Augmented Reality (AR) is a technology that superimposes computer-generated images on a user's view of the real world. Early examples of AR include Terminator characters and systems developed in the 1990s. Recent growth in AR has been driven by mobile apps for smartphones using GPS and cameras. Companies developing AR technologies include Wikitude, Layar, and new startups. While still nascent, AR is gaining popularity in areas like navigation, education, gaming and more. Experts predict AR will continue advancing and become more integrated into everyday life over the next decade.
I was invited to teach a workshop on 360 and VR180 video techniques and technology; explaining the equipment and demonstrating how it is used to better AR/VR applications in health, science, and medicine.
The 3rd Annual VR and Healthcare Symposium took place in Tucson, Arizona, March 7-8, 2019, it's the most extensive global gathering exploring the research, applications, and opportunities in virtual, augmented and mixed reality in healthcare.
I was invited to teach a workshop on 360 and VR180 video techniques and technology; explaining the equipment and demonstrating how it is used to better AR/VR applications in health, science, and medicine.
The 3rd Annual VR and Healthcare Symposium took place in Tucson, Arizona, March 7-8, 2019, it's the most extensive global gathering exploring the research, applications, and opportunities in virtual, augmented and mixed reality in healthcare.
The Set became a controversial motion picture in 1970, in an era when homosexuality was a taboo subject in Australia. It tackles the issues teenagers faced and is a true insight into uncertain times. This edition has been updated and edited for modern audiences.
Presented at Softwarica College of IT, Kathmandu
This presentation includes:
1. About AR
a. Definition
b. Examples
c. Image Recognition and Tracking
d. SLAM (Simultaneous Localization and Mapping)
e. Difference between VR and AR
2. History of AR
3. Current Scenario of AR
a. Statistics
b. Mobile AR Examples
c. Magic Leap and Hololens
4. Getting Started with Unity
a. SDK Cheatsheet
The Set became a controversial motion picture in 1970, in an era when homosexuality was a taboo subject in Australia. It tackles the issues teenagers faced and is a true insight into uncertain times. This edition has been updated and edited for modern audiences.
Presented at Softwarica College of IT, Kathmandu
This presentation includes:
1. About AR
a. Definition
b. Examples
c. Image Recognition and Tracking
d. SLAM (Simultaneous Localization and Mapping)
e. Difference between VR and AR
2. History of AR
3. Current Scenario of AR
a. Statistics
b. Mobile AR Examples
c. Magic Leap and Hololens
4. Getting Started with Unity
a. SDK Cheatsheet
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
A presentation given by Mark Billinghurst on April 21st 2015 at the CHI 2015 conference. This talk presents highlights from the journal paper:
M. Billinghurst, A. Clark, and G. Lee. A Survey
of Augmented Reality, Foundations and
Trends in Human-Computer Interaction.
Vol. 8, No. 1 (2015) 1–202, 2015
Available at :http://www.nowpublishers.com/article/Details/HCI-049
1. Augmented Reality
?
early adopters)
2010 Augmented Reality
Augmented Reality AR
Terminator
Augmented Reality
2. Dewey Decimal
System
Augmented Reality
Wi-Fi ‘ ’
(Hyperlink
Rolf Hainich The End of
Hardware
AR
Match of the Day
Augmented Reality
3. Sky Sports
AR
AR
AR
GPS
tracking
viewfinder mode)
iPhone
Apple Android Google
Symbian Windows AR
Wikitude Wikipedia AR
Google Android 2008
iPhone 2009
50,000
Google Maps Wikitude
geotag
tag) Wikitude
4. “Wikitud
e
GPS (Global Positioning System
” Richard
Warmsley
T-Mobile
Layar (
Layar ‘layar’
‘laya’
162
McDonald
5. Bruce Thomas
Wearable Computing Lab) University of South
Australia “
”
AR
2012
AR
AR
Popular Science
wind farm)
AR
LG
LG
Avatar
Night at the
6. Museum 2 Ben Stiller
Lego
AR
AR
EyePet Sony
AR
Avatar
i-Tag (
Jake Sully AMP
RDA (the RDA gunship)
Avatar
AR
Augmented Reality
7. Babak Parviz Washington
University
wirelessly-powered)
‘ ’
HMD (head-mounted display
Robocop
Vuzix Wrap 920 AV HMD
AR
HMD
Project Natal Microsoft
8. AR
ARQuake
Wearable Computing Lab) 2002
HMD
head tracker (
GPS
50
5
‘ARQuake’ YouTube
Oxford
Battlefield Augmented Reality System (BARS)
ARQuake
Helmand
HMD AR
9. algorithm)
BARS
real-time 3D)
AR
Coliseum
Tower of London)
Augmented Reality
10. AR
House
(
DIY - Do It Yourself) gadget
interactive)
Ikea
5.1
AR 5
1 AR
Bruce Thomas AR
Wrap 920 AV Vuzix
2010
2
‘ gesture ’
Pranav Mistry MIT
11. TED (Technology,
Entertainment, Design)
350
3
Babak Parviz
Washington University
AR
20
Parviz
2020?
4 AR
? Virus
Killer 360 AcrossAir iPhone
AR
5 sasquatch)
12. AR
www.livingsasquatch.com Big Foot)
AR
‘ ’
Recommendation
Amazon
Kajagoogoo
Intel
Dan Chapman
BLM Red
“
”
13. ‘ ’ (skins
Twitter MySpace
Augmented Reality
“ Augmented
Reality
”
Richard Leyland Leyland AR ‘ ’
Facebook, Bebo
LinkedIn
Richard Warmsley
T-mobile “
”
14. Twitter
?
‘ ’ Rolf
Hainich The End of Hardware
“ user
interface hardware
”
Hainich
mass personalisation (
virtual customization
(
Fiat Punto
Audi R8
MIT (Massachusetts Institute of Technology)
Pranav Mistry SixthSense
15. Mistry 350
Tom Cruise The Minority
Report
Microsoft Surface
(
Augmented
Reality
Adam Greenfield Design
Direction) Nokia Everyware
“ AR
16. AR
”
Layar
162
Kiev
(
Edinburgh
(
Alistair Jeffs 3
Eyeply San Francisco
“ AR
”
AR
virtual reality (VR
Eyeply
‘ parameter)
perimeter)’
AR
17. interactivity)
Wikitude
Lookator Worksnug
AR
Wi-Fi)
Worksnug
Greenfield
“ AR
AR
”
Wikitude Layar
AR Urbanspoon
AR
‘inline’
18. geotag
AR
?
Ori Inbar AR
the Games Alfresco
“ Augmented Reality (AR)
AR
AR
“ AR ?