Presentation pitch for new business idea called Amusing- B2B music streaming platform targeted to venue owners in South Korea. Project of High-Tech Entrepreneurship at Politecnico di Milano, June 2015.
Team:
Vladimir Stoiljkovic
Mustafa Guray Taydas
Elisabeth Ulander
Francesco Gamba
Uros Jovanovic
5. Mission
“To use music as the key connection bridge and
communication tool between venue owners and
visitors and provide customizable and ultimate
in-venue music experience, through online and
real-time interaction based on musical taste.“
ANALYSISIDEA STRATEGY FINANCE SUMMARY
9. Media Player
App
Choose the venue and perform check in
Vote and suggest songs
Play their songs
Match people with similar music taste
Licensed music for businesses
Improve customer satisfaction
Customer analytics
Greater visibility of the venue
Solution
ANALYSISIDEA STRATEGY FINANCE SUMMARY
11. Market trends
The global recording industry passing through a new transition
Global digital revenues increasing year over year
Music subscription services becoming a major driver of digital growth
46%
46%
8%
Share of industry revenues - 2014
Digital
Physical
Performance
rights and sync
52%
23%
3%
9%
12%
Permanent downloads
Subscription streams income
Mobile personalization
Ad-supported streams income
Other
0 0.1 0.2 0.3 0.4 0.5 0.6
Global digital revenues by sector - 2014
* Taken from IFPI Digital Music Report 2015
ANALYSISIDEA STRATEGY FINANCE SUMMARY
12. Competitors
Competitors AMUSING MelOn Rockbot
Spotify
Business
Social Jukebox experience
Search for a venue based on user’s music taste
Users participation in the music played in the venue
Unlock of the rewards and special discounts
Licensed music for business venues
Improved visibility of venue owners
Engagement with customers through notifications
Analytics
Easiness of use
Presence in South Korea
ANALYSISIDEA STRATEGY FINANCE SUMMARY
14. Selection of the country
Highest
number of
bars per
capital
App addicted
population
Android
driven market
Government
pressure on
venue owners
No direct
competition
Indicator Japan USA Brazil South Korea
Number of bars in capital per 100.000 people 108 88 133 231
Performing market size (millions) 78,837 391,864 55, 545 7,974
Performing market growth rate 13% 46 % 103 % 89 %
Competition presence NO YES NO NO
Number of apps installed 36,4 32,8 22 40,1
Internet Bandwidth (kb/s per person) 52 36 44.8 63
ANALYSISIDEA STRATEGY FINANCE SUMMARY
* Sources : IFPI Digital Music Report 2015 , WCCR 2014, Statista 2013
16. Target groups and size
Venues
Festivals
App users
1. Single location venues with normal capacity
of visitors (10 -100)
2. Low number of locations (<5) with large
capacity of visitors (over 200)
3. High number of locations (10 to 1000) and
normal capacity of visitors (30-200)
Music festivals, public parties and similar
events
Visitors of the business venues, festival and
events with smartphone access
8,697
22,006
145,037
700+
9,3 M
ANALYSISIDEA STRATEGY FINANCE SUMMARY
17. 2015
• Develop product
• PRO agreement
• Funding round
2016
• Launching in SK
• Market penetration
• Database expansion
10k
VENUES
300k
HITS
3M
SONGS
ANALYSISIDEA STRATEGY FINANCE SUMMARY
Timeline and Milestones
18. 2015
• Develop product
• PRO agreement
• Funding round
2016
• Launching in SK
• Market penetration
• Database expansion
2017
• App promotion
• Token system
• Strong advertising
22k
VENUES
1M
HITS
10M
SONGS
ANALYSISIDEA STRATEGY FINANCE SUMMARY
Timeline and Milestones
19. 2015
• Develop product
• PRO agreement
• Funding round
2016
• Launching in SK
• Market penetration
• Database expansion
FUTURE
• Finding potential
buyers
• Entering Japan
and Brazil
2018
• Maintain high MS
• Further expansion
• Keep churn rate low
70k
VENUES
1.5M
HITS
14M
SONGS
2017
• App promotion
• Token system
• Strong advertising
ANALYSISIDEA STRATEGY FINANCE SUMMARY
Timeline and Milestones
20. One time fee (200€)
+
Monthly subscription (40€ -50€)
Freemium model
(free download +
tokens for extra service)
PRICEPLACEMENTPROMOTION
MEDIA PLAYER APPLICATION
Sales agents Website Android market
Trials Special eventsStrategic partner ReferralOnline
ANALYSISIDEA STRATEGY FINANCE SUMMARY
4Ps and Marketing Strategy
22. Software & App development - 150,000 €
Negotiate with PROs, and label
houses - 20,000 €
Prototype testing - 10,000 €
Agreement with label house - 25,000 €
Initial marketing campaign - 25,000 €
HQ opening in Seoul - 250,000 €
Korean partner for legal issues - 20,000 €
TOTAL START-UP PHASE COST = 500,000 €
ANALYSISIDEA STRATEGY FINANCE SUMMARY
Startup phase costs
23. Pessimistic Scenario
Realistic Scenario
Optimistic Scenario
2015 2016 2017 2018
7M
6M
5M
4M
3M
2M
1M
0
-1M
-2M
1st Round 2nd Round
Distribution through Forecasted Years
CumulativeNetCashflowin€
Capital Needs for Start-up 500,000 €
Personal Funding 50,000 €
Crowd funding 30,000 €
Minimum investment needed 420,000 €
Investors 420,000-500,000 €
25% - 35% of shares will be sold to Investors
1st Round Fundraising in 2015-Q4
2nd Round Fundraising in 2017-Q1
*Optional in case of pessimistic scenario
ANALYSISIDEA STRATEGY FINANCE SUMMARY
Capital Requirements
24. Cost of Service Structure
Royalties 50%
Streaming 37%
Commission 13%
Average Revenue Structure
Subscription 64%
Media Player 32%
App 4%
Selected Data from P&L and ROI
Income Statement
(Realistic)
2016 2017 2018
Total Revenues 4,237,530 11,577,600 32,809,150
Cost of Service 3,166,054 9,275,112 25,320,625
Total Expenses 834,500 1,544,000 1,984,000
EBIT 236,975 758,488 5,504,525
Profit 189,580 606,790 4,403,620
ROI 37.92% 121.36% 880.72%
ANALYSISIDEA STRATEGY FINANCE SUMMARY
Revenue and Cost Structure
25. 2015 2016 2017 2018
Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
PES* -110000 0 -27450 -64395 -15909 -58062 51 38049 179655 353669 980569 1529415 2503791 3010211
REA* -110000 0 38331 65947 188229 223580 174180 417169 718552 864371 1988654 3093633 4565305 5301991
OPT* -110000 0 455207 886720 1354993 1390926 1802803 2512600 3406459 4268811 6326903 9003115 12746671 14635712
OPT*
REA*
PES*
Net Present Value 2018
19,9 M
5,03 M
1,19 M
Enterprise Value 2019
161,36 M
53,05 M
23,55 M
Q4-2016
Q1-2018
Q3-2018
Payback Period
Breakeven Point 9093 clients location
Cumulative Cash Flow With Minimum Investments
* PES- Pessimistic
REA-Realistic
OPT-Optimistic
ANALYSISIDEA STRATEGY FINANCE SUMMARY
Cash Flow and Indicators
27. Conclusion
Key Partners Key activities Value Proposition
Customer
Relationships
Customer
segments
National
Performance
Right
Organizations
Record
companies
Hosting and
audio streaming
providers
Korean partners
regarding legal
issues and sales
Software
development
Obtaining music
database and licenses
Setting up streaming
service
Finding right partners
Media player
Legal music
streaming with
added extra features
Mobile App
Better in-venue
experience
Sales
representatives
Online technical
support
Website
Venues
Festivals
App users
Key Channels
PPL music licenses
Music database
Media player and
app
Organizational team
Local sales
agents
Online selling
Google Play
Cost Structure Revenue Streams
Prototype development and software
PPL music licensing
Royalties
Music streaming and hosting costs
Marketing sales and wages costs
Software one time purchase price
Monthly subscription fees
Advertising space in mobile app
On request license for events
App’s tokens system
30. Political factors
• Government Pressure on Streaming Services
• Good Government Incentives for Start-ups
• North Korea Disputes
• Strong Foreign Relationship (EU Improving)
• Unemployment Rate (3.2 %)
• Strong military influence
ANALYSISIDEA STRATEGY FINANCE SUMMARY
32. Social factors
• Tech Savvy. Population
• K-POP music Phenomenon
• Most Active App Users
• High Education Standards
• Nationalistically oriented and Language Barriers
• Growing local aversion for foreign companies
ANALYSISIDEA STRATEGY FINANCE SUMMARY
33. Technological factors and trends
• Most Innovative Country
• Fastest Internet and Downloading Capacities
• Android-driven Market
• Most R&D Intensive Country
• Strong Telecom Sector
• Application market is growing
ANALYSISIDEA STRATEGY FINANCE SUMMARY
34. Legal factors
• Anti-Piracy New laws about digital music
• Strict Copyright Policies about performing rights
• Only one PRO - KOMCA (partner)
• Open-Net Korea Legal Initiative
• Over-regulated Governance
• Strict legal mechanisms
ANALYSISIDEA STRATEGY FINANCE SUMMARY
35. Digital music industry factors
• High Share of Digital Music (58 %)
• Growing digital music market (+20 %)
• Local Music Oriented business
• High music Royalty Rates
• Strong Music Streaming Services (Melon, Milk)
• No direct competition
ANALYSISIDEA STRATEGY FINANCE SUMMARY
36. Application features
Feature Free Token
User registration
Vote for songs from the playlist in venue
Synchronization of music from device, Facebook, Last.fm and other similar services to
create a music taste
Sharing on social media
Search for a venue based on user’s music taste or genre
Suggest music from smartphone’s users library
Check-in in the venue
Visualization of all songs in the playlist
Discovery of currently playing songs in the venue
Ad-free experience
Matching users with similar music taste
“Prioritized instant request” of the song to be played next
Vote counts for 10 votes
Access to DJ’s Club
Rewards unlock and participation in special offers
37. Media player margins
Expected Margin from Media Player
Price Decision 2016 2017 2018
Media Player Price (one time) 200
Development Cost 10000 20000 20000
Total Expense 834500 1544000 1984000
Commissions on Software (40%, 30%, 20% with years ) 80 60 40
Forecasted Numb. of Buyers 9300 13250 46000
Unitary Fixed Cost 90.81 118.04 43.57
Expected Margin 109.19 81.96 156.46
ANALYSISIDEA STRATEGY FINANCE SUMMARY
38. Price calculation for subscription
Streaming, Licensing and Copyright Costs by Music Venue
Monthly based on one location
(€/month)
Franchis
e
Premiu
m
Indie
Licensing Cost (to KOMCA ) 11.67 15.17 11.67
Streaming Cost (Data Transfer) 4.15
Copyright Cost - 60% of Subs.
Revenue
24 30 24
Monthly Subscription Fee 40 50 40
Contribution Margin 0.18 0.68 0.18
Copyright Cost 41.61
ANALYSISIDEA STRATEGY FINANCE SUMMARY
39. SWOT analysis
Strengths Weaknesses
Licensed music solution for businesses allowing
music to be played in public environments
Creation of the strong social integration between
customers
Innovative concept: easy and intuitive
First mover advantage in South Korea
HQ location in Seoul allows exploiting Asian
market
Overall system architecture allows easy expansion
to other countries
Mandatory agreement with record companies and
performing right organizations
Lack of competences in software programming,
legal aspects and South Korean culture
Lack of patent in the initial stage
Big amount of revenue goes to right holders and
performing right organizatioons
Opportunities Threats
Wide potential of the market may result in fast
growth of the company
Exploitation of tech-savvy community
Functional outsourcing possibilities
Continuous product innovation through R&D
Time required to develop a product could be
higher than expected
High entry barrier costs
Potential competitors copying the idea
ANALYSISIDEA STRATEGY FINANCE SUMMARY