The document discusses using social media responsibly and creating positive digital footprints. It introduces blogEd, Cybersmart and the Digital Citizenship website as resources for teachers to help students navigate social media. It poses discussion questions about how schools can incorporate these tools into teaching and learning. It recommends readings on 21st century pedagogy and using online resources to develop students' digital citizenship skills.
This Presentation was delivered as part of the UCISA annual conference: https://www.ucisa.ac.uk/groups/acog/Events/2015/ucisa2015/showcases.aspx
TELFest – a festival designed to encourage the adoption of
Farzana Latif, University of Sheffield
In order to surface and promote the effective use of Technology Enhanced Learning (TEL) across the institution, the University of Sheffield has designed TELFest (a week of workshops, drop in sessions, panel discussions and cross faculty sharing of practice). Delegates will learn how we engaged the unengaged and the overall impact that TELFest had.
This presentation was devivered at the Alt-C, 2013. The abstract can be found here: http://altc2013.alt.ac.uk/sessions/creating-interactive-augmented-reality-experiences-442
Presentation Delivered at EDUCASUE ELI 2017
https://events.educause.edu/eli/annual-meeting/2017/agenda/presentation-pair-virtual-reality
Virtual reality is a recognized method for creating highly immersive and pedagogically valuable learning experiences, when appropriately designed. The cost to create and view VR has previously meant that this method of teaching has been limited to those with ample resources. This presentation will outline a number of off-the-shelf technologies that can been used to create and view simple VR experiences. Applications of VR will be presented, including orientation to learning laboratories and virtual fieldwork tours. Based on these scenarios, lessons learned in terms of designing these experiences, educational value, and current technological limitations will be outlined.
Outcomes: Learn about the potential of VR and identify applications within your own context
*Explore some of the ubiquitous tools (software and hardware) that can be used to create VR experiences and understand their limitations
*Explore a model that can be used to design and evaluate the affordances and pedagogical value of educational VR experiences
Mobile Information Literacy: Let’s use an app for that!Stefanie Havelka
Presentation by Stefanie Havelka and Alevtina Verbovetskaya at "Engaging Students with Transliteracy, Teaching and Technology" Conference. March 16, 2012, Albany, New York
Using iPads to Enhance Teaching and Learning by Joe DalePeggy George
Joe is an independent Modern Foreign Languages and technology consultant from the Isle of Wight, UK. He has been speaking at conferences and virtual conferences since 2006 and works with major language associations in UK and internationally. He is the host of the TES MFL forum (http://community.tes.co.uk/forums/28.aspx) and MFL portal manager for the OU’s Vital programme (http://www.core-ed.org.uk/activities/ou-vital-2013-a-joint-project-with-open-university). Joe's blog: www.joedale.typepad.com Joe shared his most recent research on ipads and his experience and knowledge about using iPads to enhance teaching and learning. Classroom 2.0 LIVE presentation 01-12-13 Recordings and Livebinder links: http://live.classroom20.com/1/post/2013/01/using-ipads-to-enhance-teaching-and-learning.html
The document discusses using social media responsibly and creating positive digital footprints. It introduces blogEd, Cybersmart and the Digital Citizenship website as resources for teachers to help students navigate social media. It poses discussion questions about how schools can incorporate these tools into teaching and learning. It recommends readings on 21st century pedagogy and using online resources to develop students' digital citizenship skills.
This Presentation was delivered as part of the UCISA annual conference: https://www.ucisa.ac.uk/groups/acog/Events/2015/ucisa2015/showcases.aspx
TELFest – a festival designed to encourage the adoption of
Farzana Latif, University of Sheffield
In order to surface and promote the effective use of Technology Enhanced Learning (TEL) across the institution, the University of Sheffield has designed TELFest (a week of workshops, drop in sessions, panel discussions and cross faculty sharing of practice). Delegates will learn how we engaged the unengaged and the overall impact that TELFest had.
This presentation was devivered at the Alt-C, 2013. The abstract can be found here: http://altc2013.alt.ac.uk/sessions/creating-interactive-augmented-reality-experiences-442
Presentation Delivered at EDUCASUE ELI 2017
https://events.educause.edu/eli/annual-meeting/2017/agenda/presentation-pair-virtual-reality
Virtual reality is a recognized method for creating highly immersive and pedagogically valuable learning experiences, when appropriately designed. The cost to create and view VR has previously meant that this method of teaching has been limited to those with ample resources. This presentation will outline a number of off-the-shelf technologies that can been used to create and view simple VR experiences. Applications of VR will be presented, including orientation to learning laboratories and virtual fieldwork tours. Based on these scenarios, lessons learned in terms of designing these experiences, educational value, and current technological limitations will be outlined.
Outcomes: Learn about the potential of VR and identify applications within your own context
*Explore some of the ubiquitous tools (software and hardware) that can be used to create VR experiences and understand their limitations
*Explore a model that can be used to design and evaluate the affordances and pedagogical value of educational VR experiences
Mobile Information Literacy: Let’s use an app for that!Stefanie Havelka
Presentation by Stefanie Havelka and Alevtina Verbovetskaya at "Engaging Students with Transliteracy, Teaching and Technology" Conference. March 16, 2012, Albany, New York
Using iPads to Enhance Teaching and Learning by Joe DalePeggy George
Joe is an independent Modern Foreign Languages and technology consultant from the Isle of Wight, UK. He has been speaking at conferences and virtual conferences since 2006 and works with major language associations in UK and internationally. He is the host of the TES MFL forum (http://community.tes.co.uk/forums/28.aspx) and MFL portal manager for the OU’s Vital programme (http://www.core-ed.org.uk/activities/ou-vital-2013-a-joint-project-with-open-university). Joe's blog: www.joedale.typepad.com Joe shared his most recent research on ipads and his experience and knowledge about using iPads to enhance teaching and learning. Classroom 2.0 LIVE presentation 01-12-13 Recordings and Livebinder links: http://live.classroom20.com/1/post/2013/01/using-ipads-to-enhance-teaching-and-learning.html
This document outlines a webinar series on IoT and new frontiers in education. It provides details on 5 webinar sessions to be held from January 18-22, 2021. Each session will cover a different topic related to remote and practical education technologies and laboratories, and will be presented by a different speaker. The document also discusses how education is evolving, including the development of remote, virtual, and simulated laboratories to supplement hands-on learning. It notes that education is trending toward more blended models following the increased adoption of online and distance learning during the COVID-19 pandemic.
The document discusses the SCARLET project, which uses augmented reality (AR) to enhance learning experiences with special collections at the University of Manchester's John Rylands Library. The project aims to add contextual information and supporting materials to rare books and manuscripts through AR applications on mobile devices. An evaluation found that AR engaged students and brought learning to life, though it also distracted some from physical objects. The project seeks to apply the SCARLET methodology to additional collections and subjects to further integrate AR into education.
University Learning Spaces - Disciplinary Perspectives - Introductiondisciplinarythinking
Recent trends in higher education learning space design include designing spaces to support active and social models of learning, taking advantage of new technologies, and opening spaces up to connect formal learning with the world outside the university. Learning spaces are now designed around human-centered principles in collaboration with users. Technological developments like mobile devices and wireless connectivity allow learning to extend beyond physical spaces and bring remote and professional environments into the academic setting. These trends have impacted the design of specialized disciplinary spaces as well.
Technology Driven Differentiation - ASTE 2015 PresentationVicki Davis
This document provides an overview of technology-driven differentiated instruction in the classroom. It discusses various tools and frameworks that can be used, including educational networking, wikis, digital storytelling, virtual worlds, apps/QR codes, cloud storage, formative assessment platforms, and flipped classroom techniques. Each tool is explored in terms of how it can engage different learning styles and provide opportunities for various roles. An emphasis is placed on establishing a foundational framework first before implementing specific technologies.
Embedding open in the research training processDanny Kingsley
Abstract: Some institutions offer graduate training that sits alongside the master/apprentice system. But many rely on models such as the Vitae Researcher Development Framework that do not encompass many (or any) open concepts. This means the training of researchers in many of these spaces falls to library staff. From the academic side, grassroots organisations such as AIMOS or ANZORN offer a community for the interested. There are multiple sets of competencies developed for scholarly communication librarians, but these are not represented in any university library course in Australia. So those teaching the research community are relying on gathered skills and working without a standardised set of agreed
learnings for their target community. The result is haphazard and highly reliant on the skills of individuals at specific institutions. We are in need of some robust frameworks and standards. What are the minimum skills and knowledge we would expect of a graduate researcher in Australia when it comes to open? We are not starting from scratch, there are many organisations in Australia that have done work on some aspects of open training or skills. It is time for this to be brought into a cohesive and agreed standard we can all work towards.
This was a lightning talk given online to AIMOS2020 (https://aimos.community/2020-program-schedule)
This document discusses using mobile augmented reality (MAR) to boost physics education. It defines MAR and outlines several MAR apps that can be used to teach science concepts, such as Wikitude for location-based information and Aurasma for overlaying digital content on images. Examples are given of how Aurasma can be used to teach electromagnetic induction and density measurement. Pre-service teachers participated in MAR activities and had positive attitudes towards integrating such technologies. Challenges include technical issues and limited research, but opportunities exist to increase student motivation and accessibility through MAR.
Cool Tools and Technologies - Exploiting the WOW FactorMichael Coghlan
Michael Coghlan presented on cool tools and technologies that can be used to enhance teaching, focusing on exploiting the "wow factor" to engage students. Some technologies discussed included blogs, wikis, YouTube, and smartphones from 10 years ago, as well as more recent tools like augmented reality, gesture-based computing, and visual data analysis. Coghlan emphasized unleashing technology on students and letting them discover things for its own sake. Overall, the presentation highlighted several emerging technologies and their potential to make learning exciting and fun when integrated into teaching practices.
1) Social Campus is a software solution that allows different university entities like students, mentors, and departments to collaborate, share information, and access resources through a single online platform.
2) It has features like a virtual campus, class directories, online library, events calendar, and career assistance to facilitate communication and resource sharing across the university.
3) The platform can be accessed via mobile apps for different devices or through a web browser for flexibility and to engage users.
Virtual Worlds: Social Networking, Social Learning and PedagogyRamesh C. Sharma
Second Life is a 3D virtual world environment where we can create avatars and interact with people as in real life. Social presence and social learning find a significant place in online learning environments. 3D virtual worlds like SecondLife enable teachers to create opportunities for learning through collaborative learning social networks. NMC (New Media Consortium) in its various reports has also indicated an increased usage of virtual worlds in educational context. Even Gartner Group predicted that more than 80 per cent of internet users will have one or more avatars in online communities. In this presentation we will understand the advantages and limitations of using virtual worlds in educational environments.
Mobile Learning in the 21st Century: Leicester and Beyondtbirdcymru
This document summarizes research on the use of mobile devices for learning. It discusses trends showing increasing adoption of tablets and smartphones. Case studies are presented on using iPads for distance learning programs in criminology and education, as well as for fieldwork in archaeology and museum studies. Benefits identified include improved access to materials, motivation, and flexibility. Challenges discussed include the need for mobile digital literacy training. The document concludes by predicting further mainstreaming of mobile learning and emphasizing the importance of offline access.
QR Codes and Augmented Reality Help LibrariesExtend Services Rachel Vacek
Emerging technologies like QR Codes and Augmented Reality can help libraries extend services, widen access to resources, and promote events to users in exciting and innovative ways. Using simple and free technologies, QR codes can be created easily and embedded almost anywhere. These oddly shaped barcode-like icons are processed by camera phones to direct the user to online websites, videos, or they can simply provide more information.
Augmented reality takes existing visual or video information and adds additional layers of computer-generated graphics, pattern recognition, and other visual effects. This session will highlight how the University of Houston Libraries and other types of libraries are using these technologies to promote, market, outreach, teach, and engage with users in new and exciting ways.
Looking at resources to support autism and visual impairments, and a visit to the Portland College multisensory white room. Full details of the forum on our Moodle site at http://moodle.rsc-em.ac.uk/course/view.php?id=113
A Mobile Web Framework for the UC SystemBrett Pollak
Describes UC San Diego's decision making process to use the Mobile Web framework. Outlines how all University of California schools are also leveraging the framework and contributing to it's development.
The document discusses explorations in augmented reality for e-learning applications. It describes a prototype that uses augmented reality to provide contextual instruction by scanning objects of interest and displaying related learning materials. Next steps discussed include developing augmented reality experiences that can run in web browsers instead of proprietary platforms, exploring wearable technology for hands-free instruction, and using audio for additional or exclusive instruction. It also mentions developing a capability for students to generate their own augmented content. Links provided relate to the specialist scholarship project exploring these applications of augmented reality.
The document discusses how emerging technologies can be used to enhance teaching practice by exploiting their "wow factor" to engage students. It provides examples of technologies from 10 years ago and how they have evolved. Some key technologies discussed that have potential for education include augmented reality, mobile devices, gesture-based computing, visual data analysis, and learning analytics. The document emphasizes letting students explore technologies for their own sake to discover what can be done with them and have fun in the learning process.
Technology Driven Differentiated Instruction #KCDTTLVicki Davis
Differentiating Instruction with Technology - build a framework and consider all learners in your plans. Shared with the audience at the Kentucky Country Day School in Louisville Kentucky at Teach, Tech, Learn 2014
The Unbelievable Tale of Dwayne Johnson Kidnapping: A Riveting Sagagreendigital
Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
Follow us on: Pinterest
The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
Unveiling Paul Haggis Shaping Cinema Through Diversity. .pdfkenid14983
Paul Haggis is undoubtedly a visionary filmmaker whose work has not only shaped cinema but has also pushed boundaries when it comes to diversity and representation within the industry. From his thought-provoking scripts to his engaging directorial style, Haggis has become a prominent figure in the world of film.
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The document discusses the SCARLET project, which uses augmented reality (AR) to enhance learning experiences with special collections at the University of Manchester's John Rylands Library. The project aims to add contextual information and supporting materials to rare books and manuscripts through AR applications on mobile devices. An evaluation found that AR engaged students and brought learning to life, though it also distracted some from physical objects. The project seeks to apply the SCARLET methodology to additional collections and subjects to further integrate AR into education.
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Cool Tools and Technologies - Exploiting the WOW FactorMichael Coghlan
Michael Coghlan presented on cool tools and technologies that can be used to enhance teaching, focusing on exploiting the "wow factor" to engage students. Some technologies discussed included blogs, wikis, YouTube, and smartphones from 10 years ago, as well as more recent tools like augmented reality, gesture-based computing, and visual data analysis. Coghlan emphasized unleashing technology on students and letting them discover things for its own sake. Overall, the presentation highlighted several emerging technologies and their potential to make learning exciting and fun when integrated into teaching practices.
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Follow us on: Pinterest
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Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
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On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
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In the realm of entertainment, few names resonate as Orpah Winfrey Dwayne Johnson. Both figures have carved unique paths in the industry. achieving unparalleled success and becoming iconic symbols of perseverance, resilience, and inspiration. This article delves into the lives, careers. and enduring legacies of Orpah Winfrey Dwayne Johnson. exploring how their journeys intersect and what we can learn from their remarkable stories.
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Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
Orpah Winfrey, often known as Oprah due to a misspelling on her birth certificate. was born on January 29, 1954, in Kosciusko, Mississippi. Raised in poverty by her grandmother, Winfrey's early life was marked by hardship and adversity. Despite these challenges. she demonstrated a keen intellect and an early talent for public speaking.
Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
Dwayne Johnson: From Wrestling Royalty to Hollywood Superstar
Dwayne Johnson, also known by his ring name "The Rock," was born on May 2, 1972, in Hayward, California. He comes from a family of professional wrestlers, with both his father, Rocky Johnson. and his grandfather, Peter Maivia, being notable figures in the wrestling world. Johnson's early life was spent moving between New Zealand and the United States. experiencing a variety of cultural influences.
Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
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Beyond her talk show, Winfrey expanded her empire to include the creation of Harpo Productions. a multimedia production company. She also launched "O, The Oprah Magazine" and OWN: Oprah Winfrey Network, further solidifying her status as a media mogul.
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Dwayne Johnson's wrestling career took off in the late 1990s. when he became one of the most charismatic and popular figures in WWE. His larger-than-life persona and catchphrases endeared him to fans. making him a household name. But, Johnson had ambitions beyond the wrestling ring.
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7. AR Software
• AR Browsers
• Junaio, Wikitude, Layar (are some of them)
• different functionality
• select the one you need depending on what
you are trying to achieve
@FarzanaLatif
8. Reactions
WOW Factor
Demonstrated at Learning and Teaching Conference
https://blogs.city.ac.uk/care/2012/02/02/exploring-ar-at-city-university-ldc-showcase/
http://www.youtube.com/watch?v=kMWdFadqjg0&feature=pl%20ayer_embedded#!&t=142
@FarzanaLatif
9. Reactions
WOW Factor
Demonstrated at Learning and Teaching Conference
Amazing idea, just wondering of
more ideas for the application
https://blogs.city.ac.uk/care/2012/02/02/exploring-ar-at-city-university-ldc-showcase/
http://www.youtube.com/watch?v=kMWdFadqjg0&feature=pl%20ayer_embedded#!&t=142
@FarzanaLatif
10. Reactions
WOW Factor
Demonstrated at Learning and Teaching Conference
Amazing idea, just wondering of
more ideas for the application
https://blogs.city.ac.uk/care/2012/02/02/exploring-ar-at-city-university-ldc-showcase/
http://www.youtube.com/watch?v=kMWdFadqjg0&feature=pl%20ayer_embedded#!&t=142
@FarzanaLatif
11. scARlet Project
IMAGE RECOGNITION
• embedding AR into teaching and embedding AR into teaching and
learning
learning
Mimas, University of Manchester
http://teamscarlet.wordpress.com
@FarzanaLatif
12. University of Exeter
LOCATION BASED
embedding AR into teaching and
learning
overlaying scientific data over a countryside that surrounds the campus
http://blogs.exeter.ac.uk/augmentedreality/
@FarzanaLatif
13. AR Prospectus
IMAGE RECOGNITION
engaging students before they start
University of Coventry
http://wwwm.coventry.ac.uk/course/undergraduate/Pages/Aurasma.aspx
University Campus Suffolk
http://www.cabume.co.uk/video/startup-university-sparks-some-augmented-reality-inspired-life-into-age-old-prospectus.html
@FarzanaLatif
14. Campus Tours
LOCATION BASED
engaging students when they start
University of Exeter Students can find Buildings, Bus Stops, Car Parking, Cycle Parking,
Cafes & Bars (includes a web site link where appropriate), etc.
http://www.exeter.ac.uk/students/life/layar/
@FarzanaLatif
15. AR Examples
• Examples in Education exist
• Somewhat Limited?
• fast changing: hardware (e.g iPad didn’t have a camera 1.5
years ago) and software still developing
• Look outside education for inspiration
• Munnerley et al. provide examples in
conference proceedings “Confronting an
augmented reality”
@FarzanaLatif
16. JISC Funded a 3-
month AR projects
Involved making a video pitch
https://blogs.city.ac.uk/care/
@FarzanaLatif
19. Public Health Walk
• Location Based AR
• Nursing Students need to understand the
locality that they work in
• Walking around an area can help to identify
health issues
@FarzanaLatif
20. Public Health Walk
Situation
Based
Collaborative
Augmented Walk around East London
When they find a spot they can access resources telling them about the history and reflective tasks.
Utilize technology they have with them (e.g. take pictures and tweet).
@FarzanaLatif
22. Augmented Reality
Event
• Friday 19th October 2012
• City University London
• FREE to attend
• See me at the end of the session. Sign Up if
you would like to know more AR (not just
mobile)
@FarzanaLatif
23. Questions?
• how can it be used in a way that it offers value?
@FarzanaLatif
24. Questions?
Amazing idea, just wondering of
more ideas for the application
• how can it be used in a way that it offers value?
@FarzanaLatif