Gameworlds can provide rich immersive learning experiences through simulations and role plays. As technologies converge, the future may see education, entertainment, and communication integrated using virtual and augmented realities. By 2016, internet access may be available worldwide. Wireless mesh networks, on-demand entertainment, and empathic computers that respond to moods will be key drivers. Computer power is expected to increase enormously in the coming decades, and reality and simulation will continue to converge, with life taking on aspects of a game and games reflecting life.
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Gameworlds as learning space
1. Gameworlds as LearningGameworlds as Learning
SpacesSpaces
Janine CahillJanine Cahill
Liz CahillLiz Cahill
www.futurejourneys.comwww.futurejourneys.com
2. We Learn . . .
10% of what we read
20% of what we hear
30% of what we see
50% of what we see and hear
70% of what we discuss
80% of what we experience
95% of what we teach others
- William Glasser, Educator
Deepen
The
Experience
Deepen
The
Learning
3. “I can tell you there is something that you
need to know. But I cannot tell you
what it is in a way
you can understand.
I can only arrange for you to have the right
sorts of experiences for yourself.
You must trust me.”
- Donald Schon on the coaching of learners (previously teaching)
6. PurposePurpose
To provide an experience of a collaborativeTo provide an experience of a collaborative
and competitive mixed reality gameand competitive mixed reality game
To provide initial insights into learningTo provide initial insights into learning
methods of the futuremethods of the future
– the convergence of education, entertainment,the convergence of education, entertainment,
information and communication usinginformation and communication using
ICTechnologies to leverage the humanICTechnologies to leverage the human
experienceexperience
7. Where in the world is the amazingWhere in the world is the amazing
technicolour dreamcoat?technicolour dreamcoat?
Create Team Name and Allocate Roles:Create Team Name and Allocate Roles:
1.1. Driver (has SL identity – needs mobile)Driver (has SL identity – needs mobile)
2.2. Navigator (helps navigation in-world)Navigator (helps navigation in-world)
3.3. Communicator (may need trainers)Communicator (may need trainers)
4.4. Clue Decoding Facilitator (can use twitter)Clue Decoding Facilitator (can use twitter)
5.5. Bluetooth Specialist (can use non-networkBluetooth Specialist (can use non-network
phone communications)phone communications)
8. The future is here NOWThe future is here NOW
It’s just not uniformly distributedIt’s just not uniformly distributed
You have to know how & where to lookYou have to know how & where to look
10. Global access to the internet:Global access to the internet:
The world population will haveThe world population will have
access to telephones, TV,access to telephones, TV,
internet, and other forms of IT byinternet, and other forms of IT by
20162016
11. One Laptop Per Child ProjectOne Laptop Per Child Project
www.laptop.orgwww.laptop.org
13. Entertainment on demand (internetEntertainment on demand (internet
music, videos, games, TV,)music, videos, games, TV,)
“I” Media“I” Media
Empathic computers create entertainmentEmpathic computers create entertainment
based on moodsbased on moods
Computers can respond in multipleComputers can respond in multiple
senses – the pet petting jacketsenses – the pet petting jacket
14. Computer PowerComputer Power
2015 100 times more power2015 100 times more power
than nowthan now
20252025 one million times moreone million times more
powerpower
20352035 one billion times moreone billion times more
powerpower
16. Reality and Simulation convergeReality and Simulation converge
Simulations of battlesSimulations of battles
Simulations of driver training – flights, complexSimulations of driver training – flights, complex
machinery etcmachinery etc
Simulations of CitiesSimulations of Cities
Simulations of training role playsSimulations of training role plays
Simulations of sports results through gamesSimulations of sports results through games
Simulations of future worldsSimulations of future worlds
LIFE AS GAMELIFE AS GAME
GAME AS LIFEGAME AS LIFE
17. Are we there yet?????Are we there yet?????
How did it feel?????How did it feel?????
How will technology address this????How will technology address this????
How can we use technology to boostHow can we use technology to boost
current outcomes ?????current outcomes ?????
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25. Janine CahillJanine Cahill
FuturistFuturist
Future JourneysFuture Journeys
Experience and Game DesignExperience and Game Design
Simulation DesignSimulation Design
Innovation and Change ArchitectureInnovation and Change Architecture
Editor's Notes
So we have planned a little bit of all of this. Both at personal level and on world stage level. Because the world stage creates the environment in which we are forced to live.
Back cast to today Backcasting…… how do we create a future we want to live in? What steps are involved?
What is the tipping point? Second Life phenomenon -- Green Wash
OLPC espouses five core principles: (1) child ownership; (2) low ages; (3) saturation; (4) connection; and (5) free and open source.