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8-year Evaluation of GameBus: Status quo in Aiming for
an Open Access Platform to Prototype and Test
Digital Health Apps
@EICSCONF, SWANSEA, JUNE 28TH, 2023
Pieter Van Gorp and Raoul Nuijten
Images and icons from Unsplash and FlatIcon
TL;DR;
What is the problem?
The scientific evidence for engineering gamified health interventions is
too meager
2
TL;DR;
Who is impacted by that problem?
This leads to immature investments on one side of the spectrum and
delayed implementations on the other side
3
TL;DR;
What is our contribution?
Solution: a web platform for increasing the rigor of gamified health
experiments in living lab settings, based on emerging design criteria
4
TL;DR;
What do we elaborate on?
Design rationale and 8-year progress assessment
5
TL;DR;
Impact of solution/contribution?
(a) demonstrating stronger evidence base, and
(b) enabling others to strengthen it further
(c) path to ML/RL-based personalization
Future: clear indication of critical gaps and results are open access
6
Example topics calling for more experimental
control and academic efficiency
• Effects of badges as rewards
• Effects of doctor-provided advices as rewards
• Effects of monetary rewards
• Effects of lottery mechanics
• Effects of social newsfeeds
• Effects of involving family members
• Effects of involving colleagues
• Effects of involving teachers
• Effects of autonomy in health game rules
• …
7
Sketch of our playing field
societal burden
of non-communicable
diseases
8
Preventable diseases
correlated with
lifestyle
Scalability potential of
mHealth
Poor adherence to
mHealth interventions
Need for better
evidence base comprehensive set of
GameBus-based
mHealth insigts
GameBus as
scientific mHealth
platform
(gamification focus)
Generalizability of the
design criteria beyond
the mHealth field
Design
Criteria???
Platform extensibility
beyond Gamification
So…
9
This is NOT:
To lecture you on the burden of:
• lifestyle diseases,
• mental health issues,
• challenges in adherence to
medication, rehabilitation
training, etc.
And…
10
This is NOT:
• A story of yet another mHealth app
• About a new gamification strategies,
new persuasive health techniques,
new visualizations,
• …
Instead, our research question:
How can one design a ``system of systems'' to experiment
with socialization and gamification concepts in living lab
settings, to produce scientific knowledge and data while
taking into account vague and conflicting requirements such
as privacy preservation and openness?
11
Remainder of the talk
• First, the result
• Then, how we got there
• Finally, the suggested road ahead
12
The result in one slide
13
Research Methods
Practice Reviews
Literature Reviews
Conceptual Modeling
UML Use Case Diagrams, Class Diagrams
User Interaction Models
Software Architecture Models
Business Models
Living Lab Experimentation
API Design
14
Practice Reviews
Literature Reviews
Conceptual Modeling
UML Use Case Diagrams, Class Diagrams
User Interaction Models
Software Architecture Models
Business Models
Living Lab Experimentation
API Design
Practice Reviews
Literature Reviews
Conceptual Modeling
UML Use Case Diagrams, Class Diagrams
User Interaction Models
Software Architecture Models
Business Models
Living Lab Experimentation
API Design
8 Years
Various funded projects
Dozens of design iterations
Research Methods
Criteria for 8-year Evaluation:
 Flexibility
 Input Interoperability
 Output Interoperability
 Valid Metrics on Health & Wellbeing
 Valid Metrics on Engagement
 Replicability
 Evidence Base Size
 Knowledge Base Size
 Openness
 Privacy Preservation
 Sustainability
15
Results
16
#PracticeReviews
#ConceptualModeling
Enabling social scientists to
mimic various state-of-the-
practice app characteristics by
means of configuration on a
common basis
Paving the way to ML, RL-based
personalization, JITAIs
18
19
20
Results
21
#Architecture
#ConceptualModeling
22
Architecture that supports studying Multi-dimensional Gamification
(inspired by practice reviews, generalization of BOOSTH)
#SystemOfSystems
minigames.gamebus.eu
app.gamebus.eu
api.gamebus.eu
GameBus
database
gis.gamebus.eu
GameBus Cloud
Google Fit
FitBit
Participant Consent
minigame.thirdparty.app
Researcher Desktop
Participant Consent
#architecture
23
Results
24
Criteria for 8-year Evaluation:
 Flexibility
 Input Interoperability
 Output Interoperability
 Valid Metrics on Health & Wellbeing
 Valid Metrics on Engagement
 Replicability
 Evidence Base Size
 Knowledge Base Size
 Openness
 Privacy Preservation
 Sustainability
Featured Result Evaluation 1: Flexibility
• Flexibility Level 1: the GameBus Challenge Editor (adapt game rules)
• Flexibility Level 2: use of GameBus Studio (enable/disable mechanics)
• Flexibility Level 3: Mini-Game Framework (include custom widgets)
• Flexibility Level 4: extension of GameBus Studio (add custom pages)
• Flexibility Level 5: Custom Front-end
25
Featured Result Evaluation 2: Evidence Base Size
26
(>30 entries)
Featured Result Evaluation 2: Evidence Base Size
27
Road Ahead
28
Criteria for 8-year Evaluation:
 Flexibility
 Input Interoperability
 Output Interoperability
 Valid Metrics on Health & Wellbeing
 Valid Metrics on Engagement
 Replicability
 Evidence Base Size
 Knowledge Base Size
 Openness
 Privacy Preservation
 Sustainability
Based on Pathverse and
Mobistudy: strengthen data
dashboard features for peer
scientists
So far, API exports and BI
tooling had been
sufficient
DPIA Templates
Concluding
What is our contribution?
Solution: a web platform for increasing the rigor of gamified health
experiments in living lab settings, based on emerging design criteria
Impact of solution/contribution?
(a) demonstrating stronger evidence base, and
(b) enabling others to strengthen it further
(c) path to ML/RL-based personalization
29
 Flexibility
 Input Interoperability
 Output Interoperability
 Valid Metrics on Health & Wellbeing
 Valid Metrics on Engagement
 Replicability
 Evidence Base Size
 Knowledge Base Size
 Openness
 Privacy Preservation
 Sustainability
<< BACKUP SLIDES >>
30
Screenshots: Flexibility Level 1
31
Screenshots: Flexibility Level 2
32
Screenshots: Flexibility Level 3
33
Screenshots: Flexibility Level 4
34
Screenshots: Flexibility Level 5
35

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8-year Evaluation of GameBus: Status quo in Aiming for an Open Access Platform to Prototype and Test Digital Health Apps

  • 1. 8-year Evaluation of GameBus: Status quo in Aiming for an Open Access Platform to Prototype and Test Digital Health Apps @EICSCONF, SWANSEA, JUNE 28TH, 2023 Pieter Van Gorp and Raoul Nuijten Images and icons from Unsplash and FlatIcon
  • 2. TL;DR; What is the problem? The scientific evidence for engineering gamified health interventions is too meager 2
  • 3. TL;DR; Who is impacted by that problem? This leads to immature investments on one side of the spectrum and delayed implementations on the other side 3
  • 4. TL;DR; What is our contribution? Solution: a web platform for increasing the rigor of gamified health experiments in living lab settings, based on emerging design criteria 4
  • 5. TL;DR; What do we elaborate on? Design rationale and 8-year progress assessment 5
  • 6. TL;DR; Impact of solution/contribution? (a) demonstrating stronger evidence base, and (b) enabling others to strengthen it further (c) path to ML/RL-based personalization Future: clear indication of critical gaps and results are open access 6
  • 7. Example topics calling for more experimental control and academic efficiency • Effects of badges as rewards • Effects of doctor-provided advices as rewards • Effects of monetary rewards • Effects of lottery mechanics • Effects of social newsfeeds • Effects of involving family members • Effects of involving colleagues • Effects of involving teachers • Effects of autonomy in health game rules • … 7
  • 8. Sketch of our playing field societal burden of non-communicable diseases 8 Preventable diseases correlated with lifestyle Scalability potential of mHealth Poor adherence to mHealth interventions Need for better evidence base comprehensive set of GameBus-based mHealth insigts GameBus as scientific mHealth platform (gamification focus) Generalizability of the design criteria beyond the mHealth field Design Criteria??? Platform extensibility beyond Gamification
  • 9. So… 9 This is NOT: To lecture you on the burden of: • lifestyle diseases, • mental health issues, • challenges in adherence to medication, rehabilitation training, etc.
  • 10. And… 10 This is NOT: • A story of yet another mHealth app • About a new gamification strategies, new persuasive health techniques, new visualizations, • …
  • 11. Instead, our research question: How can one design a ``system of systems'' to experiment with socialization and gamification concepts in living lab settings, to produce scientific knowledge and data while taking into account vague and conflicting requirements such as privacy preservation and openness? 11
  • 12. Remainder of the talk • First, the result • Then, how we got there • Finally, the suggested road ahead 12
  • 13. The result in one slide 13
  • 14. Research Methods Practice Reviews Literature Reviews Conceptual Modeling UML Use Case Diagrams, Class Diagrams User Interaction Models Software Architecture Models Business Models Living Lab Experimentation API Design 14 Practice Reviews Literature Reviews Conceptual Modeling UML Use Case Diagrams, Class Diagrams User Interaction Models Software Architecture Models Business Models Living Lab Experimentation API Design Practice Reviews Literature Reviews Conceptual Modeling UML Use Case Diagrams, Class Diagrams User Interaction Models Software Architecture Models Business Models Living Lab Experimentation API Design 8 Years Various funded projects Dozens of design iterations
  • 15. Research Methods Criteria for 8-year Evaluation:  Flexibility  Input Interoperability  Output Interoperability  Valid Metrics on Health & Wellbeing  Valid Metrics on Engagement  Replicability  Evidence Base Size  Knowledge Base Size  Openness  Privacy Preservation  Sustainability 15
  • 16. Results 16 #PracticeReviews #ConceptualModeling Enabling social scientists to mimic various state-of-the- practice app characteristics by means of configuration on a common basis Paving the way to ML, RL-based personalization, JITAIs
  • 17.
  • 18. 18
  • 19. 19
  • 20. 20
  • 22. 22 Architecture that supports studying Multi-dimensional Gamification (inspired by practice reviews, generalization of BOOSTH) #SystemOfSystems
  • 23. minigames.gamebus.eu app.gamebus.eu api.gamebus.eu GameBus database gis.gamebus.eu GameBus Cloud Google Fit FitBit Participant Consent minigame.thirdparty.app Researcher Desktop Participant Consent #architecture 23
  • 24. Results 24 Criteria for 8-year Evaluation:  Flexibility  Input Interoperability  Output Interoperability  Valid Metrics on Health & Wellbeing  Valid Metrics on Engagement  Replicability  Evidence Base Size  Knowledge Base Size  Openness  Privacy Preservation  Sustainability
  • 25. Featured Result Evaluation 1: Flexibility • Flexibility Level 1: the GameBus Challenge Editor (adapt game rules) • Flexibility Level 2: use of GameBus Studio (enable/disable mechanics) • Flexibility Level 3: Mini-Game Framework (include custom widgets) • Flexibility Level 4: extension of GameBus Studio (add custom pages) • Flexibility Level 5: Custom Front-end 25
  • 26. Featured Result Evaluation 2: Evidence Base Size 26 (>30 entries)
  • 27. Featured Result Evaluation 2: Evidence Base Size 27
  • 28. Road Ahead 28 Criteria for 8-year Evaluation:  Flexibility  Input Interoperability  Output Interoperability  Valid Metrics on Health & Wellbeing  Valid Metrics on Engagement  Replicability  Evidence Base Size  Knowledge Base Size  Openness  Privacy Preservation  Sustainability Based on Pathverse and Mobistudy: strengthen data dashboard features for peer scientists So far, API exports and BI tooling had been sufficient DPIA Templates
  • 29. Concluding What is our contribution? Solution: a web platform for increasing the rigor of gamified health experiments in living lab settings, based on emerging design criteria Impact of solution/contribution? (a) demonstrating stronger evidence base, and (b) enabling others to strengthen it further (c) path to ML/RL-based personalization 29  Flexibility  Input Interoperability  Output Interoperability  Valid Metrics on Health & Wellbeing  Valid Metrics on Engagement  Replicability  Evidence Base Size  Knowledge Base Size  Openness  Privacy Preservation  Sustainability

Editor's Notes

  1. Can mention also 4000 accounts, and ˜12 scientific articles