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2. Outline
Setting up the Android Development
Environment (Windows)
Starters Android “Hello World” empty project
Android project components
Example: Tabbed application project
Accessing Sensors on an Android Device:
GPS, accelerometers and the Google API
Database connections – Local SQLite and
remote access
3. Android Development Environment
Download the latest JDK (Java distribution)
Download the Eclipse IDE (e.g. Galileo) from:
www.eclipse.org/downloads/
Install the Android SDK starter package from:
http://developer.android.com/sdk/index.html
In Eclipse, install the ADT (Android Developer
Tools) plugin:
http://developer.android.com/sdk/eclipse-adt.html
Instructions on setting up the SDK and
development Environment can be found on:
http://developer.android.com/sdk/installing.html
4. The Android SDK starter package
Not the full development environment, includes
the core SDK tools
Keep track of where you have downloaded this
it is required for the ADT plugin setup, e.g.
C:Program Filesandroid-sdk-windowsplatform-
tools>
Useful for “adb” commands
5. The ADT plugin
Gives access to Android development tools
from within the Eclipse IDE
Automates the process of building a new
Android project by setting up all the basic files
needed for development
Allows code signing of your app so it can be
distributed
6. Installing the ADT plugin
(Link: http://developer.android.com/sdk/eclipse-adt.html#installing)
To simplify ADT setup, it is recommend installing the Android SDK prior to installing ADT
.Eclipse 3.5 (Galileo) and 3.6 (Helios)
1.Start Eclipse, then select Help>Install New Software....
2.Click Add, in the top-right corner.
3.In the Add Repository dialog that appears, enter "ADT Plugin" for the Name and
the following URL for the Location:
https://dl-ssl.google.com/android/eclipse/
Note: If you have troubles try using "http" instead of "https”Click OK.
4.In the Available Software dialog, select the checkbox next to Developer Tools
and click Next.
5.In the next window, you'll see a list of the tools to be downloaded. Click Next.
6.Read and accept the license agreements, then click Finish.
7.When the installation completes, restart Eclipse.
7. Configuring the ADT plugin
1.Select Window>Preferences...to open the Preferences panel (Mac OS
X:Eclipse>Preferences).
2.Select Android from the left panel.
3.For the SDK Location in the main panel, click Browse...and locate your
downloaded SDK directory (e.g. C:Program Filesandroid-sdk-windows)
4.Click Apply, then OK
8. Android SDK and AVD manager
Add your virtual development devices using this
AVD is a target device simulator: no sensors
9.
10. Android SDK and AVD Manager
Used for updating Android SDK tools etc.
11. Pointers
Update the system’s PATH variable to recognize two folders inside your
android-sdk-winwows. The first is: tools and the second is platform-
tools.
1.Windows > Start > Control Panel > System > Advanced > Environment
Variables > System Variables > PATH > Edit
2.Add references to the sub-folders mentioned above. In this example:
c:android-sdk-windowstools;C:android-sdk-windowsplatform-tools;
3.OK
Make sure Java and Eclipse Environments and path variables are setup
correctly:
Some interesting tutorials on Android projects can be found on:
http://www.hometutorials.com/google-android.html
15. Once you complete the New Project Wizard, ADT creates the following
folders and files in your new project:
•src/ Includes your stub Activity Java file. All other Java files for your
application go here.
•<Android Version>/ (e.g., Android 1.5/) Includes the android.jar file
that your application will build against.
•gen/ This contains the Java files generated by ADT, such as your
R.java file and interfaces created from AIDL files.
•assets/This is empty. You can use it to store raw asset files.
•res/A folder for your application resources, such as drawable files,
layout files, string values, etc.
•AndroidManifest.xml The Android Manifest for your project.
•default.propertiesThis file contains project settings, such as the build
target.
Android Project Components
29. Accessing Sensors
There are various sensors on the Android
phones, e.g. GPS, camera, accelerometer
Cannot be tested on Simulator
Tutorial and sample source code to use GPS
and accelerometer sensors available soon
● Using the Wi-Fi and Bluetooth Interfaces
instructions on:
http://www.tutorialforandroid.com/2009/10/turn-off-turn-on-wifi-in-android-using.html
http://developer.android.com/guide/topics/wireless/bluetooth.html
30. GPS Sensor Access
● To use GPS functionality in your Android application, you'll
need to add the ACCESS_FINE_LOCATION permission to
the AndroidManifest.xml file.
<uses-permission
android:name="android.permission.ACCESS_FINE_LOCATION" />
●In Android, location-based services are provided by the
LocationManager class located in the android.location
package.
● Using the LocationManager class, your application can
obtain periodic updates of the device's geographical locations
as well as fire an intent when it enters the proximity of a
certain location.
31. Accelerometer and Access to other
Sensors
● An instance of the SensorManager is required in order to
retrieve informations about the supported sensors.
● No permission is required to access the sensor service. It is
then possible to retrieve the list of available sensors of a
certain type.
● For an accelerometer sensor, the type to use is given by the
Sensor.TYPE_ACCELEROMETER constant.
● If at least one Sensor exists, it is possible to register a
SensorEventListener for a Sensor of the list.
● It is possible to specify the delivering rate for sensor
events. Specified rate must be one of :
32. SensorManager.SENSOR_DELAY_FASTEST : as fast as
possible
SensorManager.SENSOR_DELAY_GAME : rate suitable for
game
SensorManager.SENSOR_DELAY_NORMAL : normal rate
SensorManager.SENSOR_DELAY_UI : rate suitable for UI
Thread
33. Android and Databases
● Access to remote database e.g. MySQL can
occur using a PHP script hosted on the server
performing the query and JSON formatting for
data exchange for reference check out the
example at:
http://www.helloandroid.com/tutorials/connecting-
mysql-database
● Local light weight database system.
http://developer.android.com/reference/android/d
atabase/sqlite/SQLiteDatabase.html