A talk from the Life Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
AR for the Visually Impaired: Pathfinding Workshop (AugSense)
Chris Fornof, Co-Founder, AugSense
Neil Orgon, Lead Developer, AugSense
Curtis Holsinger, Cofounder, CEO, AugSense
AR for the Visually Impaired: Pathfinding Workshop (AugSense)
1. Intro to challenges faced by visually impaired 2. Current Solutions (and their limitations/problems) 3. Building better solutions (UX design for visually impaired) 4. Putting V.I. design in your programs - designing for accessibility 5. Pathfinding & spatial navigation (and why it's so important) 6. Algorithms & industry overview - what's next for AR, and what that means for Visually Impaired users.
http://AugmentedWorldExpo.com
AR for the Visually Impaired: Pathfinding Workshop (AugSense)
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Pathfinding: AR for
the
Visually Impaired
A Sensory Workshop
2. • Severe Loss of Vision
• Not Fully Correctable
Visual
Impairment
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3. • Loss of ability to function
• Dependence on family/friends
• Higher likelihood of unemployment
Visual Impairment
Means…
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Assistive Devices,
Medical Treatments,
and AR
6. FUTURE
• CRISPR
• Full eye transplant
Medical/Technological
Treatments
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NOW
• Lasik
• Corneal Transplant
• Retinal Implant
7. Using AR to Improve Sensory
Input
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1. Augment/Improve Visual Input
2. Augment a Support Sense (Hearing,
Touch)
3. Augment/Combine Sensory Input
8. • OLED camera headset
• Maximizes peripheral vision
• Bioptic Tilt
Augmenting Vision
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9. • Replaces Canes, Guide Dogs
• Addresses many visual issues
- Color blindness
- Highlight edges of objects
Augmenting Vision
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10. • Different tones for object
detection and location
• Vibration feature through phone
AR using Haptic, Audio Cues
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11. • Audio and Visual cues
• Pathfinding
• Obstacle Detection
• Depth Perception
AR with Combined Sensory
Cues
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13. • Wide Variety of Visual Impairments
• Difficult to Address with Only One
Augmented Sense
Why Combine Senses?
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19. • Scan Surroundings
• Intelligently Interact
with the Environment
What Developers Can Work
With
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20. • Multiple Types of Feedback
• Customize User Experience
• Design for Color Blindness
• Design for Peripheral Vision
New Design Guidelines
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21. • Obstacle Detection
• Custom Video and Audio
Packages
Design Examples
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22. • Multiple Color Palette Options
• Customized Heads Up Display
Design Examples
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24. • Analyze the Environment
• Safely Navigate Familiar Spaces
• Intelligently Explore New Spaces
Navigation
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25. • Some Users are Visually Impaired
• Combined Senses Improve AR
• Augment for Everyone
Final Thoughts
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