Ever more multimedia data gets produced, stored, and shared. This is a well-known phenomenon and quite common for information technology, one might say, but multimedia as a field of computing has always been aiming at humans rather than computers as ultimate consumers: computing was mostly an auxiliary on the path from media creation to human consumption. Despite increasing automation, human consumption is likely to remain the dominating multimedia use case. Since humans have rather fixed sensing and processing capabilities, the dramatic increase in multimedia data production and online availability poses particular ” multimedia big data” challenges – the more so since the characteristics of multimedia make the well-known “four V” of big data particularly virulent.
In light of the aforementioned development, the talk will look at big data challenges for multimedia and at upcoming approaches to meeting these challenges. The problem space will be structured according to an imaginary “processing pipeline” that starts from media capturing via networking and storage/processing until presentation/consumption. Some nonfunctional aspects such as privacy will be addressed, too.