Come hear how the Surface User Experience team is focusing on design and user experience as a key driver for creating more natural, intuitive and emotional products. Learn how Surface shifts the approach that has been used for more than thirty years of making users learn the language of computers and products to an entirely new approach where technology, computers, and products learn the language of people: touch, voice, and gesture.
26. “Experience is a subjective event, felt only
by the person who has the experience.
Experience is ephemeral, i.e., lasting only
for the moment. Experiences that have
already been lived and felt I will call
memories. Experiences not yet lived or felt,
but imagined, I will call dreams.
Experiencing is the point where memory
and imagination meet.”
credit: maketools.com
27. “Experience is a subjective event, felt only
by the person who has the experience.
Experience is ephemeral, i.e., lasting only
for the moment. Experiences that have
already been lived and felt I will call
memories. Experiences not yet lived or
felt, but imagined, I will call dreams.
Experiencing is the point where memory
and imagination meet.”
credit: maketools.com
28. “Experience is a subjective event, felt only
by the person who has the experience.
Experience is ephemeral, i.e., lasting only
for the moment. Experiences that have
already been lived and felt I will call
memories. Experiences not yet lived or felt,
but imagined, I will call dreams.
Experiencing is the point where memory
and imagination meet.”
credit: maketools.com