Predavanje namenjeno privrednim društvima i preduzetnicima koji žele da se informišu o agilnom načinu upravljanja i razvoja proizvoda koji uveliko zamenjuje tradicionalni način, pogotovu u kompanijama koje zbog tržišne konkurencije i klijenata moraju da održe visok nivo usluge, korak sa inovacijama i poziciju na tržištu.
3. Jasmina Nikolić
Agilno ruku pod ruku s preduzetništvom
● Inovacija
● Rizik pogrešnog ulaganja
● Brzina odlučivanja
● Kratkoročnost planiranja i neizvesnost
● Samostanost i liderstvo
● Želja da se napravi promena
● Stvaranje jake mreže
9. U oglasima za poslove širom sveta
● Scrum Master
● Junior
● Senior Scrum Master
● Agile Scrum Master
● Scrum Master IT
● Scrum Product Owner
● Agile Coach
● Agile Team Coach
● Agile Master
● Agile Transformation Consultant
● Senior Agile Consultant
● Director of Agile - Scrum Master
● Scrum Master - Agile Business Analyst
● Agile Coach - Scrum Master
● Java Software Development Engineer -
Scrum Master
● Scrum Master - Project Manager
● Product Owner - Product Manager
● Enterprise/Project Delivery Manager
● Agile Program Manager
● ...
10. “Scrum Master” pozicija u poslednjih 7 dana
● LinkedIn: 661
● Indeed.com: 991
● Glassdoor: 1905
● Eures - The European Job Mobility Portal: 5708
● Od toga za “Certified Scrum Professional” 16 oglasa u poslednja 24 sata, 78
u poslednjih 7 dana
Kompanije prepoznaju neke sertifikate, to su uslovi, ali im to nije dovoljno.
17. Beginnings of Agile
Development
First implemented by Jeff Sutherland
at Easel Corporation in 1993. Dr. Jeff
Sutherland is one of the inventors of
the Scrum software development
process.
Together with Ken Schwaber, he
created Scrum as a formal process at
OOPSLA ‘95.
Sutherland helped to write the Agile
Manifesto in 2001. Agile Alliance
established in the same year.
2003 first CSM course.
Hirotaka Takeuchi and Ikujiro Nonaka“The New New
Product Development Game”, 1986.
https://hbr.org/1986/01/the-new-new-product-developm
ent-game
18. The New New Product Development Game
“Pristup razvoju proizvoda kao u štafetnim trkama…može biti u suprotnosti sa
željama za maksimalnom brzinom i fleksibilnošću. Umesto toga, holistički ili ‘rugby’
pristup—gde tim pokušava da pređe put kao celina, dodajući loptu
napred-nazad—može bolje poslužiti savladavanju današnjih zahteva.”
21. 21
1 Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.
2 Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage.
3 Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
4 Business people and developers must work together daily throughout the project.
5 Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
6 The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
7 Working software is the primary measure of progress.
8 Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
9 Continuous attention to technical excellence and good design enhances agility.
10 Simplicity--the art of maximizing the amount of work not done--is essential.
11 The best architectures, requirements, and designs emerge from self-organizing teams.
12 At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior.
24. Moor’s template & Elevator pitch
For (target customer) For (frequent travellers)
Who (statement of the need or opportunity) Who (want an all in one travel service)
The (product name) is a (product category) (Travel Mate) is a (virtual travel agent)
That (key benefit, compelling reason to buy) That (will do everything for my trip)
Unlike (primary competitive alternative) Unlike (Itinerary Planner)
Our product (statement of primary differentiation) Our Product (will remove the need to visit
any other website or shop for a trip)
26. Jasmina Nikolić
Glavni koncepti
● Product Vision and Elevator Pitch
● User Story
● Sprint
● Daily Collaboration
● Rhythm
● Constant Integration and Continuous Improvement
● Double Learning Loops and Constant Feedback
● Value-driven development and Constant Prioritization
● New Roles, New Meetings
● Cross-Functional, Self-Organized Teams
● Visualisation and New Tools
27.
28. Jasmina Nikolić
Tri ključna benefita za preduzetnike
1. smanjuje rizik (start small, learn and scale)
2. povećava inovativnost i kvalitet
3. čini boljom saradnju s drugima, povećava poverenje