid Transition
Kinect for
user recog-
nition
3D Display
Multi-touch
frame
Kinect for
hand recog-
nition
Modified
3D shutter
glasses
hardware setup today
… and tomorrow?
evaluation results
BigMedia @ ISM 2014 © M. Mühlhäüuser
Several projects atop Anoto ePen technology!
 just one pen for ….
BigMedia @ ISM 2014 © M. Mühlhäüuser 52
Paper Like (1): Pen&Paper Computing
Paper table (& wall) hybrid: paper+table physical objects
hand written
annotations
tagging using
menue cards
printed user
interfaces
folders books
Paper Like (2): Paper like displays
BigMedia @ ISM 2014 © M. Mühlhäüuser 53
Multiple Paper-like Displays
?
Custom printed objects …
… if interactive(!): boost „tangible interaction“
… were demonstrated by U Saarbrücken
… and by TK (@TU Darmstadt)
… are still at an early stage
BigMedia @ ISM 2014 © M. Mühlhäüuser 54
Printed  Tangible Interaction
a b c
d e
Spoken Interaction?
Example Smart-Space Dialogs
Speak to smart spaces -
homogeneous UI vs. heterogeneous devices
requires:
1.context awareness
2.user awareness (multi-speaker!)
3.mike awareness (array … headsets)
 plus (not included here):
 federation w/ other modalities
 openness (cf. Siri++: for app/service developers)
BigMedia @ ISM 2014 © M. Mühlhäüuser 55
C. LARGE SCALE INTERACTION
(just briefly touched here)
 In-door: e.g., walls
 Out-door: e.g., facades
 Global: e.g., social or virtual
Overarching challenge:
Collaboration of / with a large user base
BigMedia @ ISM 2014 © M. Mühlhäüuser 56
Still lots of passive walls
Interactive walls still inappropriate
 Remember lesson learnt today:
novel technology  new interaction concepts
 Collaborative wall interaction:
only few concepts known, rarely in use
large walls: real estate  reach
quest for mobile device federation!
BigMedia @ ISM 2014 © M. Mühlhäüuser 57
Wall size interaction
Interactive Walls & Rooms
QUT Brisbane “CUBE”
negative example
City Scale Example: Media Facades
2 approaches:
1.Indirect interaction
 input  “abstract aggregation”
 cf. emotion metering, hotspots, …
2.Temporal individual control
 often as “competition”
 user creativity framed by app
BigMedia @ ISM 2014 © M. Mühlhäüuser 58
Global Interaction
Here, CoStream@Home:
in-situ  socialNet  home
BigMedia @ ISM 2014 © M. Mühlhäüuser 59
Tv Broadcast
CoStream
User Generated Videos
Notifications
Friend List
by default
“compressed”
to vibration
Cheering Frustration Clapping
D. ORTHOGONAL ISSUES
(one slide for brevity)
BigMedia @ ISM 2014 © M. Mühlhäüuser 60
Collaboration, Federation, Intelligence
Collaboration: mentioned above
 local  distributed, team  social
 quest for research (cf. our ConCalls!)
Federated Interaction
 leverage multimodality
 challenge: open ad-hoc federation, latency
Intelligent UIs:
 Proactivity: adjust UI implicitly + in advance
 Intelligibility: UI explains itself & its reasoning
BigMedia @ ISM 2014 © M. Mühlhäüuser 61
Web based
federated UIs
SUMMARY
BigMedia @ ISM 2014 © M. Mühlhäüuser 62
capture interact
transport store
processsense analyze
BigMedia
 Capture / Sense:
 mass amounts of blended-source/-target multi-sensory media
 Transport:
 processing @edge/net (Cloudlets) + fluid networks + (if 24/7) resilience
 Store:
 (partial) user site storage: novel processing, ‘forgetting’ & privacy opportunities
 Process:
 Unify three BigData/Media pipelines: conventional + ML + crowd processing
 selected challenge: processing @edge/net
 Interact/Analyze:
 many challenges, selected: proliferating technologies + interaction concepts
 mobile: resizable displays, AR  DR, on-body interaction
 (more) natural: implicit, table based, paper like, spoken
 large scale: walls, facades, social networks
 collaboration, federation, intelligence as orthogonal aspects
BigMedia @ ISM 2014 © M. Mühlhäüuser 63
For Your Long Term Memory
imagine consequences on industry sectors:
 Software industry (every app ready for 25 sets of interaction concepts?)
 Media industry (OSN convergence done right?)
 Telecom industry (Cloudlets embraced?)
 Critical infastructures (500k surveillance cameras plus mobile reports?)
BigMedia @ ISM 2014 © M. Mühlhäüuser 64
Food for Smalltalk

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Big Media: Multimedia goes Big Data

  • 1. Technische Universität Darmstadt Prof. Dr. Max Mühlhäuser BigMedia: Multimedia goes Big Data
  • 2. Video as example & driver:  YouTube: 100 h/min.  Internet: >50%, > 40 XB/mo.  LTE advanced!  Cities: >500,000 surveillance cams  e.g., London: 6 months screening effort  Plus: zillions of sensors  Crowd: cf. foto heatmaps BigMedia @ ISM 2014 © M. Mühlhäüuser 2 A Few BigMedia Facts www.statista.com/chart/624 ( Cisco Visual Networking Index) www.sightsmap.com
  • 3. Multimedia & BigData: Do They Blend? BigMedia @ ISM 2014 © M. Mühlhäüuser 3 process input output capture interact transport store process multimedia sense analyze big data Volume Velocity Variety Veracity conventional data processing Unified BigMedia pipeline: 1) capture/sense  2) transport  3) store  4) process  5) interact/analyze BigMedia
  • 4. 1. CAPTURE/SENSE BigMedia @ ISM 2014 © M. Mühlhäüuser 4 capture interact transport store processsense analyze BigMedia
  • 5. Sensors (CaptureDevices): 1. Hard: 1a) „scene capturing“ Camara, Mike 1b) „value sensing“ Accelerometer, … 2. Soft: 2a) Documents browse, view, edit 2b) Software contextual  command-lvl.  stroke-lvl. use BigMedia @ ISM 2014 © M. Mühlhäüuser 5 2x2 Categories of Sensors
  • 6.  Events in-situ  w/ Smartphone  Desire: link to…  people on site  (+net) CoStream: BigMedia @ ISM 2014 © M. Mühlhäüuser 6 Crowd Media Example: CoStream Login Awareness Streaming
  • 7. Portrait upright BigMedia @ ISM 2014 © M. Mühlhäüuser 7 CoStream Key Interaction Concepts Portrait parallel to the ground Landscape • Rotate to watch • Tap to stream Invitations, Sharing: • Push & Pull (friend list  video) • Rating (Like/Dislike) • Vibration to indicate
  • 8.  BigMedia is Multisensory Media  AudioVideo + SocialMedia + Location/Motion/… BigMedia @ ISM 2014 © M. Mühlhäüuser 8 Another Example  1st General Trend + conventional multimedia“media type”: tweets Domain: Small-Scale Incident Detection
  • 9.  BigMedia is Blended Media: Generation (Sources):  User Generated  Authoriative  Automatic Consumption (Targets):  @Site  @Net  @Home / @Mobile BigMedia @ ISM 2014 © M. Mühlhäüuser 9 2nd General Trend
  • 10.  BigMedia is “Mass” Media: (user generated, automatic, authoritative)  selection @ receiver?  social & personal pref’s  automatic (BigData) or: “summaries” for massive reduction  e.g., emotion metering  e.g., hotspot / trend indicators  e.g., event analytics BigMedia @ ISM 2014 © M. Mühlhäüuser 10 3rd General Trend
  • 11. BigMedia means …  mass amounts of (streams of)  blended (-source/-target)  multi-sensory (hard + soft) media BigMedia @ ISM 2014 © M. Mühlhäüuser 11 Intermediate Summary
  • 12. 2. TRANSPORT 1. net/edge processing (2./3. basically skipped) BigMedia @ ISM 2014 © M. Mühlhäüuser 12 capture interact transport store processsense analyze BigMedia
  • 13. The Issue: Transport vs. Store&Process BigMedia @ ISM 2014 © M. Mühlhäüuser 13 Reality: “Field” Stakeholders: “POI”Infrastructure: “Net” capture interact transport store processsense analyze ?! Cloud?
  • 14. BigMedia @ ISM 2014 © M. Mühlhäüuser 14 Net/Edge Processing & Latency Needs real scenery encountered by mobile user (here: outdoor!) real scenery captured by camera  processed: 3D, semantics, location, orientation, … virtual scenery overlayed 3D, in real time, as user moves Dual Reality (DR)
  • 15. Goal:dual reality DR (100% VR + 100% reality) + universal semantics, in- & outdoor, 3D overlay Grand challenge:  universal semantics (“my phone can see!”) - geometry, location, domains …  3D  robust real-time registration ~today: popular buildings only BigMedia @ ISM 2014 © M. Mühlhäüuser 15 Net/Edge Processing & Latency Needs Junaio, Layar, Wikitude, TK indoor example photo courtesy of TUD GRIS & FhG IGD
  • 16. We are facing the age of latency  DR (see above) + speech  federated interaction  realtime media stream analytics Cloud: not enough!  add ‘local cloud’  required: mobility, handover, replication, self-X  driver: excess processing capacity @net cf. Microsoft™ Cloudlets, Cisco™ Fog Computing SWOT? - pro: low latency, ‘cheap’ & ctx-aware processing ownership@origin (see below) - con: distributed processing BigMedia @ ISM 2014 © M. Mühlhäüuser 16 Net/Edge Processing: Cloudlets
  • 17. 2. Resilient Networks: 3. Highly Adaptive i.e. Fluid Networks BigMedia @ ISM 2014 © M. Mühlhäüuser 17 Further Key Transport (=Net) Issues Smart GridIndustrial Facilities Smart CitiesSmart Transport Fluctuation: - Density - Intensity - Mobility
  • 18. 3. STORE 1. The Forgotten Forgetting 2. Distributed Storage (&Processing)  Privacy? BigMedia @ ISM 2014 © M. Mühlhäüuser 18 capture interact transport store processsense analyze BigMedia
  • 19. BigMedia: always-on recording  LiveLogs, cf. Microsoft™ Sensecam Analogy:  cam+mike  eyes+ears  brain  ‚intelligent‘ processing Open Issue: data organization  user swamped  Google, FB … surrender,  timeline (cf. Gelernter‘s lifestream)  even less organization!  remember brain: associative & forgetful BigMedia @ ISM 2014 © M. Mühlhäüuser 19 1. The Forgotten Forgetting
  • 20. Eyes/ears  Bionics:  auto-organize + auto-consolidate (‘forget’)  idea: reinforce retrieved data + ‘neighbors’  but: too many neighbors!  idea: leverage user interaction 1. Acquire:  meta data 2. Interact: N-dim. space  3D visualization, user picks 3-of-N  neighbors: cf. user’s selection! 3. Consolidate:  ‘fade’ least reinforced data BigMedia @ ISM 2014 © M. Mühlhäüuser 20 1. The Forgotten Forgetting approach
  • 21. BigMedia @ ISM 2014 © M. Mühlhäüuser 21 Ad 2: Interlude processing & storage @net/edge latency & bandwidth limits excess power @net/edge AlwaysOn / LiveLogs Problems, e.g.: how to process, to archive, … Further oppor- tunities, e.g.: privacy thru ownership
  • 22. BigMedia @ ISM 2014 © M. Mühlhäüuser 22 2. BigMedia Privacy Privacy rights, laws, or desires w.r.t. PII: personally identifyable info. AnonymizationData Thrift big data collectmoredata don’t throw any data away Prof. Narayanan, Princeton: essentially impossible … in a foolproof way w/o losing … utility of data1 1: Privacy and Security: Myths and Fallacies of “Personally Identifiable Information” .CACM 53 (6), 2010, pp. 23-25
  • 23. 1. Cyberphysical Spaces 2. Cyberphysical Humans BigMedia @ ISM 2014 © M. Mühlhäüuser 23 2. BigMedia Privacy: Things are getting worse Consent? latent PII photos © economist, siliconangle, ebiz-results, REX, Thinkstock/Ninell_art remoteprocessing vs.localdata “quantified self” & Assistence
  • 24. anonymous store? BigMedia @ ISM 2014 © M. Mühlhäüuser 24 Challenge tusted store interface ?
  • 25. 4. PROCESS  Just a brief recap / overview, for the sake of time BigMedia @ ISM 2014 © M. Mühlhäüuser 25 capture interact transport store processsense analyze BigMedia
  • 26. Selected: 3rd Processing Category BigMedia @ ISM 2014 © M. Mühlhäüuser 26 observablesperceivables 1. hard 2. soft learning person group popul.who how offline realtime conceivables capture interact transport store processsense analyze 1 of 3 process categories: machine learning trace movement intentionexample:
  • 27. BigMedia pipeline  unify&standardize 3 paradigms 1. conventional & statistical processing 2. machine learning 3. crowd processing Remember: processing @net/edge (Cloudlets …) requires modularization, smooth mobility, appropriate algorithms & models, … BigMedia @ ISM 2014 © M. Mühlhäüuser 27 Process Categories, @Net Processing
  • 28. 5. INTERACT/ANALYZE  technology proliferation  new interaction concepts Mobile - Natural - Large Scale  (many other trends ignored for the sake of time) BigMedia @ ISM 2014 © M. Mühlhäüuser 28 / capture interact transport store processsense analyze BigMedia
  • 29. 5A. MOBILE INTERACTION  Resizable Displays  AR DR Displays  On-Body Interaction BigMedia @ ISM 2014 © M. Mühlhäüuser 29
  • 30. Lab equipment: targets user experiments & controlled user studies: UI concepts for devices-to-be! BigMedia @ ISM 2014 © M. Mühlhäüuser 30 Resizable Displays (1): Rollable ‚display size dilemma‘: an innovation driver
  • 31. Resizable Displays (1): Rollables, contd. … (this was just a selection) further UI concepts concern, e.g.: semantic zoom, visual clipboard, horizontal scroll, … BigMedia @ ISM 2014 © M. Mühlhäüuser 31
  • 32. OLEDs …  thin devices  folding? The question, again: interaction concepts towards UX? BigMedia @ ISM 2014 © M. Mühlhäüuser 32 Resizable Displays (2): Foldables
  • 33. BigMedia @ ISM 2014 © M. Mühlhäüuser 33 FoldMe Design Space
  • 34. PicoProjectors? use environment as display daylight, power efficiency collaboration? privacy? empty space / wall hand-held  hand jitter HOWEVER:  Add depth cam  tangible information space BigMedia @ ISM 2014 © M. Mühlhäüuser 34 Resizable Displays (3): Pico Projectors ©Samsung (Galaxy Beam)
  • 35.  Google glass (note: full computer)  hype & $$$  multimodal  ‘app ready’ in 2 sec. (vs. 22)  Two sets of open issues: interaction concepts & experience 1. degree of ‘AR’ 2. advancement of vision & speech 3. direct manipulation!! 4. sharing experience? - SeeWhatISee sufficient? 5. acceptance as eyeware fashion 6. privacy Note: DR-ready sophisticated glasses  2-6 remain! BigMedia @ ISM 2014 © M. Mühlhäüuser 35 ARDR displays: Google Glass lessons Google folks (today!): “no line-of-sight, no AR”
  • 36. proliferation of technologies  interaction concepts 1. rollable! promising 2. glass! heavy invest vs. open issues 3. pico projector:  information spaces? 4. foldable: interaction concepts not promoted  doomed to fail? BigMedia @ ISM 2014 © M. Mühlhäüuser 36 Future Mobile Displays: Summary … 3D displays? games as driver
  • 37. Use Palm-of-Hand (plus fingers) for interaction a) buttons b) sliders c) numbers, d) .. On-Body Interaction: Hand a) b) 8 c) BigMedia @ ISM 2014 © M. Mühlhäüuser 37
  • 38. Wireless Sensor Arc-shaped Board (12 Touch Points) Interaction Techniques Evaluation here: control audio @ “human audio device ” 38 On-Body Interaction: Ear BigMedia @ ISM 2014 © M. Mühlhäüuser
  • 39. 5B. MORE NATURAL INTERACTION  implicit  tabletop  paper like  spoken  printed tangible BigMedia @ ISM 2014 © M. Mühlhäüuser 39
  • 40. Basis:  user(s)‘ pose, emotion, attitude, … ‚Interaction‘:  appearance  actions Example (1): CouchTV BigMedia @ ISM 2014 © M. Mühlhäüuser 40 Implicit Interaction: Idea, Example 1 Implicit control Implicit suggest Implicit pause and record
  • 41. Rollables again, but collaborative bridge phone  tabletop Implicit interaction: auto-adapt UI to physical ‘connectedness’ BigMedia @ ISM 2014 © M. Mühlhäüuser 41 Implicit Interaction (2), collaborative setting
  • 42. BigMedia @ ISM 2014 © M. Mühlhäüuser 42 Table Based Interaction: Concern Desktop PC: isolated immersive tabletop: social table: social digitize tabletop: isolated augment
  • 43.  awareness/accessibility: interactive halo & icon, gradual & remote access, ‘exposè’  organization: teleporting, hybrid piling / hiding , hybrid binding BigMedia @ ISM 2014 © M. Mühlhäüuser 43 Table Based Interaction: ObjecTop
  • 44. Table Based Interaction: PeriTop add top projection & depth camera BigMedia @ ISM 2014 © M. Mühlhäüuser 44 -digital info atop occluders -about object or else -low resolution OK here
  • 45. Table Based Interaction: CoMAP BigMedia @ ISM 2014 © M. Mühlhäüuser 45
  • 46. 46 Table Based Collaboration: Permulin personal shared personalized output personalized output personalized input personal shared personalized output personalized input personal sharedshared personalized output personalized input personal BigMedia @ ISM 2014 © M. Mühlhäüuser
  • 47. … 47 Table Based Collaboration: Permulin Divide View Merge Views Interaction Concepts Divide / Merge BigMedia @ ISM 2014 © M. Mühlhäüuser
  • 48. 48 View of User A View of User B
  • 49. 49 Table Based Collaboration: Permulin Share Peek Sharing & Peeking… Interaction Conepts Share / Peek BigMedia @ ISM 2014 © M. Mühlhäüuser
  • 50. 50 View of User A View of User B
  • 51. 51 Table Based Collaboration: Permuli Better Parallel WorkLarger Interaction Area User A User B … Mutual AwarenessTruly Fluid Transition Kinect for user recog- nition 3D Display Multi-touch frame Kinect for hand recog- nition Modified 3D shutter glasses hardware setup today … and tomorrow? evaluation results BigMedia @ ISM 2014 © M. Mühlhäüuser
  • 52. Several projects atop Anoto ePen technology!  just one pen for …. BigMedia @ ISM 2014 © M. Mühlhäüuser 52 Paper Like (1): Pen&Paper Computing Paper table (& wall) hybrid: paper+table physical objects hand written annotations tagging using menue cards printed user interfaces folders books
  • 53. Paper Like (2): Paper like displays BigMedia @ ISM 2014 © M. Mühlhäüuser 53 Multiple Paper-like Displays ?
  • 54. Custom printed objects … … if interactive(!): boost „tangible interaction“ … were demonstrated by U Saarbrücken … and by TK (@TU Darmstadt) … are still at an early stage BigMedia @ ISM 2014 © M. Mühlhäüuser 54 Printed  Tangible Interaction a b c d e
  • 55. Spoken Interaction? Example Smart-Space Dialogs Speak to smart spaces - homogeneous UI vs. heterogeneous devices requires: 1.context awareness 2.user awareness (multi-speaker!) 3.mike awareness (array … headsets)  plus (not included here):  federation w/ other modalities  openness (cf. Siri++: for app/service developers) BigMedia @ ISM 2014 © M. Mühlhäüuser 55
  • 56. C. LARGE SCALE INTERACTION (just briefly touched here)  In-door: e.g., walls  Out-door: e.g., facades  Global: e.g., social or virtual Overarching challenge: Collaboration of / with a large user base BigMedia @ ISM 2014 © M. Mühlhäüuser 56
  • 57. Still lots of passive walls Interactive walls still inappropriate  Remember lesson learnt today: novel technology  new interaction concepts  Collaborative wall interaction: only few concepts known, rarely in use large walls: real estate  reach quest for mobile device federation! BigMedia @ ISM 2014 © M. Mühlhäüuser 57 Wall size interaction Interactive Walls & Rooms QUT Brisbane “CUBE” negative example
  • 58. City Scale Example: Media Facades 2 approaches: 1.Indirect interaction  input  “abstract aggregation”  cf. emotion metering, hotspots, … 2.Temporal individual control  often as “competition”  user creativity framed by app BigMedia @ ISM 2014 © M. Mühlhäüuser 58
  • 59. Global Interaction Here, CoStream@Home: in-situ  socialNet  home BigMedia @ ISM 2014 © M. Mühlhäüuser 59 Tv Broadcast CoStream User Generated Videos Notifications Friend List by default “compressed” to vibration Cheering Frustration Clapping
  • 60. D. ORTHOGONAL ISSUES (one slide for brevity) BigMedia @ ISM 2014 © M. Mühlhäüuser 60
  • 61. Collaboration, Federation, Intelligence Collaboration: mentioned above  local  distributed, team  social  quest for research (cf. our ConCalls!) Federated Interaction  leverage multimodality  challenge: open ad-hoc federation, latency Intelligent UIs:  Proactivity: adjust UI implicitly + in advance  Intelligibility: UI explains itself & its reasoning BigMedia @ ISM 2014 © M. Mühlhäüuser 61 Web based federated UIs
  • 62. SUMMARY BigMedia @ ISM 2014 © M. Mühlhäüuser 62 capture interact transport store processsense analyze BigMedia
  • 63.  Capture / Sense:  mass amounts of blended-source/-target multi-sensory media  Transport:  processing @edge/net (Cloudlets) + fluid networks + (if 24/7) resilience  Store:  (partial) user site storage: novel processing, ‘forgetting’ & privacy opportunities  Process:  Unify three BigData/Media pipelines: conventional + ML + crowd processing  selected challenge: processing @edge/net  Interact/Analyze:  many challenges, selected: proliferating technologies + interaction concepts  mobile: resizable displays, AR  DR, on-body interaction  (more) natural: implicit, table based, paper like, spoken  large scale: walls, facades, social networks  collaboration, federation, intelligence as orthogonal aspects BigMedia @ ISM 2014 © M. Mühlhäüuser 63 For Your Long Term Memory
  • 64. imagine consequences on industry sectors:  Software industry (every app ready for 25 sets of interaction concepts?)  Media industry (OSN convergence done right?)  Telecom industry (Cloudlets embraced?)  Critical infastructures (500k surveillance cameras plus mobile reports?) BigMedia @ ISM 2014 © M. Mühlhäüuser 64 Food for Smalltalk