Major League Baseball Advanced Media:
        America’s Pastime Goes Digital
                    Izabella Andersson I Clara Rodrigues I Matilda Olori




http://www.youtube.com/watch?v=fK7bocrVDMs&feature=player_embedded
E-commerce encouraging changes
• Baseball Advanced Media (BAM) has a well structured business
  model, the e-commerce store formation was to improve MLB’s
  competitive balance.

• Best league website till date with 30 official MLB clubs websites

• Partnership with Apple to launch apps (iPhone and iPad) which is
  the second highest selling apps.

• Generates $440 million annually from Tickets, Paid Content, cable –
  television contacts, Advertising sales and Merchandizing

• Attracts over 50 million visitors per month (as videos can’t be found
  on other sites)
E-commerce encouraging changes


• They offered a variety of products on different platforms.
  • MLB.com
  • MLB.TV (Charged a premium on this model)


• Established itself as a technology leader (highlights, streaming
  games)
  http://mlb.mlb.com/video/play.jsp?content_id=19960359&topic_id=11493214&c_id=mlb

• They had a practise of offering free live games to get reaction
  of consumers in other to entice them.
Digital Revolution
• BAM (Baseball Advanced Media)

• 2000 a unanimous voice to go digital

• Bob DuPuy’s vision to take advantage of the media world

• 2500 games a year – a potential to exploit

• 30 teams x $4 million each

• A website for each team = revenues distribution
Digital Revolution
• Money from Technology

• Just write down every single detail & HIGHLIGHT

• Software & “Online geo-location technology”

• Key goal: presence in multiple-consumers platforms

• Source of money: paid-content model

• 475 employees = $ 475 million
2002-2011
Wider issues

• Fans are better served through MLB Network website, than only through TV

• By being in the forefront of technology, it advances (broadband, wireless),
  innovating the whole IT industry

• By offering commercially viable content, innovation continues.
  They prove that it is possible to sell subscription content online

• By offering attractive services online (which people are willing to pay for) a
  company can become less dependent on advertising and sponsorship income

• Online content allows people to get in touch with the product more frequently
  (video on demand, through an app on the iPhone, through updated scores)
Wider issues

• The work day (M-F, 9am to 5pm) is the primetime for Internet video

• Mobile subscribers watching video online in Q3 2011 showed the fastest growth
  of all viewing mediums
  jumping 37% year-over-year and 5% quarter-over-quarter to reach more than 10% of the population. This
  represents a jump of 205.7% in users since Nielsen first launched its report in Q3 2008.

• Personalization and interactivity increases appeal of online content over TV

• Online shopping and subscription model means less dependency on advertising
  and sponsorships
The Strategy
•   Election of a key commissioner: Bud Selig
•   4 regular meetings / year consensus
•   80% revenues from local sources & 20% from centralized sources
•   Redistribution of revenues across teams to balance competitiveness
    “REVENUE-SHARING AGREEMENT in 2011 teams paid the league 31% of local revenues”
• TV Network (ESPN, FOX, TBS) 80 games per season & exclusive
  Sunday night games 5 times per season. Monday and Wednesday
  broadcasts. FOX rights agreement until 2013.
• Radio contract and Nets
• 2009 own cable television - 50 million subscriptions
• Events, program and website promotion
• TOTAL CONTROL OF FAN’s EXPERIENCE on & off-field
• Interactive, personalized and up-to-date information online
Thank you!

Baseball Case Presentation

  • 1.
    Major League BaseballAdvanced Media: America’s Pastime Goes Digital Izabella Andersson I Clara Rodrigues I Matilda Olori http://www.youtube.com/watch?v=fK7bocrVDMs&feature=player_embedded
  • 2.
    E-commerce encouraging changes •Baseball Advanced Media (BAM) has a well structured business model, the e-commerce store formation was to improve MLB’s competitive balance. • Best league website till date with 30 official MLB clubs websites • Partnership with Apple to launch apps (iPhone and iPad) which is the second highest selling apps. • Generates $440 million annually from Tickets, Paid Content, cable – television contacts, Advertising sales and Merchandizing • Attracts over 50 million visitors per month (as videos can’t be found on other sites)
  • 3.
    E-commerce encouraging changes •They offered a variety of products on different platforms. • MLB.com • MLB.TV (Charged a premium on this model) • Established itself as a technology leader (highlights, streaming games) http://mlb.mlb.com/video/play.jsp?content_id=19960359&topic_id=11493214&c_id=mlb • They had a practise of offering free live games to get reaction of consumers in other to entice them.
  • 4.
    Digital Revolution • BAM(Baseball Advanced Media) • 2000 a unanimous voice to go digital • Bob DuPuy’s vision to take advantage of the media world • 2500 games a year – a potential to exploit • 30 teams x $4 million each • A website for each team = revenues distribution
  • 5.
    Digital Revolution • Moneyfrom Technology • Just write down every single detail & HIGHLIGHT • Software & “Online geo-location technology” • Key goal: presence in multiple-consumers platforms • Source of money: paid-content model • 475 employees = $ 475 million
  • 6.
  • 7.
    Wider issues • Fansare better served through MLB Network website, than only through TV • By being in the forefront of technology, it advances (broadband, wireless), innovating the whole IT industry • By offering commercially viable content, innovation continues. They prove that it is possible to sell subscription content online • By offering attractive services online (which people are willing to pay for) a company can become less dependent on advertising and sponsorship income • Online content allows people to get in touch with the product more frequently (video on demand, through an app on the iPhone, through updated scores)
  • 8.
    Wider issues • Thework day (M-F, 9am to 5pm) is the primetime for Internet video • Mobile subscribers watching video online in Q3 2011 showed the fastest growth of all viewing mediums jumping 37% year-over-year and 5% quarter-over-quarter to reach more than 10% of the population. This represents a jump of 205.7% in users since Nielsen first launched its report in Q3 2008. • Personalization and interactivity increases appeal of online content over TV • Online shopping and subscription model means less dependency on advertising and sponsorships
  • 9.
    The Strategy • Election of a key commissioner: Bud Selig • 4 regular meetings / year consensus • 80% revenues from local sources & 20% from centralized sources • Redistribution of revenues across teams to balance competitiveness “REVENUE-SHARING AGREEMENT in 2011 teams paid the league 31% of local revenues” • TV Network (ESPN, FOX, TBS) 80 games per season & exclusive Sunday night games 5 times per season. Monday and Wednesday broadcasts. FOX rights agreement until 2013. • Radio contract and Nets • 2009 own cable television - 50 million subscriptions • Events, program and website promotion • TOTAL CONTROL OF FAN’s EXPERIENCE on & off-field • Interactive, personalized and up-to-date information online
  • 10.

Editor's Notes

  • #8 http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/02/3_screen-press-release-4q08-final_022309.pdf http://www.marketingcharts.com/television/non-desktop-online-video-plays-surge-in-q4-2011-21142/
  • #9 http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/02/3_screen-press-release-4q08-final_022309.pdf http://www.marketingcharts.com/television/non-desktop-online-video-plays-surge-in-q4-2011-21142/