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Gameworlds as LearningGameworlds as Learning
SpacesSpaces
Janine CahillJanine Cahill
Liz CahillLiz Cahill
www.futurejourneys.comwww.futurejourneys.com
We Learn . . .
10% of what we read
20% of what we hear
30% of what we see
50% of what we see and hear
70% of what we discuss
80% of what we experience
95% of what we teach others
- William Glasser, Educator
Deepen
The
Experience
Deepen
The
Learning
“I can tell you there is something that you
need to know. But I cannot tell you
what it is in a way
you can understand.
I can only arrange for you to have the right
sorts of experiences for yourself.
You must trust me.”
- Donald Schon on the coaching of learners (previously teaching)
Create Gameworlds
- Rich immersive experiences
Future WorldsFuture Worlds
PurposePurpose
 To provide an experience of a collaborativeTo provide an experience of a collaborative
and competitive mixed reality gameand competitive mixed reality game
 To provide initial insights into learningTo provide initial insights into learning
methods of the futuremethods of the future
– the convergence of education, entertainment,the convergence of education, entertainment,
information and communication usinginformation and communication using
ICTechnologies to leverage the humanICTechnologies to leverage the human
experienceexperience
Where in the world is the amazingWhere in the world is the amazing
technicolour dreamcoat?technicolour dreamcoat?
Create Team Name and Allocate Roles:Create Team Name and Allocate Roles:
1.1. Driver (has SL identity – needs mobile)Driver (has SL identity – needs mobile)
2.2. Navigator (helps navigation in-world)Navigator (helps navigation in-world)
3.3. Communicator (may need trainers)Communicator (may need trainers)
4.4. Clue Decoding Facilitator (can use twitter)Clue Decoding Facilitator (can use twitter)
5.5. Bluetooth Specialist (can use non-networkBluetooth Specialist (can use non-network
phone communications)phone communications)
The future is here NOWThe future is here NOW
It’s just not uniformly distributedIt’s just not uniformly distributed
You have to know how & where to lookYou have to know how & where to look
Things happen quicker than in theThings happen quicker than in the
pastpast
Global access to the internet:Global access to the internet:
The world population will haveThe world population will have
access to telephones, TV,access to telephones, TV,
internet, and other forms of IT byinternet, and other forms of IT by
20162016
One Laptop Per Child ProjectOne Laptop Per Child Project
www.laptop.orgwww.laptop.org
Key driversKey drivers
Wireless mesh networksWireless mesh networks
Entertainment on demand (internetEntertainment on demand (internet
music, videos, games, TV,)music, videos, games, TV,)
“I” Media“I” Media
Empathic computers create entertainmentEmpathic computers create entertainment
based on moodsbased on moods
Computers can respond in multipleComputers can respond in multiple
senses – the pet petting jacketsenses – the pet petting jacket
Computer PowerComputer Power
2015 100 times more power2015 100 times more power
than nowthan now
20252025 one million times moreone million times more
powerpower
20352035 one billion times moreone billion times more
powerpower
Sony bendable paper-thin screenSony bendable paper-thin screen
Reality and Simulation convergeReality and Simulation converge
 Simulations of battlesSimulations of battles
 Simulations of driver training – flights, complexSimulations of driver training – flights, complex
machinery etcmachinery etc
 Simulations of CitiesSimulations of Cities
 Simulations of training role playsSimulations of training role plays
 Simulations of sports results through gamesSimulations of sports results through games
 Simulations of future worldsSimulations of future worlds
LIFE AS GAMELIFE AS GAME
GAME AS LIFEGAME AS LIFE
Are we there yet?????Are we there yet?????
 How did it feel?????How did it feel?????
 How will technology address this????How will technology address this????
 How can we use technology to boostHow can we use technology to boost
current outcomes ?????current outcomes ?????
Janine CahillJanine Cahill
 FuturistFuturist
 Future JourneysFuture Journeys
 Experience and Game DesignExperience and Game Design
 Simulation DesignSimulation Design
 Innovation and Change ArchitectureInnovation and Change Architecture

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Gameworlds as learning space

  • 1. Gameworlds as LearningGameworlds as Learning SpacesSpaces Janine CahillJanine Cahill Liz CahillLiz Cahill www.futurejourneys.comwww.futurejourneys.com
  • 2. We Learn . . . 10% of what we read 20% of what we hear 30% of what we see 50% of what we see and hear 70% of what we discuss 80% of what we experience 95% of what we teach others - William Glasser, Educator Deepen The Experience Deepen The Learning
  • 3. “I can tell you there is something that you need to know. But I cannot tell you what it is in a way you can understand. I can only arrange for you to have the right sorts of experiences for yourself. You must trust me.” - Donald Schon on the coaching of learners (previously teaching)
  • 4. Create Gameworlds - Rich immersive experiences
  • 6. PurposePurpose  To provide an experience of a collaborativeTo provide an experience of a collaborative and competitive mixed reality gameand competitive mixed reality game  To provide initial insights into learningTo provide initial insights into learning methods of the futuremethods of the future – the convergence of education, entertainment,the convergence of education, entertainment, information and communication usinginformation and communication using ICTechnologies to leverage the humanICTechnologies to leverage the human experienceexperience
  • 7. Where in the world is the amazingWhere in the world is the amazing technicolour dreamcoat?technicolour dreamcoat? Create Team Name and Allocate Roles:Create Team Name and Allocate Roles: 1.1. Driver (has SL identity – needs mobile)Driver (has SL identity – needs mobile) 2.2. Navigator (helps navigation in-world)Navigator (helps navigation in-world) 3.3. Communicator (may need trainers)Communicator (may need trainers) 4.4. Clue Decoding Facilitator (can use twitter)Clue Decoding Facilitator (can use twitter) 5.5. Bluetooth Specialist (can use non-networkBluetooth Specialist (can use non-network phone communications)phone communications)
  • 8. The future is here NOWThe future is here NOW It’s just not uniformly distributedIt’s just not uniformly distributed You have to know how & where to lookYou have to know how & where to look
  • 9. Things happen quicker than in theThings happen quicker than in the pastpast
  • 10. Global access to the internet:Global access to the internet: The world population will haveThe world population will have access to telephones, TV,access to telephones, TV, internet, and other forms of IT byinternet, and other forms of IT by 20162016
  • 11. One Laptop Per Child ProjectOne Laptop Per Child Project www.laptop.orgwww.laptop.org
  • 12. Key driversKey drivers Wireless mesh networksWireless mesh networks
  • 13. Entertainment on demand (internetEntertainment on demand (internet music, videos, games, TV,)music, videos, games, TV,) “I” Media“I” Media Empathic computers create entertainmentEmpathic computers create entertainment based on moodsbased on moods Computers can respond in multipleComputers can respond in multiple senses – the pet petting jacketsenses – the pet petting jacket
  • 14. Computer PowerComputer Power 2015 100 times more power2015 100 times more power than nowthan now 20252025 one million times moreone million times more powerpower 20352035 one billion times moreone billion times more powerpower
  • 15. Sony bendable paper-thin screenSony bendable paper-thin screen
  • 16. Reality and Simulation convergeReality and Simulation converge  Simulations of battlesSimulations of battles  Simulations of driver training – flights, complexSimulations of driver training – flights, complex machinery etcmachinery etc  Simulations of CitiesSimulations of Cities  Simulations of training role playsSimulations of training role plays  Simulations of sports results through gamesSimulations of sports results through games  Simulations of future worldsSimulations of future worlds LIFE AS GAMELIFE AS GAME GAME AS LIFEGAME AS LIFE
  • 17. Are we there yet?????Are we there yet?????  How did it feel?????How did it feel?????  How will technology address this????How will technology address this????  How can we use technology to boostHow can we use technology to boost current outcomes ?????current outcomes ?????
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25. Janine CahillJanine Cahill  FuturistFuturist  Future JourneysFuture Journeys  Experience and Game DesignExperience and Game Design  Simulation DesignSimulation Design  Innovation and Change ArchitectureInnovation and Change Architecture

Editor's Notes

  1. So we have planned a little bit of all of this. Both at personal level and on world stage level. Because the world stage creates the environment in which we are forced to live.
  2. Back cast to today Backcasting…… how do we create a future we want to live in? What steps are involved?
  3. What is the tipping point? Second Life phenomenon -- Green Wash
  4. OLPC espouses five core principles: (1) child ownership; (2) low ages; (3) saturation; (4) connection; and (5) free and open source.
  5. Long history –from generals to infantry