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© 2008 Pearson Prentice Hall, Electronic Commerce 2008, Efraim Turban, et al.
Chapter 9
Mobile Computing and Commerce
and Pervasive Computing
9-2
Learning Objectives
1. Describe the mobile computing environment that
supports m-commerce (devices, software, services).
2. Describe the four major types of wireless
telecommunications networks.
3. Define mobile commerce and understand its
relationship to e-commerce.
4. Discuss the value-added attributes, benefits, and
fundamental drivers of m-commerce.
5. Discuss m-commerce applications in finance,
shopping, advertising, and provision of content.
6. Describe the application of m-commerce within
organizations.
9-3
Learning Objectives
7. Understand B2B and supply chain
management applications of m-commerce.
8. Describe consumer and personal
applications of m-commerce.
9. Understand the technologies and potential
application of location-based m-commerce.
10.Describe the major inhibitors and barriers of
m-commerce.
11.Discuss the key characteristics and current
uses of pervasive computing.
9-4
Mobile Computing:
Content, Infrastructure, and Services
 New Computing Environment: Mobile
Computing
 Mobile devices
 personal digital assistant (PDA)
A handheld computer principally used for personal
information management
 smartphone
Internet-enabled cell phone that can support mobile
applications
 Blackberry
A handheld device principally used for e-mail
9-5
Mobile Computing:
Content, Infrastructure, and Services
9-6
Mobile Computing:
Content, Infrastructure, and Services
Conversion of devices
These handheld devices blend blogging, Instant
Messages, SMS, and other forms of social
networking in which Web browsing is easy,
especially with a full keyboard
wireless mobile computing (mobile
computing)
Computing that connects a mobile device to
a network or another computing device,
anytime, anywhere
9-7
Mobile Computing:
Content, Infrastructure, and Services
Enabling Technologies for Mobile
Computing
Hardware and software infrastructures that
support the wireless connection include
Network access points
Mobile communications server switches
Cellular transmitters and receivers
9-8
Mobile Computing:
Content, Infrastructure, and Services
 Mobile Computing Software
 Mobile operating system
 Mobile application user interface
 microbrowser
Wireless Web browser designed to operate with
small screens and limited bandwidth and memory
requirements
 Wireless Application Protocol (WAP)
A suite of network protocols designed to enable
different kinds of wireless devices to access WAP
readable files on an Internet-connected Web server
9-9
Mobile Computing:
Content, Infrastructure, and Services
9-10
Mobile Computing:
Content, Infrastructure, and Services
Markup languages
Wireless Markup Language (WML)
A scripting language used to create content in the
WAP environment; based on XML, minus
unnecessary content to increase speed
Compact Hypertext Markup Language (cHTML)
A scripting language used to create content in
i-mode
9-11
Mobile Computing:
Content, Infrastructure, and Services
Extensible Hypertext Markup Language
(xHTML)
A general scripting language; compatible
with HTML; a standard set by W3
Consortium
voice XML (VXML)
An extension of XML designed to
accommodate voice
9-12
Mobile Computing:
Content, Infrastructure, and Services
Supporting devices
synchronization
The exchange of updated information with other
computing devices
Docking stations
Attachable keyboards
Batteries
Media players
9-13
Mobile Computing:
Content, Infrastructure, and Services
Mobile Computing Services
Short Message Service (SMS)
A service that supports the sending and
receiving of short text messages on mobile
phones
Enhanced Messaging Service (EMS)
An extension of SMS that can send simple
animation, tiny pictures, sounds, and
formatted text
9-14
Mobile Computing:
Content, Infrastructure, and Services
Multimedia Messaging Service (MMS)
The emerging generation of wireless
messaging; MMS is able to deliver rich
media
micropayments
Electronic payments for small-purchase
amounts (generally less than $10)
9-15
Mobile Computing:
Content, Infrastructure, and Services
 Location-based services
 global positioning system (GPS)
A worldwide satellite-based tracking system that enables
users to determine their position anywhere on the earth
 Voice-support services
 interactive voice response (IVR)
A voice system that enables users to request and receive
information and to enter and change data through a
telephone to a computerized system
 voice portal
A Web site with an audio interface that can be accessed
through a telephone call
9-16
Wireless Telecommunications Networks
personal area network (PAN)
A wireless telecommunications network
for device-to-device connections within a
very short range
Bluetooth
A set of telecommunications standards
that enables wireless devices to
communicate with each other over short
distances
9-17
Wireless Telecommunications Networks
Wireless Local Area Networks and Wi-fi
wireless local area network (WLAN)
A telecommunications network that enables
users to make short-range wireless
connections to the Internet or another
network
Wi-Fi (wireless fidelity)
The common name used to describe the
IEEE 802.11 standard used on most WLANs
9-18
Wireless Telecommunications Networks
 802.11b
The most popular Wi-Fi standard; it is inexpensive
and offers sufficient speed for most devices;
however, interference can be a problem
 802.11a
This Wi-Fi standard is faster than 802.11b but has a
smaller range
 802.11g
This fast but expensive Wi-Fi standard is mostly
used in businesses
9-19
Wireless Telecommunications Networks
wireless access point
An antenna that connects a mobile device
to a wired LAN
hotspot
An area or point where a wireless device
can make a connection to a wireless local
area network (using Wi-Fi)
9-20
Wireless Telecommunications Networks
9-21
Wireless Telecommunications Networks
 Municipal Wi-fi Networks
 WiMax
A wireless standard (IEEE 802.16) for making
broadband network connections over a medium
size area such as a city
 wireless metropolitan area network (WMAN)
A telecommunications network that enables users
to make medium-range wireless connections to the
Internet or another network
9-22
Wireless Telecommunications Networks
9-23
Wireless Telecommunications Networks
 WIRELESS WIDE AREA NETWORKS
 wireless wide area network (WWAN)
A telecommunications network that offers wireless
coverage over a large geographical area, typically
over a cellular phone network
 Physical topology of a WWAN
 subscriber identification module (SIM) card
An extractable storage card used for identification,
customer location information, transaction processing,
secure communications, etc.
9-24
Wireless Telecommunications Networks
WWAN communication bandwidths
1G
The first generation of wireless technology,
which was analog based
2G
The second generation of digital wireless
technology; accommodates voice and text
2.5G
An interim wireless technology that can
accommodate voice, text, and limited graphics
9-25
Wireless Telecommunications Networks
 3G
The third generation of digital wireless technology;
supports rich media such as video
 3.5G
This generation was inserted into the ranks of cell
phone generations; it refers to the packet-switched
technologies used to achieve higher transmission
speeds
 4G
The expected next generation of wireless
technology that will provide faster display of
multimedia
9-26
Wireless Telecommunications Networks
WWAN communication protocols
Frequency Division Multiple Access (FDMA)
Time Division Multiple Access (TDMA)
Code Division Multiple Access (CDMA)
WWAN network systems
Global System for Mobile Communications
(GSM)
An open, nonproprietary standard for mobile
voice and data communications
9-27
Mobile Commerce:
Attributes, Benefits, and Drivers
 mobile commerce (m-commerce,
m-business)
Any business activity conducted over a
wireless telecommunications network or from
mobile devices
 Attributes of M-Commerce
 Ubiquity
 Convenience
 Interactivity
 Personalization
 Localization
9-28
Mobile Commerce:
Attributes, Benefits, and Drivers
9-29
Mobile Commerce:
Attributes, Benefits, and Drivers
 Drivers of M-Commerce
 Widespread availability of more powerful devices
 The handset culture
 The service economy
 Vendor’s push
 The mobile workforce
 Increased mobility
 Improved price/performance
 Improvement of bandwidth
9-30
Mobile Financial Applications
 Mobile Banking and Financial Services
 Customers can use their mobile handsets to access
account balances, pay bills, and transfer funds
using SMS
 Wireless Electronic Payment Systems
 Wireless payment systems transform mobile
phones into secure, self-contained purchasing
support tools capable of instantly authorizing
payments over the cellular network
 m-wallet (mobile wallet)
Technologies that enable cardholders to make
purchases with a single click from their wireless
device
9-31
Mobile Financial Applications
9-32
Mobile Financial Applications
Wireless Bill Payments
A number of companies are now providing
their customers with the option of paying
their bills directly from a cell phone
Closing the digital divide
Using WWANs, mobile devices, and even
regular cell phones, are closing the digital divide
in developing countries such as China, India,
and the Philippines
9-33
Mobile Shopping,
Advertising, and Content
Wireless Shopping
An increasing number of online vendors
allow customers to shop from wireless
devices, especially cell phones and PDAs
Mobile and Targeted Advertising
Knowing the real-time location of mobile
users and their preferences or surfing
habits, marketers can send user-specific
advertising messages to wireless devices
9-34
Mobile Shopping,
Advertising, and Content
mobile portal
A customer interaction channel that
aggregates content and services for
mobile users
9-35
Mobile Enterprise and Supply Chain
Support of Mobile Employees
Mobile office
sales force mobilization
The process of equipping sales force
employees with wireless Internet-enabled
computing devices
Worker support in retailing
Support in hospitals
Support in operations
9-36
Mobile Enterprise and Supply Chain
Tracking employees
Job dispatch
Maintenance and repair at remote sites
wearable devices
Mobile wireless computing devices,
attached to various parts of employees, for
employees who work on buildings and other
climbable workplaces
9-37
Mobile Enterprise and Supply Chain
Supporting Other Types of Work
Customer and Partner Support
Non–Internet Enterprise Applications
B2B M-Commerce and Supply Chain
Management
9-38
Mobile Personal
and Consumer Service Applications
Mobile Entertainment
Mobile games and gambling
Hands-free driving
Wireless Telemedicine
Other Mobile Computing Services for
Consumers
Non–Internet Mobile Applications for
Consumers
9-39
Location-Based Mobile Commerce
 location-based m-commerce (l-commerce)
Delivery of m-commerce transactions to
individuals in a specific location, at a specific
time
 The services provided through location-
based m-commerce focus on five key factors:
1. Location
2. Navigation
3. Tracking
4. Mapping
5. Timing
9-40
Location-Based Mobile Commerce
The Technology For L-Commerce
Global positioning system
geographical information system (GIS)
A computer system capable of integrating,
storing, editing, analyzing, sharing, and
displaying geographically-referenced
(spatial) information
GPS/GIS applications
9-41
Location-Based Mobile Commerce
Location-Based Advertising
Emergency Response Cell Phone
Calls
wireless 911 (e-911)
In the United States, emergency response
system that processes calls from cellular phones
automatic crash notification (ACN)
Device that automatically sends the police the
location of a vehicle that has been involved in a
crash
9-42
Location-Based Mobile Commerce
telematics
The integration of computers and
wireless communications to improve
information flow using the principles of
telemetry
Other Applications of Location-Based
Systems
9-43
Location-Based Mobile Commerce
Barriers to Location-Based
M-Commerce
Accuracy of devices
The cost-benefit justification
Limited network bandwidth
Invasion of privacy
9-44
Security and Other
Implementation Issues in M-Commerce
M-Commerce Security Issues
Malicious codes
Transaction security
Wireless communication
Physical security of mobile devices
Ease of use and poor security
Security measures
9-45
Security and Other
Implementation Issues in M-Commerce
Technological Barriers to
M-Commerce
Many Web sites are not designed for
viewing by mobile devices
Current devices have limited usability,
particularly with respect to pocketsize
screens or data input devices
Quick and easy navigation of sites is
necessary but not always available in the
mobile environment
9-46
Security and Other
Implementation Issues in M-Commerce
Ethical, Legal, and Health Issues in M-
Commerce
Barriers for Enterprise Mobile
Computing
Project Failures in M-Commerce
9-47
Pervasive Computing
pervasive computing
Invisible, everywhere computing that is
embedded in the objects around us
Invisible computing
Principles of pervasive computing
Decentralization
Diversification
Connectivity
Simplicity
9-48
Pervasive Computing
contextual computing
The enhancement of a user’s
interactions by understanding the user,
the context, and the applications and
information required
radio frequency identification (RFID)
Technology that uses radio waves to
identify items
9-49
Pervasive Computing
9-50
Pervasive Computing
RFID Applications
Track moving vehicles
Track people
Track individual items
Protect secure areas
Record transactions
Electronic Product Code (EPC)
An RFID code that identifies the
manufacturer, producer, version, and serial
number of individual consumer products
9-51
Pervasive Computing
Smart Applications: Homes, Cars, and
More
Smart homes
Lighting
Energy management
Water control
Home security and communications
Home entertainment
9-52
Pervasive Computing
Smart cars
sensor network
A series of interconnected sensors that
monitor the environment in which they are
placed
Barriers to Pervasive Computing
A number of technological, legal, and ethical
issues still need to be fully explored and
resolved if the promises of pervasive
computing are to be realized
9-53
Managerial Issues
1. What’s our timetable?
2. Which applications first?
3. Is it real or just a buzzword?
4. Which system to use?
5. Is an all-in-one device a winner?
6. Which will win the wireless race:
WiMax, Wi-Fi, or 3G?

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373_23865_CR315_2011_1__2_1_CH09 Mobile Computing.ppt

  • 1. © 2008 Pearson Prentice Hall, Electronic Commerce 2008, Efraim Turban, et al. Chapter 9 Mobile Computing and Commerce and Pervasive Computing
  • 2. 9-2 Learning Objectives 1. Describe the mobile computing environment that supports m-commerce (devices, software, services). 2. Describe the four major types of wireless telecommunications networks. 3. Define mobile commerce and understand its relationship to e-commerce. 4. Discuss the value-added attributes, benefits, and fundamental drivers of m-commerce. 5. Discuss m-commerce applications in finance, shopping, advertising, and provision of content. 6. Describe the application of m-commerce within organizations.
  • 3. 9-3 Learning Objectives 7. Understand B2B and supply chain management applications of m-commerce. 8. Describe consumer and personal applications of m-commerce. 9. Understand the technologies and potential application of location-based m-commerce. 10.Describe the major inhibitors and barriers of m-commerce. 11.Discuss the key characteristics and current uses of pervasive computing.
  • 4. 9-4 Mobile Computing: Content, Infrastructure, and Services  New Computing Environment: Mobile Computing  Mobile devices  personal digital assistant (PDA) A handheld computer principally used for personal information management  smartphone Internet-enabled cell phone that can support mobile applications  Blackberry A handheld device principally used for e-mail
  • 6. 9-6 Mobile Computing: Content, Infrastructure, and Services Conversion of devices These handheld devices blend blogging, Instant Messages, SMS, and other forms of social networking in which Web browsing is easy, especially with a full keyboard wireless mobile computing (mobile computing) Computing that connects a mobile device to a network or another computing device, anytime, anywhere
  • 7. 9-7 Mobile Computing: Content, Infrastructure, and Services Enabling Technologies for Mobile Computing Hardware and software infrastructures that support the wireless connection include Network access points Mobile communications server switches Cellular transmitters and receivers
  • 8. 9-8 Mobile Computing: Content, Infrastructure, and Services  Mobile Computing Software  Mobile operating system  Mobile application user interface  microbrowser Wireless Web browser designed to operate with small screens and limited bandwidth and memory requirements  Wireless Application Protocol (WAP) A suite of network protocols designed to enable different kinds of wireless devices to access WAP readable files on an Internet-connected Web server
  • 10. 9-10 Mobile Computing: Content, Infrastructure, and Services Markup languages Wireless Markup Language (WML) A scripting language used to create content in the WAP environment; based on XML, minus unnecessary content to increase speed Compact Hypertext Markup Language (cHTML) A scripting language used to create content in i-mode
  • 11. 9-11 Mobile Computing: Content, Infrastructure, and Services Extensible Hypertext Markup Language (xHTML) A general scripting language; compatible with HTML; a standard set by W3 Consortium voice XML (VXML) An extension of XML designed to accommodate voice
  • 12. 9-12 Mobile Computing: Content, Infrastructure, and Services Supporting devices synchronization The exchange of updated information with other computing devices Docking stations Attachable keyboards Batteries Media players
  • 13. 9-13 Mobile Computing: Content, Infrastructure, and Services Mobile Computing Services Short Message Service (SMS) A service that supports the sending and receiving of short text messages on mobile phones Enhanced Messaging Service (EMS) An extension of SMS that can send simple animation, tiny pictures, sounds, and formatted text
  • 14. 9-14 Mobile Computing: Content, Infrastructure, and Services Multimedia Messaging Service (MMS) The emerging generation of wireless messaging; MMS is able to deliver rich media micropayments Electronic payments for small-purchase amounts (generally less than $10)
  • 15. 9-15 Mobile Computing: Content, Infrastructure, and Services  Location-based services  global positioning system (GPS) A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth  Voice-support services  interactive voice response (IVR) A voice system that enables users to request and receive information and to enter and change data through a telephone to a computerized system  voice portal A Web site with an audio interface that can be accessed through a telephone call
  • 16. 9-16 Wireless Telecommunications Networks personal area network (PAN) A wireless telecommunications network for device-to-device connections within a very short range Bluetooth A set of telecommunications standards that enables wireless devices to communicate with each other over short distances
  • 17. 9-17 Wireless Telecommunications Networks Wireless Local Area Networks and Wi-fi wireless local area network (WLAN) A telecommunications network that enables users to make short-range wireless connections to the Internet or another network Wi-Fi (wireless fidelity) The common name used to describe the IEEE 802.11 standard used on most WLANs
  • 18. 9-18 Wireless Telecommunications Networks  802.11b The most popular Wi-Fi standard; it is inexpensive and offers sufficient speed for most devices; however, interference can be a problem  802.11a This Wi-Fi standard is faster than 802.11b but has a smaller range  802.11g This fast but expensive Wi-Fi standard is mostly used in businesses
  • 19. 9-19 Wireless Telecommunications Networks wireless access point An antenna that connects a mobile device to a wired LAN hotspot An area or point where a wireless device can make a connection to a wireless local area network (using Wi-Fi)
  • 21. 9-21 Wireless Telecommunications Networks  Municipal Wi-fi Networks  WiMax A wireless standard (IEEE 802.16) for making broadband network connections over a medium size area such as a city  wireless metropolitan area network (WMAN) A telecommunications network that enables users to make medium-range wireless connections to the Internet or another network
  • 23. 9-23 Wireless Telecommunications Networks  WIRELESS WIDE AREA NETWORKS  wireless wide area network (WWAN) A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network  Physical topology of a WWAN  subscriber identification module (SIM) card An extractable storage card used for identification, customer location information, transaction processing, secure communications, etc.
  • 24. 9-24 Wireless Telecommunications Networks WWAN communication bandwidths 1G The first generation of wireless technology, which was analog based 2G The second generation of digital wireless technology; accommodates voice and text 2.5G An interim wireless technology that can accommodate voice, text, and limited graphics
  • 25. 9-25 Wireless Telecommunications Networks  3G The third generation of digital wireless technology; supports rich media such as video  3.5G This generation was inserted into the ranks of cell phone generations; it refers to the packet-switched technologies used to achieve higher transmission speeds  4G The expected next generation of wireless technology that will provide faster display of multimedia
  • 26. 9-26 Wireless Telecommunications Networks WWAN communication protocols Frequency Division Multiple Access (FDMA) Time Division Multiple Access (TDMA) Code Division Multiple Access (CDMA) WWAN network systems Global System for Mobile Communications (GSM) An open, nonproprietary standard for mobile voice and data communications
  • 27. 9-27 Mobile Commerce: Attributes, Benefits, and Drivers  mobile commerce (m-commerce, m-business) Any business activity conducted over a wireless telecommunications network or from mobile devices  Attributes of M-Commerce  Ubiquity  Convenience  Interactivity  Personalization  Localization
  • 29. 9-29 Mobile Commerce: Attributes, Benefits, and Drivers  Drivers of M-Commerce  Widespread availability of more powerful devices  The handset culture  The service economy  Vendor’s push  The mobile workforce  Increased mobility  Improved price/performance  Improvement of bandwidth
  • 30. 9-30 Mobile Financial Applications  Mobile Banking and Financial Services  Customers can use their mobile handsets to access account balances, pay bills, and transfer funds using SMS  Wireless Electronic Payment Systems  Wireless payment systems transform mobile phones into secure, self-contained purchasing support tools capable of instantly authorizing payments over the cellular network  m-wallet (mobile wallet) Technologies that enable cardholders to make purchases with a single click from their wireless device
  • 32. 9-32 Mobile Financial Applications Wireless Bill Payments A number of companies are now providing their customers with the option of paying their bills directly from a cell phone Closing the digital divide Using WWANs, mobile devices, and even regular cell phones, are closing the digital divide in developing countries such as China, India, and the Philippines
  • 33. 9-33 Mobile Shopping, Advertising, and Content Wireless Shopping An increasing number of online vendors allow customers to shop from wireless devices, especially cell phones and PDAs Mobile and Targeted Advertising Knowing the real-time location of mobile users and their preferences or surfing habits, marketers can send user-specific advertising messages to wireless devices
  • 34. 9-34 Mobile Shopping, Advertising, and Content mobile portal A customer interaction channel that aggregates content and services for mobile users
  • 35. 9-35 Mobile Enterprise and Supply Chain Support of Mobile Employees Mobile office sales force mobilization The process of equipping sales force employees with wireless Internet-enabled computing devices Worker support in retailing Support in hospitals Support in operations
  • 36. 9-36 Mobile Enterprise and Supply Chain Tracking employees Job dispatch Maintenance and repair at remote sites wearable devices Mobile wireless computing devices, attached to various parts of employees, for employees who work on buildings and other climbable workplaces
  • 37. 9-37 Mobile Enterprise and Supply Chain Supporting Other Types of Work Customer and Partner Support Non–Internet Enterprise Applications B2B M-Commerce and Supply Chain Management
  • 38. 9-38 Mobile Personal and Consumer Service Applications Mobile Entertainment Mobile games and gambling Hands-free driving Wireless Telemedicine Other Mobile Computing Services for Consumers Non–Internet Mobile Applications for Consumers
  • 39. 9-39 Location-Based Mobile Commerce  location-based m-commerce (l-commerce) Delivery of m-commerce transactions to individuals in a specific location, at a specific time  The services provided through location- based m-commerce focus on five key factors: 1. Location 2. Navigation 3. Tracking 4. Mapping 5. Timing
  • 40. 9-40 Location-Based Mobile Commerce The Technology For L-Commerce Global positioning system geographical information system (GIS) A computer system capable of integrating, storing, editing, analyzing, sharing, and displaying geographically-referenced (spatial) information GPS/GIS applications
  • 41. 9-41 Location-Based Mobile Commerce Location-Based Advertising Emergency Response Cell Phone Calls wireless 911 (e-911) In the United States, emergency response system that processes calls from cellular phones automatic crash notification (ACN) Device that automatically sends the police the location of a vehicle that has been involved in a crash
  • 42. 9-42 Location-Based Mobile Commerce telematics The integration of computers and wireless communications to improve information flow using the principles of telemetry Other Applications of Location-Based Systems
  • 43. 9-43 Location-Based Mobile Commerce Barriers to Location-Based M-Commerce Accuracy of devices The cost-benefit justification Limited network bandwidth Invasion of privacy
  • 44. 9-44 Security and Other Implementation Issues in M-Commerce M-Commerce Security Issues Malicious codes Transaction security Wireless communication Physical security of mobile devices Ease of use and poor security Security measures
  • 45. 9-45 Security and Other Implementation Issues in M-Commerce Technological Barriers to M-Commerce Many Web sites are not designed for viewing by mobile devices Current devices have limited usability, particularly with respect to pocketsize screens or data input devices Quick and easy navigation of sites is necessary but not always available in the mobile environment
  • 46. 9-46 Security and Other Implementation Issues in M-Commerce Ethical, Legal, and Health Issues in M- Commerce Barriers for Enterprise Mobile Computing Project Failures in M-Commerce
  • 47. 9-47 Pervasive Computing pervasive computing Invisible, everywhere computing that is embedded in the objects around us Invisible computing Principles of pervasive computing Decentralization Diversification Connectivity Simplicity
  • 48. 9-48 Pervasive Computing contextual computing The enhancement of a user’s interactions by understanding the user, the context, and the applications and information required radio frequency identification (RFID) Technology that uses radio waves to identify items
  • 50. 9-50 Pervasive Computing RFID Applications Track moving vehicles Track people Track individual items Protect secure areas Record transactions Electronic Product Code (EPC) An RFID code that identifies the manufacturer, producer, version, and serial number of individual consumer products
  • 51. 9-51 Pervasive Computing Smart Applications: Homes, Cars, and More Smart homes Lighting Energy management Water control Home security and communications Home entertainment
  • 52. 9-52 Pervasive Computing Smart cars sensor network A series of interconnected sensors that monitor the environment in which they are placed Barriers to Pervasive Computing A number of technological, legal, and ethical issues still need to be fully explored and resolved if the promises of pervasive computing are to be realized
  • 53. 9-53 Managerial Issues 1. What’s our timetable? 2. Which applications first? 3. Is it real or just a buzzword? 4. Which system to use? 5. Is an all-in-one device a winner? 6. Which will win the wireless race: WiMax, Wi-Fi, or 3G?