The document provides definitions and examples of various film concepts including:
- Denotation and connotation of symbols like snakes, flags, and guns.
- An analysis of three movie posters focusing on elements like color, props, costumes, lighting, and framing.
- Descriptions of two movie soundtrack clips and the emotions conveyed.
- Explanations of how stereotypes are portrayed in movies for men, women, social classes, ages, and genres.
- Iconography and symbols associated with western, sci-fi, and fantasy genres.
- Definitions of linear and non-linear narratives with movie examples.
- An analysis of a clip from Star Wars focusing on character, props,
This document discusses audience theory and profiles for different media. It defines the hypodermic needle effect as audiences immediately believing what they are told by media. It also discusses uses and gratifications theory and how audiences use media for information, personal identity, social interaction, and entertainment. The document then covers consumer generated content and psychographics, dividing audiences into categories like belongers, achievers, and balanced individuals based on motivations and worldviews.
This document defines various types of research and terminology used in research. It discusses primary and secondary research, quantitative and qualitative research, and different types of audience, market, and production research. Key terms like circulation, hits, box office figures, ratings, and sales are defined as metrics used to measure the success of various media. Advantages and disadvantages of each research type are provided along with examples. Terminology related to objective, subjective, valid, and reliable research is also defined.
3. Production Experiments (Interactive).pptxharveyholmes
The document describes an experiment where the author created a background using the pencil, fill, and smudge tools in an art program. The initial background did not save correctly but they recreated it in their final product, changing the main color from lime green to dark red. For their final ghost game product, the author plans to use the same color scheme from this experimental background.
The document summarizes 3 existing pixelated games: a snake game where the player controls a snake to eat pieces and climb a leaderboard; a game set in a pixelated factory where players can customize robots and make them do tasks; and a shooting game set in a neighborhood where players shoot other players invading their area. The analysis notes these games are all pixelated and involve shooting, gore, and gameplay like Slither.io. The target audience is identified as primarily 12-year-old males from middle-class backgrounds who want to fit in and not waste time.
The document summarizes an evaluation of an interactive production project. It discusses the student's research on similar games, planning process, time management, technical and aesthetic qualities of the project, audience appeal, and feedback from peers. The student felt their research and planning were strengths but could have found a better representative concept. Peers felt the idea was good but execution and planning could be improved, and suggested adding sound, faster pace, and better graphics. The student agreed the concept was strong but pace did not need increasing, and would improve the background, add more players, and refine the start and end sequences.
This document describes the filmmaker's process for creating a Spider-Man fan trailer. It discusses scaling the video to the proper aspect ratio, adding clips of the villain and glitches to the intro, creating a backing music track with both light and dark beats, overcoming challenges with green screen editing to composite footage, finding an appropriate background for scenes, and iteratively designing the trailer poster by adding a background, blending elements, and styling the text.
This document outlines the pre-production plan for a Spiderman fan trailer. Darker colors will be used for the villain to fit the dark atmosphere, while lighter red and blue will be used for Spiderman's suit. Potential filming locations include alleyways and streets. Needed equipment includes costumes, a camera, video and photo editing software. A schedule is outlined over 8 weeks for filming, photo shoots, editing, and finalizing the video. Contingency plans address potential issues like actors falling ill or equipment failure.
The document provides definitions and examples of various film concepts including:
- Denotation and connotation of symbols like snakes, flags, and guns.
- An analysis of three movie posters focusing on elements like color, props, costumes, lighting, and framing.
- Descriptions of two movie soundtrack clips and the emotions conveyed.
- Explanations of how stereotypes are portrayed in movies for men, women, social classes, ages, and genres.
- Iconography and symbols associated with western, sci-fi, and fantasy genres.
- Definitions of linear and non-linear narratives with movie examples.
- An analysis of a clip from Star Wars focusing on character, props,
This document discusses audience theory and profiles for different media. It defines the hypodermic needle effect as audiences immediately believing what they are told by media. It also discusses uses and gratifications theory and how audiences use media for information, personal identity, social interaction, and entertainment. The document then covers consumer generated content and psychographics, dividing audiences into categories like belongers, achievers, and balanced individuals based on motivations and worldviews.
This document defines various types of research and terminology used in research. It discusses primary and secondary research, quantitative and qualitative research, and different types of audience, market, and production research. Key terms like circulation, hits, box office figures, ratings, and sales are defined as metrics used to measure the success of various media. Advantages and disadvantages of each research type are provided along with examples. Terminology related to objective, subjective, valid, and reliable research is also defined.
3. Production Experiments (Interactive).pptxharveyholmes
The document describes an experiment where the author created a background using the pencil, fill, and smudge tools in an art program. The initial background did not save correctly but they recreated it in their final product, changing the main color from lime green to dark red. For their final ghost game product, the author plans to use the same color scheme from this experimental background.
The document summarizes 3 existing pixelated games: a snake game where the player controls a snake to eat pieces and climb a leaderboard; a game set in a pixelated factory where players can customize robots and make them do tasks; and a shooting game set in a neighborhood where players shoot other players invading their area. The analysis notes these games are all pixelated and involve shooting, gore, and gameplay like Slither.io. The target audience is identified as primarily 12-year-old males from middle-class backgrounds who want to fit in and not waste time.
The document summarizes an evaluation of an interactive production project. It discusses the student's research on similar games, planning process, time management, technical and aesthetic qualities of the project, audience appeal, and feedback from peers. The student felt their research and planning were strengths but could have found a better representative concept. Peers felt the idea was good but execution and planning could be improved, and suggested adding sound, faster pace, and better graphics. The student agreed the concept was strong but pace did not need increasing, and would improve the background, add more players, and refine the start and end sequences.
This document describes the filmmaker's process for creating a Spider-Man fan trailer. It discusses scaling the video to the proper aspect ratio, adding clips of the villain and glitches to the intro, creating a backing music track with both light and dark beats, overcoming challenges with green screen editing to composite footage, finding an appropriate background for scenes, and iteratively designing the trailer poster by adding a background, blending elements, and styling the text.
This document outlines the pre-production plan for a Spiderman fan trailer. Darker colors will be used for the villain to fit the dark atmosphere, while lighter red and blue will be used for Spiderman's suit. Potential filming locations include alleyways and streets. Needed equipment includes costumes, a camera, video and photo editing software. A schedule is outlined over 8 weeks for filming, photo shoots, editing, and finalizing the video. Contingency plans address potential issues like actors falling ill or equipment failure.
The document provides an evaluation of the student's production process for creating a Spiderman film trailer and poster. It discusses strengths and weaknesses in the student's research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. The student agrees with peer feedback that the trailer is creative but disagrees that it is random, as the elements were inspired by other films and trailers. The student would improve the green screening and add transitions between clips in the trailer, and brighten the visibility of the character in the left of the poster.
Here are a few key points to evaluate your research:
- You used multiple methods (product research, surveys, interviews) which provided a well-rounded perspective from different sources. This is a strength.
- The sample sizes for the surveys and interviews were small since they were distributed among people you know. Larger, more randomized samples could provide more generalizable insights.
- The product research gave you ideas to build upon but may not have directly answered questions about your target audience. Combining it with audience research helped address this.
- Overall the mixed methods triangulated findings and provided useful guidance for designing your trailer to appeal to your target demographic. The audience feedback supported proceeding with the concept.
This document contains an evaluation of a podcast production process. It summarizes the strengths and weaknesses of research, planning, time management, technical qualities, aural qualities, audience appeal, and feedback. Key strengths included seeing what other podcasts did, having freedom in PowerPoint planning, managing time well despite quick filming, and appealing to the audience through humor and high school stories. Weaknesses included differences from American high schools, inability to fully share ideas, some rushing, low audio/video quality, and lack of feedback from one peer. The evaluator agreed the outro was good but disagreed that more talking was needed beyond edited clips.
This document reflects on the production process of a podcast. The creator started with 45 minutes of edited YouTube footage and needed to cut it down to 5 minutes. They found and compiled all parts of the footage where people were talking about high school and the main discussion points. This is the final version with an introduction, discussions about high school, and an outro. The creator felt the podcast about high school turned out well.
This document outlines the pre-production plan for a podcast. It includes a list of needed sound effects and their sources, a music track to be used, required props and locations, contingency plans for potential issues, health and safety considerations, and a weekly schedule of tasks from script writing to video uploading. Sound effects from around the producer's house will be recorded, and potential issues like bad audio will be addressed in editing. A testing plan is in place for COVID-19 and precautions for structural safety. The schedule allocates days for scripting, cleaning, recording, and editing before uploading the finished podcast online.
This podcast discusses three other podcasts or YouTube videos. The first is about high school students who got detentions for messing around with swords and dictionaries and includes a storytelling segment. The second is about a 17-year-old YouTuber who kept his YouTube career separate from his college work. The third answers college student questions about courses and getting teacher feedback. The analysis found that involving the audience is a common successful feature among the researched media. The creator plans to include audience involvement techniques in their own podcast.
The document outlines three initial ideas: making a happy song with friends' help, doing a podcast in a shed discussing how bad secondary school was, and making a radio advert for a YouTube channel with background music. The writer decides the podcast is the main idea to pursue, as they have experience with YouTube. They made a first hectic podcast with friends without a script and plan to follow a script and prepare ideas before recording again.
The document describes the process of creating a magazine cover for singer Charlie Puth. It involved zooming in his "Light Switch" single cover photo as a background, adding the title, price and barcode to outline the cover. A quote from Charlie Puth and information about his new single were also added. The layout took multiple attempts to perfect. A photo of Charlie Puth was difficult to find that fit the space without being blurred. All text was then added to the layout along with editing the photo. The final spread included additional details like a quote about his "highly anticipated album" and a Spotify logo with a link.
The document summarizes the author's process in creating a magazine cover and double-page spread focused on Charlie Puth. It discusses strengths and weaknesses in the areas of research, planning, time management, technical qualities, aesthetic qualities, and audience appeal. The author also provided their magazine to three peers for feedback and summarized what they agreed and disagreed with from the feedback received.
This document outlines the pre-production plan for creating a magazine. It includes sections on the layout, software and resources needed, contingency planning for potential issues, health and safety considerations, and a schedule of 8 tasks to complete the front cover and double page spread along with the required resources. The schedule includes tasks such as getting a base layout, adding background and text to the front cover, finalizing the front cover design, and completing the double page spread.
This proposal is for a music magazine called "Music Now" that aims to both entertain and educate readers. It will profile a singer who went viral for writing a song by flipping a light switch. The target audience is males aged 12 to 25 from working class backgrounds who seek a sense of belonging. The magazine will contain no offensive, unethical, or copyrighted content and is intended for all ages and social groups.
The document describes a student's process for creating a magazine cover design for a production experiment. They found a similar existing magazine cover as inspiration. They used Photoshop to remove the background from an image of a man fishing and PowerPoint to add shapes containing text information. For their final product, the student may replicate the overall layout style and use similar shaped containers to hold descriptive text.
The document profiles the target audience for a magazine cover story on a musician, identifying the primary demographic as males aged 12-25 who are working class and seek a sense of belonging, while the secondary audience includes females and middle class readers aged 8-65 who are interested in emulating popular artists. Key elements to appeal to the audience are coverage of the musician's song or album, an appealing visual of the artist, and affordable content.
Charlie Puth will be the cover story for a new music magazine. The magazine will include a two-page article about the inspiration and news regarding Puth's new album. The designer is deciding between making the magazine look older or newer, and may create versions with both styles if time allows. Mind maps and mood boards were created to influence the design's colors, images, fonts, and overall tone.
The document discusses various graphic design and audio production techniques. It covers the advantages and disadvantages of working in Photoshop and Premiere Pro. For a graphic design project, it evaluates strengths, weaknesses, and proposed changes to improve edges and lighting. For a radio production, it describes recording issues with sound effects and needing to re-record coin dropping sounds to potentially fit with an advert.
The product is a radio show called "Party with Coke" targeted at 16-19 year olds in Russia, America, and England. It will be distributed on Instagram, Discord, Capital FM radio, Twitch, and YouTube. The main message is to promote drinking Coca-Cola at parties. Care was taken to avoid offensive content and not infringe on copyrights of similar party-themed media products.
This document provides a summary of communication methods and codes for advertisements. It includes 6 numbered codes that describe regulations for ads, such as not including indecent images, clearly identifying the ad as marketing, not being misleading, and not offending or pressuring people, especially children. It also includes a code for food promotions requiring they not promote poor diets or false health claims.
The document provides an evaluation of the student's production process for creating a Spiderman film trailer and poster. It discusses strengths and weaknesses in the student's research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback. The student agrees with peer feedback that the trailer is creative but disagrees that it is random, as the elements were inspired by other films and trailers. The student would improve the green screening and add transitions between clips in the trailer, and brighten the visibility of the character in the left of the poster.
Here are a few key points to evaluate your research:
- You used multiple methods (product research, surveys, interviews) which provided a well-rounded perspective from different sources. This is a strength.
- The sample sizes for the surveys and interviews were small since they were distributed among people you know. Larger, more randomized samples could provide more generalizable insights.
- The product research gave you ideas to build upon but may not have directly answered questions about your target audience. Combining it with audience research helped address this.
- Overall the mixed methods triangulated findings and provided useful guidance for designing your trailer to appeal to your target demographic. The audience feedback supported proceeding with the concept.
This document contains an evaluation of a podcast production process. It summarizes the strengths and weaknesses of research, planning, time management, technical qualities, aural qualities, audience appeal, and feedback. Key strengths included seeing what other podcasts did, having freedom in PowerPoint planning, managing time well despite quick filming, and appealing to the audience through humor and high school stories. Weaknesses included differences from American high schools, inability to fully share ideas, some rushing, low audio/video quality, and lack of feedback from one peer. The evaluator agreed the outro was good but disagreed that more talking was needed beyond edited clips.
This document reflects on the production process of a podcast. The creator started with 45 minutes of edited YouTube footage and needed to cut it down to 5 minutes. They found and compiled all parts of the footage where people were talking about high school and the main discussion points. This is the final version with an introduction, discussions about high school, and an outro. The creator felt the podcast about high school turned out well.
This document outlines the pre-production plan for a podcast. It includes a list of needed sound effects and their sources, a music track to be used, required props and locations, contingency plans for potential issues, health and safety considerations, and a weekly schedule of tasks from script writing to video uploading. Sound effects from around the producer's house will be recorded, and potential issues like bad audio will be addressed in editing. A testing plan is in place for COVID-19 and precautions for structural safety. The schedule allocates days for scripting, cleaning, recording, and editing before uploading the finished podcast online.
This podcast discusses three other podcasts or YouTube videos. The first is about high school students who got detentions for messing around with swords and dictionaries and includes a storytelling segment. The second is about a 17-year-old YouTuber who kept his YouTube career separate from his college work. The third answers college student questions about courses and getting teacher feedback. The analysis found that involving the audience is a common successful feature among the researched media. The creator plans to include audience involvement techniques in their own podcast.
The document outlines three initial ideas: making a happy song with friends' help, doing a podcast in a shed discussing how bad secondary school was, and making a radio advert for a YouTube channel with background music. The writer decides the podcast is the main idea to pursue, as they have experience with YouTube. They made a first hectic podcast with friends without a script and plan to follow a script and prepare ideas before recording again.
The document describes the process of creating a magazine cover for singer Charlie Puth. It involved zooming in his "Light Switch" single cover photo as a background, adding the title, price and barcode to outline the cover. A quote from Charlie Puth and information about his new single were also added. The layout took multiple attempts to perfect. A photo of Charlie Puth was difficult to find that fit the space without being blurred. All text was then added to the layout along with editing the photo. The final spread included additional details like a quote about his "highly anticipated album" and a Spotify logo with a link.
The document summarizes the author's process in creating a magazine cover and double-page spread focused on Charlie Puth. It discusses strengths and weaknesses in the areas of research, planning, time management, technical qualities, aesthetic qualities, and audience appeal. The author also provided their magazine to three peers for feedback and summarized what they agreed and disagreed with from the feedback received.
This document outlines the pre-production plan for creating a magazine. It includes sections on the layout, software and resources needed, contingency planning for potential issues, health and safety considerations, and a schedule of 8 tasks to complete the front cover and double page spread along with the required resources. The schedule includes tasks such as getting a base layout, adding background and text to the front cover, finalizing the front cover design, and completing the double page spread.
This proposal is for a music magazine called "Music Now" that aims to both entertain and educate readers. It will profile a singer who went viral for writing a song by flipping a light switch. The target audience is males aged 12 to 25 from working class backgrounds who seek a sense of belonging. The magazine will contain no offensive, unethical, or copyrighted content and is intended for all ages and social groups.
The document describes a student's process for creating a magazine cover design for a production experiment. They found a similar existing magazine cover as inspiration. They used Photoshop to remove the background from an image of a man fishing and PowerPoint to add shapes containing text information. For their final product, the student may replicate the overall layout style and use similar shaped containers to hold descriptive text.
The document profiles the target audience for a magazine cover story on a musician, identifying the primary demographic as males aged 12-25 who are working class and seek a sense of belonging, while the secondary audience includes females and middle class readers aged 8-65 who are interested in emulating popular artists. Key elements to appeal to the audience are coverage of the musician's song or album, an appealing visual of the artist, and affordable content.
Charlie Puth will be the cover story for a new music magazine. The magazine will include a two-page article about the inspiration and news regarding Puth's new album. The designer is deciding between making the magazine look older or newer, and may create versions with both styles if time allows. Mind maps and mood boards were created to influence the design's colors, images, fonts, and overall tone.
The document discusses various graphic design and audio production techniques. It covers the advantages and disadvantages of working in Photoshop and Premiere Pro. For a graphic design project, it evaluates strengths, weaknesses, and proposed changes to improve edges and lighting. For a radio production, it describes recording issues with sound effects and needing to re-record coin dropping sounds to potentially fit with an advert.
The product is a radio show called "Party with Coke" targeted at 16-19 year olds in Russia, America, and England. It will be distributed on Instagram, Discord, Capital FM radio, Twitch, and YouTube. The main message is to promote drinking Coca-Cola at parties. Care was taken to avoid offensive content and not infringe on copyrights of similar party-themed media products.
This document provides a summary of communication methods and codes for advertisements. It includes 6 numbered codes that describe regulations for ads, such as not including indecent images, clearly identifying the ad as marketing, not being misleading, and not offending or pressuring people, especially children. It also includes a code for food promotions requiring they not promote poor diets or false health claims.
1. Working Title:
What is it called? This can change if you think of something better later. The cola ad
Target Platform:
What media platform/platforms would you release the product on? Hopefully on Instagram snapchat
and facebook
Genre:
What sort of a media product is it? Its an advergame
Language / Territories
What countries would you release it in? Would it be suitable worldwide or is it targeted at a specific
population? Is it unsuitable for any cultures or beliefs? Hopefully release it in most countrys exept
the ones that have banned coca-cola like north korea.
Synopsis / Treatment / Story / How the game plays:
What is your product about? Discuss how it works to communicate a message to the audience?
What is the main message? Main message is to get people to enjoy partying with coke.
One Line SalesPitch:
Sum up your product in one sentence want a party game we got it.
Style (similar products and graphical style):
What product is yours similar to? Why have you used it for inspiration?
Discuss this in relation to conventions and art style. This is like a google game but with coke and
people in a party bus.
Audience:
Who is your audience? Be very detailed; age, gender, social status, psychographic etc
Why would your product appeal to this person? Age is 16-19 and trying to get the people who party
quite a lot.
Legal & Ethical Considerations:
Think about any offensive material you will include? There will be none
Will you restrict younger audiences engaging with it? No any age can play although it is meant for
16-19.
Will it offend any social groups/religions/ethnicities? No it wont.
How will you ensure you do not offend anyone? It wont offend anyone as colours will be shown and
not the brands
Is your product using characters/names/logos of existing ones? No apart from coke
Will your product be sufficiently different from existing ones to not get sued for copyright
infringement and how have you achieved this? I will get 0 copyright claims as I will be using my own
stuff.