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Virtual Learning Opportunities at
UTMB: Meet the Experts
UTMB Virtual Learning Steering
Committee
Introduction to the UTMB Second Life Campus
How to access Second Life an develop an avatar
Panel discussion and brainstorming to develop
Committee Organization
Together our reconstituted committee represents all schools and IS.
Drs. Cheryl Watson and Kay Sandor have agreed to be initial co-chairs.
• Ellen Adriance IS Training
• Kenneth Brewer SON
• Don Brunder Assoc Dir. Academic Computing, SOM
• Rodger Marion SHP
• Eddie Salazar SHP
• Kay Sandor SON
• Cheryl Watson GSBS and SOM
Second Life is a virtual world arena
with the largest audience of world-
wide users who can access this
interactive showground cost-free.
It has great appeal to many of our
incoming and current students and
educators.
What is Second Life?
What is Second Life?
Where is the UTMB Campus in Second Life?
UTMB Island Alpha
http://maps.secondlife.com/secondlife/UTMB%20Island%20Alpha/128/128/27
Where is the UTMB Campus in Second Life?
UTMB Island Alpha
http://maps.secondlife.com/secondlife/UTMB%20Island%20Alpha/128/128/27
A Field Trip to UTMB Second Life
Campus Plaza in front of the Library
A Field Trip to UTMB Second Life Campus –
Lab Simulation
A Field Trip to UTMB Second Life Campus
Amphitheater
A Field Trip to UTMB Second Life Campus
Rodger Marion and Kay Sandor teaching
space on the Strand
A Field Trip to UTMB Second Life Campus
Faculty Office
A Field Trip to UTMB Second Life Campus
John Sealy Hospital
Hardware Specs and Comments
http://secondlife.com/support/system-requirements/
Windows Minimum Requirements Recommended
Internet Connection*: Cable or DSL Cable or DSL
Operating System: XP, Vista, or Windows 7 XP, Vista, or Windows 7
Computer Processor: CPU with SSE2 support, including Intel
Pentium 4, Pentium M, Core or Atom,
AMD Athlon 64 or later.
1.5 GHz (XP), 2-GHz (Vista) 32-bit
(x86) or better
Computer Memory: 512 MB or more 1 GB or more
Screen Resolution: 1024x768 pixels 1024x768 pixels or higher
Graphics Card for XP**: •NVIDIA GeForce 6600 or better
•OR ATI Radeon 8500, 9250 or better
•OR Intel 945 chipset
NVIDIA Graphics cards
•9000 Series: 9600, 9800
•200 Series: 275 GTX, 295 GTX
ATI Graphics Cards
•4000 Series: 4850, 4870, 4890
•5000 Series: 5850, 5870, 5970
Graphics Card for Vista
or Windows 7
(requires latest drivers)**:
•NVIDIA GeForce 6600 or better
•OR ATI Radeon 9500 or better
•OR Intel 945 chipset
NVIDIA Graphics cards
•9000 Series: 9600, 9800
•200 Series: 275 GTX, 295 GTX
ATI Graphics Cards
•4000 Series: 4850, 4870, 4890
•5000 Series: 5850, 5870, 5970
** Second Life may not run on
graphics cards other than the ones
listed above. The following cards are
NOT compatible with Second Life:
Intel chipsets less than a 945 including
Intel Extreme Cards with the following
branding: 3DFX, RIVA, TNT, SiS, S3,
S3TC, Savage, Twister, Rage, Kyro,
MILENNIA, MATROX
NVIDIA cards that report as a RIVA
TNT or TNT2
ATI cards that report as RAGE, RAGE
PRO, or RADEON 320M, 340M, 345M,
or similar model numbers
How Do I Get Into Second Life!
• Go to Second Life: www.secondlife.com
• Click the button
• Select an avatar using arrows to scroll using
this button
• Complete required entries, including email
• Follow prompts and download the Second Life
viewer which is a customized browser
• Click Second Life icon and login using newly created
avatar name and password
• Complete Welcome Island Tutorial
• See handout
Typical Educational Implementation
in Second Life
• Simulations
• Virtual Classroom Meeting Space
• Field Trips
• Role Play
• Machinima (videos)
• Problem Based Learning – assign tasks
• Interviews
• Research – online population
• Asynchronous – interact with objects
How to Get Started in Second Life
• Analyze to identify your basic instructional
goals and performance objectives
• Analyze to identify your audience
characteristics
• Develop an Assessment
• Develop an Instructional Strategy
• Design/Develop Instructional Materials
• Implement
• Evaluate
Objectives so far
UTMB could use Second Life to:
• Conduct interactive multi-user scientific meetings.
• Interview prospective students, residents and trainees.
• Instructor office hours for teaching.
• Deliver poster presentations to national/international audiences.
• Present unique scientific processes via 3D multi-media.
• Interactive virtual laboratory simulations.
• Demonstrations via the use of machinima.
• Experiential role play teaching identify sequence of tasks/process
Join us!
www.utmbsled.webs.com
Using Second Life at UTMB
• Sign-up, create avatar and learn more at www.secondlife.com.
• Visit UTMB Campus in Second Life at UTMB Island Alpha.
• Implement unique Second Life educational module in your course.
• Be aware of computer requirements.
• Plan with strong instructional design and help from committee.
• Contact UTMB Virtual Learning Steering Committee:
• Cheryl Watson / Kay Sandor
• www.utmbsleds.webs.com

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Amt panel may 18 2012

  • 1. Virtual Learning Opportunities at UTMB: Meet the Experts UTMB Virtual Learning Steering Committee Introduction to the UTMB Second Life Campus How to access Second Life an develop an avatar Panel discussion and brainstorming to develop
  • 2. Committee Organization Together our reconstituted committee represents all schools and IS. Drs. Cheryl Watson and Kay Sandor have agreed to be initial co-chairs. • Ellen Adriance IS Training • Kenneth Brewer SON • Don Brunder Assoc Dir. Academic Computing, SOM • Rodger Marion SHP • Eddie Salazar SHP • Kay Sandor SON • Cheryl Watson GSBS and SOM
  • 3. Second Life is a virtual world arena with the largest audience of world- wide users who can access this interactive showground cost-free. It has great appeal to many of our incoming and current students and educators. What is Second Life?
  • 5. Where is the UTMB Campus in Second Life? UTMB Island Alpha http://maps.secondlife.com/secondlife/UTMB%20Island%20Alpha/128/128/27
  • 6. Where is the UTMB Campus in Second Life? UTMB Island Alpha http://maps.secondlife.com/secondlife/UTMB%20Island%20Alpha/128/128/27
  • 7. A Field Trip to UTMB Second Life Campus Plaza in front of the Library
  • 8. A Field Trip to UTMB Second Life Campus – Lab Simulation
  • 9. A Field Trip to UTMB Second Life Campus Amphitheater
  • 10. A Field Trip to UTMB Second Life Campus Rodger Marion and Kay Sandor teaching space on the Strand
  • 11. A Field Trip to UTMB Second Life Campus Faculty Office
  • 12. A Field Trip to UTMB Second Life Campus John Sealy Hospital
  • 13. Hardware Specs and Comments http://secondlife.com/support/system-requirements/ Windows Minimum Requirements Recommended Internet Connection*: Cable or DSL Cable or DSL Operating System: XP, Vista, or Windows 7 XP, Vista, or Windows 7 Computer Processor: CPU with SSE2 support, including Intel Pentium 4, Pentium M, Core or Atom, AMD Athlon 64 or later. 1.5 GHz (XP), 2-GHz (Vista) 32-bit (x86) or better Computer Memory: 512 MB or more 1 GB or more Screen Resolution: 1024x768 pixels 1024x768 pixels or higher Graphics Card for XP**: •NVIDIA GeForce 6600 or better •OR ATI Radeon 8500, 9250 or better •OR Intel 945 chipset NVIDIA Graphics cards •9000 Series: 9600, 9800 •200 Series: 275 GTX, 295 GTX ATI Graphics Cards •4000 Series: 4850, 4870, 4890 •5000 Series: 5850, 5870, 5970 Graphics Card for Vista or Windows 7 (requires latest drivers)**: •NVIDIA GeForce 6600 or better •OR ATI Radeon 9500 or better •OR Intel 945 chipset NVIDIA Graphics cards •9000 Series: 9600, 9800 •200 Series: 275 GTX, 295 GTX ATI Graphics Cards •4000 Series: 4850, 4870, 4890 •5000 Series: 5850, 5870, 5970 ** Second Life may not run on graphics cards other than the ones listed above. The following cards are NOT compatible with Second Life: Intel chipsets less than a 945 including Intel Extreme Cards with the following branding: 3DFX, RIVA, TNT, SiS, S3, S3TC, Savage, Twister, Rage, Kyro, MILENNIA, MATROX NVIDIA cards that report as a RIVA TNT or TNT2 ATI cards that report as RAGE, RAGE PRO, or RADEON 320M, 340M, 345M, or similar model numbers
  • 14. How Do I Get Into Second Life! • Go to Second Life: www.secondlife.com • Click the button • Select an avatar using arrows to scroll using this button • Complete required entries, including email • Follow prompts and download the Second Life viewer which is a customized browser • Click Second Life icon and login using newly created avatar name and password • Complete Welcome Island Tutorial • See handout
  • 15. Typical Educational Implementation in Second Life • Simulations • Virtual Classroom Meeting Space • Field Trips • Role Play • Machinima (videos) • Problem Based Learning – assign tasks • Interviews • Research – online population • Asynchronous – interact with objects
  • 16. How to Get Started in Second Life • Analyze to identify your basic instructional goals and performance objectives • Analyze to identify your audience characteristics • Develop an Assessment • Develop an Instructional Strategy • Design/Develop Instructional Materials • Implement • Evaluate
  • 17. Objectives so far UTMB could use Second Life to: • Conduct interactive multi-user scientific meetings. • Interview prospective students, residents and trainees. • Instructor office hours for teaching. • Deliver poster presentations to national/international audiences. • Present unique scientific processes via 3D multi-media. • Interactive virtual laboratory simulations. • Demonstrations via the use of machinima. • Experiential role play teaching identify sequence of tasks/process
  • 19. Using Second Life at UTMB • Sign-up, create avatar and learn more at www.secondlife.com. • Visit UTMB Campus in Second Life at UTMB Island Alpha. • Implement unique Second Life educational module in your course. • Be aware of computer requirements. • Plan with strong instructional design and help from committee. • Contact UTMB Virtual Learning Steering Committee: • Cheryl Watson / Kay Sandor • www.utmbsleds.webs.com

Editor's Notes

  1. Say hello to all, and to Rodger online.
  2. Technically it is a shared server space, like a large graphical chat room/web page shared in realtime, with objects rendering per the avatars view
  3. Technically it is a shared server space, like a large graphical chat room/web page shared in realtime, with objects rendering per the avatars view
  4. Login using Slurl in ppt Host avatar is logged in – Don Brunder’s? – do an aerial view of the island
  5. Login using Slurl in ppt Host avatar is logged in – Don Brunder’s? – do an aerial view of the island
  6. Ask audience member to participate, select avatar and use their email. Backup email: