Selling a real estate project is tough job. If an Architect helps her client in selling then that can add to competitive advantage. This presentation is about technologies like Augmented Reality, Virtual Reality, Mixed Reality & their usage is Architectural viewing.
XR graphics in Unity: delivering the best AR/VR experiences – Unite Copenhage...Unity Technologies
Virtual reality (VR) and augmented reality (AR) are powerful tools for storytelling, but poor execution can negatively impact consumer reactions and engagement. This session guides you through the latest Unity tech and best practices for creating stunning high-end VR and mobile AR visuals.
Speaker: Dan Miller – Unity
Watch the session on YouTube: https://youtu.be/dvOZ7IL2iOI
Neural Scene Representation & Rendering: Introduction to Novel View SynthesisVincent Sitzmann
An overview over the neural scene representation and rendering framework and an introduction to novel view synthesis approaches. Slides made for the Eurographics, CVPR, and SIGGRAPH courses on neural rendering, connected to the state-of-the-art report on Neural Rendering at Eurographics 2020.
Feel free to re-use the slides! I just ask that you keep some form of attribution, either at the beginning of your presentation, or in the slide footer.
Selling a real estate project is tough job. If an Architect helps her client in selling then that can add to competitive advantage. This presentation is about technologies like Augmented Reality, Virtual Reality, Mixed Reality & their usage is Architectural viewing.
XR graphics in Unity: delivering the best AR/VR experiences – Unite Copenhage...Unity Technologies
Virtual reality (VR) and augmented reality (AR) are powerful tools for storytelling, but poor execution can negatively impact consumer reactions and engagement. This session guides you through the latest Unity tech and best practices for creating stunning high-end VR and mobile AR visuals.
Speaker: Dan Miller – Unity
Watch the session on YouTube: https://youtu.be/dvOZ7IL2iOI
Neural Scene Representation & Rendering: Introduction to Novel View SynthesisVincent Sitzmann
An overview over the neural scene representation and rendering framework and an introduction to novel view synthesis approaches. Slides made for the Eurographics, CVPR, and SIGGRAPH courses on neural rendering, connected to the state-of-the-art report on Neural Rendering at Eurographics 2020.
Feel free to re-use the slides! I just ask that you keep some form of attribution, either at the beginning of your presentation, or in the slide footer.
Technological reality is piercing the hype for virtual and
augmented realities, reminding everyone about all the challenges that are yet to be overcome.
More information on : https://www.i-micronews.com/report/product/displays-optical-vision-systems-for-vr-ar-mr.html
All important aspects of AR are briefly shown in this PPT, including the different types of Augmented Reality,its applications, differences between Augmented Reality and Virtual Reality.
강의 판매 시작했습니다! https://coloso.co.kr/game/gamegraphic_yijuyeong
PBR 렌더링에 사용되는 각종 맵에 대한 안내입니다.
2버전에 비해 메탈릭, Anisotropy 내용 보강 및 Clearcoat 머티리얼 관련 내용이 추가되었습니다.
Killzone Shadow Fall: Creating Art Tools For A New Generation Of GamesGuerrilla
This talk describes the tool improvements Guerrilla Games implemented to make Killzone Shadow Fall shine on the PlayStation 4. It highlights additions to the Maya pipeline, such as Viewport 2.0, Maya's coupling with in-game updates and in-engine deferred renderer features including real-time shadow-casting, volumetric lighting, hardware instancing, lens flares and color grading.
Computer Vision – From traditional approaches to deep neural networksinovex GmbH
Event: GDG Munich February Meetup: Machine Learning, 27.02.2018
Speaker: Stanislav Frolov, inovex
Mehr Tech-Vorträge: https://www.inovex.de/de/content-pool/vortraege/
Mehr Tech-Artikel im inovex Blog: https://www.inovex.de/blog
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time RaytracingElectronic Arts / DICE
Real-time raytracing holds the promise of simplifying rendering pipelines, eliminating artist-intensive workflows, and ultimately delivering photorealistic images. This talk by Tomasz Stachowiak provides a glimpse of the future through the lens of SEED's PICA PICA demo: a game made for artificial intelligence agents, with procedural level assembly, and no precomputation. We dive into technical details of several advanced rendering algorithms, and discuss how Microsoft's DirectX Raytracing technology allows for their intuitive implementation. Several challenges remain -- we will take a look at some of them, discuss how real-time raytracing fits in the spectrum of solutions, and start to plot the course towards robust and artist-friendly image synthesis.
Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019Unity Technologies
In this session at Unite Copenhagen, attendees learned how to write a custom lighting shader for a stylized look that can easily be shared across multiple assets. There was also a demo of the workflow for creating and maintaining custom HLSL inside the Unity Shader Graph, and an exploration of new Shader Graph features such as keywords.
Speaker: Ciro Continisio – Unity
Watch the session on YouTube: https://youtu.be/DOLE4nrK97g
Technological reality is piercing the hype for virtual and
augmented realities, reminding everyone about all the challenges that are yet to be overcome.
More information on : https://www.i-micronews.com/report/product/displays-optical-vision-systems-for-vr-ar-mr.html
All important aspects of AR are briefly shown in this PPT, including the different types of Augmented Reality,its applications, differences between Augmented Reality and Virtual Reality.
강의 판매 시작했습니다! https://coloso.co.kr/game/gamegraphic_yijuyeong
PBR 렌더링에 사용되는 각종 맵에 대한 안내입니다.
2버전에 비해 메탈릭, Anisotropy 내용 보강 및 Clearcoat 머티리얼 관련 내용이 추가되었습니다.
Killzone Shadow Fall: Creating Art Tools For A New Generation Of GamesGuerrilla
This talk describes the tool improvements Guerrilla Games implemented to make Killzone Shadow Fall shine on the PlayStation 4. It highlights additions to the Maya pipeline, such as Viewport 2.0, Maya's coupling with in-game updates and in-engine deferred renderer features including real-time shadow-casting, volumetric lighting, hardware instancing, lens flares and color grading.
Computer Vision – From traditional approaches to deep neural networksinovex GmbH
Event: GDG Munich February Meetup: Machine Learning, 27.02.2018
Speaker: Stanislav Frolov, inovex
Mehr Tech-Vorträge: https://www.inovex.de/de/content-pool/vortraege/
Mehr Tech-Artikel im inovex Blog: https://www.inovex.de/blog
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time RaytracingElectronic Arts / DICE
Real-time raytracing holds the promise of simplifying rendering pipelines, eliminating artist-intensive workflows, and ultimately delivering photorealistic images. This talk by Tomasz Stachowiak provides a glimpse of the future through the lens of SEED's PICA PICA demo: a game made for artificial intelligence agents, with procedural level assembly, and no precomputation. We dive into technical details of several advanced rendering algorithms, and discuss how Microsoft's DirectX Raytracing technology allows for their intuitive implementation. Several challenges remain -- we will take a look at some of them, discuss how real-time raytracing fits in the spectrum of solutions, and start to plot the course towards robust and artist-friendly image synthesis.
Learn how to do stylized shading with Shader Graph – Unite Copenhagen 2019Unity Technologies
In this session at Unite Copenhagen, attendees learned how to write a custom lighting shader for a stylized look that can easily be shared across multiple assets. There was also a demo of the workflow for creating and maintaining custom HLSL inside the Unity Shader Graph, and an exploration of new Shader Graph features such as keywords.
Speaker: Ciro Continisio – Unity
Watch the session on YouTube: https://youtu.be/DOLE4nrK97g
Sensörler, Nesnelerin İnterneti, Veri ve PazarlamaCoşkun Taşdemir
Sensörler nedir? Ne işe yararlar? Nesnelerin İnterneti'nde sensörlerin rolü nedir? Veri ile Nİ ilişkisi. Pazarlamada nesnelerin İnterneti'nin rolü ne olacak?
2. ARDUİNO
Kullanımı kolay,
açık kaynaklı donanım ve yazılımdan oluşan,
elektronik prototip geliştirme ortamıdır.
http://www.arduino.cc
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
3. ARDUİNO EKİBİ
Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino, ve David Mellis
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
4. ARDUİNO
KULLANIMI KOLAY
- Alt seviye mikroişlemci bilgisi gerektirmez.
- Zengin kütüphane desteği
- 10 dakika içinde ilk uygulama gerçekleştirilebilir
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
5. ARDUİNO
AÇIK KAYNAKLI DONANIM VE YAZILIMLAR
- Yazılımların kaynak kodlarına erişim serbesttir ve
üzerlerinde istenildiği gibi değişiklik yapılabilir.
- Donanım tasarımları için de aynı şey geçerli.
- Yapacağınız tasarımlarda aynı lisansı sürdürmelisiniz!
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
6. ARDUİNO
PROTOTİP GELİŞTİRME
- Kolay bir şekilde elektronik tasarımlar gerçekleştirmek
mümkün.
- İnteraktif sistem tasarlamak için ideal.
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
7. ARDUİNO
İNTERAKTİF SİSTEMLER
- Çevresiyle etkileşime giren ve belirli girdilere göre
çıktılar üretebilen sistemler
- Yapay zeka olarak düşünülebilir.
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
8. ARDUİNO ETKİ
SENSÖRLER
DIŞ DÜNYA
DIŞ DÜNYA
İnteraktif Sistem
EYLEYİCİLER
TEPKİ
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
16. ARDUİNO
Mini / Mini Pro / Nano
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
17. ARDUİNO
Son Yıldız: Arduino Due
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
18. ARDUİNO
Arduino açık kaynaklı olduğundan internette
birçok Arduino “benzeri” ürün bulmak mümkün.
Burada gördüklerimiz sadece Arduino ekibi
tarafından tasarlanan ürünler
Kendi donanımlarınızı üretmekte özgürsünüz!
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
21. ARDUİNO
Geliştirme ortamı ile Arduino programlarının
yazılıp derlenip kartlar üzerine yüklenebiliyor
Arduino programlamada C / C++ /Java temelli bir
dil kullanılıyor.
Kütüphaneler sayesinde donanım seviyesine
inmeye gerek yok
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
24. ARDUİNO
• Arduino web sitesinde programlama, donanımlar ve
kütüphaneler hakkında bilgiler yer alıyor.
• İnternet üzerinde oldukça canlı bir Arduino topluluğu
var.
• Aklınıza gelebilecek hemen her konuda yapılmış projeler
bulabilirsiniz.
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
32. Temel Elektronik
Devre Kurma
Breadboard kullanımı
Temel komponentler
Temel Analog ve Dijital Elektronik
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
33. Temel Elektronik
Temel elektronik konusunda
İnternet üzerinde bolca kaynak
bulunuyor!
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
34. Temel Elektronik
Çizgi Tagem üzerindeki temel elektronik dersleri
http://www.cizgi-tagem.org/e-kampus/lesson.aspx?id=2
MEGEP (Mesleki Eğitimi Güçlendirme Projesi) Elektrik / Elektronik Modülleri
http://megep.meb.gov.tr/mte_program_modul/
320 Volt: http://www.320volt.com
Picproje Forum: http://www.picproje.org
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
36. ARDUİNO Türkiye
• Türkiye’de Arduino ile ilgilenenleri bir araya getirmek ve
bu konudaki Türkçe içeriği artırmak için kurduğumuz web
sitesi
http://www.arduinoturkiye.com
• Katkılarınızı bekliyoruz!
• Sorularınızı forumda paylaşabilirsiniz.
http://forum.arduinoturkiye.com
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012
37. ARDUİNO Türkiye
Her ay düzenlediğimiz etkinliklerle bir
araya geliyoruz
13/11/12 Çizgi Tagem Arduino Webinerleri - Coşkun Taşdemir 2012