This document advertises 3D animation software that allows users to create 3D animations and models from home more easily than expensive studio software. It claims the software is the most powerful 3D creation software available, and over 370 minutes of video tutorials make it simple for anyone to get started. Key aspects include an easy interface, advanced 3D modeling, 3D cartoon animation, real-time 3D/game creation, 3D editing and compositing, enhanced 3D rendering, complex 3D shading, interactive 3D rigging, and realistic physics and particles.
The document outlines a pre-production plan for an interactive stick figure battle game. It discusses designing the game with bold colors and fonts to match the aggressive theme. The characters will have lifelike movements to convey realism and relatability. A basic stick figure design is shown, along with a pixelated version for the animation. Props, locations, contingency plans, health and safety concerns, and an 8-day schedule are outlined. Resources like paper, pencils, computers, Photoshop, and flash drives are listed.
The document discusses the production process for a two minute opening video sequence. It outlines that the group will be using a video camera on a tripod to capture footage, storing footage on SD cards and backing it up to USBs. They will edit the video using iMac by adding sound and color adjustments. Separate social media accounts were created to share progress and gather feedback. The finished video will be uploaded to YouTube. Blogger will host work online for teachers and students to view. Email will be used to share files between group members. Microsoft Office and PowerPoint will be used to create documents, and footage will be edited in Final Cut Pro.
Ellie Jones explains her process for creating an animation in Photoshop and Premiere Pro. She drew the characters and props in Photoshop using basic tools like pencil and eraser. She would select colors from the reference image and draw outlines before filling in and blending colors. This took time as she made mistakes with layers. In Premiere Pro, she added text effects like a typewriter style and moving mouse cursor to make the animation seem more like a video game. The editing process was difficult but involved keyframing text and cursor movements frame by frame.
This document advertises 3D animation software that allows users to create 3D animations and models from home more easily than expensive studio software. It claims the software is the most powerful 3D creation software available, and over 370 minutes of video tutorials make it simple for anyone to get started. Key aspects include an easy interface, advanced 3D modeling, 3D cartoon animation, real-time 3D/game creation, 3D editing and compositing, enhanced 3D rendering, complex 3D shading, interactive 3D rigging, and realistic physics and particles.
The document outlines a pre-production plan for an interactive stick figure battle game. It discusses designing the game with bold colors and fonts to match the aggressive theme. The characters will have lifelike movements to convey realism and relatability. A basic stick figure design is shown, along with a pixelated version for the animation. Props, locations, contingency plans, health and safety concerns, and an 8-day schedule are outlined. Resources like paper, pencils, computers, Photoshop, and flash drives are listed.
The document discusses the production process for a two minute opening video sequence. It outlines that the group will be using a video camera on a tripod to capture footage, storing footage on SD cards and backing it up to USBs. They will edit the video using iMac by adding sound and color adjustments. Separate social media accounts were created to share progress and gather feedback. The finished video will be uploaded to YouTube. Blogger will host work online for teachers and students to view. Email will be used to share files between group members. Microsoft Office and PowerPoint will be used to create documents, and footage will be edited in Final Cut Pro.
Ellie Jones explains her process for creating an animation in Photoshop and Premiere Pro. She drew the characters and props in Photoshop using basic tools like pencil and eraser. She would select colors from the reference image and draw outlines before filling in and blending colors. This took time as she made mistakes with layers. In Premiere Pro, she added text effects like a typewriter style and moving mouse cursor to make the animation seem more like a video game. The editing process was difficult but involved keyframing text and cursor movements frame by frame.
This document describes the format and rules for 5 rounds of a trivia game about the US Constitution. Round 1 involves short answer questions with 30 seconds to respond. Round 2 focuses on how each branch of government checks the powers of the other branches. Round 3 presents a set of 4 terms where players must identify the odd one out. Round 4 poses constitutional situations and whether they are permitted or forbidden by the Constitution. The final round is unspecified. Players accumulate points for correct answers throughout the game.
This document outlines an educational game about the American Civil War called "The Civil War Challenge". It consists of 8 rounds covering various topics through activities like short answer questions, naming battles, identifying odd ones out, determining the accuracy of statements about the home front, placing locations on maps, guessing the identities of historical figures, and answering quick facts. The goal is for participants to compete and learn in a fun, engaging way about the key events, people, and outcomes of the Civil War.
The document discusses the development of a 3D scanner by Verhaert. It describes how the innovation was initiated by Burke E. Porter Company to gain a competitive advantage. Verhaert led a multidisciplinary team over 3 years to develop the scanner, taking a risk-controlled approach with stages including concept design, prototyping, and testing. The development process addressed challenges like optical aberrations, noise filtering, and processing complexity.
The document provides instructions for distance faculty, staff, and students at Boise State University to request articles through interlibrary loan, including logging into their interlibrary loan account, entering complete citation information for requested articles, and tracking requests as articles are received electronically and posted to their account. Distance users are asked to specify their status in the request notes to expedite processing.
The document discusses several aspects of life in the American West including mining, cowboys, railroads, homesteading, women, and Native Americans. Mining generated resources but polluted waterways and changed landscapes. Cowboys helped develop the cattle industry and employed African Americans. Railroads linked the East and West coasts and set a precedent for international trade. Homesteading encouraged western migration but weather damaged crops. Women faced loneliness and labor work but the West advocated for women's suffrage. Native Americans faced conflicts with white settlers and some were forced to relocate.
Academic Librarian Lightning Round! Innovative New Rolesleederk
These slides were created by the twelve presenters at the 2011 American Librarian Association Annual Conference program co-sponsored by the University Libraries Section and College Libraries Section of the Association for College and Research Libraries. For details, see http://connect.ala.org/node/137113
The document discusses the top 10 animation software for Windows, including Aurora 3D Animation Maker, Blender, Anime Studio, Cinema 4D Studio, Autodesk Maya, Autodesk Softimage, Modo, Autodesk 3ds Max, Autodesk MotionBuilder, and Houdini. Each software is briefly described, noting their uses in 3D modeling, animation, visual effects, and motion graphics. Overall, the list provides 10 of the best options for creating 3D animations on Windows platforms.
The document discusses 6 reasons to learn 3D animation: 1) To create animated features and characters, 2) For motion picture production where 3D animators take over after storyboards, 3) To create realistic special effects by combining live-action footage with CGI, 4) To design multimedia presentations like eBooks and animated graphics/videos, 5) For game design as game designers master 3D animation tools, and 6) For broadcast production of openings and credits which requires a course in 3D animation broadcast. The document explains that 3D animation is the backbone of major studios and creating believable characters takes both creativity and technical skills that are developed through 3D animation courses.
3D Team that uses the latest technologies and software works closely with customers to provide realistic 3D rendering. Our high-quality 3D rendering helps you present the project and meet marketing needs. Our creative designers of 3D graphic animators and multimedia specialists work in teams to offer the best quality at a best price.
Computer graphics refers to images and figures created using a computer. There are two main types: 2D computer graphics, which are two-dimensional images, and 3D computer graphics, which create three-dimensional virtual spaces and objects. Creating 3D computer graphics involves several steps: modeling virtual objects, adding textures, rigging for movement, lighting, animation, and rendering to convert the 3D scene to a 2D image. A challenge with creating realistic human figures with 3D computer graphics is the "uncanny valley" effect, where figures that are almost but not perfectly realistic can appear creepy. Advances in technology now allow for highly realistic 3D computer graphics that avoid this effect.
The document provides an overview of tools and considerations for making games, including:
- 2D art is easier and faster than 3D but 3D looks better, though it requires modeling, animating, and texturing.
- Common 3D modeling tools include Blender and GIMP which are free, while professional tools like Maya, 3D Studio Max, and Lightwave cost between $300-$2000.
- Popular free and inexpensive game engines for 2D and 3D include Game Maker, Dark Basic, Blitz3D, and Ogre3D, while Torque is a fully-featured commercial engine.
- Other topics covered are sound engines, programming basics, and websites for game development
This document discusses various social media and web technologies including Facebook, Wikipedia, YouTube, and online games. It also covers machinima, which is using 3D graphics engines to create animated works. Some key points made are that Wikipedia relies on reliable research, user contributions, and maintaining a good reputation. Machinima has advantages of lower production costs but limitations of being constrained by the game engine and requiring specific hardware and software to view.
We're the 3D Avatar Store, a group of mad computer scientists creating auto-magic instant 3D Avatars of anyone from a single up loaded photo, and providing a growing suite of 3D animation, 3D printing, and character creation and embedding technologies.
The document discusses visual effects (VFX) and computer generated imagery (CGI). It defines VFX as processes that create and manipulate imagery outside of live action shots. CGI refers to computer graphics used to create images for films, games, etc. Common VFX techniques mentioned include compositing, matte painting, animation, and chroma keying, which combines elements using blue or green screens. The document provides examples and discusses software used for VFX like After Effects and Nuke.
The document discusses visual effects (VFX) and computer generated imagery (CGI). It defines VFX as processes that create and manipulate imagery outside of live action shots. CGI refers to computer graphics used to create images for films, games, etc. Common VFX techniques mentioned include compositing, matte painting, animation, and chroma keying, which combines elements using blue or green screens. The document provides examples and discusses software used for VFX like After Effects and Nuke.
LightWave 3D is a 3D modeling and animation software that allows users to create static or animated images. It has a powerful rendering engine and custom pipeline that produces high quality images. LightWave has been used in major films, TV shows, and games for over 20 years. Some examples of its use include Skyfall, The Walking Dead, and the original Fallout game.
3D models are used widely in media such as TV, film, video games, product design, education, and engineering. They can have high polygon counts for offline rendering but must be lower for real-time applications like video games. Modeling software allows creators to construct models out of basic shapes and textures. While technology has increased capabilities, constraints like polycount, render time, and file size still exist due to the need for smooth performance.
3D animation has become more popular as more artists use computer techniques to create animations. Previously, only large studios had access to the expensive software needed to make 3D animations. However, the software is now more accessible and more organizations are using it. 3D animation allows for more realistic movements than 2D animation by creating 3D character and scene models. It involves sketching characters, sculpting 3D models, setting models in scenes, and using software to create the illusion of motion by defining start and end positions of movements. As a result of its lifelike quality, 3D animation is becoming a common filmmaking technique.
This document describes the format and rules for 5 rounds of a trivia game about the US Constitution. Round 1 involves short answer questions with 30 seconds to respond. Round 2 focuses on how each branch of government checks the powers of the other branches. Round 3 presents a set of 4 terms where players must identify the odd one out. Round 4 poses constitutional situations and whether they are permitted or forbidden by the Constitution. The final round is unspecified. Players accumulate points for correct answers throughout the game.
This document outlines an educational game about the American Civil War called "The Civil War Challenge". It consists of 8 rounds covering various topics through activities like short answer questions, naming battles, identifying odd ones out, determining the accuracy of statements about the home front, placing locations on maps, guessing the identities of historical figures, and answering quick facts. The goal is for participants to compete and learn in a fun, engaging way about the key events, people, and outcomes of the Civil War.
The document discusses the development of a 3D scanner by Verhaert. It describes how the innovation was initiated by Burke E. Porter Company to gain a competitive advantage. Verhaert led a multidisciplinary team over 3 years to develop the scanner, taking a risk-controlled approach with stages including concept design, prototyping, and testing. The development process addressed challenges like optical aberrations, noise filtering, and processing complexity.
The document provides instructions for distance faculty, staff, and students at Boise State University to request articles through interlibrary loan, including logging into their interlibrary loan account, entering complete citation information for requested articles, and tracking requests as articles are received electronically and posted to their account. Distance users are asked to specify their status in the request notes to expedite processing.
The document discusses several aspects of life in the American West including mining, cowboys, railroads, homesteading, women, and Native Americans. Mining generated resources but polluted waterways and changed landscapes. Cowboys helped develop the cattle industry and employed African Americans. Railroads linked the East and West coasts and set a precedent for international trade. Homesteading encouraged western migration but weather damaged crops. Women faced loneliness and labor work but the West advocated for women's suffrage. Native Americans faced conflicts with white settlers and some were forced to relocate.
Academic Librarian Lightning Round! Innovative New Rolesleederk
These slides were created by the twelve presenters at the 2011 American Librarian Association Annual Conference program co-sponsored by the University Libraries Section and College Libraries Section of the Association for College and Research Libraries. For details, see http://connect.ala.org/node/137113
The document discusses the top 10 animation software for Windows, including Aurora 3D Animation Maker, Blender, Anime Studio, Cinema 4D Studio, Autodesk Maya, Autodesk Softimage, Modo, Autodesk 3ds Max, Autodesk MotionBuilder, and Houdini. Each software is briefly described, noting their uses in 3D modeling, animation, visual effects, and motion graphics. Overall, the list provides 10 of the best options for creating 3D animations on Windows platforms.
The document discusses 6 reasons to learn 3D animation: 1) To create animated features and characters, 2) For motion picture production where 3D animators take over after storyboards, 3) To create realistic special effects by combining live-action footage with CGI, 4) To design multimedia presentations like eBooks and animated graphics/videos, 5) For game design as game designers master 3D animation tools, and 6) For broadcast production of openings and credits which requires a course in 3D animation broadcast. The document explains that 3D animation is the backbone of major studios and creating believable characters takes both creativity and technical skills that are developed through 3D animation courses.
3D Team that uses the latest technologies and software works closely with customers to provide realistic 3D rendering. Our high-quality 3D rendering helps you present the project and meet marketing needs. Our creative designers of 3D graphic animators and multimedia specialists work in teams to offer the best quality at a best price.
Computer graphics refers to images and figures created using a computer. There are two main types: 2D computer graphics, which are two-dimensional images, and 3D computer graphics, which create three-dimensional virtual spaces and objects. Creating 3D computer graphics involves several steps: modeling virtual objects, adding textures, rigging for movement, lighting, animation, and rendering to convert the 3D scene to a 2D image. A challenge with creating realistic human figures with 3D computer graphics is the "uncanny valley" effect, where figures that are almost but not perfectly realistic can appear creepy. Advances in technology now allow for highly realistic 3D computer graphics that avoid this effect.
The document provides an overview of tools and considerations for making games, including:
- 2D art is easier and faster than 3D but 3D looks better, though it requires modeling, animating, and texturing.
- Common 3D modeling tools include Blender and GIMP which are free, while professional tools like Maya, 3D Studio Max, and Lightwave cost between $300-$2000.
- Popular free and inexpensive game engines for 2D and 3D include Game Maker, Dark Basic, Blitz3D, and Ogre3D, while Torque is a fully-featured commercial engine.
- Other topics covered are sound engines, programming basics, and websites for game development
This document discusses various social media and web technologies including Facebook, Wikipedia, YouTube, and online games. It also covers machinima, which is using 3D graphics engines to create animated works. Some key points made are that Wikipedia relies on reliable research, user contributions, and maintaining a good reputation. Machinima has advantages of lower production costs but limitations of being constrained by the game engine and requiring specific hardware and software to view.
We're the 3D Avatar Store, a group of mad computer scientists creating auto-magic instant 3D Avatars of anyone from a single up loaded photo, and providing a growing suite of 3D animation, 3D printing, and character creation and embedding technologies.
The document discusses visual effects (VFX) and computer generated imagery (CGI). It defines VFX as processes that create and manipulate imagery outside of live action shots. CGI refers to computer graphics used to create images for films, games, etc. Common VFX techniques mentioned include compositing, matte painting, animation, and chroma keying, which combines elements using blue or green screens. The document provides examples and discusses software used for VFX like After Effects and Nuke.
The document discusses visual effects (VFX) and computer generated imagery (CGI). It defines VFX as processes that create and manipulate imagery outside of live action shots. CGI refers to computer graphics used to create images for films, games, etc. Common VFX techniques mentioned include compositing, matte painting, animation, and chroma keying, which combines elements using blue or green screens. The document provides examples and discusses software used for VFX like After Effects and Nuke.
LightWave 3D is a 3D modeling and animation software that allows users to create static or animated images. It has a powerful rendering engine and custom pipeline that produces high quality images. LightWave has been used in major films, TV shows, and games for over 20 years. Some examples of its use include Skyfall, The Walking Dead, and the original Fallout game.
3D models are used widely in media such as TV, film, video games, product design, education, and engineering. They can have high polygon counts for offline rendering but must be lower for real-time applications like video games. Modeling software allows creators to construct models out of basic shapes and textures. While technology has increased capabilities, constraints like polycount, render time, and file size still exist due to the need for smooth performance.
3D animation has become more popular as more artists use computer techniques to create animations. Previously, only large studios had access to the expensive software needed to make 3D animations. However, the software is now more accessible and more organizations are using it. 3D animation allows for more realistic movements than 2D animation by creating 3D character and scene models. It involves sketching characters, sculpting 3D models, setting models in scenes, and using software to create the illusion of motion by defining start and end positions of movements. As a result of its lifelike quality, 3D animation is becoming a common filmmaking technique.
LightWave 3D is a 3D modeling and animation software that allows users to create static or animated images. It includes a fast rendering engine and custom pipeline. LightWave has been used in major films and industries for over 20 years. Examples given are Skyfall and The Walking Dead. It costs $995.
3D computer animation involves creating individual images that are stored and played back at 30 frames per second to create the illusion of movement. It allows viewers to move around and change perspectives of animated scenes. Popular software used for 3D animation includes Maya, 3DS Max, and Softimage. The 3D animation industry is growing rapidly and dominating feature films, games, visual effects and commercials. Careers in 3D animation include roles like 3D modeler, animator, and graphic artist. Major companies using 3D animation include Pixar, Disney, and Dreamworks, which have produced popular films like Toy Story, Finding Nemo, Shrek, Harry Potter and The Lord of the Rings.
The document is a glossary assignment for a games design course requiring students to research and define 15 video game terms. For each term, the student provided a short definition from an online source, described how the term relates to their own game development practice, and included an image or video example when possible. Terms defined included things like alpha/beta testing, debugging, automation, shaders, and physics.
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