SlideShare a Scribd company logo
Creative and Media: Level 2 Higher Diploma                                                                                             Unit 3: Artefact




                                                                                                                                                          Level 2 Higher Diploma Creative and MediaUnit 1: Scene
3.2.1 Generating ideas
Student Book
   pp 82–85


                     Once you have been set the brief for the kind of artefacts you are to produce, you need to
                     start thinking about how you might meet that brief.

                     Recording your thoughts in this process is very important.

                 Begin by making a mind map below of all of your ideas for ways to solve the problems
                 that the brief brings with it.
              How much clay do you need?                      What type of clay pot to make?


                                                                               Clay Pot



                                    How to make it?                                                                What Skills you need?

                     Selecting your idea

                     Weighing up the strengths and weaknesses of each of your ideas is an important part of
                     beginning to select what you may eventually produce. For each of the ideas from your
                     mind map, complete the evaluation chart below. When considering an idea, think about
                     the following and decide if they are strengths or weaknesses:

                           whether the materials you may need are available and affordable

                           whether you have access to the equipment you may need to produce this artefact

                           Whether you have the skills to create this artefact (or if you would need to ask
                            someone with those skills to help you).

Idea                                                      Strengths                                                    Weaknesses

How much clay do you need?                                Affordable and have access to                                No skills
                                                          the equipments

What type of clay pot to make?                            Can ask for help                                             No skills


How to make it?                                           Some Skills                                                  Not confident


What Skills you need?                                     Research                                                     No experience




Once you have completed this activity, you should have a clearer idea about which is the most
achievable and suitable one to choose to take forward.


    © Pearson Education Ltd 2008. Copying permitted for purchasing institution only. This material is not copyright free.                            1

More Related Content

Similar to 3.2.1 genrating ideas

Guerilla Design
Guerilla DesignGuerilla Design
Guerilla Design
Joyce Chou
 
Raising The Bar NYC 6/2/2015: Cracking Creativity
Raising The Bar NYC 6/2/2015: Cracking CreativityRaising The Bar NYC 6/2/2015: Cracking Creativity
Raising The Bar NYC 6/2/2015: Cracking Creativity
De Angela Duff
 
IA PART 1 WORKBOOK
IA PART 1 WORKBOOKIA PART 1 WORKBOOK
IA PART 1 WORKBOOK
Switch On | Thrive Your Future
 
Wanted Poster Design Challenge
Wanted Poster Design ChallengeWanted Poster Design Challenge
Wanted Poster Design Challenge
Frank Curkovic
 
Creating Clarity and Establishing Truth
Creating Clarity and Establishing TruthCreating Clarity and Establishing Truth
Creating Clarity and Establishing Truth
Abby Covert
 
Idea Vomiting - SXSW Interactive 2014
Idea Vomiting - SXSW Interactive 2014Idea Vomiting - SXSW Interactive 2014
Idea Vomiting - SXSW Interactive 2014
courtneytye2
 
Idea vomiting sxsw
Idea vomiting sxswIdea vomiting sxsw
Idea vomiting sxsw
Courtney Tye
 
Visual tools and innovation games workshop - sp fest chicago - dec 2014
Visual tools and innovation games   workshop - sp fest chicago - dec 2014Visual tools and innovation games   workshop - sp fest chicago - dec 2014
Visual tools and innovation games workshop - sp fest chicago - dec 2014
Ruven Gotz
 
Visual Tools and Innovation Games Wworkshop - SharePoint Fest Chicago - Dec ...
Visual Tools and Innovation Games  Wworkshop - SharePoint Fest Chicago - Dec ...Visual Tools and Innovation Games  Wworkshop - SharePoint Fest Chicago - Dec ...
Visual Tools and Innovation Games Wworkshop - SharePoint Fest Chicago - Dec ...
Michelle Caldwell, PSM, SSGB
 
Reinvent The Wheel: Sketching Your Own Design Process
Reinvent The Wheel: Sketching Your Own Design ProcessReinvent The Wheel: Sketching Your Own Design Process
Reinvent The Wheel: Sketching Your Own Design Process
Christopher Fahey
 
Where Good Ideas Come From - Dev Play 2016
Where Good Ideas Come From - Dev Play 2016Where Good Ideas Come From - Dev Play 2016
Where Good Ideas Come From - Dev Play 2016
Gabriel Stancu
 
imagine it and create it
imagine it and create itimagine it and create it
imagine it and create it
Enterprisers
 
Visual Thinking class Intro
Visual Thinking class IntroVisual Thinking class Intro
Visual Thinking class Intro
Michael Kieley
 
Higher thinking
Higher thinkingHigher thinking
Gaming for Good - Tech IT Out! 4.30.2011
Gaming for Good - Tech IT Out! 4.30.2011Gaming for Good - Tech IT Out! 4.30.2011
Gaming for Good - Tech IT Out! 4.30.2011
Jacqueline Urick
 
ITEC 2018 LEGO Design Thinking
ITEC 2018 LEGO Design ThinkingITEC 2018 LEGO Design Thinking
ITEC 2018 LEGO Design Thinking
Aaron Maurer
 
1.1 scene
1.1 scene1.1 scene
1.1 scene
Siddiquea
 
Visual tools and innovation games - full day workshop - sp intersections - no...
Visual tools and innovation games - full day workshop - sp intersections - no...Visual tools and innovation games - full day workshop - sp intersections - no...
Visual tools and innovation games - full day workshop - sp intersections - no...
Ruven Gotz
 
Going back in time 3.1.1
Going back in time 3.1.1Going back in time 3.1.1
Going back in time 3.1.1
abigail270595
 
WS8.1.1
WS8.1.1WS8.1.1
WS8.1.1
renee
 

Similar to 3.2.1 genrating ideas (20)

Guerilla Design
Guerilla DesignGuerilla Design
Guerilla Design
 
Raising The Bar NYC 6/2/2015: Cracking Creativity
Raising The Bar NYC 6/2/2015: Cracking CreativityRaising The Bar NYC 6/2/2015: Cracking Creativity
Raising The Bar NYC 6/2/2015: Cracking Creativity
 
IA PART 1 WORKBOOK
IA PART 1 WORKBOOKIA PART 1 WORKBOOK
IA PART 1 WORKBOOK
 
Wanted Poster Design Challenge
Wanted Poster Design ChallengeWanted Poster Design Challenge
Wanted Poster Design Challenge
 
Creating Clarity and Establishing Truth
Creating Clarity and Establishing TruthCreating Clarity and Establishing Truth
Creating Clarity and Establishing Truth
 
Idea Vomiting - SXSW Interactive 2014
Idea Vomiting - SXSW Interactive 2014Idea Vomiting - SXSW Interactive 2014
Idea Vomiting - SXSW Interactive 2014
 
Idea vomiting sxsw
Idea vomiting sxswIdea vomiting sxsw
Idea vomiting sxsw
 
Visual tools and innovation games workshop - sp fest chicago - dec 2014
Visual tools and innovation games   workshop - sp fest chicago - dec 2014Visual tools and innovation games   workshop - sp fest chicago - dec 2014
Visual tools and innovation games workshop - sp fest chicago - dec 2014
 
Visual Tools and Innovation Games Wworkshop - SharePoint Fest Chicago - Dec ...
Visual Tools and Innovation Games  Wworkshop - SharePoint Fest Chicago - Dec ...Visual Tools and Innovation Games  Wworkshop - SharePoint Fest Chicago - Dec ...
Visual Tools and Innovation Games Wworkshop - SharePoint Fest Chicago - Dec ...
 
Reinvent The Wheel: Sketching Your Own Design Process
Reinvent The Wheel: Sketching Your Own Design ProcessReinvent The Wheel: Sketching Your Own Design Process
Reinvent The Wheel: Sketching Your Own Design Process
 
Where Good Ideas Come From - Dev Play 2016
Where Good Ideas Come From - Dev Play 2016Where Good Ideas Come From - Dev Play 2016
Where Good Ideas Come From - Dev Play 2016
 
imagine it and create it
imagine it and create itimagine it and create it
imagine it and create it
 
Visual Thinking class Intro
Visual Thinking class IntroVisual Thinking class Intro
Visual Thinking class Intro
 
Higher thinking
Higher thinkingHigher thinking
Higher thinking
 
Gaming for Good - Tech IT Out! 4.30.2011
Gaming for Good - Tech IT Out! 4.30.2011Gaming for Good - Tech IT Out! 4.30.2011
Gaming for Good - Tech IT Out! 4.30.2011
 
ITEC 2018 LEGO Design Thinking
ITEC 2018 LEGO Design ThinkingITEC 2018 LEGO Design Thinking
ITEC 2018 LEGO Design Thinking
 
1.1 scene
1.1 scene1.1 scene
1.1 scene
 
Visual tools and innovation games - full day workshop - sp intersections - no...
Visual tools and innovation games - full day workshop - sp intersections - no...Visual tools and innovation games - full day workshop - sp intersections - no...
Visual tools and innovation games - full day workshop - sp intersections - no...
 
Going back in time 3.1.1
Going back in time 3.1.1Going back in time 3.1.1
Going back in time 3.1.1
 
WS8.1.1
WS8.1.1WS8.1.1
WS8.1.1
 

More from AbisolaCm

The history of photography
The history of photographyThe history of photography
The history of photography
AbisolaCm
 
8.1.6
8.1.68.1.6
8.1.6
AbisolaCm
 
Ws8.2.2
Ws8.2.2Ws8.2.2
Ws8.2.2
AbisolaCm
 
H.p.2.1 primary research
H.p.2.1 primary researchH.p.2.1 primary research
H.p.2.1 primary research
AbisolaCm
 
3rd
3rd3rd
4th
4th4th
Health and safety risk assessment
Health and safety risk assessmentHealth and safety risk assessment
Health and safety risk assessment
AbisolaCm
 
Stroring record
Stroring recordStroring record
Stroring record
AbisolaCm
 
Production schedule
Production scheduleProduction schedule
Production schedule
AbisolaCm
 
4.1.6. skills audit b
4.1.6. skills audit b4.1.6. skills audit b
4.1.6. skills audit b
AbisolaCm
 
4.2.2 records to remember
4.2.2 records to remember4.2.2 records to remember
4.2.2 records to remember
AbisolaCm
 
4.1.2 recording resources
4.1.2 recording resources4.1.2 recording resources
4.1.2 recording resources
AbisolaCm
 
4.1.2 recording resources
4.1.2 recording resources4.1.2 recording resources
4.1.2 recording resources
AbisolaCm
 
4.2.2 records to remember
4.2.2 records to remember4.2.2 records to remember
4.2.2 records to remember
AbisolaCm
 
Ws4.1.1
Ws4.1.1Ws4.1.1
Ws4.1.1
AbisolaCm
 
4.2.4 checklist for making a record
4.2.4 checklist for making a record4.2.4 checklist for making a record
4.2.4 checklist for making a record
AbisolaCm
 
4.2.1.checklist for planning a music video
4.2.1.checklist for planning a music video4.2.1.checklist for planning a music video
4.2.1.checklist for planning a music video
AbisolaCm
 
4.1.4 equipment b
4.1.4 equipment b4.1.4 equipment b
4.1.4 equipment b
AbisolaCm
 
4.1.3 equipment a
4.1.3 equipment a4.1.3 equipment a
4.1.3 equipment a
AbisolaCm
 
4.2.8 health and safety risk assessment for venues (contingency plan)
4.2.8 health and safety risk assessment for venues (contingency plan)4.2.8 health and safety risk assessment for venues (contingency plan)
4.2.8 health and safety risk assessment for venues (contingency plan)
AbisolaCm
 

More from AbisolaCm (20)

The history of photography
The history of photographyThe history of photography
The history of photography
 
8.1.6
8.1.68.1.6
8.1.6
 
Ws8.2.2
Ws8.2.2Ws8.2.2
Ws8.2.2
 
H.p.2.1 primary research
H.p.2.1 primary researchH.p.2.1 primary research
H.p.2.1 primary research
 
3rd
3rd3rd
3rd
 
4th
4th4th
4th
 
Health and safety risk assessment
Health and safety risk assessmentHealth and safety risk assessment
Health and safety risk assessment
 
Stroring record
Stroring recordStroring record
Stroring record
 
Production schedule
Production scheduleProduction schedule
Production schedule
 
4.1.6. skills audit b
4.1.6. skills audit b4.1.6. skills audit b
4.1.6. skills audit b
 
4.2.2 records to remember
4.2.2 records to remember4.2.2 records to remember
4.2.2 records to remember
 
4.1.2 recording resources
4.1.2 recording resources4.1.2 recording resources
4.1.2 recording resources
 
4.1.2 recording resources
4.1.2 recording resources4.1.2 recording resources
4.1.2 recording resources
 
4.2.2 records to remember
4.2.2 records to remember4.2.2 records to remember
4.2.2 records to remember
 
Ws4.1.1
Ws4.1.1Ws4.1.1
Ws4.1.1
 
4.2.4 checklist for making a record
4.2.4 checklist for making a record4.2.4 checklist for making a record
4.2.4 checklist for making a record
 
4.2.1.checklist for planning a music video
4.2.1.checklist for planning a music video4.2.1.checklist for planning a music video
4.2.1.checklist for planning a music video
 
4.1.4 equipment b
4.1.4 equipment b4.1.4 equipment b
4.1.4 equipment b
 
4.1.3 equipment a
4.1.3 equipment a4.1.3 equipment a
4.1.3 equipment a
 
4.2.8 health and safety risk assessment for venues (contingency plan)
4.2.8 health and safety risk assessment for venues (contingency plan)4.2.8 health and safety risk assessment for venues (contingency plan)
4.2.8 health and safety risk assessment for venues (contingency plan)
 

3.2.1 genrating ideas

  • 1. Creative and Media: Level 2 Higher Diploma Unit 3: Artefact Level 2 Higher Diploma Creative and MediaUnit 1: Scene 3.2.1 Generating ideas Student Book pp 82–85 Once you have been set the brief for the kind of artefacts you are to produce, you need to start thinking about how you might meet that brief. Recording your thoughts in this process is very important. Begin by making a mind map below of all of your ideas for ways to solve the problems that the brief brings with it. How much clay do you need? What type of clay pot to make? Clay Pot How to make it? What Skills you need? Selecting your idea Weighing up the strengths and weaknesses of each of your ideas is an important part of beginning to select what you may eventually produce. For each of the ideas from your mind map, complete the evaluation chart below. When considering an idea, think about the following and decide if they are strengths or weaknesses:  whether the materials you may need are available and affordable  whether you have access to the equipment you may need to produce this artefact  Whether you have the skills to create this artefact (or if you would need to ask someone with those skills to help you). Idea Strengths Weaknesses How much clay do you need? Affordable and have access to No skills the equipments What type of clay pot to make? Can ask for help No skills How to make it? Some Skills Not confident What Skills you need? Research No experience Once you have completed this activity, you should have a clearer idea about which is the most achievable and suitable one to choose to take forward. © Pearson Education Ltd 2008. Copying permitted for purchasing institution only. This material is not copyright free. 1