This document discusses augmented reality (AR) and virtual reality (VR) in advertising. It begins with definitions of AR and VR, noting that AR overlays computer-generated content on the real world while VR creates fully immersive virtual worlds. The document then outlines types of AR and VR experiences like apps, outdoor/experiential, and embedded content. It provides examples of branded AR and VR from companies like Nissan, KLM, Pepsi, and Google. Finally, it discusses three key components for successful branded AR and VR experiences: scale so many people can participate with little effort, cultural and brand relevance, and shareability so the experience can be easily shared on social media.