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Android Development Tutorial
Nikhil Yadav
CSE40816/60816 - Pervasive Health
Fall 2011
Outline

Setting up the Android Development
Environment (Windows)

Starters Android “Hello World” empty project

Android project components

Example: Tabbed application project

Accessing Sensors on an Android Device:
GPS, accelerometers and the Google API

Database connections – Local SQLite and
remote access
Android Development Environment

Download the latest JDK (Java distribution)

Download the Eclipse IDE (e.g. Galileo) from:
www.eclipse.org/downloads/

Install the Android SDK starter package from:
http://developer.android.com/sdk/index.html

In Eclipse, install the ADT (Android Developer
Tools) plugin:
http://developer.android.com/sdk/eclipse-adt.html

Instructions on setting up the SDK and
development Environment can be found on:
http://developer.android.com/sdk/installing.html
The Android SDK starter package

Not the full development environment, includes
the core SDK tools

Keep track of where you have downloaded this
it is required for the ADT plugin setup, e.g.
C:Program Filesandroid-sdk-windowsplatform-
tools>

Useful for “adb” commands
The ADT plugin

Gives access to Android development tools
from within the Eclipse IDE

Automates the process of building a new
Android project by setting up all the basic files
needed for development

Allows code signing of your app so it can be
distributed
Installing the ADT plugin
(Link: http://developer.android.com/sdk/eclipse-adt.html#installing)
To simplify ADT setup, it is recommend installing the Android SDK prior to installing ADT
.Eclipse 3.5 (Galileo) and 3.6 (Helios)
1.Start Eclipse, then select Help>Install New Software....
2.Click Add, in the top-right corner.
3.In the Add Repository dialog that appears, enter "ADT Plugin" for the Name and
the following URL for the Location:
https://dl-ssl.google.com/android/eclipse/
Note: If you have troubles try using "http" instead of "https”Click OK.
4.In the Available Software dialog, select the checkbox next to Developer Tools
and click Next.
5.In the next window, you'll see a list of the tools to be downloaded. Click Next.
6.Read and accept the license agreements, then click Finish.
7.When the installation completes, restart Eclipse.
Configuring the ADT plugin
1.Select Window>Preferences...to open the Preferences panel (Mac OS
X:Eclipse>Preferences).
2.Select Android from the left panel.
3.For the SDK Location in the main panel, click Browse...and locate your
downloaded SDK directory (e.g. C:Program Filesandroid-sdk-windows)
4.Click Apply, then OK
Android SDK and AVD manager

Add your virtual development devices using this

AVD is a target device simulator: no sensors
Android SDK and AVD Manager

Used for updating Android SDK tools etc.
Pointers
Update the system’s PATH variable to recognize two folders inside your
android-sdk-winwows. The first is: tools and the second is platform-
tools.
1.Windows > Start > Control Panel > System > Advanced > Environment
Variables > System Variables > PATH > Edit
2.Add references to the sub-folders mentioned above. In this example:
c:android-sdk-windowstools;C:android-sdk-windowsplatform-tools;
3.OK
Make sure Java and Eclipse Environments and path variables are setup
correctly:
Some interesting tutorials on Android projects can be found on:
http://www.hometutorials.com/google-android.html
Starters: “Hello World”
Once you complete the New Project Wizard, ADT creates the following
folders and files in your new project:
•src/ Includes your stub Activity Java file. All other Java files for your
application go here.
•<Android Version>/ (e.g., Android 1.5/) Includes the android.jar file
that your application will build against.
•gen/ This contains the Java files generated by ADT, such as your
R.java file and interfaces created from AIDL files.
•assets/This is empty. You can use it to store raw asset files.
•res/A folder for your application resources, such as drawable files,
layout files, string values, etc.
•AndroidManifest.xml The Android Manifest for your project.
•default.propertiesThis file contains project settings, such as the build
target.
Android Project Components
A Tabbed application
mainmenu.java
main.xml
Android Manifest.xml
tabs.java
Accessing Sensors
There are various sensors on the Android
phones, e.g. GPS, camera, accelerometer
 Cannot be tested on Simulator
 Tutorial and sample source code to use GPS
and accelerometer sensors available soon
● Using the Wi-Fi and Bluetooth Interfaces
instructions on:
http://www.tutorialforandroid.com/2009/10/turn-off-turn-on-wifi-in-android-using.html
http://developer.android.com/guide/topics/wireless/bluetooth.html
GPS Sensor Access
● To use GPS functionality in your Android application, you'll
need to add the ACCESS_FINE_LOCATION permission to
the AndroidManifest.xml file.
<uses-permission
android:name="android.permission.ACCESS_FINE_LOCATION" />
●In Android, location-based services are provided by the
LocationManager class located in the android.location
package.
● Using the LocationManager class, your application can
obtain periodic updates of the device's geographical locations
as well as fire an intent when it enters the proximity of a
certain location.
Accelerometer and Access to other
Sensors
● An instance of the SensorManager is required in order to
retrieve informations about the supported sensors.
● No permission is required to access the sensor service. It is
then possible to retrieve the list of available sensors of a
certain type.
● For an accelerometer sensor, the type to use is given by the
Sensor.TYPE_ACCELEROMETER constant.
● If at least one Sensor exists, it is possible to register a
SensorEventListener for a Sensor of the list.
● It is possible to specify the delivering rate for sensor
events. Specified rate must be one of :
SensorManager.SENSOR_DELAY_FASTEST : as fast as
possible
SensorManager.SENSOR_DELAY_GAME : rate suitable for
game
SensorManager.SENSOR_DELAY_NORMAL : normal rate
SensorManager.SENSOR_DELAY_UI : rate suitable for UI
Thread
Android and Databases
● Access to remote database e.g. MySQL can
occur using a PHP script hosted on the server
performing the query and JSON formatting for
data exchange for reference check out the
example at:
http://www.helloandroid.com/tutorials/connecting-
mysql-database
● Local light weight database system.
http://developer.android.com/reference/android/d
atabase/sqlite/SQLiteDatabase.html
Questions?
http://developer.android.com/index.html

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Android tutorial

  • 1. Android Development Tutorial Nikhil Yadav CSE40816/60816 - Pervasive Health Fall 2011
  • 2. Outline  Setting up the Android Development Environment (Windows)  Starters Android “Hello World” empty project  Android project components  Example: Tabbed application project  Accessing Sensors on an Android Device: GPS, accelerometers and the Google API  Database connections – Local SQLite and remote access
  • 3. Android Development Environment  Download the latest JDK (Java distribution)  Download the Eclipse IDE (e.g. Galileo) from: www.eclipse.org/downloads/  Install the Android SDK starter package from: http://developer.android.com/sdk/index.html  In Eclipse, install the ADT (Android Developer Tools) plugin: http://developer.android.com/sdk/eclipse-adt.html  Instructions on setting up the SDK and development Environment can be found on: http://developer.android.com/sdk/installing.html
  • 4. The Android SDK starter package  Not the full development environment, includes the core SDK tools  Keep track of where you have downloaded this it is required for the ADT plugin setup, e.g. C:Program Filesandroid-sdk-windowsplatform- tools>  Useful for “adb” commands
  • 5. The ADT plugin  Gives access to Android development tools from within the Eclipse IDE  Automates the process of building a new Android project by setting up all the basic files needed for development  Allows code signing of your app so it can be distributed
  • 6. Installing the ADT plugin (Link: http://developer.android.com/sdk/eclipse-adt.html#installing) To simplify ADT setup, it is recommend installing the Android SDK prior to installing ADT .Eclipse 3.5 (Galileo) and 3.6 (Helios) 1.Start Eclipse, then select Help>Install New Software.... 2.Click Add, in the top-right corner. 3.In the Add Repository dialog that appears, enter "ADT Plugin" for the Name and the following URL for the Location: https://dl-ssl.google.com/android/eclipse/ Note: If you have troubles try using "http" instead of "https”Click OK. 4.In the Available Software dialog, select the checkbox next to Developer Tools and click Next. 5.In the next window, you'll see a list of the tools to be downloaded. Click Next. 6.Read and accept the license agreements, then click Finish. 7.When the installation completes, restart Eclipse.
  • 7. Configuring the ADT plugin 1.Select Window>Preferences...to open the Preferences panel (Mac OS X:Eclipse>Preferences). 2.Select Android from the left panel. 3.For the SDK Location in the main panel, click Browse...and locate your downloaded SDK directory (e.g. C:Program Filesandroid-sdk-windows) 4.Click Apply, then OK
  • 8. Android SDK and AVD manager  Add your virtual development devices using this  AVD is a target device simulator: no sensors
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  • 10. Android SDK and AVD Manager  Used for updating Android SDK tools etc.
  • 11. Pointers Update the system’s PATH variable to recognize two folders inside your android-sdk-winwows. The first is: tools and the second is platform- tools. 1.Windows > Start > Control Panel > System > Advanced > Environment Variables > System Variables > PATH > Edit 2.Add references to the sub-folders mentioned above. In this example: c:android-sdk-windowstools;C:android-sdk-windowsplatform-tools; 3.OK Make sure Java and Eclipse Environments and path variables are setup correctly: Some interesting tutorials on Android projects can be found on: http://www.hometutorials.com/google-android.html
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  • 15. Once you complete the New Project Wizard, ADT creates the following folders and files in your new project: •src/ Includes your stub Activity Java file. All other Java files for your application go here. •<Android Version>/ (e.g., Android 1.5/) Includes the android.jar file that your application will build against. •gen/ This contains the Java files generated by ADT, such as your R.java file and interfaces created from AIDL files. •assets/This is empty. You can use it to store raw asset files. •res/A folder for your application resources, such as drawable files, layout files, string values, etc. •AndroidManifest.xml The Android Manifest for your project. •default.propertiesThis file contains project settings, such as the build target. Android Project Components
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  • 29. Accessing Sensors There are various sensors on the Android phones, e.g. GPS, camera, accelerometer  Cannot be tested on Simulator  Tutorial and sample source code to use GPS and accelerometer sensors available soon ● Using the Wi-Fi and Bluetooth Interfaces instructions on: http://www.tutorialforandroid.com/2009/10/turn-off-turn-on-wifi-in-android-using.html http://developer.android.com/guide/topics/wireless/bluetooth.html
  • 30. GPS Sensor Access ● To use GPS functionality in your Android application, you'll need to add the ACCESS_FINE_LOCATION permission to the AndroidManifest.xml file. <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> ●In Android, location-based services are provided by the LocationManager class located in the android.location package. ● Using the LocationManager class, your application can obtain periodic updates of the device's geographical locations as well as fire an intent when it enters the proximity of a certain location.
  • 31. Accelerometer and Access to other Sensors ● An instance of the SensorManager is required in order to retrieve informations about the supported sensors. ● No permission is required to access the sensor service. It is then possible to retrieve the list of available sensors of a certain type. ● For an accelerometer sensor, the type to use is given by the Sensor.TYPE_ACCELEROMETER constant. ● If at least one Sensor exists, it is possible to register a SensorEventListener for a Sensor of the list. ● It is possible to specify the delivering rate for sensor events. Specified rate must be one of :
  • 32. SensorManager.SENSOR_DELAY_FASTEST : as fast as possible SensorManager.SENSOR_DELAY_GAME : rate suitable for game SensorManager.SENSOR_DELAY_NORMAL : normal rate SensorManager.SENSOR_DELAY_UI : rate suitable for UI Thread
  • 33. Android and Databases ● Access to remote database e.g. MySQL can occur using a PHP script hosted on the server performing the query and JSON formatting for data exchange for reference check out the example at: http://www.helloandroid.com/tutorials/connecting- mysql-database ● Local light weight database system. http://developer.android.com/reference/android/d atabase/sqlite/SQLiteDatabase.html