The document provides information about the annual festival "Amaze 2012" organized by IIPM. It details the various events at the festival including debates, dance competitions, management games, advertising competitions, talent shows, and fashion shows. It outlines the rules and procedures for each event. It also discusses the festival's budget, potential sponsors, and decorations with an emphasis on the theme of "Free Your Mind".
This proposal suggests transforming the annual college festival Anandotsava into a six-day national-level techno-cultural event held by all branches together. It would replace individual branch festivals and save time and money while improving the quality of technical events. All branches would work as a committee to organize general events while each branch leads some technical events. The proposal addresses concerns over budget, accommodation, food, and staging by outlining plans to pool funding, utilize existing campus spaces, and stagger meal times. It argues that by collaborating between branches, NMAMIT can successfully host an prestigious annual festival on par with other major engineering college events.
PCTE Group of Institutes is celebrating a week long cultural festival “PCTE FESTAWEEK” which is attended by students of five colleges of PCTE with their family and friends and this year being an Inter school and Inter college competition will attract one of the largest audience in this region. Offering sponsors a great opportunity to display their product and promote sales to a large audience. It has three mega fests within this time frame.
A. Ehsaas – a day long cultural, literary and arts Mega Fest, where teams from India and Pakistan participate since its inception in 1999.(10th October ‘14)
B. Turf – Started last year for schools of the region to explore their potential in Management, Literary, cultural, Hospitality, etc events. Unleashes their interests for them and helps them discover the future.( 8th October ’14)
C. Koshish – By far the most rapid paced and awaited event at PCTE since 2000. Fifty classes of PCTE compete against each other to grab the Annual Trophy in a week long Mega fest.
(6th-10th October’14)
Kayaka mega fest annual report by dr.srinivas reddy patilSrinivasreddy Patil
KAYAKA MEGA FEST IS ANNUAL DAY CELEBRATION OF KAYAKA FOUNDATION EDUCATION TRUST,GULBARGA REPORT DELIVERED IN THE GATHERING BY PRINCIPAL DR.SRINIVAS REDDY PATIL
IMS is proud to present its Annual Inter-College Techno-Management-Cultural Fest “VERVE2K12”.
“VERVE2K12”a two day event, is a celebration of the dynamic youth, which endeavors to create a platform to flaunt their potential talents. It endeavors to bring together the creativity, intellect and wackiness of the youth. It is the crystallization of the energy of youth and the precise clarity of mind.
“Now the sage is all set to prove your vigor & enthusiasm”
Be ready for the excitement, energy & enthusiasm with us”
Happy“VERVE2K12”
— at JIMS ROHINI
The document summarizes the history and operations of NOGA Private Limited, an agro-processing company in Maharashtra, India. It began as a cold storage facility for oranges in 1946 and was later taken over by the state government. NOGA processes various fruits into products like juices, squashes, jams and sells them to retail markets, hotels and airlines. It has received several awards for its products. NOGA continues to expand its product range and distribution network to meet growing demand.
This document provides tips for promoting an event using various online platforms, including creating event pages on a college website and social media platforms like Facebook, Twitter, Google+, LinkedIn, and Pinterest. It also recommends setting up tools for registration, sharing media like photos and videos, and email marketing to engage attendees.
This proposal suggests transforming the annual college festival Anandotsava into a six-day national-level techno-cultural event held by all branches together. It would replace individual branch festivals and save time and money while improving the quality of technical events. All branches would work as a committee to organize general events while each branch leads some technical events. The proposal addresses concerns over budget, accommodation, food, and staging by outlining plans to pool funding, utilize existing campus spaces, and stagger meal times. It argues that by collaborating between branches, NMAMIT can successfully host an prestigious annual festival on par with other major engineering college events.
PCTE Group of Institutes is celebrating a week long cultural festival “PCTE FESTAWEEK” which is attended by students of five colleges of PCTE with their family and friends and this year being an Inter school and Inter college competition will attract one of the largest audience in this region. Offering sponsors a great opportunity to display their product and promote sales to a large audience. It has three mega fests within this time frame.
A. Ehsaas – a day long cultural, literary and arts Mega Fest, where teams from India and Pakistan participate since its inception in 1999.(10th October ‘14)
B. Turf – Started last year for schools of the region to explore their potential in Management, Literary, cultural, Hospitality, etc events. Unleashes their interests for them and helps them discover the future.( 8th October ’14)
C. Koshish – By far the most rapid paced and awaited event at PCTE since 2000. Fifty classes of PCTE compete against each other to grab the Annual Trophy in a week long Mega fest.
(6th-10th October’14)
Kayaka mega fest annual report by dr.srinivas reddy patilSrinivasreddy Patil
KAYAKA MEGA FEST IS ANNUAL DAY CELEBRATION OF KAYAKA FOUNDATION EDUCATION TRUST,GULBARGA REPORT DELIVERED IN THE GATHERING BY PRINCIPAL DR.SRINIVAS REDDY PATIL
IMS is proud to present its Annual Inter-College Techno-Management-Cultural Fest “VERVE2K12”.
“VERVE2K12”a two day event, is a celebration of the dynamic youth, which endeavors to create a platform to flaunt their potential talents. It endeavors to bring together the creativity, intellect and wackiness of the youth. It is the crystallization of the energy of youth and the precise clarity of mind.
“Now the sage is all set to prove your vigor & enthusiasm”
Be ready for the excitement, energy & enthusiasm with us”
Happy“VERVE2K12”
— at JIMS ROHINI
The document summarizes the history and operations of NOGA Private Limited, an agro-processing company in Maharashtra, India. It began as a cold storage facility for oranges in 1946 and was later taken over by the state government. NOGA processes various fruits into products like juices, squashes, jams and sells them to retail markets, hotels and airlines. It has received several awards for its products. NOGA continues to expand its product range and distribution network to meet growing demand.
This document provides tips for promoting an event using various online platforms, including creating event pages on a college website and social media platforms like Facebook, Twitter, Google+, LinkedIn, and Pinterest. It also recommends setting up tools for registration, sharing media like photos and videos, and email marketing to engage attendees.
This document provides descriptions of various classroom engagement strategies including using white boards, talking sticks, response cards, trivia games, KWHL charts, jeopardy, bingo, and more. Many involve dividing students into teams to compete in answering questions or problem solving. Technology-based strategies mentioned include using presentation apps, study apps, social media, Web 2.0 tools, and curriculum supplement apps on iPads.
The document provides information about team building. It discusses defining a team and reasons for organizing teams such as synergy, consensus building, innovative solutions, and productivity. It also outlines characteristics of effective teams including clear goals and communication. Various team building activities and games are described to motivate the team. Key factors for team performance and stages of team development are also summarized. Qualities of an effective team player such as being adaptable, collaborative, and committed are highlighted.
This document provides an overview and instructions for a series of team building activities and competitions for students in the JTED Culinary Arts program, including building towers out of marshmallows and spaghetti, assembling puzzles, dropping straws into bottles from a distance, and stacking apples to welcome students and encourage teamwork, communication, time management, and good sportsmanship. The activities aim to encourage Olympic values of fair competition and blending education with culture.
This document discusses how football can be viewed as a commodity and business. It explains that players are the main commodity that clubs compete for by spending money. Players must increase their value by consistently performing and understanding the six areas of development and performance ("cals") which are technical, tactical, psychological, physiological, morphological, and philosophical. Mastering these areas requires dedicating approximately 10,000 hours of training over 10 years to reach world-class standards. The role of a player is to prove they deserve the most playing time by outperforming teammates in all areas.
How to Organize Your Content into a Podcast?
Get into the details of podcast show development by learning how to approach your podcast preparations, topic research, script development, recording schedule, show notes, and production. If you're ready to understand what it takes to produce a podcast, or even thinking about a topic you would like to transform into a podcast, then this talk is for you!
About This Talk
Join me (Kyle Bondo), founder of Gagglepod and the host of the Merchants of Dirt Podcast, for a Meetup Talk about how to develop the strategy that will become your podcast.
Join the Gaggle
Some podcasters get stuck along the way and don't know where to go next. At the end of each talk, we have a Q&A session where you can get all your how-to podcasting questions answered. No upsell. no fluff. Take this opportunity to ask any question that will get you unstuck and back to building your podcast!
But wait, there's more!
This is the first in a series of talks to get you up-and-running with your first podcast. It can also help you improve the podcast you already have. Each talk hits on a podcasting topic designed to give you something that you can immediately put to use. However, if you can't wait, go to Gagglepod.com to take a look at my intensive one-day workshops or my one-on-one coaching opportunities.
Location
Germanna Community College
10000 Germanna Point Drive
Workforce Building Room 126
Fredericksburg, VA
NOTE: This Meetup will be on the Fredericksburg Germanna Campus, located near Fredericksburg Exit-126 near I-95.
About Gagglepod
An ardent podcast audience is the result of a compelling creative strategy. The key is to find a fresh way into the hearts and minds of your listeners, redefine and own the conversation in your space, and engage people by talking about the topic you love. Gaggle Podcasting (GagglePod) provides the clear principles & actionable insights necessary to produce the most compelling, tribe-building podcast in your space. Learn more about how to put our straightforward, transparent process into practice.
Halcyon Incubator Program Coordinator, Mike Malloy, delivers 29 lessons learned from his first 30 years. Highlights from his experiences at Deloitte, Georgetown, and Waveborn Sunglasses. The presentation was delivered to Halcyon Fellows and S&R Foundation staff at 10/4/16 Skill Series.
The document describes several training games that can be used in workshops. Game 1 involves participants pushing against an imaginary wall to illustrate focusing on areas of influence rather than areas of non-influence. Game 2 teaches the importance of standardization by having groups sing different songs then a common song. Game 3 demonstrates realizing one's potential by having volunteers write initials higher on a chart with each attempt. Game 4 shows problem solving by having blindfolded participants navigate an obstacle course with fewer actual obstacles. Game 5 emphasizes punctuality using a jigsaw puzzle with a missing piece. Game 6 challenges out-of-box thinking in dividing shapes into different equal parts.
This 3-hour program recreates the arena challenges from The Hunger Games book series. Teen participants ages 16-18 will be split into teams representing the 12 districts and compete in physical and mental challenges like a ropes course, archery, maze, and puzzle. The last team surviving becomes the victors and wins a prize at the victor's feast. The program aims to spark adventure and competition among teens through challenges that test their skills. It will be marketed to local teens and resort guests and run with 20 staff during Thanksgiving week.
Chaos, Control & Creativity - Lessons from my Journey as a Creative Director ...Jessica Tams
Eyal Chameides shares lessons learned from his experience leading creative teams and co-founding a mobile game studio. He discusses challenges like not having enough time to properly explore ideas, technical dependencies between teams, changing requirements, and replacing team members. His solutions include picking a direction and trusting the process, having creatives who are also technical, thinking about building project capabilities over individual skills, ensuring everyone has a succession plan, and acknowledging different career goals beyond management. The overall message is about bringing order and strategy to the creative process while still allowing for flexibility and individual growth.
Jesse Schell gives a presentation on building and leading a successful game studio. He outlines a three step plan: 1) Build a studio by hiring a team, 2) Protect the studio by obtaining funding, and 3) Make awesome games while optimizing studio operations. He emphasizes the importance of caring for employees by meeting their many needs, such as adequate pay, clear vision, respect, and feedback. Schell also provides tips for studio leaders, such as getting organized, delegating tasks, and focusing on coaching the team. The overall message is that studio heads can succeed by prioritizing their people and culture above all else.
This is a second proposal for Agile2014 intended for audiences interested in learning how to apply Agile in terms of "process"; it does so by translating them to typical boardgame mechanics.
This presentation is INCOMPLETE, but will be fleshed out. It should be enough for reviewers to know what the general feel of the session would be (including a couple of exercises). This is still several iterations away from being complete.
The document describes 6 training games that can be used at workshops to engage participants and teach important lessons. Game 1, "Push the Wall", teaches participants to focus on issues they can influence rather than issues outside their control. Game 2, "Don't Alaap Apna Raag", demonstrates the importance of standardization and working towards a common goal. Game 3, "Sky is the Limit", encourages participants to challenge themselves and realize their potential. Game 4, "Ruk Jana Nahin", shows that many perceived obstacles do not actually exist. Game 5, "The Missing Link", emphasizes the importance of everyone's participation. Game 6, "4 Squares", promotes thinking outside the box to solve problems. The
This document provides an overview of robotics team coaching and mentoring. It discusses what makes an effective team, including having a coach, mentor(s), managers, and parental support. The requirements of FIRST Lego League (FLL) and World Robot Olympiad (WRO) teams are outlined. Tips are given for starting and building a successful team through team-building activities and emphasizing learning through mistakes. The reality of challenges like team members growing up and competing priorities is acknowledged.
This document provides an overview of robotics team coaching and mentoring. It discusses what makes an effective team, including having a coach, mentor(s), managers, and parental support. The requirements of FIRST Lego League (FLL) and World Robot Olympiad (WRO) teams are outlined. Tips are provided on how to start and build a successful team through team-building activities, assigning roles, and allowing learners to guide the process. The reality of challenges like team members growing up and competing priorities is acknowledged.
Week 2 focused on studying grammar topics like the past simple and present perfect tenses. Students practiced their listening, speaking, and presentation skills. They discussed leadership qualities and how to start a movement. Objectives included looking at typical quick responses, indirect questions, and pronunciation of "ed" endings. Students also role played a job interview and gave mini presentations on their work or studies.
Powerful Guidebook will take you in a journey from start to mastering Presentation Skills.
-4P's of presentation Skills.
-Smart tips for presenter.
-Checklist.
-Do & Don't.
For more articles check Linkedin profile:
Mohamed ElHusseny
https://www.linkedin.com/in/mohamedelhusseny
#Presentation Tips
#Presentation Skills
#4P's of Presentation
#Presentation guide
#Public Speaking
#Softskills
#soft skills
This document outlines an upcoming workshop on public speaking skills. The objectives are overcoming anxiety, learning body language, and giving effective presentations. Groups will compete in activities for points, with winners receiving goodie bags. Activities include striking power poses, tongue twisters, and a walkathon. Participants will learn to avoid negative body language like folded arms and to smile. Speeches will cover knowing your verbal crutches and giving structured presentations through storytelling. Improvisation techniques encourage committing fully to the present moment.
Jesse Schell provides leadership advice for game studio founders and leaders. He outlines a three step plan: 1) Build a studio by hiring the right people, 2) Protect the studio by securing funding, and 3) Optimize the studio by focusing on team happiness and growth. Schell emphasizes the importance of clear communication, respecting your team, and helping your team feel cared about through coaching and feedback.
This document provides guidance on running an effective idea generation session, including recommended structures, techniques, and considerations. It recommends beginning with scene setting to understand the audience, problem, or product. Quantity techniques like quick-fire post-its and pairs exercises aim to generate many initial ideas. Quality techniques like building on ideas and De Bono's 6 Hats help refine and develop ideas. The document includes an example agenda and emphasizes preparation, facilitation, and getting feedback to conclude the session.
The document describes NICHE, the zoological society of the Department of Zoology. It organizes academic and co-curricular activities to promote student skills. Its annual fest, SYMBIOX, includes various competitions like quizzes, treasure hunts, and photography contests to engage students. The fest schedule and rules for the different events are provided.
This document provides descriptions of various classroom engagement strategies including using white boards, talking sticks, response cards, trivia games, KWHL charts, jeopardy, bingo, and more. Many involve dividing students into teams to compete in answering questions or problem solving. Technology-based strategies mentioned include using presentation apps, study apps, social media, Web 2.0 tools, and curriculum supplement apps on iPads.
The document provides information about team building. It discusses defining a team and reasons for organizing teams such as synergy, consensus building, innovative solutions, and productivity. It also outlines characteristics of effective teams including clear goals and communication. Various team building activities and games are described to motivate the team. Key factors for team performance and stages of team development are also summarized. Qualities of an effective team player such as being adaptable, collaborative, and committed are highlighted.
This document provides an overview and instructions for a series of team building activities and competitions for students in the JTED Culinary Arts program, including building towers out of marshmallows and spaghetti, assembling puzzles, dropping straws into bottles from a distance, and stacking apples to welcome students and encourage teamwork, communication, time management, and good sportsmanship. The activities aim to encourage Olympic values of fair competition and blending education with culture.
This document discusses how football can be viewed as a commodity and business. It explains that players are the main commodity that clubs compete for by spending money. Players must increase their value by consistently performing and understanding the six areas of development and performance ("cals") which are technical, tactical, psychological, physiological, morphological, and philosophical. Mastering these areas requires dedicating approximately 10,000 hours of training over 10 years to reach world-class standards. The role of a player is to prove they deserve the most playing time by outperforming teammates in all areas.
How to Organize Your Content into a Podcast?
Get into the details of podcast show development by learning how to approach your podcast preparations, topic research, script development, recording schedule, show notes, and production. If you're ready to understand what it takes to produce a podcast, or even thinking about a topic you would like to transform into a podcast, then this talk is for you!
About This Talk
Join me (Kyle Bondo), founder of Gagglepod and the host of the Merchants of Dirt Podcast, for a Meetup Talk about how to develop the strategy that will become your podcast.
Join the Gaggle
Some podcasters get stuck along the way and don't know where to go next. At the end of each talk, we have a Q&A session where you can get all your how-to podcasting questions answered. No upsell. no fluff. Take this opportunity to ask any question that will get you unstuck and back to building your podcast!
But wait, there's more!
This is the first in a series of talks to get you up-and-running with your first podcast. It can also help you improve the podcast you already have. Each talk hits on a podcasting topic designed to give you something that you can immediately put to use. However, if you can't wait, go to Gagglepod.com to take a look at my intensive one-day workshops or my one-on-one coaching opportunities.
Location
Germanna Community College
10000 Germanna Point Drive
Workforce Building Room 126
Fredericksburg, VA
NOTE: This Meetup will be on the Fredericksburg Germanna Campus, located near Fredericksburg Exit-126 near I-95.
About Gagglepod
An ardent podcast audience is the result of a compelling creative strategy. The key is to find a fresh way into the hearts and minds of your listeners, redefine and own the conversation in your space, and engage people by talking about the topic you love. Gaggle Podcasting (GagglePod) provides the clear principles & actionable insights necessary to produce the most compelling, tribe-building podcast in your space. Learn more about how to put our straightforward, transparent process into practice.
Halcyon Incubator Program Coordinator, Mike Malloy, delivers 29 lessons learned from his first 30 years. Highlights from his experiences at Deloitte, Georgetown, and Waveborn Sunglasses. The presentation was delivered to Halcyon Fellows and S&R Foundation staff at 10/4/16 Skill Series.
The document describes several training games that can be used in workshops. Game 1 involves participants pushing against an imaginary wall to illustrate focusing on areas of influence rather than areas of non-influence. Game 2 teaches the importance of standardization by having groups sing different songs then a common song. Game 3 demonstrates realizing one's potential by having volunteers write initials higher on a chart with each attempt. Game 4 shows problem solving by having blindfolded participants navigate an obstacle course with fewer actual obstacles. Game 5 emphasizes punctuality using a jigsaw puzzle with a missing piece. Game 6 challenges out-of-box thinking in dividing shapes into different equal parts.
This 3-hour program recreates the arena challenges from The Hunger Games book series. Teen participants ages 16-18 will be split into teams representing the 12 districts and compete in physical and mental challenges like a ropes course, archery, maze, and puzzle. The last team surviving becomes the victors and wins a prize at the victor's feast. The program aims to spark adventure and competition among teens through challenges that test their skills. It will be marketed to local teens and resort guests and run with 20 staff during Thanksgiving week.
Chaos, Control & Creativity - Lessons from my Journey as a Creative Director ...Jessica Tams
Eyal Chameides shares lessons learned from his experience leading creative teams and co-founding a mobile game studio. He discusses challenges like not having enough time to properly explore ideas, technical dependencies between teams, changing requirements, and replacing team members. His solutions include picking a direction and trusting the process, having creatives who are also technical, thinking about building project capabilities over individual skills, ensuring everyone has a succession plan, and acknowledging different career goals beyond management. The overall message is about bringing order and strategy to the creative process while still allowing for flexibility and individual growth.
Jesse Schell gives a presentation on building and leading a successful game studio. He outlines a three step plan: 1) Build a studio by hiring a team, 2) Protect the studio by obtaining funding, and 3) Make awesome games while optimizing studio operations. He emphasizes the importance of caring for employees by meeting their many needs, such as adequate pay, clear vision, respect, and feedback. Schell also provides tips for studio leaders, such as getting organized, delegating tasks, and focusing on coaching the team. The overall message is that studio heads can succeed by prioritizing their people and culture above all else.
This is a second proposal for Agile2014 intended for audiences interested in learning how to apply Agile in terms of "process"; it does so by translating them to typical boardgame mechanics.
This presentation is INCOMPLETE, but will be fleshed out. It should be enough for reviewers to know what the general feel of the session would be (including a couple of exercises). This is still several iterations away from being complete.
The document describes 6 training games that can be used at workshops to engage participants and teach important lessons. Game 1, "Push the Wall", teaches participants to focus on issues they can influence rather than issues outside their control. Game 2, "Don't Alaap Apna Raag", demonstrates the importance of standardization and working towards a common goal. Game 3, "Sky is the Limit", encourages participants to challenge themselves and realize their potential. Game 4, "Ruk Jana Nahin", shows that many perceived obstacles do not actually exist. Game 5, "The Missing Link", emphasizes the importance of everyone's participation. Game 6, "4 Squares", promotes thinking outside the box to solve problems. The
This document provides an overview of robotics team coaching and mentoring. It discusses what makes an effective team, including having a coach, mentor(s), managers, and parental support. The requirements of FIRST Lego League (FLL) and World Robot Olympiad (WRO) teams are outlined. Tips are given for starting and building a successful team through team-building activities and emphasizing learning through mistakes. The reality of challenges like team members growing up and competing priorities is acknowledged.
This document provides an overview of robotics team coaching and mentoring. It discusses what makes an effective team, including having a coach, mentor(s), managers, and parental support. The requirements of FIRST Lego League (FLL) and World Robot Olympiad (WRO) teams are outlined. Tips are provided on how to start and build a successful team through team-building activities, assigning roles, and allowing learners to guide the process. The reality of challenges like team members growing up and competing priorities is acknowledged.
Week 2 focused on studying grammar topics like the past simple and present perfect tenses. Students practiced their listening, speaking, and presentation skills. They discussed leadership qualities and how to start a movement. Objectives included looking at typical quick responses, indirect questions, and pronunciation of "ed" endings. Students also role played a job interview and gave mini presentations on their work or studies.
Powerful Guidebook will take you in a journey from start to mastering Presentation Skills.
-4P's of presentation Skills.
-Smart tips for presenter.
-Checklist.
-Do & Don't.
For more articles check Linkedin profile:
Mohamed ElHusseny
https://www.linkedin.com/in/mohamedelhusseny
#Presentation Tips
#Presentation Skills
#4P's of Presentation
#Presentation guide
#Public Speaking
#Softskills
#soft skills
This document outlines an upcoming workshop on public speaking skills. The objectives are overcoming anxiety, learning body language, and giving effective presentations. Groups will compete in activities for points, with winners receiving goodie bags. Activities include striking power poses, tongue twisters, and a walkathon. Participants will learn to avoid negative body language like folded arms and to smile. Speeches will cover knowing your verbal crutches and giving structured presentations through storytelling. Improvisation techniques encourage committing fully to the present moment.
Jesse Schell provides leadership advice for game studio founders and leaders. He outlines a three step plan: 1) Build a studio by hiring the right people, 2) Protect the studio by securing funding, and 3) Optimize the studio by focusing on team happiness and growth. Schell emphasizes the importance of clear communication, respecting your team, and helping your team feel cared about through coaching and feedback.
This document provides guidance on running an effective idea generation session, including recommended structures, techniques, and considerations. It recommends beginning with scene setting to understand the audience, problem, or product. Quantity techniques like quick-fire post-its and pairs exercises aim to generate many initial ideas. Quality techniques like building on ideas and De Bono's 6 Hats help refine and develop ideas. The document includes an example agenda and emphasizes preparation, facilitation, and getting feedback to conclude the session.
The document describes NICHE, the zoological society of the Department of Zoology. It organizes academic and co-curricular activities to promote student skills. Its annual fest, SYMBIOX, includes various competitions like quizzes, treasure hunts, and photography contests to engage students. The fest schedule and rules for the different events are provided.
2. INTRODUCTION
• Amaze is one of the biggest management and cultural
fest, earmarked for the finest seasoned talents around
India’s top colleges.
• This year we come along with the theme for free spirited
youth of the nation, “Free Your Mind”.
• We are providing this platform to showcase your talent
once again.
• IIPM family cordially invites you and your college for the
annual festival, AMAZE 2012.
3. PROCEEDINGS
• Debate – The War Of Words !
• Maneuver – Watch Your Step !
• The Big Boss – Best Manager !
• The Crazy Frog – Ad Zap !
• JAM It !!! – Just A Minute !
• Scavenger Hunt – Where the Treasure Quench Your Thirst !
• Hodgepodge – Where clutter makes sense !
• Fashion Show – The Attitude Begins !
• Mr. & Ms. Amaze 2012
4. #1 DEBATE – The war of words
• Stop thinking, start talking!!!
• It is better to debate a question without settling it than to
settle a question without debating it.
• Cry, shout, plead… Prove your point in the prelims and
debate against the top finalists. Get a chance to let
people hear your opinion.
• The Debate have majorly 2 rounds Prelims & Finals.
5. #1 DEBATE – The war of words - Rules
1. Each team should consist of 2 members of the same institute.
2. Each team will be allocated a team number, 1 day before the event.
3. Preliminary Round (Day 1):
Team with Odd Number (A) – Speaks For the motion
Team with Even Number (B) – Speaks Against the motion
Order of speaking:
4. Team A (Member 1) - Team B (Member 1) - Team A (Member 2) - Team B
(Member 2)
5. Each participant speaks for 90 seconds. (1st buzzer- 60 seconds & final buzzer- 90
seconds)
6. Each team can raise 1 question to its opposing team at the end of the speech of
both the teams.
7. The short listed finalists will get through to the Final Round.
6. #1 DEBATE – The war of words - Rules
• FINAL ROUND (Day 2):
1. Each finalist will be allocated a number as soon as the result of
the Preliminary Round is out.
2. Participants with odd numbers will speak for the motion and
those with even will speak against it.
3. Each participant speaks for 3 minutes. There is negative marking
for those exceeding the time limit. (1st buzzer-2 Minutes & Final
Buzzer-3 Minutes)
4. Either the judges or other finalists can interject once at the end
of the speech.
(Please Note: The topic for the finals will be mailed to all the
participants 1 week prior to the event; however the motion will be
informed as soon as the result of Preliminary Round is out)
7. #2 MANEUVER – WATCH YOU STEP
• Remember dream and work to live your dreams. Dance
to free your minds and be who you are!
• This is a part of the cultural activity where you can rock
the beats from Kolaveri Di to Gangnam Style!
• This dance competition holds 2 categories, Group
dance as well as individual.
8. #2 MANEUVER – WATCH YOU STEP
• All western & Indian dance forms are invited.
• It's not necessary that you represent your college, your team
can come as a private entry.
• Duration of performance should be 5-10 min.
• There is no restriction on usage of props. But it's not allowed
to use any kind of Hazardous props.
• Team should carry their music in a CD which is in audio
format. Every team should carry at least two CD's.
• The Prelims will be on Day 1 and Finals on Day 2.
• Top 3 Individuals & Top 3 Groups will be chosen from Prelims
for Finals.
9. #2 MANEUVER – WATCH YOU STEP
• Participants would be judged on the following basis:
1. Relevance of Social Issue Highlighted
2. Connect with audience
3. Costumes of participants
4. Energy level of participants
5. Choreography of performance
6. Expressions of every team member
7. Coordination among team members
8. Confidence of the participants
9. Judicious or sensible use of props
10. #3 THE BIG BOSS – THE BEST MANAGER
• Some succeed because they are destined and some
succeed because they are determined.
• “I am seeking, I am striving and I am in it with all my
heart…” If you have that attitude, deliver it and prove it
that you are the Big Boss of all.
• A manager is not a person who can do the work better
than his men; he is a person who can get his men to do
the work better than he can…the quest is on so come
here at IIPM and showcase how well you can do it…
11. #3 THE BIG BOSS – THE BEST MANAGER
• This is an individual task game, therefore qualifies only one person per
institute.
• From Round 1, one person will be chosen per college. Registration for the
team is on first come first serve basis.
• It might involve a few outdoor activities that need to be acquired to win
the same.
• The game will proceed for a time period of 2 to 3 hours and will have
multiple rounds.
• The entire process of qualifying the round will be told on the spot.
• Round 1 : Group Dynamics |(1 grp/clg)|(5-6 members/grp)
• Round 2 : Time Management (Individual Task)
• Round 3 : Multitasking Skills (Individual Task)
• Round 4 : Creativity (Individual Task)
• Round 5 : Convincing Ability (Individual Task)
12. #4 THE CRAZY FROG – AD ZAP
• Being crazy isn’t enough! Follow your inner
moonlight, don’t hide your madness.
• It is a 2 level event where the 1st level comprise of the
Print Ad and the 2nd level is an A/V Ad along with the
Radio Jingle.
• Free your mind, imbibe your ideas n let your selling skills
get unleashed to the audience.
13. #4 THE CRAZY FROG – AD ZAP
• In the first stage participating teams will be asked to flip through a
magazine to choose a print ad and will be asked to better it
keeping the theme of Amaze alive.
• In the second round, 1 product will be given and they would be
required to design an advertisement (Radio jingle and an AV
commercial) for the same.
• Each team can comprise of 2-3 members of the same institute.
• Participants are required to bring their own laptop with the desired
software for making the advertisement.
• Points are awarded for concept and creativity more than
technical expertise.
• Teams that do not wish to use technical equipment do not stand
to lose points for the same.
14. #5 JAM IT!!! – JUST A MINUTE
• Find something only you can say!
• JAM is all about your communication skills, your control
over the English language, your syntax and fluency. In
other words, its about a lot of English-Vinglish!
• If you are confident enough about your English, then go
ahead and JAM IT!!!
• Rules to be disclosed on the spot by the JAM Master.
Stay tuned!
15. #6 SCAVENGER HUNT – WHERE THE TREASURE QUENCH YOUR THIRST
• Steve Jobs said, “Your time is limited, so don’t waste it
living some one else’s life.” And we say, “Your time is
limited, so don’t waste it finding some one else’s clues.”
• It is a Treasure Hunt game where several teams
participate in groups of 4-5 members per team. They are
assigned a set of clues for each team via which they
need to reach the hidden treasure in the least time
possible.
16. #6 SCAVENGER HUNT – WHERE THE TREASURE QUENCH YOUR THIRST
• A maximum of 10 teams are allowed.
• One team per college. 3-4 members per team, no less; no more.
• Teams are registered on first come, first serve basis.
• If any team fails to appear on time, their registration will be passed
on to the team in waiting list.
• The goal is to collect as many items as possible from the given list
with the help of clues, in the allotted time.
• Teams who fail to be in time are marked as disqualified.
• Items can be gathered in any order.
• No re-imbursements will be provided for any sort of
purchase/damage/loss/travelling etc.
• of all the rules, with individual signatures of the team members.
17. #6 SCAVENGER HUNT – WHERE THE TREASURE QUENCH YOUR THIRST
• Do not pick the clues of other teams, if picked mistakenly; keep it back on the
same place. Remember you are being monitored by our squads.
• Use of any kind of technology is prohibited. If caught, the team will be
disqualified. No further discussion will be entertained.
• Return the items, borrowed during the hunt.
• After the collection of all the items or maximum number of items, each team will
be given 30minutes to solve a Jigsaw puzzle & provide a 2 line explanation for
the same.
• Any other external assistance other than the team members will lead to
disqualification.
• We are not liable for any losses of the team member’s belongings during the
event.
• Teams have to bring their own vehicle if required.
• Violation of traffic rules will lead to disqualification of the team.
• Each team have to fill the declaration in agreement
18. #7 HODGEPODGE – WHERE THE CLUTTER MAKES SENSE
• “The world is but a canvas to our imagination…”
• And creativity is intelligence having fun. Here we
challenge not only creativity but resource management
skills.
• Collage Making it is. It is an abstract art created on a
chart paper on a particular topic with the limited
resources provided per team. Followed by a one page
written explanation on the collage created.
19. #7 HODGEPODGE – WHERE THE CLUTTER MAKES SENSE
• Collage Making Time- 1 Hour
• Paper, Magazines, Glue, Sketch Pen / colors etc. are provided by the
organizers(us).
• Each team must submit a one page write up on the theme of their
collage, neatly printed or handwritten in A4 size paper, along with
names of all participants, professor and institute.
• Theme – Free Your Mind, Particular topics to be given on the spot.
• Extra points for neatness.
• Disqualification- On exceeding time or deviating from the theme or
unsatisfactory explanation to jury.
• Creativity is one of the important factors.
• 2/3 member per team.
20. #8 FASHION SHOW – THE ATTITUDE BEGINS!
• Fashion changes, but style endures! Style Is knowing who
you are, what you want to say, and not giving a damn!
• Fashion show is one of the event people always look
upto and cheer from the core.
• It is all about Glamour,Style,Walk,Confidence,Attire
etc,but the most that matters is ATTITUDE!
21. #8 FASHION SHOW – THE ATTITUDE BEGINS! -
RULES
• One team from each college,consisting of not less than 12
and not more than 14 participants.
• Two rounds:
Round 1: Common theme for all the teams
Round 2: Project your own theme.
• Evaluation would be based on
Theme Presentation
Couple and Team Coordination
Attitude,Style and Confidence.
22. #9 MR. & MS. AMAZE 2012
• Mr. & Ms. Amaze gives you the perfect platform to
showcase your talent, style, presence of a bold &
beautiful mind… So come and mesmerize the audience
with your charisma… The selection of participants will be
done through preliminary screening.
• Point to remember is, in order to be eligible for the
titles, you need to be a winner in minimum 1 event or at
least runners up in minimum 3 events. Gaining this title is
not a cake! You have to earn it!
23. #9 MR. & MS. AMAZE 2012
• You need to be Winner in minimum 1 event or Runners-
Up in minimum 3 events.
• After the qualification, Round 1 consist of the
Introduction and Talent Showcase.
• Round 2 consist of Q & A with the panel of judges and
then the final winners will be declared.
• After the declaration of the results, no further discussions
will be entertained and the detailed results will be kept
confidential.
24. DECORATIONS
• Since the theme is “Free Your Mind”, it must be purely
work of originality from the minds of the
students, staff, admin staff, faculties etc.
• Everyone has hidden talent, what is rare is the courage
to follow the talent to the dark place where it heads.
• Let it be a Contest, open for all in the Institute, except
for the Top Management (Training & Events
Head, Academic Dean/Assistant Dean & Dean of the
Institute) as they’ll be the Decision Makers for the
winners.
• The winners and runners up will surely be getting a gift
hamper.
• The Contest will categorized as per the type of
products received. Posters/Banners, 3D
Models, Quotations/Articles/Poems, Street Play etc. It is
up to their creativity and free will.
25. DECORATIONS
• It might include Poster or Banner Making. A set
of random words can be written on small
sheets, be folded and mixed together.
Individuals can randomly pick one and then
they can use their creativity and “Free Their
Minds” to make a meaningful poster or banner
out of it.
• Similarly, 3D modeling can be done on
particular topics. It may include wind
chimes, globe with a different
perspective, electronic gadgets with unique
and out of the box features etc.
• Topics can be related to
nature, peace, harmony, mind, body, soul, fant
asy world or anything picked from everyday
life.
• This contest can be group or individual based
and winners will be declared out of the lot and
no special group wise or individual category
will be declared.
26. BUDGET ALLOCATION
• The tentative average amount is 5lacs. (The figures below are approximate in INR)
• Certificates – 5,000 INR
• Brochure & Invitation Kits – 10,000 INR
• Judges Gift Tokens – 5,000 to 10,000 INR
• Bouquets – 2,000 INR
• Winners Gift Hampers – 25,000 INR+ Kind Coupons (10,000 INR) + Cash rewards (25,000 INR)
• Choreographer for Fashion Show/Dance – 50,000 INR
• Costumes for Fashion Show/Dance – 30,000 INR
• Gift Hamper for Décor Winners (In house) – 5,000 INR
• Venue Booking – 80,000 – 1,00,000 INR
• Snacks & Beverages – 30,000 to 50,000 INR
• DJ/Music – 15,000 INR
• Stationery – 10,000 INR
• Miscellaneous – 50,000 INR
• Remaining Balance – 1,00,000 INR
27. SPONSORSHIP
• As our theme stands “ Free Your
Mind”, Our main targets for
sponsorship should be from
Health,Sports and Entertainment
sector.
• Brands like Abs,Talwalkars,Kaya
Skin Clinic,VLCC,should be
pitched on Priority basis.
• Also Entertainment Hub like
Inox,PVR Pictures,Games zone
should be pitched.
28. SPONSORSHIP
• Target Sponsors should be
pitched by making them
understand the theme ,how it
connects to their Brand.
• Target Sponsors should be
explained the benefit of the
sponsorship to them and to the
Audience and or Customers.