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Liam Oven 
3D Game Workflow 
I have been asked to make a 3D level in the Unity program. 
I have begun to create the level with a big area to run around in with other little islands 
which must of detached from the big one. 
So far I have designed the level to look like an island with natural wild life textures. 
The plan for the game so far is for it to be a survival game where you look around the island 
for supplies whilst you are getting hunted down by as unknown creatures. 
Downloading assets for my 3D game. 
These assets will help me design my level in the future.
Liam Oven 
Adding in Details. 
I moulded the landscape of my level to look like an island. 
Adding in a volcano and mountains. 
Adding in detail to the landscape including jagged edges to the mountains and a seconded 
volcano which erupted previously and is now filled with rain water and caused a mess 
around it.
Liam Oven 
Added Texture 
Creating my own texture, this is cool because I am using my own custom texture which will 
be unique by itself.
Liam Oven 
I added water and lava and also created a path through both mountains also added some more 
detail to the landscape and smoothed things out a bit to make my game look good and to help the 
player out so he doesn’t have to walk around everything. 
I added some palm trees to give the effect of a jungle environment.
Liam Oven 
I made the lava glow using the point light tool this gives a better effect and also hints to the player 
that there is a volcano there if they can’t quite see the lava from the ground. 
Added more variety of trees and some bushes to detail the landscape and make it look like a natural 
landscape.
Liam Oven 
Adding little details when you walk around to give the player hints to how they got on the island. 
The little details like this gives the player more enjoyment whilst adventuring around my world.
Liam Oven 
Adding in Rocks for more detail these rocks where probably washed assure from a storm or maybe 
thrown here from one off the volcanos erupting but it’s up to the player to decide this. 
Adding in a skybox, so the player has a beautiful sky to look at whilst playing the game.
Liam Oven 
Broken Bridge to give the player the idea of a storm going down and destroyed the landscape. 
This broken bridge could lead to multiple ideas of how the player could of ended up on the island. 
Importing Broken House to the landscape.
Liam Oven 
Adding in detail with gate and water tower to make it look like someone used to live here but clearly 
not anymore with the heavily damaged house.
Liam Oven 
Adding Detail with guns and smoke grenades, these are meant to be picked up by the player to use 
the fight the enemies. 
Bit of Grass to make the environment you are travelling around to look better. 
Extra details to the hut to make it look more interesting for the player.
Liam Oven 
EASTER EGG 
This is a zombie which is one of the creatures which cleared out this island of survivors. 
Adding colliders to everything so the player doesn’t walk through objects.
Liam Oven 
Random gun which has no ammo, you must find ammo around the map also find attachments for 
this gun. 
Extra gun for detail, this gun is stuck in sand.
Liam Oven 
Little details to make the map look nicer. 
Wiggles in the wind
Liam Oven 
Adding more variety of trees to make the area look better and less copy and paste.
Liam Oven 
Finished map, this is a view from the above. 
This is the direct light which give my world light and shadows
Liam Oven 
Shadow example.

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3D game work flow

  • 1. Liam Oven 3D Game Workflow I have been asked to make a 3D level in the Unity program. I have begun to create the level with a big area to run around in with other little islands which must of detached from the big one. So far I have designed the level to look like an island with natural wild life textures. The plan for the game so far is for it to be a survival game where you look around the island for supplies whilst you are getting hunted down by as unknown creatures. Downloading assets for my 3D game. These assets will help me design my level in the future.
  • 2. Liam Oven Adding in Details. I moulded the landscape of my level to look like an island. Adding in a volcano and mountains. Adding in detail to the landscape including jagged edges to the mountains and a seconded volcano which erupted previously and is now filled with rain water and caused a mess around it.
  • 3. Liam Oven Added Texture Creating my own texture, this is cool because I am using my own custom texture which will be unique by itself.
  • 4. Liam Oven I added water and lava and also created a path through both mountains also added some more detail to the landscape and smoothed things out a bit to make my game look good and to help the player out so he doesn’t have to walk around everything. I added some palm trees to give the effect of a jungle environment.
  • 5. Liam Oven I made the lava glow using the point light tool this gives a better effect and also hints to the player that there is a volcano there if they can’t quite see the lava from the ground. Added more variety of trees and some bushes to detail the landscape and make it look like a natural landscape.
  • 6. Liam Oven Adding little details when you walk around to give the player hints to how they got on the island. The little details like this gives the player more enjoyment whilst adventuring around my world.
  • 7. Liam Oven Adding in Rocks for more detail these rocks where probably washed assure from a storm or maybe thrown here from one off the volcanos erupting but it’s up to the player to decide this. Adding in a skybox, so the player has a beautiful sky to look at whilst playing the game.
  • 8. Liam Oven Broken Bridge to give the player the idea of a storm going down and destroyed the landscape. This broken bridge could lead to multiple ideas of how the player could of ended up on the island. Importing Broken House to the landscape.
  • 9. Liam Oven Adding in detail with gate and water tower to make it look like someone used to live here but clearly not anymore with the heavily damaged house.
  • 10. Liam Oven Adding Detail with guns and smoke grenades, these are meant to be picked up by the player to use the fight the enemies. Bit of Grass to make the environment you are travelling around to look better. Extra details to the hut to make it look more interesting for the player.
  • 11. Liam Oven EASTER EGG This is a zombie which is one of the creatures which cleared out this island of survivors. Adding colliders to everything so the player doesn’t walk through objects.
  • 12. Liam Oven Random gun which has no ammo, you must find ammo around the map also find attachments for this gun. Extra gun for detail, this gun is stuck in sand.
  • 13. Liam Oven Little details to make the map look nicer. Wiggles in the wind
  • 14. Liam Oven Adding more variety of trees to make the area look better and less copy and paste.
  • 15. Liam Oven Finished map, this is a view from the above. This is the direct light which give my world light and shadows
  • 16. Liam Oven Shadow example.