As AR, VR and XR are set to dominate the interactive technology market, A technology-focused programming-centric course for the most in-demand industry, the Diploma in XR Immersive is a 12-month intensive program administered by Unity Certified and Unreal Authorised Trainers with vast industry experience.
1. BRIDGING DIMENSIONS
Learn to create cutting-edge solutions
with Virtual & Augmented Reality
The future starts here
Augmented Reality and
Virtual Reality Course
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2. Size of Singapore Market –
IMAI Technologies
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In Singapore, Immersive Media and Advance
Interfaces (IMAI) Technologies are
estimated to be valued at US$685 million by
2022.
(Ref. exhibit)
Vision technology (AR/VR technology) will
account for the majority of the IMAI market.
Singapore can develop itself as a hub for
IMAI technologies by developing strong
capabilities and ability to market products
globally.
CONFIDENTIAL
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Source: IMDA
3. Size of Singapore Market –
AR/VR
As vision technology
accounts for the majority of
the IMAI market, ICM and
Media sector (including
videogames) is expected to
have the largest potential
with the market share of
45.9%.
Healthcare and
construction sectors show
the second and third
largest demand, followed
by real estate, retail and
other sectors such as
security, education, food &
beverage, and automotive
HARDWARE
56.3
SOFTWARE
43.7
CONFIDENTIAL
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Source: IMDA
8. RECOGNIZED CERTIFICATIONS
We are recently recognized by the Singapore authority with the
award: 'EduTrust Certificate Award' (4 years) administered by the
'Committee for Private Education Singapore.
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10. CONFIDENTIAL
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XR IMMERSIVE
LEARNING OUTCOME OF THE
COURSE
01.
Understand the fundamentals of Extended Reality (XR) hardware and
software technologies
02.
Learn and apply best practices in XR
03.
Learn unique design and implementation requirements for the XR
application
04.
Learn to program in context of a real-time Game Engine
05.
Research and design considerations for XR applications
06.
Produce a working prototype of XR Applications for Different
Domains/Platforms
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11. XR101
IMMERSIVE MEDIA
XR102
REAL TIME 3D FUNDAMENTALS
XR103
INTERACTIVE ENVIRONMENTS
XR104
PROGRAMMING FUNDAMENTALS
XR105
AUGMENTED REALITY DESIGN AND DEVELOPMENT
XR IMMERSIVE – MODULES
CONFIDENTIAL
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XR106
UI/UX FOR XR
XR107
VIRTUAL DESIGN AND DEVELOPMENT
XR108
XR DEVELOPMENT FOR ENTERPRISES
XR109
CAPSTONE PROJECT
12. XR IMMERSIVE – SOFTWARE USED
CONFIDENTIAL
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YOU WILL LEARN
13. XR IMMERSIVE – MODULES
Software Used:
Photoshop, Blender and Unreal Engine
Learn how to create VR, AR, and MR worlds
that are compelling, thanks to gaining
insight on how to design assets well and
ensure they render effectively. You’ll use
resources like Photoshop, Blender, and
Unreal Engine.
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Ø Solve problems in asset generation for VR/AR/MR worlds
Ø Asset Pipeline for Emerging Technologies – Modeling/Texturing and
Exporting
Ø Understand illumination and light transport techniques for Virtual Reality
rendering
Ø Understand different rendering pipelines for AR/VR/MR
Ø Create an 3d Asset Prototype.
LEARNING OUTCOMES:
XR101- IMMERSIVE MEDIA
14. XR IMMERSIVE – MODULES
Software Used:
Unreal Engine, Photoshop and Blender
XR102- REAL TIME 3D FUNDAMENTAL
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Ø Understand the concepts of Virtual Environments in Game Engine.
Ø Processes for creating objects and environments for a AR/VR Application
through a Game Engine.
Ø Real Time 3D fundamentals and Create a Simple World
LEARNING OUTCOMES:
Obtain theory and skills to create real-time 3D
environments and how integrate 3D objects
with virtual spaces. Gain insight into the
elements that make an environment
functional but also enjoyable for users.
15. XR IMMERSIVE – MODULES
Software Used:
Unreal Engine, Photoshop and Blender
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XR103- INTERACTIVE ENVIRONMENTS
In this module, students will learn 3D
interaction techniques to design, develop
and analyze Interactive environments for a
range of application areas. Furthermore,
students will focus on what makes
enjoyable and functioning Real-Time 3D
Interactive Environments and how to create
them.
Ø Ability to develop 3D interaction techniques.
Ø Acquire skills for developing and learning about the criteria for defining
Real-Time 3D applications for games and other industries
Ø Create Applications using game engines for 3D interactive virtual worlds.
LEARNING OUTCOMES:
16. XR IMMERSIVE - MODULES
Software Used:
Visual Studio (C#)/Unity3D 2019.x or
Higher GIMP or
Similar Software Like Photoshop.*
XR104 -PROGRAMMING FUNDAMENTALS
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Ø Able to read and comprehend C# source code.
Ø Able to execute game designs by coding logic and data into implemented
features.
Ø Differentiate the use of common programming syntaxes such as variables,
functions, data structures, loops, and condition check.
Ø Able to develop a design to program and to a binary executable format of a
game.
Ø Creating a master game design template
Ø
LEARNING OUTCOMES:
Learn the Programming fundamentals and
nuances of C# Languages.
Learn to apply game design principles when
creating an XR Application
17. XR IMMERSIVE – MODULES
Software Used:
Visual Studio (C#)/Unity3D 2019.x or
Higher GIMP or
Similar Software Like Photoshop.*
XR105- AUGMENTED REALITY DESIGN
AND DEVELOPMENT
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Ø Demonstrate a critical understanding of the history of Immersive Reality
AR/VR/MR
Ø Identify fundamental building blocks of AR applications
Ø Deconstruct an Augmented Reality application
Ø Develop a professional specification document to summarize client
requirements for an AR project
Ø Produce a working prototype AR Application
LEARNING OUTCOMES:
Learn the Programming fundamentals and
nuances of C# Languages.
Learn to apply game design principles when
creating an XR Application
18. XR IMMERSIVE – MODULES
Software Used:
Unity3D, Prototype Tools
XR106 – UI/UX for XR
With the world venturing into Virtual &
Augmented Reality - excellence in User
Experience (UX) and User Interface (UI)
is more important than ever before.
Today’s users expect a higher level of
service, utility, and enjoyment from their
multi-dimension digital experiences
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• Define the critical issues and theoretical underpinnings of User Experience
(UX) design for Games and Apps
• Establish requirements for UX design concepts using techniques such as
persona development, task description, and use cases.
• Create mockup and high-fidelity prototype for communication with
stakeholders and plan for real-world deployment
LEARNING OUTCOMES:
19. XR IMMERSIVE – MODULES
Software Used:
Unity3D, C#
XR107- VIRTUAL DESIGN AND
DEVELOPMENT
In this module, students will learn to understand
the Workflow of creating a Mobile/Desktop
Based VR Experience using Game Technology
Students will also be taught to develop a
game/application using the game engines and
experience the full implementation and testing
of the game/Application on target devices
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Ø Demonstrate a critical understanding of the history of Immersive Reality
AR/VR/MR
Ø Identify fundamental building blocks of VR applications
Ø Deconstruct a Virtual Reality application
Ø Develop a professional specification document to summarize client
requirements for a VR project
Ø Produce a working prototype VR app
LEARNING OUTCOMES:
20. XR IMMERSIVE – MODULES
Software Used:
Visual Studio (C#)/Unity3D 2019.x or
Higher GIMP or
Similar Software Like Photoshop.*
XR108- DEVELOPMENT FOR
ENTERPRISES
Learn to develop an XR application for
enterprises.
Learn the process of integrating with an
application program interface API’s.
(Develop an application by integration of API-
extracting and integrating data inside the XR
application).
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Ø Identify fundamental building blocks of XR applications
Ø Deconstruct an Extended Reality application
Ø Develop a professional specification document to summarize client
requirements for an XR project
Ø Produce a working prototype XR app
LEARNING OUTCOMES:
21. XR IMMERSIVE – MODULES
XR109- CAPSTONE/INTERNSHIP
Capstone Studio Practice is a research-
based module that integrates concepts
and work from throughout the program
Students go through the whole process of
developing an XR Application with the
guidance from the Mentors based on the
problem statement or brief given
(Students has a choice to come up with
their own problem statement as well)
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Ø Knows the activities, roles, and tools in game production
Ø Maintain and develop efficient production techniques and documentation.
Ø Collaboratively produce a complete polished XR Application
Ø Identify current events, skills, attitudes and behavior’s pertinent to the
industry and relevant to the professional development of the student
Ø Develop a personal portfolio of work on a professional level of quality.
Ø Demonstrate proficiency in communication, presentation, and business
skills necessary to engage in professional practice in XR Application
including the ability to organize and manage design projects and to
productively collaborate with others in a team.
LEARNING OUTCOMES:
22. XR IMMERSIVE – COURSE JOURNEY
WITH OUR FLAGSHIP PT/FT XR PROGRAM:
You will master the fundamentals of programming
Learn to build highly complex XR applications/prototype, and
Prepare yourself for the future of work
AR/VR
DEVELOPER
STUDENT
SOFT SKLLS TRAINING
Game programming
fundamentals
VR design and
development –
interaction design
Applying game
design principles for
developing AR/VR
applications
Incorporating
industry 4.0-
integrating with
application program
interface API’S
AR development –
designing
interactable
interfaces
Exploring and
demystifying use
cases for AR/VR
SKLLSET
LEARNED
Prototype
projects
Problem
statement
Industry
partner
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23. Rajesh Chakravarthy
Unreal Engine Authorised Instructor
Academic Director at MAGES Institute of Excellence
Master of Arts (Department of Visual Arts), Savannah
College of Art & Design, USA.
Mr. Rajesh has a total of 18+ years of experience in education and had started teaching
AR/VR from the early years of AR/VR, about 7 years ago.
Some institutions he has lectured in include, Career Education Corporation in Orlando,
Florida and Brown College in Minneapolis, USA.
Vast International Experience
As a lead lecturer in US institutes, Rajesh has successfully trained students for
employment in animation and creative arts industry for companies such as Electronic
Arts, Bungie Studios and Gulfstream Aerospace.
Result-Focus Training
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24. JOHN DAVID B. UY
Unreal Engine Authorised Instructor
Lecturer at MAGES Institute of Excellence
QN Software Pte Ltd- Programmer
Diploma, Imus Institute
David has about 18 years of experience with companies like Zealot Digital, Digital
Perception studios, Ksatria Gameworks etc. Some of his work includes development of
tools and components for proprietary game engine, development of ZD engine 2.0, game
programming, Xbox 1tech demo graphics programming.
Year of Experience in Game Studio
He has also conducted various seminars on 3D Arts, involved in 3D animation for
companies like Chevron and immensely contributed in nex-gen kjAPI Game Engine
Development.
Created his own Game Engine
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25. NANDA YE AUNG
Unreal Engine Authorised Instructor
Unity Certified Developer
Lecturer at MAGES Institute of Excellence
Product Innovation Director at MAGES Studio Pte Ltd.
Nanda has a remarkable experience in the IT Industry and the Education Industry,
specifically in the field of 3D Graphic Animation, Game Programming, and Game
Development & Design.
Nanda is an Unreal Engine Authorised Instructor and a Unity Certified Development, in
addition to having certification from Microsoft and Oracle. With working experience in the
United States, India and Singapore, he proves to be a truly commendable and valuable
lecturer for MAGES.
The Veteran
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26. THOMAS O’DELL
Adjunct Lecturer at MAGES Institute of Excellence
and Republican Polytechnic
B.A. Honor's in Computer Science, University of
Toronto, Canada
Thomas significant experience in the IT industry enriches both his industrial training and
his academic teaching. He has teaching experience in subjects like Games Programming
at various Singaporean institutions.
Game Production Expert
With over 25 years of working experience, in companies such as ICONIX International and
Delcan Corporation in Toronto, Canada.
Vast On-the-Ground Experience
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27. CHAN HAORAN, LUTHER
Founder, explosive Barrel (Game Studio)
Bachelor of Computing (Communications and
Media), National University of Singapore
Luther Chan has more than 10 years of experience in the Game Industry. His strength is in
Game Development and Emerging Technologies. He is the Founder of Explosive Barrel an
independent game development studio that focuses on creating high quality games and
we have been doing so for over 10 years.
In addition to creating our own games, they also create games for websites and brands.
His previous clients include Ubisoft, Coke, Cheetos, E4, NHS and Air France-KLM. Luther
graduated with a Bachelor of Computing (Communications and Media), from the National
University of Singapore.
The Gaming Expert
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28. JIANG ANXIONG, JEFFREY
Developer & Co-Founder – Touch Dimensions Studio
Lecturer at MAGES Institute of Excellence
Jeffrey is an Indie developer/generalist since 2007, mostly focused on gameplay, AI,UI/UX,
Networking, Script Systems, and mobile programming. He has Co-founded Game Studio
Touch Dimensions Interactive and shipped notable games including Wizards and Wagons,
Autumn Dynasty warlords, Huff and Puff and Totem Star.
The Veteran
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