If good design requires failure, how can designers f*ck up when failure isn’t considered an option? Edison famously said, “I failed my way to success.” In the interactive world, we’ve all heard the buzz phrases about failing fast, and how failure–particularly in the form of prototyping–can be a powerful design tool. But what about real failure? We’ve all experienced projects that never got off the ground, or crashed and burned stunningly. We don’t put them in our portfolios. We only talk about them when we’ve had one drink too many. What can we learn from our embarrassments? And are there really things we can learn by failing, especially in the agency and consulting worlds, where we are hired for our expertise, and infallibility? http://interaction14.ixda.org/program/wednesday/51-f-ck-up-design