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BRIDGING DIMENSIONS
Learn to create cutting-edge solutions
with Virtual & Augmented Reality
The future starts here
Augmented Reality and
Virtual Reality Course
1
Size of Singapore Market –
IMAI Technologies
2
In Singapore, Immersive Media and Advance
Interfaces (IMAI) Technologies are
estimated to be valued at US$685 million by
2022.
(Ref. exhibit)
Vision technology (AR/VR technology) will
account for the majority of the IMAI market.
Singapore can develop itself as a hub for
IMAI technologies by developing strong
capabilities and ability to market products
globally.
CONFIDENTIAL
2
Source: IMDA
Size of Singapore Market –
AR/VR
As vision technology
accounts for the majority of
the IMAI market, ICM and
Media sector (including
videogames) is expected to
have the largest potential
with the market share of
45.9%.
Healthcare and
construction sectors show
the second and third
largest demand, followed
by real estate, retail and
other sectors such as
security, education, food &
beverage, and automotive
HARDWARE
56.3
SOFTWARE
43.7
CONFIDENTIAL
3
Source: IMDA
CONFIDENTIAL
EARNING POTENTIAL
OF XR IMMERSIVE?
4
CONFIDENTIAL
13
OPPORTUNITIES
Java with ReactJS – Application
Developer
KELLY SERVICES (S) PTE LTD
East, Central
SGD 5,000-7,000 monthly
CONFIDENTIAL
6
OPPORTUNITIES
6
XR IMMERSIVE – HIRING COMPANIES
7
RECOGNIZED CERTIFICATIONS
We are recently recognized by the Singapore authority with the
award: 'EduTrust Certificate Award' (4 years) administered by the
'Committee for Private Education Singapore.
8
CONFIDENTIAL
HOW DO YOU
ACQUIRE THOSE
SKILLS?
9
CONFIDENTIAL
10
XR IMMERSIVE
LEARNING OUTCOME OF THE
COURSE
01.
Understand the fundamentals of Extended Reality (XR) hardware and
software technologies
02.
Learn and apply best practices in XR
03.
Learn unique design and implementation requirements for the XR
application
04.
Learn to program in context of a real-time Game Engine
05.
Research and design considerations for XR applications
06.
Produce a working prototype of XR Applications for Different
Domains/Platforms
10
XR101
IMMERSIVE MEDIA
XR102
REAL TIME 3D FUNDAMENTALS
XR103
INTERACTIVE ENVIRONMENTS
XR104
PROGRAMMING FUNDAMENTALS
XR105
AUGMENTED REALITY DESIGN AND DEVELOPMENT
XR IMMERSIVE – MODULES
CONFIDENTIAL
11
XR106
UI/UX FOR XR
XR107
VIRTUAL DESIGN AND DEVELOPMENT
XR108
XR DEVELOPMENT FOR ENTERPRISES
XR109
CAPSTONE PROJECT
XR IMMERSIVE – SOFTWARE USED
CONFIDENTIAL
12
YOU WILL LEARN
XR IMMERSIVE – MODULES
Software Used:
Photoshop, Blender and Unreal Engine
Learn how to create VR, AR, and MR worlds
that are compelling, thanks to gaining
insight on how to design assets well and
ensure they render effectively. You’ll use
resources like Photoshop, Blender, and
Unreal Engine.
13
Ø Solve problems in asset generation for VR/AR/MR worlds
Ø Asset Pipeline for Emerging Technologies – Modeling/Texturing and
Exporting
Ø Understand illumination and light transport techniques for Virtual Reality
rendering
Ø Understand different rendering pipelines for AR/VR/MR
Ø Create an 3d Asset Prototype.
LEARNING OUTCOMES:
XR101- IMMERSIVE MEDIA
XR IMMERSIVE – MODULES
Software Used:
Unreal Engine, Photoshop and Blender
XR102- REAL TIME 3D FUNDAMENTAL
14
Ø Understand the concepts of Virtual Environments in Game Engine.
Ø Processes for creating objects and environments for a AR/VR Application
through a Game Engine.
Ø Real Time 3D fundamentals and Create a Simple World
LEARNING OUTCOMES:
Obtain theory and skills to create real-time 3D
environments and how integrate 3D objects
with virtual spaces. Gain insight into the
elements that make an environment
functional but also enjoyable for users.
XR IMMERSIVE – MODULES
Software Used:
Unreal Engine, Photoshop and Blender
15
XR103- INTERACTIVE ENVIRONMENTS
In this module, students will learn 3D
interaction techniques to design, develop
and analyze Interactive environments for a
range of application areas. Furthermore,
students will focus on what makes
enjoyable and functioning Real-Time 3D
Interactive Environments and how to create
them.
Ø Ability to develop 3D interaction techniques.
Ø Acquire skills for developing and learning about the criteria for defining
Real-Time 3D applications for games and other industries
Ø Create Applications using game engines for 3D interactive virtual worlds.
LEARNING OUTCOMES:
XR IMMERSIVE - MODULES
Software Used:
Visual Studio (C#)/Unity3D 2019.x or
Higher GIMP or
Similar Software Like Photoshop.*
XR104 -PROGRAMMING FUNDAMENTALS
16
Ø Able to read and comprehend C# source code.
Ø Able to execute game designs by coding logic and data into implemented
features.
Ø Differentiate the use of common programming syntaxes such as variables,
functions, data structures, loops, and condition check.
Ø Able to develop a design to program and to a binary executable format of a
game.
Ø Creating a master game design template
Ø
LEARNING OUTCOMES:
Learn the Programming fundamentals and
nuances of C# Languages.
Learn to apply game design principles when
creating an XR Application
XR IMMERSIVE – MODULES
Software Used:
Visual Studio (C#)/Unity3D 2019.x or
Higher GIMP or
Similar Software Like Photoshop.*
XR105- AUGMENTED REALITY DESIGN
AND DEVELOPMENT
17
Ø Demonstrate a critical understanding of the history of Immersive Reality
AR/VR/MR
Ø Identify fundamental building blocks of AR applications
Ø Deconstruct an Augmented Reality application
Ø Develop a professional specification document to summarize client
requirements for an AR project
Ø Produce a working prototype AR Application
LEARNING OUTCOMES:
Learn the Programming fundamentals and
nuances of C# Languages.
Learn to apply game design principles when
creating an XR Application
XR IMMERSIVE – MODULES
Software Used:
Unity3D, Prototype Tools
XR106 – UI/UX for XR
With the world venturing into Virtual &
Augmented Reality - excellence in User
Experience (UX) and User Interface (UI)
is more important than ever before.
Today’s users expect a higher level of
service, utility, and enjoyment from their
multi-dimension digital experiences
18
• Define the critical issues and theoretical underpinnings of User Experience
(UX) design for Games and Apps
• Establish requirements for UX design concepts using techniques such as
persona development, task description, and use cases.
• Create mockup and high-fidelity prototype for communication with
stakeholders and plan for real-world deployment
LEARNING OUTCOMES:
XR IMMERSIVE – MODULES
Software Used:
Unity3D, C#
XR107- VIRTUAL DESIGN AND
DEVELOPMENT
In this module, students will learn to understand
the Workflow of creating a Mobile/Desktop
Based VR Experience using Game Technology
Students will also be taught to develop a
game/application using the game engines and
experience the full implementation and testing
of the game/Application on target devices
19
Ø Demonstrate a critical understanding of the history of Immersive Reality
AR/VR/MR
Ø Identify fundamental building blocks of VR applications
Ø Deconstruct a Virtual Reality application
Ø Develop a professional specification document to summarize client
requirements for a VR project
Ø Produce a working prototype VR app
LEARNING OUTCOMES:
XR IMMERSIVE – MODULES
Software Used:
Visual Studio (C#)/Unity3D 2019.x or
Higher GIMP or
Similar Software Like Photoshop.*
XR108- DEVELOPMENT FOR
ENTERPRISES
Learn to develop an XR application for
enterprises.
Learn the process of integrating with an
application program interface API’s.
(Develop an application by integration of API-
extracting and integrating data inside the XR
application).
20
Ø Identify fundamental building blocks of XR applications
Ø Deconstruct an Extended Reality application
Ø Develop a professional specification document to summarize client
requirements for an XR project
Ø Produce a working prototype XR app
LEARNING OUTCOMES:
XR IMMERSIVE – MODULES
XR109- CAPSTONE/INTERNSHIP
Capstone Studio Practice is a research-
based module that integrates concepts
and work from throughout the program
Students go through the whole process of
developing an XR Application with the
guidance from the Mentors based on the
problem statement or brief given
(Students has a choice to come up with
their own problem statement as well)
21
Ø Knows the activities, roles, and tools in game production
Ø Maintain and develop efficient production techniques and documentation.
Ø Collaboratively produce a complete polished XR Application
Ø Identify current events, skills, attitudes and behavior’s pertinent to the
industry and relevant to the professional development of the student
Ø Develop a personal portfolio of work on a professional level of quality.
Ø Demonstrate proficiency in communication, presentation, and business
skills necessary to engage in professional practice in XR Application
including the ability to organize and manage design projects and to
productively collaborate with others in a team.
LEARNING OUTCOMES:
XR IMMERSIVE – COURSE JOURNEY
WITH OUR FLAGSHIP PT/FT XR PROGRAM:
You will master the fundamentals of programming
Learn to build highly complex XR applications/prototype, and
Prepare yourself for the future of work
AR/VR
DEVELOPER
STUDENT
SOFT SKLLS TRAINING
Game programming
fundamentals
VR design and
development –
interaction design
Applying game
design principles for
developing AR/VR
applications
Incorporating
industry 4.0-
integrating with
application program
interface API’S
AR development –
designing
interactable
interfaces
Exploring and
demystifying use
cases for AR/VR
SKLLSET
LEARNED
Prototype
projects
Problem
statement
Industry
partner
22
Rajesh Chakravarthy
Unreal Engine Authorised Instructor
Academic Director at MAGES Institute of Excellence
Master of Arts (Department of Visual Arts), Savannah
College of Art & Design, USA.
Mr. Rajesh has a total of 18+ years of experience in education and had started teaching
AR/VR from the early years of AR/VR, about 7 years ago.
Some institutions he has lectured in include, Career Education Corporation in Orlando,
Florida and Brown College in Minneapolis, USA.
Vast International Experience
As a lead lecturer in US institutes, Rajesh has successfully trained students for
employment in animation and creative arts industry for companies such as Electronic
Arts, Bungie Studios and Gulfstream Aerospace.
Result-Focus Training
23
JOHN DAVID B. UY
Unreal Engine Authorised Instructor
Lecturer at MAGES Institute of Excellence
QN Software Pte Ltd- Programmer
Diploma, Imus Institute
David has about 18 years of experience with companies like Zealot Digital, Digital
Perception studios, Ksatria Gameworks etc. Some of his work includes development of
tools and components for proprietary game engine, development of ZD engine 2.0, game
programming, Xbox 1tech demo graphics programming.
Year of Experience in Game Studio
He has also conducted various seminars on 3D Arts, involved in 3D animation for
companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine
Development.
Created his own Game Engine
24
NANDA YE AUNG
Unreal Engine Authorised Instructor
Unity Certified Developer
Lecturer at MAGES Institute of Excellence
Product Innovation Director at MAGES Studio Pte Ltd.
Nanda has a remarkable experience in the IT Industry and the Education Industry,
specifically in the field of 3D Graphic Animation, Game Programming, and Game
Development & Design.
Nanda is an Unreal Engine Authorised Instructor and a Unity Certified Development, in
addition to having certification from Microsoft and Oracle. With working experience in the
United States, India and Singapore, he proves to be a truly commendable and valuable
lecturer for MAGES.
The Veteran
25
THOMAS O’DELL
Adjunct Lecturer at MAGES Institute of Excellence
and Republican Polytechnic
B.A. Honor's in Computer Science, University of
Toronto, Canada
Thomas significant experience in the IT industry enriches both his industrial training and
his academic teaching. He has teaching experience in subjects like Games Programming
at various Singaporean institutions.
Game Production Expert
With over 25 years of working experience, in companies such as ICONIX International and
Delcan Corporation in Toronto, Canada.
Vast On-the-Ground Experience
26
CHAN HAORAN, LUTHER
Founder, explosive Barrel (Game Studio)
Bachelor of Computing (Communications and
Media), National University of Singapore
Luther Chan has more than 10 years of experience in the Game Industry. His strength is in
Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an
independent game development studio that focuses on creating high quality games and
we have been doing so for over 10 years.
In addition to creating our own games, they also create games for websites and brands.
His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther
graduated with a Bachelor of Computing (Communications and Media), from the National
University of Singapore.
The Gaming Expert
27
JIANG ANXIONG, JEFFREY
Developer & Co-Founder – Touch Dimensions Studio
Lecturer at MAGES Institute of Excellence
Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX,
Networking, Script Systems, and mobile programming. He has Co-founded Game Studio
Touch Dimensions Interactive and shipped notable games including Wizards and Wagons,
Autumn Dynasty warlords, Huff and Puff and Totem Star.
The Veteran
28
ADMISSION PROCESS
Pre-Course
Counselling
Application
Submission
Application
Evaluation
Acceptance of
Letter
of Offer
Contract Signing
& Course Fee
Payment
29
30
THANK YOU!
30
BRIDGING DIMENSIONS
Learn to create cutting-edge solutions
with Virtual & Augmented Reality
The future starts here
XR IMMERSIVE

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Diploma in XR Immersive (DXR).pdf

  • 1. BRIDGING DIMENSIONS Learn to create cutting-edge solutions with Virtual & Augmented Reality The future starts here Augmented Reality and Virtual Reality Course 1
  • 2. Size of Singapore Market – IMAI Technologies 2 In Singapore, Immersive Media and Advance Interfaces (IMAI) Technologies are estimated to be valued at US$685 million by 2022. (Ref. exhibit) Vision technology (AR/VR technology) will account for the majority of the IMAI market. Singapore can develop itself as a hub for IMAI technologies by developing strong capabilities and ability to market products globally. CONFIDENTIAL 2 Source: IMDA
  • 3. Size of Singapore Market – AR/VR As vision technology accounts for the majority of the IMAI market, ICM and Media sector (including videogames) is expected to have the largest potential with the market share of 45.9%. Healthcare and construction sectors show the second and third largest demand, followed by real estate, retail and other sectors such as security, education, food & beverage, and automotive HARDWARE 56.3 SOFTWARE 43.7 CONFIDENTIAL 3 Source: IMDA
  • 5. CONFIDENTIAL 13 OPPORTUNITIES Java with ReactJS – Application Developer KELLY SERVICES (S) PTE LTD East, Central SGD 5,000-7,000 monthly
  • 7. XR IMMERSIVE – HIRING COMPANIES 7
  • 8. RECOGNIZED CERTIFICATIONS We are recently recognized by the Singapore authority with the award: 'EduTrust Certificate Award' (4 years) administered by the 'Committee for Private Education Singapore. 8
  • 10. CONFIDENTIAL 10 XR IMMERSIVE LEARNING OUTCOME OF THE COURSE 01. Understand the fundamentals of Extended Reality (XR) hardware and software technologies 02. Learn and apply best practices in XR 03. Learn unique design and implementation requirements for the XR application 04. Learn to program in context of a real-time Game Engine 05. Research and design considerations for XR applications 06. Produce a working prototype of XR Applications for Different Domains/Platforms 10
  • 11. XR101 IMMERSIVE MEDIA XR102 REAL TIME 3D FUNDAMENTALS XR103 INTERACTIVE ENVIRONMENTS XR104 PROGRAMMING FUNDAMENTALS XR105 AUGMENTED REALITY DESIGN AND DEVELOPMENT XR IMMERSIVE – MODULES CONFIDENTIAL 11 XR106 UI/UX FOR XR XR107 VIRTUAL DESIGN AND DEVELOPMENT XR108 XR DEVELOPMENT FOR ENTERPRISES XR109 CAPSTONE PROJECT
  • 12. XR IMMERSIVE – SOFTWARE USED CONFIDENTIAL 12 YOU WILL LEARN
  • 13. XR IMMERSIVE – MODULES Software Used: Photoshop, Blender and Unreal Engine Learn how to create VR, AR, and MR worlds that are compelling, thanks to gaining insight on how to design assets well and ensure they render effectively. You’ll use resources like Photoshop, Blender, and Unreal Engine. 13 Ø Solve problems in asset generation for VR/AR/MR worlds Ø Asset Pipeline for Emerging Technologies – Modeling/Texturing and Exporting Ø Understand illumination and light transport techniques for Virtual Reality rendering Ø Understand different rendering pipelines for AR/VR/MR Ø Create an 3d Asset Prototype. LEARNING OUTCOMES: XR101- IMMERSIVE MEDIA
  • 14. XR IMMERSIVE – MODULES Software Used: Unreal Engine, Photoshop and Blender XR102- REAL TIME 3D FUNDAMENTAL 14 Ø Understand the concepts of Virtual Environments in Game Engine. Ø Processes for creating objects and environments for a AR/VR Application through a Game Engine. Ø Real Time 3D fundamentals and Create a Simple World LEARNING OUTCOMES: Obtain theory and skills to create real-time 3D environments and how integrate 3D objects with virtual spaces. Gain insight into the elements that make an environment functional but also enjoyable for users.
  • 15. XR IMMERSIVE – MODULES Software Used: Unreal Engine, Photoshop and Blender 15 XR103- INTERACTIVE ENVIRONMENTS In this module, students will learn 3D interaction techniques to design, develop and analyze Interactive environments for a range of application areas. Furthermore, students will focus on what makes enjoyable and functioning Real-Time 3D Interactive Environments and how to create them. Ø Ability to develop 3D interaction techniques. Ø Acquire skills for developing and learning about the criteria for defining Real-Time 3D applications for games and other industries Ø Create Applications using game engines for 3D interactive virtual worlds. LEARNING OUTCOMES:
  • 16. XR IMMERSIVE - MODULES Software Used: Visual Studio (C#)/Unity3D 2019.x or Higher GIMP or Similar Software Like Photoshop.* XR104 -PROGRAMMING FUNDAMENTALS 16 Ø Able to read and comprehend C# source code. Ø Able to execute game designs by coding logic and data into implemented features. Ø Differentiate the use of common programming syntaxes such as variables, functions, data structures, loops, and condition check. Ø Able to develop a design to program and to a binary executable format of a game. Ø Creating a master game design template Ø LEARNING OUTCOMES: Learn the Programming fundamentals and nuances of C# Languages. Learn to apply game design principles when creating an XR Application
  • 17. XR IMMERSIVE – MODULES Software Used: Visual Studio (C#)/Unity3D 2019.x or Higher GIMP or Similar Software Like Photoshop.* XR105- AUGMENTED REALITY DESIGN AND DEVELOPMENT 17 Ø Demonstrate a critical understanding of the history of Immersive Reality AR/VR/MR Ø Identify fundamental building blocks of AR applications Ø Deconstruct an Augmented Reality application Ø Develop a professional specification document to summarize client requirements for an AR project Ø Produce a working prototype AR Application LEARNING OUTCOMES: Learn the Programming fundamentals and nuances of C# Languages. Learn to apply game design principles when creating an XR Application
  • 18. XR IMMERSIVE – MODULES Software Used: Unity3D, Prototype Tools XR106 – UI/UX for XR With the world venturing into Virtual & Augmented Reality - excellence in User Experience (UX) and User Interface (UI) is more important than ever before. Today’s users expect a higher level of service, utility, and enjoyment from their multi-dimension digital experiences 18 • Define the critical issues and theoretical underpinnings of User Experience (UX) design for Games and Apps • Establish requirements for UX design concepts using techniques such as persona development, task description, and use cases. • Create mockup and high-fidelity prototype for communication with stakeholders and plan for real-world deployment LEARNING OUTCOMES:
  • 19. XR IMMERSIVE – MODULES Software Used: Unity3D, C# XR107- VIRTUAL DESIGN AND DEVELOPMENT In this module, students will learn to understand the Workflow of creating a Mobile/Desktop Based VR Experience using Game Technology Students will also be taught to develop a game/application using the game engines and experience the full implementation and testing of the game/Application on target devices 19 Ø Demonstrate a critical understanding of the history of Immersive Reality AR/VR/MR Ø Identify fundamental building blocks of VR applications Ø Deconstruct a Virtual Reality application Ø Develop a professional specification document to summarize client requirements for a VR project Ø Produce a working prototype VR app LEARNING OUTCOMES:
  • 20. XR IMMERSIVE – MODULES Software Used: Visual Studio (C#)/Unity3D 2019.x or Higher GIMP or Similar Software Like Photoshop.* XR108- DEVELOPMENT FOR ENTERPRISES Learn to develop an XR application for enterprises. Learn the process of integrating with an application program interface API’s. (Develop an application by integration of API- extracting and integrating data inside the XR application). 20 Ø Identify fundamental building blocks of XR applications Ø Deconstruct an Extended Reality application Ø Develop a professional specification document to summarize client requirements for an XR project Ø Produce a working prototype XR app LEARNING OUTCOMES:
  • 21. XR IMMERSIVE – MODULES XR109- CAPSTONE/INTERNSHIP Capstone Studio Practice is a research- based module that integrates concepts and work from throughout the program Students go through the whole process of developing an XR Application with the guidance from the Mentors based on the problem statement or brief given (Students has a choice to come up with their own problem statement as well) 21 Ø Knows the activities, roles, and tools in game production Ø Maintain and develop efficient production techniques and documentation. Ø Collaboratively produce a complete polished XR Application Ø Identify current events, skills, attitudes and behavior’s pertinent to the industry and relevant to the professional development of the student Ø Develop a personal portfolio of work on a professional level of quality. Ø Demonstrate proficiency in communication, presentation, and business skills necessary to engage in professional practice in XR Application including the ability to organize and manage design projects and to productively collaborate with others in a team. LEARNING OUTCOMES:
  • 22. XR IMMERSIVE – COURSE JOURNEY WITH OUR FLAGSHIP PT/FT XR PROGRAM: You will master the fundamentals of programming Learn to build highly complex XR applications/prototype, and Prepare yourself for the future of work AR/VR DEVELOPER STUDENT SOFT SKLLS TRAINING Game programming fundamentals VR design and development – interaction design Applying game design principles for developing AR/VR applications Incorporating industry 4.0- integrating with application program interface API’S AR development – designing interactable interfaces Exploring and demystifying use cases for AR/VR SKLLSET LEARNED Prototype projects Problem statement Industry partner 22
  • 23. Rajesh Chakravarthy Unreal Engine Authorised Instructor Academic Director at MAGES Institute of Excellence Master of Arts (Department of Visual Arts), Savannah College of Art & Design, USA. Mr. Rajesh has a total of 18+ years of experience in education and had started teaching AR/VR from the early years of AR/VR, about 7 years ago. Some institutions he has lectured in include, Career Education Corporation in Orlando, Florida and Brown College in Minneapolis, USA. Vast International Experience As a lead lecturer in US institutes, Rajesh has successfully trained students for employment in animation and creative arts industry for companies such as Electronic Arts, Bungie Studios and Gulfstream Aerospace. Result-Focus Training 23
  • 24. JOHN DAVID B. UY Unreal Engine Authorised Instructor Lecturer at MAGES Institute of Excellence QN Software Pte Ltd- Programmer Diploma, Imus Institute David has about 18 years of experience with companies like Zealot Digital, Digital Perception studios, Ksatria Gameworks etc. Some of his work includes development of tools and components for proprietary game engine, development of ZD engine 2.0, game programming, Xbox 1tech demo graphics programming. Year of Experience in Game Studio He has also conducted various seminars on 3D Arts, involved in 3D animation for companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine Development. Created his own Game Engine 24
  • 25. NANDA YE AUNG Unreal Engine Authorised Instructor Unity Certified Developer Lecturer at MAGES Institute of Excellence Product Innovation Director at MAGES Studio Pte Ltd. Nanda has a remarkable experience in the IT Industry and the Education Industry, specifically in the field of 3D Graphic Animation, Game Programming, and Game Development & Design. Nanda is an Unreal Engine Authorised Instructor and a Unity Certified Development, in addition to having certification from Microsoft and Oracle. With working experience in the United States, India and Singapore, he proves to be a truly commendable and valuable lecturer for MAGES. The Veteran 25
  • 26. THOMAS O’DELL Adjunct Lecturer at MAGES Institute of Excellence and Republican Polytechnic B.A. Honor's in Computer Science, University of Toronto, Canada Thomas significant experience in the IT industry enriches both his industrial training and his academic teaching. He has teaching experience in subjects like Games Programming at various Singaporean institutions. Game Production Expert With over 25 years of working experience, in companies such as ICONIX International and Delcan Corporation in Toronto, Canada. Vast On-the-Ground Experience 26
  • 27. CHAN HAORAN, LUTHER Founder, explosive Barrel (Game Studio) Bachelor of Computing (Communications and Media), National University of Singapore Luther Chan has more than 10 years of experience in the Game Industry. His strength is in Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an independent game development studio that focuses on creating high quality games and we have been doing so for over 10 years. In addition to creating our own games, they also create games for websites and brands. His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther graduated with a Bachelor of Computing (Communications and Media), from the National University of Singapore. The Gaming Expert 27
  • 28. JIANG ANXIONG, JEFFREY Developer & Co-Founder – Touch Dimensions Studio Lecturer at MAGES Institute of Excellence Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX, Networking, Script Systems, and mobile programming. He has Co-founded Game Studio Touch Dimensions Interactive and shipped notable games including Wizards and Wagons, Autumn Dynasty warlords, Huff and Puff and Totem Star. The Veteran 28
  • 30. 30 THANK YOU! 30 BRIDGING DIMENSIONS Learn to create cutting-edge solutions with Virtual & Augmented Reality The future starts here XR IMMERSIVE