Accel design conference (4/9/14) had some great talks. I am experimenting with "sketchnoting". I hope the notes can be visually compelling enough to read through. Note: Not everything is recorded, and some quotes are actually paraphrased by me.
Over the past 20 years, the document's author has worked in user experience (UX) roles across various industries, including business-to-business, business-to-consumer, and entertainment. They have held UX leadership positions at large companies like Microsoft, Getty Images, and SAP, as well as worked at design agencies and film studios. The author has experience building and leading high-performing UX teams from scratch and currently offers workshops and speaks on topics like design thinking, agile UX, and lean UX.
Dave brings both Software UX and Marketing UX, along with Branding and SEO expertise to the table. He applies Design Thinking in all he does. As a Global Director he is both a mentor, leader manager and a hands-on independent contributor.
The document is Dave Landis' portfolio which showcases his experience in user experience design, information architecture, visual design, and strategic planning. It highlights projects he led that transformed experiences for brands like Sinclair Broadcast, Microsoft, and the NFL. It provides endorsements from past colleagues praising his results-oriented work, visionary design skills, and ability to make sound business decisions. The portfolio is intended to showcase Dave's experience and qualifications for experience design roles.
How to convince business and IT to value design?
One of the biggest outcomes of the technology consumerization trend is how it has driven the importance of design. There’s no “waiting out” this trend – an unstoppable wave of interest in design centricity is hitting the business world, shifting the focus in product and service development from features to experience. But why? What is the real value of design? Why is it worth the investment?
Design Driven Development (D3) is a simple agile-based methodology that centers software development around innovation and design. D3 turns design practices into a set of games that bring different skills and experiences together to make collaborative design decisions. The games help understand customer needs, question assumptions, design solutions, and experience prototypes. D3 defines roles for various participants including users, business analysts, designers, programmers, and managers to connect diverse views and envision solutions beyond problem boundaries.
Return on Design: The business value of design for servicesCsilla Narai
Service design is at the forefront of innovation and customer-centered business value generation. This deck explains how we, service designers approach problems, what tools we use and what exactly you, as a decision maker gain from working with us.
Presentation given at August 2015's Ignition, the Decision Lens' internal speaking event.
A look at the value of design inside enterprise applications, specifically here at Decision Lens.
The document discusses design driven development (DDD) and its advantages over test driven development. DDD is an agile process that focuses on designing innovative solutions based on user needs before writing code. It emphasizes designing personas, workflows and wireframes to guide development. This ensures the delivered product matches the intended design and user experience. DDD allows for faster, cheaper changes and more innovative solutions compared to only writing tests before coding functionality.
Over the past 20 years, the document's author has worked in user experience (UX) roles across various industries, including business-to-business, business-to-consumer, and entertainment. They have held UX leadership positions at large companies like Microsoft, Getty Images, and SAP, as well as worked at design agencies and film studios. The author has experience building and leading high-performing UX teams from scratch and currently offers workshops and speaks on topics like design thinking, agile UX, and lean UX.
Dave brings both Software UX and Marketing UX, along with Branding and SEO expertise to the table. He applies Design Thinking in all he does. As a Global Director he is both a mentor, leader manager and a hands-on independent contributor.
The document is Dave Landis' portfolio which showcases his experience in user experience design, information architecture, visual design, and strategic planning. It highlights projects he led that transformed experiences for brands like Sinclair Broadcast, Microsoft, and the NFL. It provides endorsements from past colleagues praising his results-oriented work, visionary design skills, and ability to make sound business decisions. The portfolio is intended to showcase Dave's experience and qualifications for experience design roles.
How to convince business and IT to value design?
One of the biggest outcomes of the technology consumerization trend is how it has driven the importance of design. There’s no “waiting out” this trend – an unstoppable wave of interest in design centricity is hitting the business world, shifting the focus in product and service development from features to experience. But why? What is the real value of design? Why is it worth the investment?
Design Driven Development (D3) is a simple agile-based methodology that centers software development around innovation and design. D3 turns design practices into a set of games that bring different skills and experiences together to make collaborative design decisions. The games help understand customer needs, question assumptions, design solutions, and experience prototypes. D3 defines roles for various participants including users, business analysts, designers, programmers, and managers to connect diverse views and envision solutions beyond problem boundaries.
Return on Design: The business value of design for servicesCsilla Narai
Service design is at the forefront of innovation and customer-centered business value generation. This deck explains how we, service designers approach problems, what tools we use and what exactly you, as a decision maker gain from working with us.
Presentation given at August 2015's Ignition, the Decision Lens' internal speaking event.
A look at the value of design inside enterprise applications, specifically here at Decision Lens.
The document discusses design driven development (DDD) and its advantages over test driven development. DDD is an agile process that focuses on designing innovative solutions based on user needs before writing code. It emphasizes designing personas, workflows and wireframes to guide development. This ensures the delivered product matches the intended design and user experience. DDD allows for faster, cheaper changes and more innovative solutions compared to only writing tests before coding functionality.
UX STRAT Europe, Andreas Hauser: Convincing IT and Business to Value DesignUX STRAT
The document discusses convincing IT and business leaders to value design. It notes that while design is growing in importance, IT currently allocates few resources to it. The document outlines short-term and long-term approaches to increasing appreciation for design. Short-term involves quick wins to improve user experience, while long-term focuses on innovating through design thinking and creating a culture of innovation. It argues that showing measurable outcomes of design projects can help gain support for more investment in the discipline.
Based on his experience at Airbnb and research with companies like Pinterest and Gusto, Jason offers a clear framework for scaling UX quality, processes, and teams.
This document discusses the role of UX engineers in bridging design and development. It argues that UX engineers weave strong design aesthetics with technical skills to build better products. The document also notes that UX engineers help strengthen design practices and foundations by implementing designs at scale, proving assumptions, and grounding projects in reality. This reduces maintenance commits, delivery time to market, and front-end building costs.
Catherine Courage outlines Citrix's enterprise UX journey over 15 years from 2009 to 2015. She describes the evolution through 4 phases: 1) Chaos, 2) React & Influence, 3) Organize & Impact, and 4) Refine & Differentiate. The UX team grew from 1 to over 300 people during this time, influencing company strategy and improving customer experiences.
The document discusses design innovation and achieving an innovation culture at a company. It notes that an innovation culture is achieved through the combination of people, process, and space. Specifically, it emphasizes that an interdisciplinary team is important for people, that design is a process involving research, ideation, prototyping and more, and that a flexible work environment is important for space. The overall message is that considering people, process, and space can help companies accelerate innovation through design.
Race to the Top: Building Skyscrapers & Design Teams that SoarAlissa Briggs
In this talk, you’ll learn how skyscrapers get built and apply these lessons to become a better design leader. Alissa Briggs, Head of Design at the world’s #1 mobile construction app, will share how she transformed designers into leaders, double the size and impact of the design team, and create a user-centric company culture. Presented at EuroIA 2017.
In a recent reorganization, Ford IT now works in lean agile product teams. The Global Data, Insights, and Analytics (GDI&A) department expanded on that team structure by introducing data scientists to the traditional product team. A case study of how that structure helped our team create valuable tools for city officials as they prepare for evolving mobility patterns.
Scaling Design Through Relationship Maps (Michael Polivka at DesignOps Summit...Rosenfeld Media
This document discusses scaling design through relationship maps. It begins by outlining how design tools and responsibilities have evolved from linear/waterfall processes to being iterative/agile and cross-organizational. It then discusses how design is growing within companies, but also faces growing pains in moving from individual to system-level design. Design operations (DesignOps) is introduced as a layer of management between designers and companies. The rest of the document focuses on relationship maps, describing them as beyond traditional org charts in identifying cross-company stakeholders to promote meaningful change. It emphasizes that relationships are key to success, and provides a case study of creating a relationship map to implement InVision at Autodesk.
A practical guide on what UX could mean to your business (Peter Gevaerts - AC...ACA IT-Solutions
Mind the Gap by Peter Gevaerts (Information Architect, UX Designer, Scrum Master, Usability Consultant) A practical guide on what UX could mean to your business and how to get started with it
ACA Mobile Enterprise Innovation 2015 Event: Learn how to excel with mobile enterprise innovation and stay ahead of your competitors (https://mobile.aca-it.be/enterprise-mobility-event-2015/)
The document discusses two archetypes - the Slow Burner and the Hybrid - for how organizations can build a successful digital culture through DesignOps. The Slow Burner is a large telecom organization that set up a central design hub and placed designers in teams to transform its IT department. The Hybrid is a financial organization that created multi-disciplinary teams to help different teams collaborate on a common goal when realizing they were not communicating. Both cases illustrate the need for DesignOps processes to connect internal and external aspects as well as aspects within the organization.
How to Measure the Value of UX Design in Enterprise IT Projects (Heike van Ge...IT Arena
Lviv IT Arena is a conference specially designed for programmers, designers, developers, top managers, inverstors, entrepreneur and startuppers. Annually it takes place on 2-4 of October in Lviv at the Arena Lviv stadium. In 2015 conference gathered more than 1400 participants and over 100 speakers from companies like Facebook. FitBit, Mail.ru, HP, Epson and IBM. More details about conference at itarene.lviv.ua.
Shaping and implementing a DesignOps functionMatt Gottschalk
Matt Gottschalk and Ben Franck, both UX & DesignOps Managers at Centrica, will share the journey they have been on since setting up their DesignOps function at the beginning of 2018. They will discuss the types of problems that come with managing and supporting a de-centralised design team of 40+ User Experience designers, how they defined the role and how having a design operations function enabled them to streamline processes and drive efficiency and consistency.
What got us here will not get us there - FinTech Design Summit #FDSNTCJose Coronado
What got us here will not get us there
The impact of design is growing and the demand for design talent is increasing. More designers are rising to leadership roles. Management consulting and research firms are showcasing the business value of design. However, reality shows a contrasting picture as there are hundreds of design teams at different levels of influence in their organizations.
We have to invest in our people. We must create opportunities for career growth to help designers progress. At the same time, we need to create conditions for emerging and established design leaders to succeed. We have to build a strong foundation of influence, strategy, and value to the customer, our peers, our teams and our organizations.
This presentation is focused on what we can do to pave the way for our design teams to amplify the impact of their work. The stories I share are primarily based on my leadership journey and are supplemented by interviews with design leaders from around the world.
UX STRAT Europe 2017: Andrea Picchi: “Embedding Design Thinking At Sony To Ac...UX STRAT
UX STRAT Europe 2017 presentation by Andrea Picchi, Lead Experience Designer, Sony Mobile: “Embedding Design Thinking At Sony To Accomplish Business Strategy”
This document contains an agenda for the Global DesignOps Conference. It lists 4 sessions that will be held at the conference: 1) DesignOps and the Impact of Design, 2) Collaborating at Speed and Scale, 3) Developing New Cultures & Changing Organizations, and 4) DesignOps in the Era of AI and Cognitive Computing. It also provides a short story about how the conference came to be through two people at WeWork in Manchester who thought a conference should be held, and how the DesignOps community helped create the event.
UX STRAT Europe 2018: Dr. Eva Deckers, Philips DesignUX STRAT
This document discusses data-enabled design and Philips' work in this area. It describes challenges designers face in working with data and intelligence, and Philips' goals to gather user data, translate data into insights, integrate data design with service design, grow impact of data visualization, and create tools to explore data and intelligence. The document outlines showcase projects involving using patient-tracked health data and a smart bottle. It discusses design narratives and lessons learned from a project tracking baby data to benefit healthcare professionals. Philips' agenda is also summarized.
UX STRAT Europe, Andreas Hauser: Convincing IT and Business to Value DesignUX STRAT
The document discusses convincing IT and business leaders to value design. It notes that while design is growing in importance, IT currently allocates few resources to it. The document outlines short-term and long-term approaches to increasing appreciation for design. Short-term involves quick wins to improve user experience, while long-term focuses on innovating through design thinking and creating a culture of innovation. It argues that showing measurable outcomes of design projects can help gain support for more investment in the discipline.
Based on his experience at Airbnb and research with companies like Pinterest and Gusto, Jason offers a clear framework for scaling UX quality, processes, and teams.
This document discusses the role of UX engineers in bridging design and development. It argues that UX engineers weave strong design aesthetics with technical skills to build better products. The document also notes that UX engineers help strengthen design practices and foundations by implementing designs at scale, proving assumptions, and grounding projects in reality. This reduces maintenance commits, delivery time to market, and front-end building costs.
Catherine Courage outlines Citrix's enterprise UX journey over 15 years from 2009 to 2015. She describes the evolution through 4 phases: 1) Chaos, 2) React & Influence, 3) Organize & Impact, and 4) Refine & Differentiate. The UX team grew from 1 to over 300 people during this time, influencing company strategy and improving customer experiences.
The document discusses design innovation and achieving an innovation culture at a company. It notes that an innovation culture is achieved through the combination of people, process, and space. Specifically, it emphasizes that an interdisciplinary team is important for people, that design is a process involving research, ideation, prototyping and more, and that a flexible work environment is important for space. The overall message is that considering people, process, and space can help companies accelerate innovation through design.
Race to the Top: Building Skyscrapers & Design Teams that SoarAlissa Briggs
In this talk, you’ll learn how skyscrapers get built and apply these lessons to become a better design leader. Alissa Briggs, Head of Design at the world’s #1 mobile construction app, will share how she transformed designers into leaders, double the size and impact of the design team, and create a user-centric company culture. Presented at EuroIA 2017.
In a recent reorganization, Ford IT now works in lean agile product teams. The Global Data, Insights, and Analytics (GDI&A) department expanded on that team structure by introducing data scientists to the traditional product team. A case study of how that structure helped our team create valuable tools for city officials as they prepare for evolving mobility patterns.
Scaling Design Through Relationship Maps (Michael Polivka at DesignOps Summit...Rosenfeld Media
This document discusses scaling design through relationship maps. It begins by outlining how design tools and responsibilities have evolved from linear/waterfall processes to being iterative/agile and cross-organizational. It then discusses how design is growing within companies, but also faces growing pains in moving from individual to system-level design. Design operations (DesignOps) is introduced as a layer of management between designers and companies. The rest of the document focuses on relationship maps, describing them as beyond traditional org charts in identifying cross-company stakeholders to promote meaningful change. It emphasizes that relationships are key to success, and provides a case study of creating a relationship map to implement InVision at Autodesk.
A practical guide on what UX could mean to your business (Peter Gevaerts - AC...ACA IT-Solutions
Mind the Gap by Peter Gevaerts (Information Architect, UX Designer, Scrum Master, Usability Consultant) A practical guide on what UX could mean to your business and how to get started with it
ACA Mobile Enterprise Innovation 2015 Event: Learn how to excel with mobile enterprise innovation and stay ahead of your competitors (https://mobile.aca-it.be/enterprise-mobility-event-2015/)
The document discusses two archetypes - the Slow Burner and the Hybrid - for how organizations can build a successful digital culture through DesignOps. The Slow Burner is a large telecom organization that set up a central design hub and placed designers in teams to transform its IT department. The Hybrid is a financial organization that created multi-disciplinary teams to help different teams collaborate on a common goal when realizing they were not communicating. Both cases illustrate the need for DesignOps processes to connect internal and external aspects as well as aspects within the organization.
How to Measure the Value of UX Design in Enterprise IT Projects (Heike van Ge...IT Arena
Lviv IT Arena is a conference specially designed for programmers, designers, developers, top managers, inverstors, entrepreneur and startuppers. Annually it takes place on 2-4 of October in Lviv at the Arena Lviv stadium. In 2015 conference gathered more than 1400 participants and over 100 speakers from companies like Facebook. FitBit, Mail.ru, HP, Epson and IBM. More details about conference at itarene.lviv.ua.
Shaping and implementing a DesignOps functionMatt Gottschalk
Matt Gottschalk and Ben Franck, both UX & DesignOps Managers at Centrica, will share the journey they have been on since setting up their DesignOps function at the beginning of 2018. They will discuss the types of problems that come with managing and supporting a de-centralised design team of 40+ User Experience designers, how they defined the role and how having a design operations function enabled them to streamline processes and drive efficiency and consistency.
What got us here will not get us there - FinTech Design Summit #FDSNTCJose Coronado
What got us here will not get us there
The impact of design is growing and the demand for design talent is increasing. More designers are rising to leadership roles. Management consulting and research firms are showcasing the business value of design. However, reality shows a contrasting picture as there are hundreds of design teams at different levels of influence in their organizations.
We have to invest in our people. We must create opportunities for career growth to help designers progress. At the same time, we need to create conditions for emerging and established design leaders to succeed. We have to build a strong foundation of influence, strategy, and value to the customer, our peers, our teams and our organizations.
This presentation is focused on what we can do to pave the way for our design teams to amplify the impact of their work. The stories I share are primarily based on my leadership journey and are supplemented by interviews with design leaders from around the world.
UX STRAT Europe 2017: Andrea Picchi: “Embedding Design Thinking At Sony To Ac...UX STRAT
UX STRAT Europe 2017 presentation by Andrea Picchi, Lead Experience Designer, Sony Mobile: “Embedding Design Thinking At Sony To Accomplish Business Strategy”
This document contains an agenda for the Global DesignOps Conference. It lists 4 sessions that will be held at the conference: 1) DesignOps and the Impact of Design, 2) Collaborating at Speed and Scale, 3) Developing New Cultures & Changing Organizations, and 4) DesignOps in the Era of AI and Cognitive Computing. It also provides a short story about how the conference came to be through two people at WeWork in Manchester who thought a conference should be held, and how the DesignOps community helped create the event.
UX STRAT Europe 2018: Dr. Eva Deckers, Philips DesignUX STRAT
This document discusses data-enabled design and Philips' work in this area. It describes challenges designers face in working with data and intelligence, and Philips' goals to gather user data, translate data into insights, integrate data design with service design, grow impact of data visualization, and create tools to explore data and intelligence. The document outlines showcase projects involving using patient-tracked health data and a smart bottle. It discusses design narratives and lessons learned from a project tracking baby data to benefit healthcare professionals. Philips' agenda is also summarized.
Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey ...SirmaDuztepeliler
"Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey Toward Sustainability"
The booklet of my master’s thesis at the Department of Architecture and Civil Engineering at Chalmers University of Technology. (Gothenburg, Sweden)
This thesis explores the transformation of the vacated (2023) IKEA store in Kållered, Sweden, into a "Reuse Hub" addressing various user types. The project aims to create a model for circular and sustainable economic practices that promote resource efficiency, waste reduction, and a shift in societal overconsumption patterns.
Reuse, though crucial in the circular economy, is one of the least studied areas. Most materials with reuse potential, especially in the construction sector, are recycled (downcycled), causing a greater loss of resources and energy. My project addresses barriers to reuse, such as difficult access to materials, storage, and logistics issues.
Aims:
• Enhancing Access to Reclaimed Materials: Creating a hub for reclaimed construction materials for both institutional and individual needs.
• Promoting Circular Economy: Showcasing the potential and variety of reusable materials and how they can drive a circular economy.
• Fostering Community Engagement: Developing spaces for social interaction around reuse-focused stores and workshops.
• Raising Awareness: Transforming a former consumerist symbol into a center for circular practices.
Highlights:
• The project emphasizes cross-sector collaboration with producers and wholesalers to repurpose surplus materials before they enter the recycling phase.
• This project can serve as a prototype for reusing many idle commercial buildings in different scales and sizes.
• The findings indicate that transforming large vacant properties can support sustainable practices and present an economically attractive business model with high social returns at the same time.
• It highlights the potential of how sustainable practices in the construction sector can drive societal change.