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Unity game work flow
1. David Hall
Unity Game Work Flow
Idea
This task is to create a 3d game level using the Unity game engine. I want to make a small island with
lot of scenic views so that the player can Rome around and checkout the small beach and forest i
also plan to add a cave and a small quest to find something in that cave set i t in the 1700 when
pirates were feared
There is no action in the level but exploration and lots of ester eggs to find it will make a good demo
level for others to test I will be trying to focus on detail of the level that content as I want it to luck
full of life and make the player feel like an explore hunting for some lost treasure
I started with a large piece of terrain and I edited it to look like an island backed up agains t a
mountain so that people can’t get out off the map
Visualisation / Idea
http://static4.gamespot.com/uploads/scale_medium/1197/11970954/2396855-
ac4blackflag.jpeg
I plan to use assassin’s creed black flag as a basic design for my level taking the sunny
Caribbean feel I want the player to feel as if he is a pirate who found himself stuck on a
small island I also plan to add some small details like a ship in the distance and a small shack
http://s3.amazonaws.com/digitaltrends-uploads-prod/2013/10/Assassins-Creed-IV-Black-
Flag-screenshot-7.jpg
2. David Hall
I want the island to look as if it has been used for smuggling and was abandoned I will use a
cave filled with good to show this
Planning and Execution
I now have a good idea on how I want the island to look and I will be making it an fps game so I have
no need for a character my island will be a small piece of land with a mountain behind it. the ocean
entrance to the island will be covered by sea spikes to make the island look as if it was dangerous
getting there all for effect
http://img1.wikia.nocookie.net/__cb20131112084924/assassinscreed/images/6/6e/Assassin's_Cree
d_IV_Black_Flag_-Ship-Pirate_Brig_by_max_qin.jpg
I will also be adding a ship in the background to give the player all the tools to make up his own story
in his head this allows the level to be flexible and no need to litter the island with story lines just
hints
http://img3.wikia.nocookie.net/__cb20131102145942/assassinscreed/images/8/8f/Assassin's_Cree
d_IV_Black_Flag_SmugglerCave-StJuan_by_max_qin.jpg
I will also add in a smugglers cave and fill it with boxes and supply’s that all give hints that it was
used to stash goods and all will be able to explore and make up your own story
Blocking
3. David Hall
This is my level so far I have been able to make, texture and add in small detail to the island I also
added in my first person controller and now moving to add in sounds and more detail I also put in a
lot of work for the water making my own that suits the land I’ve made the fps controller moves
jumps and with the sea and skyboxes the island now looks presentable
Detail
I have added simple 50mm flair that gives the skybox and shadows a better point of origin
and it looks much more realistic when you look up
I also put a small house that looks years old and ruin Asif it was abandoned years ag again
this is to add another hint to the player for him to make up his own story and you can also
4. David Hall
see part of the mountain that’s on the island you can’t go on the mountain but I plan to put
the cave there
The custom water that I made looks great and with the ship hiding behind the sea spikes it
all adds to the mystery of what happened
Final Testing
I have now finished the level it has lots of small details and big hints but no set story
allowing the player to make his own I also put in some footsteps and ocean sound with
quiet music I like to think of the level as a relaxation point just too look around and chill out
With the sound and full access to the whole map this is a level of detail and care I will try to
add more in the future
Extra
I have added in some extra props to give the map some filling and look like it has been used
before
5. David Hall
These boxes and barrels give the map some detail and feel as if there is a purpose not just
empty and boring
To finish I added the shadows and baked the scene to give it the final look ready to be play
tested
The shadows really give detail to the level I made
6. David Hall
I added in a cave in to the map and put some gold to find inside this also give huge amount
of detail to the world