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Style
Guide
V01
Welcome.
Since you are holding this guide and reading these words,
we’re trusting you with our very identity: our brand.
We aren’t interested in all of the buzzwords and catchphrases
and marketing jargon surrounding the word brand. But we do
care about what people think about us. We care about our
reputation. We care about building great relationships.
The following pages are full of guidelines, rules, and handy
tips that we hope will help you communicate our values,
realise our vision, and reinforce our brand.
It is impossible to predict every situation, brand execution, or
implementation, but this guide will help refine your approach.
Introduction V E RSION 1.0
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002
What’s
Inside
Updated: June 15, 2020
Originally Published: June 15, 2020 2011
Created By: Playtech
Questions: hello@Playtech.com
Introduction
002. Welcome.
004. Intent of this guide
005. Using our meterials
About The Brand
006. About Us
Brand Logo
009. Primary Lockup
010. Colour Variations
011. Alternative Lockups
012. Logo Size
013. Clear Space
014. Background Control
015. Logo Placement
018. Common Errors
Brand Colours
020. Primary Colour Palette
021. Using White & Black
022. Colours
Typography
024. Primary Typeface
025. Weights
026. Using Type
027. Digital Type
028. Common Errors
Visual Style
030. Grids
033. Elements
034. Balance Compositions
035. 3rd
Party Usage
Photography
038. Tone
In Closing
040. Approvals
041. File Types
043. Contacts
Introduction V E RSION 1.0
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This style guide is a reference for our internal
design team, vendors, and others who
are authorised to work with the Playtech
Partnering brand.
The standards, guidelines, and references
within this document are grounded in the
years of research, experimentation, and
brand executions that have preceded our
new brand look and feel.
Our intent with this guide is not to restrict
creativity and innovation: far from it. We
believe in the creative spirit, and innovation is
one of our core values.
What we strive for is a coordinated,
consistent, and effective brand presence in
everything we create. If we make something,
we want to make sure that people know
where it came from.
The focus of this guide is to empower you,
the creative, with the elements you need to
create. By utilising these tools, resources,
and adhering to the guidelines within, you’ll
make things that look like the Sustainable
Success brand, every time.
Please refer back to this guide often.
We believe that our style guide is a living
document. It should evolve over time, just as
our brand inevitably will.
If you have any questions concerning the
content of this guide, please don’t hesitate
to reach out to our Design Team at design@
playtech.com.
Intent of
this guide
Introduction V E RSION 1.0
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Using our brand
materials
We are reasonable people—and open to most things—but
when it comes to our brand, our reputation, we maintain strict
control. We hold ourselves to incredibly high standards, and
we expect the same wherever our brand is represented.
You must have specific permission and authorisation to
use any of our brand materials, including any resources,
graphics, or visual elements found within this guide and its
accompanying files. Simply being in possession of these
materials does not imply or imbue permission in any way.
The approval process for materials and implementations of
our brand will vary. Please contact an authorised Sustainable
Success representative (usually your point of contact) with
questions.
We reserve the right to disapprove or deny any use or uses
of our logo, our brand visuals, or other brand elements at any
time, for any reason.
Introduction V E RSION 1.0
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About The Brand
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Powering.
Promoting.
Partnering.
About Us V E RSION 1.0
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Voice & Style
PAG E 16
PAG E 17
PAG E 18
Tone & Voice
Taglines
Master Style List
02
Our customers and our team members
are the reason we’re here. They are our
everything. Our purpose.
The way we speak to them should reflect
how important they are. We should strive
to ensure that every brand execution
communicates this tone of voice.
In this section, you will find guidance on how
to communicate in our brand voice and style.
We speak calmly
with kindness &
confidence.
V E RSION 1.0 UPDAT E D JULY 2020
PLAYTECH ACADEMY STYLE GUIDE
We speak to our customers, our team,
and others with kindness, calmness,
and confidence. We’re genuine, honest,
transparent, friendly, and relatable.
And while we like to have a good time, we
aren’t a particularly witty brand. And when
we decide to have fun, it’s never at the
expense of others, or in bad taste.
Our marketing and advertising language
should not feel like we’re selling. In fact, we
think there’s something wrong if we feel the
urge to sell. Our products do that work for us.
We aren’t afraid of using contractions. As
a matter of fact, we prefer them. We like to
write like people talk. We speak human.
Our Writing
Tone & Voice
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Brand Logo
PAGE 09
PAGE 11
PAGE 10
PAGE 15
PAGE 18
Primary Logo
Sizing & Spacing
Alternate Lockups
Placement
Common Errors
03
The Academy logo is a symbol of our
dedication to creating a unified place of
knowledge and a comprehensive source for
specialist training.
The logo illustrates the close relationship
between Playtech, it’s customers, employees
and the industry.
The heart, soul,
and center of our
brand identity.
V E RSION 1.0 UPDAT E D JULY 2020
PLAYTECH ACADEMY STYLE GUIDE
Our brand
personality
Think of that one special friend that you have: they’ve been
there and done that, but they’re always here when you need
them. Whether you need a shoulder to cry on or a joyful
partner in crime, you feel comforted merely picking up the
phone and reading their message.
You could go months without speaking, and yet when you
reconnect, it feels like no time has passed. With this friend,
you feel at home in your own skin. And together, you are
unstoppable. That’s us. Or at least, that’s who we try to be.
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The brand logo identifies the Playtech
Partnering brand as a whole. This logo is a
carefully created piece of locked artwork that
should not be altered in any way.
Primary
Lockup
.75” or 50px
MINIMUM SIZE
This version is not intended for extremely small
sizes. The minimum height is .75” for print
applications and 50px for digital applications.
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Each brand logo lockup has several colour
variations for use on different background
types, tones, and colours.
When in doubt, use the most legible version
of the logo for the available background.
For printed executions, special care should
be given to ensure logo legibility on the final
media or material used.
Icon: Full-Colour
Wordmark: Dark Playtech
Icon: Greyscale Dark
Wordmark: Black
Icon: Full-Colour
Wordmark: Dark Playtech
Icon: Greyscale White
Wordmark: White
Colour
Variations
Full-Colour, Dark
Greyscale, Dark
Full-Colour, Light
Greyscale, Light
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Trying to fit the same mark simultaneously on
a billboard and on the bottom of a notepad is
a challenge. Our identity system is designed
for flexibility, consistency, and brand
recognition.
We have provided different logo lockups
that should cover every space imaginable.
Instead of trying to fit a logo into a space
that is too small or crowded, simply use a
different version for maximum visual impact
and clarity.
When using the icon-only mark, ensure
that our brand name is visible near or in
relationship with the icon. For example, an
espresso cup bearing the icon design on the
inside of the cup should have a hang tag or
box which displays our brand name legibly.
This will help reinforce our brand recognition
across multiple touchpoints.
A Scalable
Identity System
VERTI C AL LOCKUP PRIMARY LOCKUP ICO N-O NLY WO RD MAR K LO CKUP
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Maintaining optimal and minimal logo sizing
is vital to the legibility of the mark and overall
brand recognition.
The execution will often dictate the right logo
size. But in order to maximise legibility, try to
use the largest size (within reason) for each
logo version listed. In some circumstances, it
may be acceptable to use the minimum size.
Never reproduce our logos smaller than the
minimum sizes listed on this page.
Logo Size
Minimum Sizing
WO RD MAR K
Minimum height is .25” for print and
18px for digital applications.
.75”
50px
.75”
50px
1.5”
100px
.75”
50px
ICO N
Minimum height is .75” for print and
50px for digital applications.
PRIMARY LOCKUP
Minimum height is .75” for print and
50px for digital applications.
VERTICAL LOCKUP
Minimum height is 1.5” for print and
100px for digital applications.
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Clear space, or negative space, is the area
that surrounds the logo that is completely
clear of any other graphical element. Clear
space helps the logo stand out from the rest
of the elements on the page and ensures
legibility, even at small sizes.
As a general rule, the more clear, or negative,
space around the logo, the better.
At a minimum, there should be clear space
equal to the height of the Academy icon on
all four sides of the logo. Using an element
from the logo as a unit of measurement
ensures enough clear space at any size.
Clear
Space
ICON HEIGHT
All versions of the brand logo include
an icon element (highlighted in red).
Each version of the logo uses its own
icon size to determine clear space.
Alternate Logo Versions
Visualised Clear Space
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Contrast is the name of the game when
considering placing the logo on any
background.
Our logo should not only be legible; it should
also make a clear, strong statement when
used. If there is not enough contrast between
the logo and the background, the presence
of the logo is weakened.
Background
Control
The full-colour version of the logo may only
be used on the Dark Playtech or Sustainable
white solid-colour background. Use the dark or
light version to achieve maximum contrast.
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Placement of the logo on canvas is
vital to a consistent visual style.
Where our logo is placed communicates a great deal about
our brand’s visual style. In this chapter, you will find high-level
guidance on how the logo should be positioned on a variety
of touchpoints and media.
As a general rule, our logo should not be centered in an area.
We typically favor a left-aligned layout with the logo aligned
to the primary grid line—the spine.
Exceptions to this rule will inevitably surface. When in doubt,
connect with a member of our team to review your situation.
016. On The Page
017. On Social Media
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On The Page
Place the logo left-aligned on the primary grid
line. If this space is not available, the logo belongs
in the top or bottom left page corners.
Specific stationery layouts are provided in the
Brand Collateral section of this document.
Placement
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PREFERRED
Align the logo to the primary grid line (referred
to as the spine). The primary lockup looks best
when left-aligned.
ALT E RNAT E O P T IO NS
Align the primary lockup to the left corners. If
the layout dictates a centered or right-aligned
mark, use the icon or vertical lockup.
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On Social Media
When used as social media avatars, the
icon-only logo should be used with the right
amount of clear space on all sides.
We have developed two approved avatar
images found here on this page. They are
each approved for both circular and square
avatars shapes of all sizes.
While the layout of these avatars should not
be altered in any way, approved secondary
brand colours may used to address special
events, holidays, and seasonal changes.
Placement
ICO N AVATA R
Preferred avatar for use on all
platforms. All approved colour
combinations may be used.
WO RD MAR K AVATA R
All approved colour combinations
may be used. The wordmark must be
visually centered, not mechanically.
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Do not place the logo on a high-
contrast pattern or busy photograph.
Do not change the layout or
relationship between logo elements.
Do not encroach on the required clear
space surrounding the logo.
Do not stretch, squash, skew, or
distort the logo in any way.
Do not edit the logo colour, use an off-
brand colour, or reduce the logo opacity.
Do not add graphic effects to the
logo, including drop shadows.
Common
Errors
Note: This is not a comprehensive list
of errors. These are simply the most
common or egregious errors.
Coffee from:
Thank you!
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On Merchandise
Branded merchandise like t-shirts, hats, and
coffee mugs should all follow a left-aligned
logo placement if possible.
If possible, look for unique and uncommon
imprint areas to utilize. Areas like t-shirt
sleeves are rarely used and can make a
striking visual statement.
Each piece of merchandise will carry unique
limitations. Use the images on the right as
general guidance.
Placement
APPAREL
Left align the logo when possible.
Use the icon for centering, or if brand
subtlety is desired.
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Brand Colours
PAGE 20
PAGE 21
PAGE 22
Primary Palette
Black & White
Tints
04
The colours we’ve chosen for our brand is
a key factor in differentiation and brand
recognition.
As such, it is vital that our colours are
reproduced faithfully and combined in
the right way. This section covers these
guidelines in detail.
Any colour outside of those outlined within
this section will be considered unauthorised.
Colour sets us
apart & helps to
invoke emotion.
V E RSION 1.0 UPDAT E D JULY 2020
PLAYTECH ACADEMY STYLE GUIDE
The consistent use of colour is vital to
effective brand recognition.
Our brand should always be represented in
one of the colours on this page, aside from
specific recommendations within this guide.
Do not use any other/unauthorised colours.
Use of the Pantone Matching System is
highly recommended to ensure colour
consistency across any and all touchpoints.
If Pantone colour matching is not available
or out of budget, please take great care to
match the hues above precisely.
We prefer a natural matte/uncoated paper
stock, so always match to the Uncoated
Pantone book.
Primary Colour
Palette
Royal Blue Butterscotch Sapphire Fuchsia
CMYK: 85, 65, 0, 0
RGB: 30, 90, 251
HEX: # 235AFB
CMYK: 0, 24, 93, 0
RGB: 255, 198, 0
HEX: #FFC600
CMYK: 64, 0, 18, 0
RGB: 8, 214, 228
HEX: #08D6E4
CMYK: 0, 86, 13, 0
RGB: 255, 57, 132
HEX: #FF3984
Secondary
Colour
Palette
Indigo is used as the main
dark theme of Academy
and is monochromatically
connected with the primary
Royal Blue accent.
This colour is to be used
as a secondary colour for
creating contrast with the
primary palette.
See some examples of how
this hue can be used on the
‘Approved Pairings’ page.
For borders, subtle
underlines, form fields,
placeholder text and any
other form of line or outline
elements, use Cloud.
Use Charcoal for primary
text such as main headlines,
headings or any text
of importance within a
hierarchy. It’s to be used in
contrast with ‘Anchor’.
Anchor is the hue to use for
body text, subtext or any
text that comes secondary to
the main primary headings or
titles.
Brand Colors V E RSION 1.0
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#011140
Indigo
#CECECE
Cloud
#171D1A
Charcoal
#838C97
Anchor
Colours
Using Tints
We prefer our brand colours used without
editing, but some situations require the use
of colour tints, especially on the web. For
example, when a user hovers over a button
on our web site, using a tint change can help
confirm their action.
If necessary, use a 20% tint step system,
keeping legibility in mind. Any tint at 60% or
below used as a background will require dark
text.
Brand Colors V E RSION 1.0
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#FFC600
#235AFB #08D6E4 #FF3984
#FFD133
#5580FC #28EAF7 #FF6CA4
#FFE899
#B9CBFE #8AF4FB #FFC1D8
#FDDD65
#87A5FD #59EFF9 #FF9FC3
#FFF4CC
#EBF0FF #BBF8FD #FFE3EE
Nearly all of the colors within our primary
palette can be used in combination. Make
sure to always strive for legibility with
contrast, especially when setting typography.
Approved
Pairings
Brand Colors V E RSION 1.0
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Common
Errors
Everyone should be able to read what we
write and see what we make. Color contrast
is vital to ensure an accessible execution.
Ensure that one colour contrasts well and
complements the other.
Don’t mix and match tints. Only one tint is to
be used at any given time.
Not all primary colours work well together.
Use the ‘Approved Pairings’ page as a guide
to know what colours can work well.
The ‘Indigo’ hue is to be used sparingly. Do
not use it too heavily.
Keep to the palette! Do not implement greys
unless they adhere to the guidelines on p25.
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Typography
PAGE 24
PAGE 25
PAGE 27
Primary Typeface
Approved Weights
Digital Typography
05
Few things communicate the look and feel
of a brand more clearly than the way letters,
numbers, and symbols are put together. We
believe typography should strike a balance
between legibility and interest.
This section will cover approved typefaces,
the way we use typography to communicate
clearly, and some helpful usage tips.
Any typeface not referenced in this section
will be considered unauthorised for use.
We are obsessed
with the beauty
of typography.
V E RSION 1.0 UPDAT E D JULY 2020
PLAYTECH ACADEMY STYLE GUIDE
We have one typeface family - Helvetica®
Now - that has been selected to provide
clarity, simplicity and neutrality, used for,
titles, subtitles and running text.
Helvetica Now comprises 48 fonts, consisting
of three distinct optical sizes: Micro, Text and
Display.
Each one has been carefully tailored to
the demands of its size. The larger Display
Clarity, simplicity,
neutrality.
Helvetica Now
versions are drawn to show off the subtlety
of Helvetica and spaced with headlines in
mind, while the Text sizes focus on legibility,
using robust strokes and comfortably loose
spaces. The Micro designs are simplified
and exaggerated to maintain the impression
of Helvetica in tiny type, and their spacing
is loose, providing remarkable legibility at
microscopic sizes and in low-res environments.
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Weights
Helvetica Now -
Light
Helvetica Now -
Regular
Helvetica Now -
Medium
Helvetica Now -
Bold
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Hierarchy & Weight
Helvetica Now is a variable-weight typeface,
with 48 weights in total. That being said, we
typically stay within these four weights.
Use contrast between heavy and lighter
weights to communicate relevant
importance, otherwise known as hierarchy, of
information.
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Legibility and clarity are vitally important to great
typographical layouts. Since most people read from left to
right, we should align our type accordingly. And besides,
we’re a little off-center as a brand anyway.
Whenever you place text next to each other, either align the
baselines (the line that the bottom of a lowercase x sits on) or
align the x-heights (the top of a lowercase x). This helps align
each line visually.
Negative space, or the space around elements is vitally
important. That being said, if informational elements belong
together, move them closer together. Use grouping wisely:
just try not to cram too many things in one space!
Contrast is the name of the game when it comes to great
design. When in doubt, skip a weight when pairing two
weights, and double the size between two text elements.
When setting paragraphs, keep an eye on the right (ragged)
edge. If the rag unintentionally creates a recognisable
shape, consider tweaking the language or resizing the
container. Also, try to prevent single-word lines (orphans).
It is easy for the user to get lost in long lines of text, and short
ones are easily ignored. It’s best to keep lines between 45 and
70 characters long, depending on the size of the font. This will
ensure legibility as the font sizes increase or decrease.
Using Type
01
03
05
02
04
06
Stay Left-Aligned, Rag Right
Align X-Heights or Baselines
Give Things Space, If Needed
Skip Weights & Double Size
Watch The Rag
Keep Line Length Reasonable
The Six Type Rules
When constructing layouts, these tips will
help you build dynamic, interesting, and on-
brand compositions with typography.
While these rules are proven and sound,
sometimes breaking them is the right call.
Typography V E RSION 1.0
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Weight: Helvetica Now Light
Size: 18px
Line Height: 26px
Colour: Grey
Bottom Margin: 16px
Weight: Helvetica Now Medium
Size: 30px
Line Height: 36px
Margins: 20px, 0
Padding: 0, 0, 0, 40px
Border (Left): 3px
Weight: Helvetica Now Medium
Colour: Green
Underlined
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ressitempos corrum ratur? Harita sequam inctotate volupisit veni doloriam dolut a
por ad ut lam non pliquam eum ad quodit explique
Digital Type
Max Width: 700px
PARAGRAPH
STRONG OR BOLD
BLOCK QUOTE
TEXT LINKS
Body Text
The root body text size, line width, line
height, and tracking are set to enhance
visibility and legibility on all screens.
Certain typographic situations specific to
digital type like block quotes and text links
are also outlined on this page.
Typography V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
033
Helpme
Do not use unauthorised fonts or typefaces.
The only exception is stylised merchandise or
illustrations on a case-by-case basis.
Do not stretch, squish, or otherwise
mangle typography. Use the
appropriate weight instead.
Note: This is not a comprehensive
list of errors. It is simply the most
common or egregious.
Keep tracking, kerning, and leading
reasonable and legible. Do not stray
far from the examples in this guide.
Do not use a stroke or outline on
typography. Also avoid using a drop
shadow on typography at all costs.
Do not use centered or completely
justified alignment for multi-line text.
There are no exceptions.
Do not use typography on any angle
other than 0° or 90°. Our typography
should always read up if 90°.
Omnimus cuscilit que ea volesto et,
sitatur minum rae. Et expel inctae
rerum ea que omnima consedit
Omnimus cuscilit que ea volesto et,
sitatur minum rae. Et expel inctae
rerum ea que omnima consedit maio
conet, venimaximi, corepel iquunt
volorpos quam, si quos intiusciate
sitas millabo reicita tiissimus
Not For Us
No t good, nope.
Omnimus cuscilit que ea volesto et,
sitatur minum rae. Et expel inctae
rerum ea que omnima consedit maio
Oh, Goodness, No...
Omnimus cuscilit que ea volesto et,
sitatur minum rae. Et expel inctae Omnimus cuscilit que ea volesto et,
sitatur minum rae. Et expel inctae
Too Much Stroke
Too Much Stroke
I’m Falling!
Common
Errors
Typography V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
034
Visual Style
PAGE 30
PAGE 33
PAGE 33
Grids
Graphic Elements
3rd
Party Usage
06
While brand consistency relies heavily
on logo usage, colour, and typography,
we recognise that these are not the only
elements within a brand identity design
system.
This section contains guidelines on grid
usage and references to approved visual
elements like icons, illustrations, patterns,
frames and more.
Ingredients for
on-brand layouts
and composition
V E RSION 1.0 UPDAT E D JULY 2020
PLAYTECH ACADEMY STYLE GUIDE
Grids
Letter
Portrait orientation grids are typically four-
columns, with generous margins that reflect
the golden section.
The type area is always off-center, with the
largest margin on the left side of the page.
Gutters are typically one unit of
measurement in comparison to the margins.
MAR GINS
Generous margins set our stationery
materials apart. We don’t waste
space with unnecessary filler.
UN ITS O F ME ASUR E ME NT
Units of measurement can change
depending on the desired layout.
The ratio between them is the most
important element.
MO USE T YP E
If desired, mouse type or other small
related elements can be set outside
of the primary grid area.
8 UN ITS
5 UN ITS
5
UN
I
T
S
1
UN
I
T
1
UN
I
T
1
UN
I
T
3
UN
I
T
S
Visual Style V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
036
Grids
Presentation
Landscape orientation grids are typically
12-columns, with equally generous margins
that reflect the golden section.
The type and content area is off-center,
with the largest margin on the left side of
the screen/page.
Gutters are typically one unit of
measurement when compared to margins.
8
UN
I
T
S
5
UN
I
T
S
3 UN ITS
1
UN
I
T
5 UN ITS
EXAMPLE
This guide is an excellent example
of how we use the presentation
grid. Take note of how elements are
aligned within columns.
Visual Style V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
037
Grids
Website
In order to maximise compatibility across all
devices and to ensure flexibility of layout, the
website grid is symmetrical and centered in the
browser.
On the desktop version of the grid, there are 12
full columns. The number of columns decrease
as the browser window gets smaller, until finally
arriving at a single column layout on mobile
devices.
Gutter widths and side margins are calculated as
a percentage of the user’s window size, and vary
depending on column quantity. There are no top
and bottom margins.
6
%
S
I
D
E
M
A
R
G
I
N
6
%
S
I
D
E
M
A
R
G
I
N
Visual Style V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
038
Grids
Videos
Landscape orientation grids are typically
12-columns, with equally generous margins
that reflect the golden section.
The type and content area is off-center,
with the largest margin on the left side of
the screen/page.
Gutters are typically one unit of
measurement when compared to margins.
EXAMPLE
This guide is an excellent example
of how we use the presentation
grid. Take note of how elements are
aligned within columns.
Visual Style V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
039
Elements
Shapes
Drawing inspiration from the shape of our
logo icon, several standard and abstract
geometric shapes can be used in graphic
compositions in a variety of ways.
Use the shapes on this page as inspiration
to create new elements.
Whenever possible, avoid using curved
shapes in favor of straight lines and
geometric angles.
ABSTRACT POLYGONS
The shapes above are an example
of what can be used as pattern
elements, frames, and many other
graphic elements.
STA NDA RD SH AP E S
While our design motif is typically very
minimal, the use of some standard
shapes as graphic elements or grouped
into patterns can enhance a layout.
Visual Style V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
040
Textures
Textures provide depth to a composition
when used correctly. When used incorrectly,
they distract the eye.
The use of typography over textures as a
background element is strictly prohibited.
Elements
Visual Style V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
041
3D Assets
We have developed a library of 3D assets for
use in print materials and digital designs. The
library covers a wide range of objects related
to products, courses, icons and general use
assets. These assets help to illustrate copy
and breathe life into designs.
When using these 3D elements, do not
modify the colors.
Elements
Visual Style V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
042
Our characters bring life to the Academy
identity. Inclusive, challengers and caring,
they are the visual representation of our
values, but also show the wide spectrum
of people from any background, discipline
or speciality who benefit from training with
Academy.
The characters should be used as part
of cover images for print documents,
powerpoints or hero images on the Playtech
website. They can also be used as supporting
imagery to help bring colour and vibrance to
academy designs.
When using these assets, do not modify the
colours.
Characters
Visual Style V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
043
Impactful. Simple.
When it comes to iconography style, we like clean outlines
and geometric shapes. If you need to construct new icons,
keep the overall shape simple. Reduce the subject matter
down to it’s essence.
When planning icons in a layout, they should never be
partially cut off. The icons shapes, line weights, and
construction should not be altered. Do not use the icons in
place of or as an element within our logo. Ensure enough
clear space is used to ensure the subject matter is legible.
Line icons are to be used as a secondary measure to add
support to text.
Primary icons are ‘showcase’ icons that are used to add more
visual identity as a key focal point.
Line Icons
Primary Icons
Iconography
Visual Style V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
044
Photography
PAGE 38
Overall Tone
07
A great photograph can change the entire
trajectory of our business. In other words,
photography is vital to the success of our
brand and should be treated as an essential
part of our brand executions.
In this section, you will find guidelines on
tone and usage. Standardising these facets
of photography will ensure a consistent look
and feel across our entire image library.
Photographs:
worth more than
1,000 words.
V E RSION 1.0 UPDAT E D JULY 2020
PLAYTECH ACADEMY STYLE GUIDE
Clean. Friendly. Dynamic.
Photographs should feel clean, friendly, and dynamic. We
strive to reflect the Academy values.
The content of each photograph should always seek
excellent lighting that provides contrast between highlights
and shadows, even if the light source is simply an open
window. Photos should also reflect our primary colour
palette and logo symbol.
Tone
Photography V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
046
Videography
PAGE 38
Overall Tone
07
A great photograph can change the entire
trajectory of our business. In other words,
photography is vital to the success of our
brand and should be treated as an essential
part of our brand executions.
In this section, you will find guidelines on
tone and usage. Standardising these facets
of photography will ensure a consistent look
and feel across our entire image library.
Videos: worth
more than 1,000
words.
V E RSION 1.0 UPDAT E D JULY 2020
PLAYTECH ACADEMY STYLE GUIDE
Grids
Placement
Landscape orientation grids are typically
12-columns, with equally generous margins
that reflect the golden section.
The type and content area is off-center,
with the largest margin on the left side of
the screen/page.
Gutters are typically one unit of
measurement when compared to margins.
EXAMPLE
This guide is an excellent example
of how we use the presentation
grid. Take note of how elements are
aligned within columns.
Photography V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
048
Overlays
Video
In order to maximize compatibility across all
devices and to ensure flexibility of layout, the
website grid is symmetrical and centered in
the browser.
On the desktop version of the grid, there
are 12 full columns. The number of columns
decrease as the browser window gets
smaller, until finally arriving at a single
column layout on mobile devices.
Gutter widths and side margins are
calculated as a percentage of the user’s
window size, and vary depending on column
quantity. There are no top and bottom
margins.
EXAMPLE
This guide is an excellent example
of how we use the presentation
grid. Take note of how elements are
aligned within columns.
Photography V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
049
In Closing
PAGE 40
PAGE 41
PAGE 42
Approvals
File Types
Thank You
09
Though we’ve come to the end of this guide,
this is only the beginning of our journey.
In this section, you will find details on our
approval process, several points of contact
within the brand department, and a warm
thank you note.
Why? Because we care.
Everything we
forgot to mention
before this.
V E RSION 1.0 UPDAT E D JULY 2020
PLAYTECH ACADEMY STYLE GUIDE
Approvals
As previously stated, this guide is not a
comprehensive list of rules. We recognise the
creative journey is full of twists and turns.
New approaches, new trends, and changes in
technology will inevitably have an effect on
our brand and the way we execute it visually.
That being said, we insist that any brand
execution follow the guidelines listed within.
Anything outside of these guidelines must
be approved by an authorised representative
from Playtech.
Outside approvals may be submitted
electronically by emailing the concept to Dan
Moutia, Lead Designer, at hi@playtech.com.
Questions prevent mishaps: If you have
a question about the use of our brand
materials, please do not hesitate to ask!
Closing V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
051
File Types
The files provided with this guide generally
fall into two types: raster and vector files.
While both can be used for most applications,
typically one is more suited, depending on
the usage intent.
Raster Files
Raster files are comprised of a grid of
pixels. These types of files always have a set
resolution and size. Once you increase the
size past its predetermined size, the quality
decreases. You’ve probably seen this before:
images begin to appear pixel-lated if they’re
pushed too far.
Graphics, like the brand logo, can be
exported in raster versions. Photographs are
always raster files.
Raster files are typically used for web
graphics and digital executions. When used
in print applications, you must ensure that
the file exceeds the minimum DPI (dots per
inch) of 150DPI, or risk a low-quality print.
Typically, raster files end with .jpg, .png, .gif,
and .psd. They are easy to open and apply.
Vector files
Vector files create their shapes by
mathematical equations between anchor
points. Since they are crafted by ratios, and
not a grid of coloured squares, vector images
can be infinitely scaled.
Graphics, like the brand logo, are typically
created as vector files. Illustrations,
iconography, and many of our simple shapes
and graphic elements are created as vector
files.
The limitations of vector files lie in their
strengths: because each relationship is
an equation, complex items, gradients,
photographs often make vector file sizes too
large. Raster images are more efficient in
those situations.
Vector files are typically used for printing
or producing the logo or other graphics in
most forms. If you’re ever asked for a high-
resolution logo file, send a vector file.
Typically, vector files end with .ai, .eps and
.svg. Without special programs, these files
will be difficult to open.
Closing V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
052
Thank you.
From everyone at Playtech, thank you for your
attention to detail, your unwavering support,
and your commitment to making our brand
vision a reality for so many people.
Building a brand is like raising a child: it takes a
village. Without you, we would not exist.
To all of our vendors, creative teams, and
outside consultants: we are here for you. If you
need any help with our brand at all, especially
when working on a brand execution, please
do not hesitate to reach out to our team at
hi@Playtechcoffee.com.
Closing V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
053
Contacts
CH IE F E XE CUT IVE O F F ICE R CH IE F O P E R AT ING O F F ICE R
Diana Prince Jean Grey
Hello@Playtech.com
123-456-7890
CR E AT IVE D IR E CTO R MA RKE T ING D IR E CTO R
Clark Kent Peter Parker
Clark@Playtech.com
123-456-7890
Peter@Playtech.com
123-456-7890
J UN IO R D E SIGNE R D E SIGN VN
Bruce Wayne Carol Danvers
Bruce@Playtech.com
123-456-7890
Carol@Playtech.com
123-456-7890
Jean@Playtech.com
123-456-7890
Closing V E RSION 1.0
PLAYT E CH ACADE MY ST YL E GUIDE
054
Academy Style Guide

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Academy Style Guide

  • 1. COPYRIGHT ©2020. ALL RIGHTS RESERVED. Style Guide V01
  • 2. Welcome. Since you are holding this guide and reading these words, we’re trusting you with our very identity: our brand. We aren’t interested in all of the buzzwords and catchphrases and marketing jargon surrounding the word brand. But we do care about what people think about us. We care about our reputation. We care about building great relationships. The following pages are full of guidelines, rules, and handy tips that we hope will help you communicate our values, realise our vision, and reinforce our brand. It is impossible to predict every situation, brand execution, or implementation, but this guide will help refine your approach. Introduction V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 002
  • 3. What’s Inside Updated: June 15, 2020 Originally Published: June 15, 2020 2011 Created By: Playtech Questions: hello@Playtech.com Introduction 002. Welcome. 004. Intent of this guide 005. Using our meterials About The Brand 006. About Us Brand Logo 009. Primary Lockup 010. Colour Variations 011. Alternative Lockups 012. Logo Size 013. Clear Space 014. Background Control 015. Logo Placement 018. Common Errors Brand Colours 020. Primary Colour Palette 021. Using White & Black 022. Colours Typography 024. Primary Typeface 025. Weights 026. Using Type 027. Digital Type 028. Common Errors Visual Style 030. Grids 033. Elements 034. Balance Compositions 035. 3rd Party Usage Photography 038. Tone In Closing 040. Approvals 041. File Types 043. Contacts Introduction V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 003
  • 4. This style guide is a reference for our internal design team, vendors, and others who are authorised to work with the Playtech Partnering brand. The standards, guidelines, and references within this document are grounded in the years of research, experimentation, and brand executions that have preceded our new brand look and feel. Our intent with this guide is not to restrict creativity and innovation: far from it. We believe in the creative spirit, and innovation is one of our core values. What we strive for is a coordinated, consistent, and effective brand presence in everything we create. If we make something, we want to make sure that people know where it came from. The focus of this guide is to empower you, the creative, with the elements you need to create. By utilising these tools, resources, and adhering to the guidelines within, you’ll make things that look like the Sustainable Success brand, every time. Please refer back to this guide often. We believe that our style guide is a living document. It should evolve over time, just as our brand inevitably will. If you have any questions concerning the content of this guide, please don’t hesitate to reach out to our Design Team at design@ playtech.com. Intent of this guide Introduction V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 004
  • 5. Using our brand materials We are reasonable people—and open to most things—but when it comes to our brand, our reputation, we maintain strict control. We hold ourselves to incredibly high standards, and we expect the same wherever our brand is represented. You must have specific permission and authorisation to use any of our brand materials, including any resources, graphics, or visual elements found within this guide and its accompanying files. Simply being in possession of these materials does not imply or imbue permission in any way. The approval process for materials and implementations of our brand will vary. Please contact an authorised Sustainable Success representative (usually your point of contact) with questions. We reserve the right to disapprove or deny any use or uses of our logo, our brand visuals, or other brand elements at any time, for any reason. Introduction V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 005
  • 6. About The Brand Aquaecta tquibus etur similla imet aliqui occulpa rchitio nsequis eiur rent audis mi, volor ant. Ximusae. Bus apedita qui aut denitas vitae nectibus ipitatur aut odicide optatem. Nem nimperem quoditi aut incitatia dicia digenim illabor ionsequodis di nusae et entiae il experunt. Ihillat esciatem venisciur? Powering. Promoting. Partnering. About Us V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 006
  • 7. Voice & Style PAG E 16 PAG E 17 PAG E 18 Tone & Voice Taglines Master Style List 02 Our customers and our team members are the reason we’re here. They are our everything. Our purpose. The way we speak to them should reflect how important they are. We should strive to ensure that every brand execution communicates this tone of voice. In this section, you will find guidance on how to communicate in our brand voice and style. We speak calmly with kindness & confidence. V E RSION 1.0 UPDAT E D JULY 2020 PLAYTECH ACADEMY STYLE GUIDE
  • 8. We speak to our customers, our team, and others with kindness, calmness, and confidence. We’re genuine, honest, transparent, friendly, and relatable. And while we like to have a good time, we aren’t a particularly witty brand. And when we decide to have fun, it’s never at the expense of others, or in bad taste. Our marketing and advertising language should not feel like we’re selling. In fact, we think there’s something wrong if we feel the urge to sell. Our products do that work for us. We aren’t afraid of using contractions. As a matter of fact, we prefer them. We like to write like people talk. We speak human. Our Writing Tone & Voice About Us V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 008
  • 9. Brand Logo PAGE 09 PAGE 11 PAGE 10 PAGE 15 PAGE 18 Primary Logo Sizing & Spacing Alternate Lockups Placement Common Errors 03 The Academy logo is a symbol of our dedication to creating a unified place of knowledge and a comprehensive source for specialist training. The logo illustrates the close relationship between Playtech, it’s customers, employees and the industry. The heart, soul, and center of our brand identity. V E RSION 1.0 UPDAT E D JULY 2020 PLAYTECH ACADEMY STYLE GUIDE
  • 10. Our brand personality Think of that one special friend that you have: they’ve been there and done that, but they’re always here when you need them. Whether you need a shoulder to cry on or a joyful partner in crime, you feel comforted merely picking up the phone and reading their message. You could go months without speaking, and yet when you reconnect, it feels like no time has passed. With this friend, you feel at home in your own skin. And together, you are unstoppable. That’s us. Or at least, that’s who we try to be. Brand Logo V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 010
  • 11.
  • 12. The brand logo identifies the Playtech Partnering brand as a whole. This logo is a carefully created piece of locked artwork that should not be altered in any way. Primary Lockup .75” or 50px MINIMUM SIZE This version is not intended for extremely small sizes. The minimum height is .75” for print applications and 50px for digital applications. Brand Logo V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 012
  • 13. Each brand logo lockup has several colour variations for use on different background types, tones, and colours. When in doubt, use the most legible version of the logo for the available background. For printed executions, special care should be given to ensure logo legibility on the final media or material used. Icon: Full-Colour Wordmark: Dark Playtech Icon: Greyscale Dark Wordmark: Black Icon: Full-Colour Wordmark: Dark Playtech Icon: Greyscale White Wordmark: White Colour Variations Full-Colour, Dark Greyscale, Dark Full-Colour, Light Greyscale, Light Brand Logo V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 013
  • 14. Trying to fit the same mark simultaneously on a billboard and on the bottom of a notepad is a challenge. Our identity system is designed for flexibility, consistency, and brand recognition. We have provided different logo lockups that should cover every space imaginable. Instead of trying to fit a logo into a space that is too small or crowded, simply use a different version for maximum visual impact and clarity. When using the icon-only mark, ensure that our brand name is visible near or in relationship with the icon. For example, an espresso cup bearing the icon design on the inside of the cup should have a hang tag or box which displays our brand name legibly. This will help reinforce our brand recognition across multiple touchpoints. A Scalable Identity System VERTI C AL LOCKUP PRIMARY LOCKUP ICO N-O NLY WO RD MAR K LO CKUP Brand Logo V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 014
  • 15. Maintaining optimal and minimal logo sizing is vital to the legibility of the mark and overall brand recognition. The execution will often dictate the right logo size. But in order to maximise legibility, try to use the largest size (within reason) for each logo version listed. In some circumstances, it may be acceptable to use the minimum size. Never reproduce our logos smaller than the minimum sizes listed on this page. Logo Size Minimum Sizing WO RD MAR K Minimum height is .25” for print and 18px for digital applications. .75” 50px .75” 50px 1.5” 100px .75” 50px ICO N Minimum height is .75” for print and 50px for digital applications. PRIMARY LOCKUP Minimum height is .75” for print and 50px for digital applications. VERTICAL LOCKUP Minimum height is 1.5” for print and 100px for digital applications. Brand Logo V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 015
  • 16. Clear space, or negative space, is the area that surrounds the logo that is completely clear of any other graphical element. Clear space helps the logo stand out from the rest of the elements on the page and ensures legibility, even at small sizes. As a general rule, the more clear, or negative, space around the logo, the better. At a minimum, there should be clear space equal to the height of the Academy icon on all four sides of the logo. Using an element from the logo as a unit of measurement ensures enough clear space at any size. Clear Space ICON HEIGHT All versions of the brand logo include an icon element (highlighted in red). Each version of the logo uses its own icon size to determine clear space. Alternate Logo Versions Visualised Clear Space Brand Logo V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 016
  • 17. Contrast is the name of the game when considering placing the logo on any background. Our logo should not only be legible; it should also make a clear, strong statement when used. If there is not enough contrast between the logo and the background, the presence of the logo is weakened. Background Control The full-colour version of the logo may only be used on the Dark Playtech or Sustainable white solid-colour background. Use the dark or light version to achieve maximum contrast. Brand Logo V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 017
  • 18. Placement of the logo on canvas is vital to a consistent visual style. Where our logo is placed communicates a great deal about our brand’s visual style. In this chapter, you will find high-level guidance on how the logo should be positioned on a variety of touchpoints and media. As a general rule, our logo should not be centered in an area. We typically favor a left-aligned layout with the logo aligned to the primary grid line—the spine. Exceptions to this rule will inevitably surface. When in doubt, connect with a member of our team to review your situation. 016. On The Page 017. On Social Media Brand Logo V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 018
  • 19. On The Page Place the logo left-aligned on the primary grid line. If this space is not available, the logo belongs in the top or bottom left page corners. Specific stationery layouts are provided in the Brand Collateral section of this document. Placement Sapidus non nus. Occuptas mil id mos experibus as dolorpo ssequistem quo tenimag nimusa quiberspel illaborae estibus apicae re paribus, nus is aut magnis ditis ditati incitat emporesti omnis quam rae quia quos culluptat ut vollibus pra sunt eium arciur soles ex ex est ut aut velloreped quis voles quam, cum et quibus que des simusciaecti dolesti blaborp oreius exero ea cum quuntur, ipsaecati corem simus rem. Itati consent lament est laut es ut ut as ma nos rem lacea verepud andebit fugiam, nitaecum nam quam voluptios et mod ut rectet am verferum exces re ipienem re dem. Harum quis ut aceste rem quiant audisin re volore officipit illigenis dit volorro restiatem non praecus andel ipsum dia quam que essed exceperiatem ipit lab in rem inctatur, omnis pa core sedipsus dunt. Ent. Ed es doluptatur aut veliquoditia quo dolendigenis elique ma qui as molenihil iniendis sum ea non ped ut qui sed ma sundus quae prat ilitaqu atibus, quidentorum doles el ipicitias et lam is everibus a se conserio omnime nisquiam quam et videlectione aut poresserum et ilignatquas earciat. Odi vit ex et quae. Taeruntectem eum reius, omnis solupti aeritiae simus quatisque comnis ped quostia volesti untur, cust hilibus am sedianis id enihilit rendestium entiani enduciditiur rectur, consed es sunt et evera velliquiae non es doluptaessit volor a prehento vollorem labo. At. Sequam volorer ibusdae natem iusam, quae. Ria quunt, ut ut fuga. Sunt. Sapidus non nus. Occuptas mil id mos experibus as dolorpo ssequistem quo PREFERRED Align the logo to the primary grid line (referred to as the spine). The primary lockup looks best when left-aligned. ALT E RNAT E O P T IO NS Align the primary lockup to the left corners. If the layout dictates a centered or right-aligned mark, use the icon or vertical lockup. Brand Logo V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 019
  • 20. On Social Media When used as social media avatars, the icon-only logo should be used with the right amount of clear space on all sides. We have developed two approved avatar images found here on this page. They are each approved for both circular and square avatars shapes of all sizes. While the layout of these avatars should not be altered in any way, approved secondary brand colours may used to address special events, holidays, and seasonal changes. Placement ICO N AVATA R Preferred avatar for use on all platforms. All approved colour combinations may be used. WO RD MAR K AVATA R All approved colour combinations may be used. The wordmark must be visually centered, not mechanically. Brand Logo V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 020
  • 21. Do not place the logo on a high- contrast pattern or busy photograph. Do not change the layout or relationship between logo elements. Do not encroach on the required clear space surrounding the logo. Do not stretch, squash, skew, or distort the logo in any way. Do not edit the logo colour, use an off- brand colour, or reduce the logo opacity. Do not add graphic effects to the logo, including drop shadows. Common Errors Note: This is not a comprehensive list of errors. These are simply the most common or egregious errors. Coffee from: Thank you! Brand Logo V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 021
  • 22. On Merchandise Branded merchandise like t-shirts, hats, and coffee mugs should all follow a left-aligned logo placement if possible. If possible, look for unique and uncommon imprint areas to utilize. Areas like t-shirt sleeves are rarely used and can make a striking visual statement. Each piece of merchandise will carry unique limitations. Use the images on the right as general guidance. Placement APPAREL Left align the logo when possible. Use the icon for centering, or if brand subtlety is desired. Brand Logo V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 022
  • 23. Brand Colours PAGE 20 PAGE 21 PAGE 22 Primary Palette Black & White Tints 04 The colours we’ve chosen for our brand is a key factor in differentiation and brand recognition. As such, it is vital that our colours are reproduced faithfully and combined in the right way. This section covers these guidelines in detail. Any colour outside of those outlined within this section will be considered unauthorised. Colour sets us apart & helps to invoke emotion. V E RSION 1.0 UPDAT E D JULY 2020 PLAYTECH ACADEMY STYLE GUIDE
  • 24. The consistent use of colour is vital to effective brand recognition. Our brand should always be represented in one of the colours on this page, aside from specific recommendations within this guide. Do not use any other/unauthorised colours. Use of the Pantone Matching System is highly recommended to ensure colour consistency across any and all touchpoints. If Pantone colour matching is not available or out of budget, please take great care to match the hues above precisely. We prefer a natural matte/uncoated paper stock, so always match to the Uncoated Pantone book. Primary Colour Palette Royal Blue Butterscotch Sapphire Fuchsia CMYK: 85, 65, 0, 0 RGB: 30, 90, 251 HEX: # 235AFB CMYK: 0, 24, 93, 0 RGB: 255, 198, 0 HEX: #FFC600 CMYK: 64, 0, 18, 0 RGB: 8, 214, 228 HEX: #08D6E4 CMYK: 0, 86, 13, 0 RGB: 255, 57, 132 HEX: #FF3984
  • 25. Secondary Colour Palette Indigo is used as the main dark theme of Academy and is monochromatically connected with the primary Royal Blue accent. This colour is to be used as a secondary colour for creating contrast with the primary palette. See some examples of how this hue can be used on the ‘Approved Pairings’ page. For borders, subtle underlines, form fields, placeholder text and any other form of line or outline elements, use Cloud. Use Charcoal for primary text such as main headlines, headings or any text of importance within a hierarchy. It’s to be used in contrast with ‘Anchor’. Anchor is the hue to use for body text, subtext or any text that comes secondary to the main primary headings or titles. Brand Colors V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 025 #011140 Indigo #CECECE Cloud #171D1A Charcoal #838C97 Anchor
  • 26. Colours Using Tints We prefer our brand colours used without editing, but some situations require the use of colour tints, especially on the web. For example, when a user hovers over a button on our web site, using a tint change can help confirm their action. If necessary, use a 20% tint step system, keeping legibility in mind. Any tint at 60% or below used as a background will require dark text. Brand Colors V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 026 #FFC600 #235AFB #08D6E4 #FF3984 #FFD133 #5580FC #28EAF7 #FF6CA4 #FFE899 #B9CBFE #8AF4FB #FFC1D8 #FDDD65 #87A5FD #59EFF9 #FF9FC3 #FFF4CC #EBF0FF #BBF8FD #FFE3EE
  • 27. Nearly all of the colors within our primary palette can be used in combination. Make sure to always strive for legibility with contrast, especially when setting typography. Approved Pairings Brand Colors V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 027
  • 28. Common Errors Everyone should be able to read what we write and see what we make. Color contrast is vital to ensure an accessible execution. Ensure that one colour contrasts well and complements the other. Don’t mix and match tints. Only one tint is to be used at any given time. Not all primary colours work well together. Use the ‘Approved Pairings’ page as a guide to know what colours can work well. The ‘Indigo’ hue is to be used sparingly. Do not use it too heavily. Keep to the palette! Do not implement greys unless they adhere to the guidelines on p25. Brand Colors V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 028
  • 29. Typography PAGE 24 PAGE 25 PAGE 27 Primary Typeface Approved Weights Digital Typography 05 Few things communicate the look and feel of a brand more clearly than the way letters, numbers, and symbols are put together. We believe typography should strike a balance between legibility and interest. This section will cover approved typefaces, the way we use typography to communicate clearly, and some helpful usage tips. Any typeface not referenced in this section will be considered unauthorised for use. We are obsessed with the beauty of typography. V E RSION 1.0 UPDAT E D JULY 2020 PLAYTECH ACADEMY STYLE GUIDE
  • 30. We have one typeface family - Helvetica® Now - that has been selected to provide clarity, simplicity and neutrality, used for, titles, subtitles and running text. Helvetica Now comprises 48 fonts, consisting of three distinct optical sizes: Micro, Text and Display. Each one has been carefully tailored to the demands of its size. The larger Display Clarity, simplicity, neutrality. Helvetica Now versions are drawn to show off the subtlety of Helvetica and spaced with headlines in mind, while the Text sizes focus on legibility, using robust strokes and comfortably loose spaces. The Micro designs are simplified and exaggerated to maintain the impression of Helvetica in tiny type, and their spacing is loose, providing remarkable legibility at microscopic sizes and in low-res environments. Typography V E RSION 1.0 030 PLAYT E CH ACADE MY ST YL E GUIDE
  • 31. Weights Helvetica Now - Light Helvetica Now - Regular Helvetica Now - Medium Helvetica Now - Bold aåbcçd∂eéfƒghiîjklmµnñoøpqœrstuüvwxyz AÅÂBCÇDEFGHIÍJKLMNOØÓÔÒPQRSTUVWXYZ 0123456789º(.,’”-;:)!?&©˙˚π®†≈◊™£¢∞§•ªº aåbcçd∂eéfƒghiîjklmµnñoøpqœrstuüvwxyz AÅÂBCÇDEFGHIÍJKLMNOØÓÔÒPQRSTUVWXYZ 0123456789º(.,’”-;:)!?&©˙˚π®†≈◊™£¢∞§•ªº aåbcçd∂eéfƒghiîjklmµnñoøpqœrstuüvwxyz AÅÂBCÇDEFGHIÍJKLMNOØÓÔÒPQRSTUVWXYZ 0123456789º(.,’”-;:)!?&©˙˚π®†≈◊™£¢∞§•ªº aåbcçd∂eéfƒghiîjklmµnñoøpqœrstuüvwxyz AÅÂBCÇDEFGHIÍJKLMNOØÓÔÒPQRSTUVWXYZ 0123456789º(.,’”-;:)!?&©˙˚π®†≈◊™£¢∞§•ªº Hierarchy & Weight Helvetica Now is a variable-weight typeface, with 48 weights in total. That being said, we typically stay within these four weights. Use contrast between heavy and lighter weights to communicate relevant importance, otherwise known as hierarchy, of information. Typography V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 031
  • 32. Legibility and clarity are vitally important to great typographical layouts. Since most people read from left to right, we should align our type accordingly. And besides, we’re a little off-center as a brand anyway. Whenever you place text next to each other, either align the baselines (the line that the bottom of a lowercase x sits on) or align the x-heights (the top of a lowercase x). This helps align each line visually. Negative space, or the space around elements is vitally important. That being said, if informational elements belong together, move them closer together. Use grouping wisely: just try not to cram too many things in one space! Contrast is the name of the game when it comes to great design. When in doubt, skip a weight when pairing two weights, and double the size between two text elements. When setting paragraphs, keep an eye on the right (ragged) edge. If the rag unintentionally creates a recognisable shape, consider tweaking the language or resizing the container. Also, try to prevent single-word lines (orphans). It is easy for the user to get lost in long lines of text, and short ones are easily ignored. It’s best to keep lines between 45 and 70 characters long, depending on the size of the font. This will ensure legibility as the font sizes increase or decrease. Using Type 01 03 05 02 04 06 Stay Left-Aligned, Rag Right Align X-Heights or Baselines Give Things Space, If Needed Skip Weights & Double Size Watch The Rag Keep Line Length Reasonable The Six Type Rules When constructing layouts, these tips will help you build dynamic, interesting, and on- brand compositions with typography. While these rules are proven and sound, sometimes breaking them is the right call. Typography V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 032
  • 33. Weight: Helvetica Now Light Size: 18px Line Height: 26px Colour: Grey Bottom Margin: 16px Weight: Helvetica Now Medium Size: 30px Line Height: 36px Margins: 20px, 0 Padding: 0, 0, 0, 40px Border (Left): 3px Weight: Helvetica Now Medium Colour: Green Underlined Omnimus cuscilit que ea volesto et, sitatur minum rae. Et expel inctae rerum ea que omnima consedit maio conet, venimaximi, corepel iquunt volorpos quam, si quos intiusciate sitas millabo reicita tiissimus explantecab imet doluptati delit, sequiandit, aperfernam, officiisti dolorerate rerchil eaquassequid ut dolendit aciet officiatur am debis sum simporem nit, ut ut fuga. At fugit dent, suntur, consenim ad undae. Necta cus quodior iandund andionsed ut remque sinctotatur amus. Aximo quis veni dolupta spiet, sit harunto eum illor arumquas et aut pliquae necum liquam quam fugit quam enecus, sundiam, odit laboreptas qui aci cus, omnia qui doluptam in coreribus ellaccus. Dolut venis pre aboreri berions edicius doluptat rehendi omnihicitas quasperum ex esed magnatur magniet acerio con re doluptate sum iume vendi que repudae ctibus dero occae venim si ilique eum numet accae delestrume officia inti Met prepudi piderovid estio magnat adit offictet as aut dolori acerspedis Dolorro videnis poresequi doluptat liasita tincium debit, seque landae ligenda musdae verum haria doluptassi sendera velliquas dolla quatur, ut et postisquasin necuscipsam volesci mendae et inctem eos sundi reptaquia porepudio inctem quatio molectasped molorpos esci nimet odi doluptatur, nulpa porum. Quatia dolum alique es asped es aliquam, qui ducimus andunte volorendam ressitempos corrum ratur? Harita sequam inctotate volupisit veni doloriam dolut a por ad ut lam non pliquam eum ad quodit explique Digital Type Max Width: 700px PARAGRAPH STRONG OR BOLD BLOCK QUOTE TEXT LINKS Body Text The root body text size, line width, line height, and tracking are set to enhance visibility and legibility on all screens. Certain typographic situations specific to digital type like block quotes and text links are also outlined on this page. Typography V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 033
  • 34. Helpme Do not use unauthorised fonts or typefaces. The only exception is stylised merchandise or illustrations on a case-by-case basis. Do not stretch, squish, or otherwise mangle typography. Use the appropriate weight instead. Note: This is not a comprehensive list of errors. It is simply the most common or egregious. Keep tracking, kerning, and leading reasonable and legible. Do not stray far from the examples in this guide. Do not use a stroke or outline on typography. Also avoid using a drop shadow on typography at all costs. Do not use centered or completely justified alignment for multi-line text. There are no exceptions. Do not use typography on any angle other than 0° or 90°. Our typography should always read up if 90°. Omnimus cuscilit que ea volesto et, sitatur minum rae. Et expel inctae rerum ea que omnima consedit Omnimus cuscilit que ea volesto et, sitatur minum rae. Et expel inctae rerum ea que omnima consedit maio conet, venimaximi, corepel iquunt volorpos quam, si quos intiusciate sitas millabo reicita tiissimus Not For Us No t good, nope. Omnimus cuscilit que ea volesto et, sitatur minum rae. Et expel inctae rerum ea que omnima consedit maio Oh, Goodness, No... Omnimus cuscilit que ea volesto et, sitatur minum rae. Et expel inctae Omnimus cuscilit que ea volesto et, sitatur minum rae. Et expel inctae Too Much Stroke Too Much Stroke I’m Falling! Common Errors Typography V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 034
  • 35. Visual Style PAGE 30 PAGE 33 PAGE 33 Grids Graphic Elements 3rd Party Usage 06 While brand consistency relies heavily on logo usage, colour, and typography, we recognise that these are not the only elements within a brand identity design system. This section contains guidelines on grid usage and references to approved visual elements like icons, illustrations, patterns, frames and more. Ingredients for on-brand layouts and composition V E RSION 1.0 UPDAT E D JULY 2020 PLAYTECH ACADEMY STYLE GUIDE
  • 36. Grids Letter Portrait orientation grids are typically four- columns, with generous margins that reflect the golden section. The type area is always off-center, with the largest margin on the left side of the page. Gutters are typically one unit of measurement in comparison to the margins. MAR GINS Generous margins set our stationery materials apart. We don’t waste space with unnecessary filler. UN ITS O F ME ASUR E ME NT Units of measurement can change depending on the desired layout. The ratio between them is the most important element. MO USE T YP E If desired, mouse type or other small related elements can be set outside of the primary grid area. 8 UN ITS 5 UN ITS 5 UN I T S 1 UN I T 1 UN I T 1 UN I T 3 UN I T S Visual Style V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 036
  • 37. Grids Presentation Landscape orientation grids are typically 12-columns, with equally generous margins that reflect the golden section. The type and content area is off-center, with the largest margin on the left side of the screen/page. Gutters are typically one unit of measurement when compared to margins. 8 UN I T S 5 UN I T S 3 UN ITS 1 UN I T 5 UN ITS EXAMPLE This guide is an excellent example of how we use the presentation grid. Take note of how elements are aligned within columns. Visual Style V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 037
  • 38. Grids Website In order to maximise compatibility across all devices and to ensure flexibility of layout, the website grid is symmetrical and centered in the browser. On the desktop version of the grid, there are 12 full columns. The number of columns decrease as the browser window gets smaller, until finally arriving at a single column layout on mobile devices. Gutter widths and side margins are calculated as a percentage of the user’s window size, and vary depending on column quantity. There are no top and bottom margins. 6 % S I D E M A R G I N 6 % S I D E M A R G I N Visual Style V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 038
  • 39. Grids Videos Landscape orientation grids are typically 12-columns, with equally generous margins that reflect the golden section. The type and content area is off-center, with the largest margin on the left side of the screen/page. Gutters are typically one unit of measurement when compared to margins. EXAMPLE This guide is an excellent example of how we use the presentation grid. Take note of how elements are aligned within columns. Visual Style V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 039
  • 40. Elements Shapes Drawing inspiration from the shape of our logo icon, several standard and abstract geometric shapes can be used in graphic compositions in a variety of ways. Use the shapes on this page as inspiration to create new elements. Whenever possible, avoid using curved shapes in favor of straight lines and geometric angles. ABSTRACT POLYGONS The shapes above are an example of what can be used as pattern elements, frames, and many other graphic elements. STA NDA RD SH AP E S While our design motif is typically very minimal, the use of some standard shapes as graphic elements or grouped into patterns can enhance a layout. Visual Style V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 040
  • 41. Textures Textures provide depth to a composition when used correctly. When used incorrectly, they distract the eye. The use of typography over textures as a background element is strictly prohibited. Elements Visual Style V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 041
  • 42. 3D Assets We have developed a library of 3D assets for use in print materials and digital designs. The library covers a wide range of objects related to products, courses, icons and general use assets. These assets help to illustrate copy and breathe life into designs. When using these 3D elements, do not modify the colors. Elements Visual Style V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 042
  • 43. Our characters bring life to the Academy identity. Inclusive, challengers and caring, they are the visual representation of our values, but also show the wide spectrum of people from any background, discipline or speciality who benefit from training with Academy. The characters should be used as part of cover images for print documents, powerpoints or hero images on the Playtech website. They can also be used as supporting imagery to help bring colour and vibrance to academy designs. When using these assets, do not modify the colours. Characters Visual Style V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 043
  • 44. Impactful. Simple. When it comes to iconography style, we like clean outlines and geometric shapes. If you need to construct new icons, keep the overall shape simple. Reduce the subject matter down to it’s essence. When planning icons in a layout, they should never be partially cut off. The icons shapes, line weights, and construction should not be altered. Do not use the icons in place of or as an element within our logo. Ensure enough clear space is used to ensure the subject matter is legible. Line icons are to be used as a secondary measure to add support to text. Primary icons are ‘showcase’ icons that are used to add more visual identity as a key focal point. Line Icons Primary Icons Iconography Visual Style V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 044
  • 45. Photography PAGE 38 Overall Tone 07 A great photograph can change the entire trajectory of our business. In other words, photography is vital to the success of our brand and should be treated as an essential part of our brand executions. In this section, you will find guidelines on tone and usage. Standardising these facets of photography will ensure a consistent look and feel across our entire image library. Photographs: worth more than 1,000 words. V E RSION 1.0 UPDAT E D JULY 2020 PLAYTECH ACADEMY STYLE GUIDE
  • 46. Clean. Friendly. Dynamic. Photographs should feel clean, friendly, and dynamic. We strive to reflect the Academy values. The content of each photograph should always seek excellent lighting that provides contrast between highlights and shadows, even if the light source is simply an open window. Photos should also reflect our primary colour palette and logo symbol. Tone Photography V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 046
  • 47. Videography PAGE 38 Overall Tone 07 A great photograph can change the entire trajectory of our business. In other words, photography is vital to the success of our brand and should be treated as an essential part of our brand executions. In this section, you will find guidelines on tone and usage. Standardising these facets of photography will ensure a consistent look and feel across our entire image library. Videos: worth more than 1,000 words. V E RSION 1.0 UPDAT E D JULY 2020 PLAYTECH ACADEMY STYLE GUIDE
  • 48. Grids Placement Landscape orientation grids are typically 12-columns, with equally generous margins that reflect the golden section. The type and content area is off-center, with the largest margin on the left side of the screen/page. Gutters are typically one unit of measurement when compared to margins. EXAMPLE This guide is an excellent example of how we use the presentation grid. Take note of how elements are aligned within columns. Photography V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 048
  • 49. Overlays Video In order to maximize compatibility across all devices and to ensure flexibility of layout, the website grid is symmetrical and centered in the browser. On the desktop version of the grid, there are 12 full columns. The number of columns decrease as the browser window gets smaller, until finally arriving at a single column layout on mobile devices. Gutter widths and side margins are calculated as a percentage of the user’s window size, and vary depending on column quantity. There are no top and bottom margins. EXAMPLE This guide is an excellent example of how we use the presentation grid. Take note of how elements are aligned within columns. Photography V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 049
  • 50. In Closing PAGE 40 PAGE 41 PAGE 42 Approvals File Types Thank You 09 Though we’ve come to the end of this guide, this is only the beginning of our journey. In this section, you will find details on our approval process, several points of contact within the brand department, and a warm thank you note. Why? Because we care. Everything we forgot to mention before this. V E RSION 1.0 UPDAT E D JULY 2020 PLAYTECH ACADEMY STYLE GUIDE
  • 51. Approvals As previously stated, this guide is not a comprehensive list of rules. We recognise the creative journey is full of twists and turns. New approaches, new trends, and changes in technology will inevitably have an effect on our brand and the way we execute it visually. That being said, we insist that any brand execution follow the guidelines listed within. Anything outside of these guidelines must be approved by an authorised representative from Playtech. Outside approvals may be submitted electronically by emailing the concept to Dan Moutia, Lead Designer, at hi@playtech.com. Questions prevent mishaps: If you have a question about the use of our brand materials, please do not hesitate to ask! Closing V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 051
  • 52. File Types The files provided with this guide generally fall into two types: raster and vector files. While both can be used for most applications, typically one is more suited, depending on the usage intent. Raster Files Raster files are comprised of a grid of pixels. These types of files always have a set resolution and size. Once you increase the size past its predetermined size, the quality decreases. You’ve probably seen this before: images begin to appear pixel-lated if they’re pushed too far. Graphics, like the brand logo, can be exported in raster versions. Photographs are always raster files. Raster files are typically used for web graphics and digital executions. When used in print applications, you must ensure that the file exceeds the minimum DPI (dots per inch) of 150DPI, or risk a low-quality print. Typically, raster files end with .jpg, .png, .gif, and .psd. They are easy to open and apply. Vector files Vector files create their shapes by mathematical equations between anchor points. Since they are crafted by ratios, and not a grid of coloured squares, vector images can be infinitely scaled. Graphics, like the brand logo, are typically created as vector files. Illustrations, iconography, and many of our simple shapes and graphic elements are created as vector files. The limitations of vector files lie in their strengths: because each relationship is an equation, complex items, gradients, photographs often make vector file sizes too large. Raster images are more efficient in those situations. Vector files are typically used for printing or producing the logo or other graphics in most forms. If you’re ever asked for a high- resolution logo file, send a vector file. Typically, vector files end with .ai, .eps and .svg. Without special programs, these files will be difficult to open. Closing V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 052
  • 53. Thank you. From everyone at Playtech, thank you for your attention to detail, your unwavering support, and your commitment to making our brand vision a reality for so many people. Building a brand is like raising a child: it takes a village. Without you, we would not exist. To all of our vendors, creative teams, and outside consultants: we are here for you. If you need any help with our brand at all, especially when working on a brand execution, please do not hesitate to reach out to our team at hi@Playtechcoffee.com. Closing V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 053
  • 54. Contacts CH IE F E XE CUT IVE O F F ICE R CH IE F O P E R AT ING O F F ICE R Diana Prince Jean Grey Hello@Playtech.com 123-456-7890 CR E AT IVE D IR E CTO R MA RKE T ING D IR E CTO R Clark Kent Peter Parker Clark@Playtech.com 123-456-7890 Peter@Playtech.com 123-456-7890 J UN IO R D E SIGNE R D E SIGN VN Bruce Wayne Carol Danvers Bruce@Playtech.com 123-456-7890 Carol@Playtech.com 123-456-7890 Jean@Playtech.com 123-456-7890 Closing V E RSION 1.0 PLAYT E CH ACADE MY ST YL E GUIDE 054