BASE BRAND SESSION
By Brandhome
TODAY’S AGENDA
A. WHO IS TALKING?
B. BORING AND BAD NEWS
C. GRIP AND GREAT NEWS
D. WORK SESSION
E. GROUP PRESENTATIONS
F. THE PRIZE
ERIK SAELENS
FOUNDER & EXECUTIVE STRATEGIC DIRECTOR BRANDHOME

41 YEARS

LIVES IN ANTWERP, BELGIUM

MARRIED, 2 DAUGHTERS
JEF PELKMANS
STRATEGIC MANAGER BRANDHOME
27 YEARS
LIVES IN ANTWERP, BELGIUM
BORING & BAD NEWS
DOWNLOAD YOUR FREE COPY ON
WWW.BRANDHOME.COM/BOOKS
10 INSIGHTS
EXPERIENCE + RESEARCH + POV
1. SUDDENLY WE CAN DO WITHOUT BRANDS
1. SUDDENLY WE CAN DO WITHOUT BRANDS
1. Consumers don’t worship brands anymore: they examine them and judge for themselves.
2. Consumers no longer trust brands blindly just because they’re advertised.
3. Reasonable value for money has become a value in itself, branded or not.
4. Consumers only choose brands that are meaningful to them.
5. Therefore brands need to be sincere about what they represent.
2. BIG IS THE NEW BAD
2. BIG IS THE NEW BAD
1. Loss of speed: customers nowadays demand to be served instantly.
2. Rigid structures: customers choose quick and nimble companies above bigger structures.
3. Distant contact: customers don’t want to be treated like a number, they want tailored solutions.
4. Digital disruption: customers like innovation and new ideas, 

using new technologies to serve them better will always be valuable.
5. Innovation and change: customers like companies that set the bar and create new standards 

in out-dated sectors.
3. DATA ALWAYS WINS
3. DATA ALWAYS WINS
1. Our planet has become a bunch of data: every day 2,5 quintillion bytes of data are created.
2. Big data is changing our lives in a big way. Huge chunks of information are at hand, 

waiting to be used correctly.
3. The use of data analysis creates a major shift in marketing and sales strategy, 

marketeers and techies need to work together to find contextual data.
4. Contextual data is the golden nugget in the ocean of big data: 

finding out what drives customers and when.
5. Customers filter anything that isn’t relevant to them, contextual data allows companies 

to create relevant messages at relevant moments.
4. EUROPE, THE DINOSAUR ZONE
4. EUROPE, THE DINOSAUR ZONE
1. Overregulation restrains rapid economic growth.
2. Killing innovation: research in Europe is an uphill battle.
3. Lack of funding: Europe hasn’t succeeded in creating the right atmosphere 

for a growing digital economy.
4. Bureaucracy: months of paperwork are crippling Europe as potentially great economic force.
5. Europe doesn’t like risk: we like security and hold strong to the way we did things in the past. 

It’s in our DNA to resist game changing business models. 

Take the opposition to Uber for example...
5. IMAGE MEANS NOTHING
5. IMAGE MEANS NOTHING
1. During the 80s and the 90s, image was King. People bought anything if it had the right image.
2. Nowadays consumers see through the shiny images, pick up the product, examine it, 

shake it and question it on the Internet.
3. Bad customer experiences from products that don’t deliver what they promise are shared
globally. Bad publicity is also publicity is an out-dated concept.
4. With the use of technology, the power is back to the consumers. The Internet of things has become 

the Internet of the consumers.
5. Brands shouldn’t take the risk of doing things even remotely shady. 

Be transparent in all your dealings.
hidden board technology
6. EMERGING MARKETS
6. EMERGING MARKETS
1. The West needs years to develop and deploy new technology.
2. Consumers in emerging markets are often first time consumers. 

They don’t have the same level of experience with brands.
3. Therefore, people put more trust in word of mouth marketing. 

Endorsements are valued more than advertising.
4. Smaller sets of considered brands.
5. They spend more time making decisions in-store. 

Not trusting brand names leads to more research about products.
7. NEW DEMANDS ON THE DEMAND ECONOMY
7. NEW DEMANDS ON THE DEMAND ECONOMY
1. We have arrived in the world of on-demand.
2. On-demand is a mindset.
3. Apps are the most significant bridge to the on-demand consumer.
4. The on-demand mindset suits freelancers more than permanent employees. 

APPloyees (!)
5. Tech brands evolved into channels for certain services. 

Their stretch is wider than other traditional brands or companies.
8. IF IT’S NOT MOBILE, IT’S NOT MARKETING
8. IF IT’S NOT MOBILE, IT’S NOT MARKETING
1. Mobile frenzy: consumers can actively dodge brand’s attempts to reach them.
2. Adapt and do it now: mobile marketing has become fact of life, but needs to be ingrained 

into brand’s thinking faster.
3. Up close and personal: brand-to-person conversation. 

Consumers love personal attention.
4. Understand people: apps can show that brands understand people and support their life.
5. Mobile understanding: mobile means micro-thinking instead of macro-talking. 

Show them you’re serious.
9. GO FOR BRANDSHIP OR BECOME A VERY LONELY BRAND
9. GO FOR BRANDSHIP… OR BECOME A VERY LONELY BRAND
1. Community gold: ‘belonging’ is a fundamental human need. 

Brands need to treat communities as equals not as just consumer groups.
2. Engage and bond: community marketing gives brands highly effective consumer reach 

and feedback through interaction.
3. Consumers expect more than a one-sided relationship.
4. Facilitate the conversation to create the relationship (both online and offline).
5. Work on brandship: try to work up a feel for your brand that goes a lot further 

than brand presence.
10. START OVER (OR ROLL OVER)
10. START OVER (OR ROLL OVER)
1. It’s a volatile world: recuperation goes very slow.
2. “Swift and smart” not “slowly but surely”: launching something new is easier 

than reviving something old. Start-ups take advantage of new technological possibilities.
3. Start over: reach out for funding. Tech companies are the new high potentials.
4. Mature brands: it is the consumer choosing the brand, not the other way around.
5. The competing brand: find the conversations that can provide a competitive edge. 

Find how others communicate and then do it better!
GRIP & GREAT NEWS
BASICS OF BRANDING
A SMALL ELEMENT CAN SAY A LOT
ABOUT A PERSON
ANGELINA JOLIE &
BRAD PITT
BOB MARLEY
OLIVIA NEWTON JOHN
& JOHN TRAVOLTA
LADY DI
BUT THE SAME CAN BE SAID
FOR BRANDS
XXXXX
WHAT IS A B®AND?
GREEN & COFFEE BAR
RED & SPORTS CAR
COLOUR
COLOUR
AROMA
AROMA
BRAND
PACKAGING
SOUND
SOUND
PLACE
A BRAND CAN BE
ANYTHING
MUCH MORE THAN A NAME

MUCH MORE THAN A LOGO

MUCH MORE THAN AN ADVERT
BUT A BRAND IS MUCH MORE
WHY INVEST IN A BRAND?
A BRAND CREATES AN
EMOTIONAL BOND
SURPASSING PRODUCT EXPERIENCE
A RELATIONSHIP
THAT ADDS VALUE
A BRAND IS
A BELIEF SYSTEM
A BRAND IS A BELIEF SYSTEM
WHERE YOUR STAKEHOLDERS
REWARD YOU WITH LOYALTY
& SPREAD THE WORD TO OTHERS
STORIES HAVE EXISTED
LONG BEFORE RECORDED HISTORY
AND THE TELLING OF STORIES HAVE CHANGED FORMS
DRASTICALLY THROUGHOUT THE YEARS
BUT THE ELEMENTS OF A STORY
NEVER CHANGED
MESSAGE
GLOBAL
WARMING
PLAYERS
THE
GOOD
THE
BAD
CONFLICT
HERO
AL GORE:
AN INCONVINIENT
TRUTH
PLOT
MESSAGE PLAYERS CONFLICT HERO PLOT
STORY BUILDING BLOCKS
QUESTION
WHAT DO STORIES AND BRANDS
HAVE IN COMMON?
THEY ARE BOTH
BELIEF SYSTEMS
BECAUSE BRANDS ARE
STORIES
STORIES IN YOUR BRAINS
A BRAND IS A
COLLECTION OF STORIES
- STORIES YOU’VE HEARD
- STORIES YOU’VE EXPERIENCED YOURSELF
- STORIES YOU’VE READ ABOUT
- STORIES YOU’VE SEEN ON THE INTERNET
- …
EXAMPLE
TOMS SHOES
MAKE SENSE OF THE WORLD
UNDERSTAND LIFE'S EXPERIENCES
DEAL WITH DILEMMAS
OVERCOME HARDSHIPS
STORIES HELP PEOPLE TO
THEY ARE BELIEF SYSTEMS
THAT FUNCTION AS A REFERENCE FRAME
TO FACILITATE THE CHOICES WE MAKE…
…AND THAT IS EXACTLY
WHAT BRANDS DO TOO
CONSUMERS HAVE TOO MANY CHOICES, AND TOO LITTLE TIME
DIFFERENT COMPANIES OFTEN HAVE SIMILAR OFFERINGS
BRANDS HELP CONSUMERS TO ORGANISE THE WORLD AND TO FACILITATE DECISIONS
STEPS FOR BUILDING A STORY
storyline
story
storylining
story
storystorymining
storytelling
storyselling
storybuying
storyliving
story
story
mining
storyline
story
story
story
story
mining lining telling selling buying living
story
liningstoryline
story
story
story
story
mining lining telling selling buying living
story
story
story
story
story
story
story
story
story
story
story
story
story
story
story
telling
story
story
mining telling selling buying living
concept
story
story
story
story
lining
story
selling
mining selling buying living
concept
lining telling
story
buying
mining buying living
concept
lining telling selling
story
living
mining living
R
lining telling selling buying
RR
- GOOD STORIES
- NEED TO BE TRIPLE-A
- AUTHENTIC
- ACCOUNTABLE
- ACTIVATING
1AUTHENTICBE WHO YOU ARE
2ACCOUNTABLEDO WHAT YOU SAY
3ACTIVATINGWHAT YOU HEAR, YOU FORGET
WHAT YOU SEE, YOU REMEMBER
WHAT YOU EXPERIENCE, YOU BUY
THE STORYTELLING EFFECT
A GOOD EXPERIENCE?
A BAD EXPERIENCE?
HOW MANY TIMES DOES SOMEONE
TELL OTHERS ABOUT
A GOOD EXPERIENCE
A GOOD EXPERIENCE
3 TIMES
A BAD EXPERIENCE
A BAD EXPERIENCE
9 TIMES
THESE ARE FACTORS
FROM RESEARCH BEFORE
SOCIAL MEDIA EFFECTS
FACTOR 3 RIPPLE-EFFECT
A STORY THAT IS TRIPLE-A
HAS THE POWER TO SPREAD
THE SAME COUNTS FOR A BRAND
BUT NOT IN A GOOD WAY!
FROM STORYTELLING TO STORYSELLING
TODAY’S TOPICS
THE BASICS OF STORYTELLING
TRIPLE-A STORIES
ABOUT BRANDHOME
TAKE-AWAYS
FROM STORYTELLING TO STORYSELLING
TODAY’S TOPICS
TRIPLE-A STORIES
ABOUT BRANDHOME
TAKE-AWAYS
THE BASICS OF STORYTELLING
BECAUSE STORIES HAVE AN
EFFECT ON OUR
BRAIN & BEHAVIOUR
STORYTELLING
LEADS TO
STORYSELLING
CONNECTION EMPATHY
TRUST
SALES
+
STORIES
THE EFFECT OF STORYTELLING ON YOUR BRAND
BUYING INTENTIONS X2 NPS +33% EMPLOYER BRANDING BRAND ATTRIBUTES +75%
SOURCE: RESEARCH 3DACCOUNTABILITY & COOLBRANDS
STORYTELLING IN THE NOW ERA: DIGITAL & SOCIAL
STORYTELLING HAS EVOLVED OVER YEARS
THE CHANNELS THROUGH WHICH STORIES ARE TOLD
HAVE MULTIPLIED & DIGITALISED
SOCIAL MEDIA AND STORYTELLING
A MATCH MADE IN HEAVEN?
SOCIAL MEDIA STORYTELLING
ABOUT COMMUNICATION
ABOUT BUILDING RELATIONSHIPS
SOCIAL MEDIA: THE CONTEMPORARY BONFIRE
1. SHAREABILITY
2. USE THE ELEMENTS
3. BE CONCISE
4. THE CUSTOMER = THE HERO
5. MEDIA MIX
5 TIPS FOR STORYTELLING ON SOCIAL MEDIA
WORK SESSION
5 GROUPS
GROUP 1 (team Erik): Isabelle, Yasmina, Annaëlle, Thomas
GROUP 2 (team Jef): Cédric, Laurence, Carolina, Maï
GROUP 3 (team Jens): Sarah, Katrien, Monia, Kris
GROUP 4 (team Michel): Amélie, Marlène, Serge, Magali
GROUP 5 (team Olivier): Esteban, Véronique T., Rik, Vincent M., Nelle
GROUP 1: BRAND EXTENSION
IMAGINE YOU HAVE TO CREATE A BRAND EXTENSION FOR
BASE THAT FITS WITHIN OUR BRAND AND ITS IDENTITY:
- WHAT WOULD YOU DEVELOP?
- WHY?
Isabelle Yasmina Annaëlle Thomas
GROUP 2: LOSING THE BASE BRAND
IMAGINE YOU LOSE THE ‘BASE BRAND’, BUT YOU KEEP OPERATING
IN THE TELCO SECTOR.
- MAKE A 10-TOPIC PLAN TO ENSURE YOU DON’T LOSE YOUR CUSTOMERS
Cédric Laurence Carolina Maï
GROUP 3: NEW LAW
IMAGINE A NEW LAW IS VOTED:
TELCO SERVICES SHOULD BE FREE FOR EVERYONE.
- WHAT WILL BASE DO?
- EXPLAIN YOUR THINKING.
Sarah Katrien Monia Kris
GROUP 4: BRANDUCT
IMAGINE YOU NEED TO CREATE A BRANDUCT FOR BASE:
YOU CAN BASE ME, AS IN YOU CAN GOOGLE THAT (BIC, SPA, …)
- WHAT WILL YOUR BRANDUCT BE?
- HOW WOULD YOU DO THIS?
Amélie Marlène Serge Magali
GROUP 5: BUDGET CUT
IMAGINE YOU NO LONGER HAVE BUDGETS FOR PAID MEDIA
YOU CAN ONLY USE OWNED, EARNED, SHARED MEDIA
- HOW DO YOU ENSURE A TOMA > ASPIRED MARKET SHARE?
- WHICH STRATEGIES DO YOU FOLLOW?
Véronique
T.
Rik Vincent M. NelleEsteban
PRESENTATIONS
VOTE FOR YOUR FAVOURITE
THANK YOU

BASE BRAND SESSION by Brandhome

  • 1.
  • 2.
    TODAY’S AGENDA A. WHOIS TALKING? B. BORING AND BAD NEWS C. GRIP AND GREAT NEWS D. WORK SESSION E. GROUP PRESENTATIONS F. THE PRIZE
  • 3.
    ERIK SAELENS FOUNDER &EXECUTIVE STRATEGIC DIRECTOR BRANDHOME
 41 YEARS
 LIVES IN ANTWERP, BELGIUM
 MARRIED, 2 DAUGHTERS
  • 7.
    JEF PELKMANS STRATEGIC MANAGERBRANDHOME 27 YEARS LIVES IN ANTWERP, BELGIUM
  • 11.
  • 12.
    DOWNLOAD YOUR FREECOPY ON WWW.BRANDHOME.COM/BOOKS
  • 13.
  • 14.
    1. SUDDENLY WECAN DO WITHOUT BRANDS
  • 15.
    1. SUDDENLY WECAN DO WITHOUT BRANDS 1. Consumers don’t worship brands anymore: they examine them and judge for themselves. 2. Consumers no longer trust brands blindly just because they’re advertised. 3. Reasonable value for money has become a value in itself, branded or not. 4. Consumers only choose brands that are meaningful to them. 5. Therefore brands need to be sincere about what they represent.
  • 16.
    2. BIG ISTHE NEW BAD
  • 17.
    2. BIG ISTHE NEW BAD 1. Loss of speed: customers nowadays demand to be served instantly. 2. Rigid structures: customers choose quick and nimble companies above bigger structures. 3. Distant contact: customers don’t want to be treated like a number, they want tailored solutions. 4. Digital disruption: customers like innovation and new ideas, 
 using new technologies to serve them better will always be valuable. 5. Innovation and change: customers like companies that set the bar and create new standards 
 in out-dated sectors.
  • 19.
  • 20.
    3. DATA ALWAYSWINS 1. Our planet has become a bunch of data: every day 2,5 quintillion bytes of data are created. 2. Big data is changing our lives in a big way. Huge chunks of information are at hand, 
 waiting to be used correctly. 3. The use of data analysis creates a major shift in marketing and sales strategy, 
 marketeers and techies need to work together to find contextual data. 4. Contextual data is the golden nugget in the ocean of big data: 
 finding out what drives customers and when. 5. Customers filter anything that isn’t relevant to them, contextual data allows companies 
 to create relevant messages at relevant moments.
  • 22.
    4. EUROPE, THEDINOSAUR ZONE
  • 23.
    4. EUROPE, THEDINOSAUR ZONE 1. Overregulation restrains rapid economic growth. 2. Killing innovation: research in Europe is an uphill battle. 3. Lack of funding: Europe hasn’t succeeded in creating the right atmosphere 
 for a growing digital economy. 4. Bureaucracy: months of paperwork are crippling Europe as potentially great economic force. 5. Europe doesn’t like risk: we like security and hold strong to the way we did things in the past. 
 It’s in our DNA to resist game changing business models. 
 Take the opposition to Uber for example...
  • 25.
  • 26.
    5. IMAGE MEANSNOTHING 1. During the 80s and the 90s, image was King. People bought anything if it had the right image. 2. Nowadays consumers see through the shiny images, pick up the product, examine it, 
 shake it and question it on the Internet. 3. Bad customer experiences from products that don’t deliver what they promise are shared globally. Bad publicity is also publicity is an out-dated concept. 4. With the use of technology, the power is back to the consumers. The Internet of things has become 
 the Internet of the consumers. 5. Brands shouldn’t take the risk of doing things even remotely shady. 
 Be transparent in all your dealings.
  • 27.
  • 29.
  • 30.
    6. EMERGING MARKETS 1.The West needs years to develop and deploy new technology. 2. Consumers in emerging markets are often first time consumers. 
 They don’t have the same level of experience with brands. 3. Therefore, people put more trust in word of mouth marketing. 
 Endorsements are valued more than advertising. 4. Smaller sets of considered brands. 5. They spend more time making decisions in-store. 
 Not trusting brand names leads to more research about products.
  • 31.
    7. NEW DEMANDSON THE DEMAND ECONOMY
  • 32.
    7. NEW DEMANDSON THE DEMAND ECONOMY 1. We have arrived in the world of on-demand. 2. On-demand is a mindset. 3. Apps are the most significant bridge to the on-demand consumer. 4. The on-demand mindset suits freelancers more than permanent employees. 
 APPloyees (!) 5. Tech brands evolved into channels for certain services. 
 Their stretch is wider than other traditional brands or companies.
  • 34.
    8. IF IT’SNOT MOBILE, IT’S NOT MARKETING
  • 35.
    8. IF IT’SNOT MOBILE, IT’S NOT MARKETING 1. Mobile frenzy: consumers can actively dodge brand’s attempts to reach them. 2. Adapt and do it now: mobile marketing has become fact of life, but needs to be ingrained 
 into brand’s thinking faster. 3. Up close and personal: brand-to-person conversation. 
 Consumers love personal attention. 4. Understand people: apps can show that brands understand people and support their life. 5. Mobile understanding: mobile means micro-thinking instead of macro-talking. 
 Show them you’re serious.
  • 36.
    9. GO FORBRANDSHIP OR BECOME A VERY LONELY BRAND
  • 37.
    9. GO FORBRANDSHIP… OR BECOME A VERY LONELY BRAND 1. Community gold: ‘belonging’ is a fundamental human need. 
 Brands need to treat communities as equals not as just consumer groups. 2. Engage and bond: community marketing gives brands highly effective consumer reach 
 and feedback through interaction. 3. Consumers expect more than a one-sided relationship. 4. Facilitate the conversation to create the relationship (both online and offline). 5. Work on brandship: try to work up a feel for your brand that goes a lot further 
 than brand presence.
  • 39.
    10. START OVER(OR ROLL OVER)
  • 40.
    10. START OVER(OR ROLL OVER) 1. It’s a volatile world: recuperation goes very slow. 2. “Swift and smart” not “slowly but surely”: launching something new is easier 
 than reviving something old. Start-ups take advantage of new technological possibilities. 3. Start over: reach out for funding. Tech companies are the new high potentials. 4. Mature brands: it is the consumer choosing the brand, not the other way around. 5. The competing brand: find the conversations that can provide a competitive edge. 
 Find how others communicate and then do it better!
  • 41.
  • 43.
  • 44.
    A SMALL ELEMENTCAN SAY A LOT ABOUT A PERSON
  • 45.
  • 46.
  • 47.
    OLIVIA NEWTON JOHN &JOHN TRAVOLTA
  • 48.
  • 49.
    BUT THE SAMECAN BE SAID FOR BRANDS
  • 52.
  • 54.
    WHAT IS AB®AND?
  • 55.
  • 57.
  • 59.
  • 60.
  • 61.
  • 63.
  • 64.
  • 65.
  • 67.
  • 69.
  • 70.
  • 71.
    A BRAND CANBE ANYTHING
  • 72.
    MUCH MORE THANA NAME
 MUCH MORE THAN A LOGO
 MUCH MORE THAN AN ADVERT BUT A BRAND IS MUCH MORE
  • 73.
    WHY INVEST INA BRAND?
  • 75.
    A BRAND CREATESAN EMOTIONAL BOND SURPASSING PRODUCT EXPERIENCE
  • 76.
  • 77.
    A BRAND IS ABELIEF SYSTEM
  • 78.
    A BRAND ISA BELIEF SYSTEM WHERE YOUR STAKEHOLDERS REWARD YOU WITH LOYALTY & SPREAD THE WORD TO OTHERS
  • 79.
    STORIES HAVE EXISTED LONGBEFORE RECORDED HISTORY
  • 80.
    AND THE TELLINGOF STORIES HAVE CHANGED FORMS DRASTICALLY THROUGHOUT THE YEARS
  • 81.
    BUT THE ELEMENTSOF A STORY NEVER CHANGED
  • 82.
  • 83.
  • 84.
  • 85.
  • 86.
  • 87.
    MESSAGE PLAYERS CONFLICTHERO PLOT STORY BUILDING BLOCKS
  • 88.
  • 89.
    WHAT DO STORIESAND BRANDS HAVE IN COMMON?
  • 90.
  • 91.
  • 92.
  • 93.
    A BRAND ISA COLLECTION OF STORIES - STORIES YOU’VE HEARD - STORIES YOU’VE EXPERIENCED YOURSELF - STORIES YOU’VE READ ABOUT - STORIES YOU’VE SEEN ON THE INTERNET - …
  • 94.
  • 96.
    MAKE SENSE OFTHE WORLD UNDERSTAND LIFE'S EXPERIENCES DEAL WITH DILEMMAS OVERCOME HARDSHIPS STORIES HELP PEOPLE TO
  • 97.
    THEY ARE BELIEFSYSTEMS THAT FUNCTION AS A REFERENCE FRAME TO FACILITATE THE CHOICES WE MAKE…
  • 98.
    …AND THAT ISEXACTLY WHAT BRANDS DO TOO
  • 99.
    CONSUMERS HAVE TOOMANY CHOICES, AND TOO LITTLE TIME DIFFERENT COMPANIES OFTEN HAVE SIMILAR OFFERINGS BRANDS HELP CONSUMERS TO ORGANISE THE WORLD AND TO FACILITATE DECISIONS
  • 100.
  • 102.
  • 103.
  • 104.
    story liningstoryline story story story story mining lining tellingselling buying living story story story story story story story story story story story story story story
  • 105.
    story telling story story mining telling sellingbuying living concept story story story story lining
  • 106.
    story selling mining selling buyingliving concept lining telling
  • 107.
  • 108.
  • 109.
    - GOOD STORIES -NEED TO BE TRIPLE-A - AUTHENTIC - ACCOUNTABLE - ACTIVATING
  • 110.
  • 112.
  • 114.
    3ACTIVATINGWHAT YOU HEAR,YOU FORGET WHAT YOU SEE, YOU REMEMBER WHAT YOU EXPERIENCE, YOU BUY
  • 116.
  • 117.
    A GOOD EXPERIENCE? ABAD EXPERIENCE? HOW MANY TIMES DOES SOMEONE TELL OTHERS ABOUT
  • 118.
  • 119.
  • 120.
  • 121.
  • 122.
    THESE ARE FACTORS FROMRESEARCH BEFORE SOCIAL MEDIA EFFECTS
  • 123.
  • 125.
    A STORY THATIS TRIPLE-A HAS THE POWER TO SPREAD
  • 126.
    THE SAME COUNTSFOR A BRAND
  • 127.
    BUT NOT INA GOOD WAY!
  • 128.
    FROM STORYTELLING TOSTORYSELLING TODAY’S TOPICS THE BASICS OF STORYTELLING TRIPLE-A STORIES ABOUT BRANDHOME TAKE-AWAYS
  • 129.
    FROM STORYTELLING TOSTORYSELLING TODAY’S TOPICS TRIPLE-A STORIES ABOUT BRANDHOME TAKE-AWAYS THE BASICS OF STORYTELLING
  • 130.
    BECAUSE STORIES HAVEAN EFFECT ON OUR BRAIN & BEHAVIOUR STORYTELLING LEADS TO STORYSELLING
  • 131.
  • 132.
    THE EFFECT OFSTORYTELLING ON YOUR BRAND BUYING INTENTIONS X2 NPS +33% EMPLOYER BRANDING BRAND ATTRIBUTES +75% SOURCE: RESEARCH 3DACCOUNTABILITY & COOLBRANDS
  • 133.
    STORYTELLING IN THENOW ERA: DIGITAL & SOCIAL
  • 134.
    STORYTELLING HAS EVOLVEDOVER YEARS THE CHANNELS THROUGH WHICH STORIES ARE TOLD HAVE MULTIPLIED & DIGITALISED
  • 135.
    SOCIAL MEDIA ANDSTORYTELLING A MATCH MADE IN HEAVEN?
  • 136.
    SOCIAL MEDIA STORYTELLING ABOUTCOMMUNICATION ABOUT BUILDING RELATIONSHIPS
  • 137.
    SOCIAL MEDIA: THECONTEMPORARY BONFIRE
  • 138.
    1. SHAREABILITY 2. USETHE ELEMENTS 3. BE CONCISE 4. THE CUSTOMER = THE HERO 5. MEDIA MIX 5 TIPS FOR STORYTELLING ON SOCIAL MEDIA
  • 140.
  • 141.
    5 GROUPS GROUP 1(team Erik): Isabelle, Yasmina, Annaëlle, Thomas GROUP 2 (team Jef): Cédric, Laurence, Carolina, Maï GROUP 3 (team Jens): Sarah, Katrien, Monia, Kris GROUP 4 (team Michel): Amélie, Marlène, Serge, Magali GROUP 5 (team Olivier): Esteban, Véronique T., Rik, Vincent M., Nelle
  • 142.
    GROUP 1: BRANDEXTENSION IMAGINE YOU HAVE TO CREATE A BRAND EXTENSION FOR BASE THAT FITS WITHIN OUR BRAND AND ITS IDENTITY: - WHAT WOULD YOU DEVELOP? - WHY? Isabelle Yasmina Annaëlle Thomas
  • 143.
    GROUP 2: LOSINGTHE BASE BRAND IMAGINE YOU LOSE THE ‘BASE BRAND’, BUT YOU KEEP OPERATING IN THE TELCO SECTOR. - MAKE A 10-TOPIC PLAN TO ENSURE YOU DON’T LOSE YOUR CUSTOMERS Cédric Laurence Carolina Maï
  • 144.
    GROUP 3: NEWLAW IMAGINE A NEW LAW IS VOTED: TELCO SERVICES SHOULD BE FREE FOR EVERYONE. - WHAT WILL BASE DO? - EXPLAIN YOUR THINKING. Sarah Katrien Monia Kris
  • 145.
    GROUP 4: BRANDUCT IMAGINEYOU NEED TO CREATE A BRANDUCT FOR BASE: YOU CAN BASE ME, AS IN YOU CAN GOOGLE THAT (BIC, SPA, …) - WHAT WILL YOUR BRANDUCT BE? - HOW WOULD YOU DO THIS? Amélie Marlène Serge Magali
  • 146.
    GROUP 5: BUDGETCUT IMAGINE YOU NO LONGER HAVE BUDGETS FOR PAID MEDIA YOU CAN ONLY USE OWNED, EARNED, SHARED MEDIA - HOW DO YOU ENSURE A TOMA > ASPIRED MARKET SHARE? - WHICH STRATEGIES DO YOU FOLLOW? Véronique T. Rik Vincent M. NelleEsteban
  • 147.
  • 148.
    VOTE FOR YOURFAVOURITE
  • 149.