SlideShare a Scribd company logo
Making Magic Possible
Things I learned while running game companies
● It all started with
DOOM editor in 1994
● Ops and Exec
management for the
last decade +
● Advisor and Mentor for
people and teams
● Giving back as (very)
early stage investor
Hi there! My name is Kay
& I am an enabler
Disclaimer
Paladin is not an Indie studio.
We consider ourselves independent, meaning our production structures and
capabilities are best applied in larger projects, that require top quality and speed
at the same time.
Some of the following learnings can and should be applied to startups and indies
as well, but some might be overkill.
Tip 1 - It’s ALLabout the people
Tip 1 - It’s ALLabout the people
Culture - WHO are we, and how do we interact?
(Core values & derived behaviours)
Mission - WHY are we doing this?
Vision - WHERE are we taking this?
Plan
HOW do we get there?
Structure
WHO is doing what?
Tactical layer
Operational
layer
“Before you
think about
anything else”
layer
Tip 2 - Interns are awesome
Pay them!
Tip 3 - Trust is the base for
everything
- Start from there, it will make everything else easier
- Give and you will receive (honesty, openness, BE REAL-ness
- It’s hard, it’s uncomfortable, but it’s the only way
- It will allow you to have disagreements, conflict, and be able to solve it
(without trust that your peers have your best interest and the studios best
interest at heart, none of these will work)
Tip 3 - Trust is the base for everything
Culture - WHO are we, and how do we
interact?
(Core values & derived behaviours)
Mission - WHY are we doing this?
Vision - WHERE are we taking this?
Plan
HOW do we get
there?
Structure
WHO is doing what?
This layer is about people
For all of this to work,
people need to trust each
other
Tip 4 - Build an external
supportteam
You don’t have to hire everything specialist into the team. Find experts that can
support you exactly at the time when you need them. It’s more cost effective.
- Legal
- Tax
- Cleaning
- Tricky stuff like Culture, OKR’s etc.
Find people that understand what you do (games) and that you jibe with (there’s
that trust thing again!).
Tip 4 - Build an external support team
Tip 5 - Choose your path, then get
ready to changedirection
- Be clear on what you want, remind
yourself of it
- Focus!
BUT ALSO:
- Encourage everyone to challenge
the status quo
- Learn the power of NO and give it
to everyone to wield
- Evolve, always
Tip 5 - Choose your path, then get ready
to change direction
Culture - WHO are we, and how do we
interact?
(Core values & derived behaviours)
Mission - WHY are we doing this?
Vision - WHERE are we taking this?
Plan
HOW do we get
there?
Structure
WHO is doing what? more
often
less
often,
but still
Tip 6 - Anticipate for weird stuff to
mess up your plans
- Always bunker hand sanitizer
- Take the time to think on tangents
- Look around, the world impacts your studio and yourself
- Stay current on the legal frameworks in your surroundings
regarding your business
- Not just your own country
- EU
- US
- PRC (it’s a big market, and lot’s is changing at the moment)
- Set up Google alerts for important topics
Tip 6 - Anticipate for weird stuff to
mess up your plans
Tip 7 - Don’t just grow,
prepare for it
- You need some (not all!) things in place to grow successfully
- Hiring is not trivial
- And it is just the start
- Danger of losing your culture
- How to onboard and integrate
- How to train and level up
- You need overhead
- ~1 production overhead per 20-ish people
- ~ similar goes for discipline overhead when you grow beyond 30-ish
Tip 7 - Don’t just grow, preparefor it
Tip 8 - Cash Flow is King
Cashflow =
Money in the bank at any given time
- Measure this!
- Track your income and expenditure very
frequently
- Per month is not enough. We track it daily!
- You don’t need fancy tools, a slightly
advanced xls/Google sheet does the trick
- Leave the bookkeeping and tax financials to
your accountant
- Have a Plan B,C,... (line of credit with your
bank, etc.)
Tip 8 - Cash Flow is King
Avoid
going
below this
line
Thats the TREND
you want to see
Tip 9- Forecast conservatively
ALWAYS
Tip 9- Forecast conservatively
ALWAYS
- The year might end, the cash flow is not!
- Any revenue not realized yet is unsure
- You should plan for future revenue though, but distinct between what
might be happening and what will happen
- Make sure you know what your horizon is financially, and how this fits
in with your development, release and BD cycle
- Create buffer (cash in the bank that carries the studio if no more
money comes in)
Tip 10 -
Measure>Analyze>Improve>repeat
- Theories/Approaches to look up:
- Kaizen
- Learning Organization
- Know your numbers
- It’s not just about money
- Examples:
- Retention rate of employees
- Your internal cost rate
- Most importantly: Be Honest! Because numbers do not have feelings
Tip 10 -
Measure>Analyze>Improve>repeat
Tip 11 - Manage your RISKS
- Risk management and abatement lets you look ahead, and AVOID
problems potentially BEFORE the appear
- It also helps to focus and prioritize
- This is not a management exercise only, it should be a team effort
- Regularity and persistence are the key here
Tip 11 - Manage your RISKS
RISK Probability Impact Rating Next step abatement
Our cash buffer is running low 2 5 10 Track cash flow more frequently
We are missing a planned HC 5 3 15 Offer incentive for referrals
Tip 12 - Choose your tools wisely
- Dev platform (Unity <> Epic and others)
- Keep options open, if possible
- Think beyond production (Jira/Confluence) into all other areas of the company
(HR (Bamboo), sales (pipedrive), communication (Slack), etc.)
- Connect as many tools as possible
- Invest, it will pay back
Tip 12 - Choose your tools wisely
Tip 13 - Crunch is for breakfast,
Not production
- Plan wisely, and plan in holidays, buffer for sickness, etc.
- Plan smart (don't deliver on fridays!)
- Break it down in chewable chunks, it’s better for everyone (also your clients)
- Remember Tip 10 and 11 (Measure, Manage risk)
Tip 13 - Crunch is for breakfast,
Not production
Tip 14 - Security is important
- In the next league, this is essential
- Think about it early
- Take it serious
- Approach it as a mindset across your
whole studio
- Get expert help, because it’s too
expensive not to
Tip 14 - Security is important
Tip 15 - Sales is not a bad word
- Approach it seriously
- Tool up for it! (pipedrive)
- Know your product
- Be real, be you
- Be persistent (~4% of the time it will work)
Tip 15 - Sales is not a bad word
4%
Tip 16 - Your studio is a product too
- Find the things that make you stand out (Culture is an important aspect)
- Nurture them
- Stay humble
- Communicate
- Celebrate success (and share learnings if you fail!)
Tip 16 - Your studio is a product too
Tip 17 - Be out there
- This is a powerful tool not just for BD people, but every discipline
- It saves you money for conference tickets ;)
- It pays forward > good Karma
- Start with the basics (LinkedIn for you and your studio)
- Find people in similar situations/positions that have similar challenges and
talk to them!
Tip 17 - Be out there
Tip 18 - Don’t follow opportunities,
Create them
- Look for the next thing, not just what’s hot now
- Connect the dots, someone will
- Find the right people to talk to early - don’t be shy to ask
- Look beyond content towards tech, platforms, business models
Tip 18 - Don’t follow opportunities,
Create them
Tip 19 - Failure has to be an option
ALWAYS
- For everyone in the team
- And you!
- It is a great way to learn and improve
- Like success, celebrate fails and do not hide them
Tip 19 - Failure has to be an option
ALWAYS
Tip 20 - don’t forget to have fun
- There’s life outside that (home)office
- We humans are complex beings with so many facets
- Getting to know your peers builds trust (hence we close the circle to Tip 1)
- This takes effort and investment, but it will pay back
Tip 20 - don’t forget to have fun
Final TIP
Write your own story, and share it!
Let’s talk!
kay@walkingsquid.com @paladinstudios
ca.linkedin.com/in/kaygruenwoldt
Stormbound & Momonga are ©/™ by Paladin Studios. All other games, game logos and screenshots are ™ and .or © by their respective owners.
Slide backgrounds by www.unsplash.com

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2021 Sundsvall NTI Gymnasiet: making magic possible - Things I learned running game companies

  • 1. Making Magic Possible Things I learned while running game companies
  • 2. ● It all started with DOOM editor in 1994 ● Ops and Exec management for the last decade + ● Advisor and Mentor for people and teams ● Giving back as (very) early stage investor Hi there! My name is Kay & I am an enabler
  • 3. Disclaimer Paladin is not an Indie studio. We consider ourselves independent, meaning our production structures and capabilities are best applied in larger projects, that require top quality and speed at the same time. Some of the following learnings can and should be applied to startups and indies as well, but some might be overkill.
  • 4. Tip 1 - It’s ALLabout the people
  • 5. Tip 1 - It’s ALLabout the people Culture - WHO are we, and how do we interact? (Core values & derived behaviours) Mission - WHY are we doing this? Vision - WHERE are we taking this? Plan HOW do we get there? Structure WHO is doing what? Tactical layer Operational layer “Before you think about anything else” layer
  • 6. Tip 2 - Interns are awesome Pay them!
  • 7. Tip 3 - Trust is the base for everything
  • 8. - Start from there, it will make everything else easier - Give and you will receive (honesty, openness, BE REAL-ness - It’s hard, it’s uncomfortable, but it’s the only way - It will allow you to have disagreements, conflict, and be able to solve it (without trust that your peers have your best interest and the studios best interest at heart, none of these will work) Tip 3 - Trust is the base for everything Culture - WHO are we, and how do we interact? (Core values & derived behaviours) Mission - WHY are we doing this? Vision - WHERE are we taking this? Plan HOW do we get there? Structure WHO is doing what? This layer is about people For all of this to work, people need to trust each other
  • 9. Tip 4 - Build an external supportteam
  • 10. You don’t have to hire everything specialist into the team. Find experts that can support you exactly at the time when you need them. It’s more cost effective. - Legal - Tax - Cleaning - Tricky stuff like Culture, OKR’s etc. Find people that understand what you do (games) and that you jibe with (there’s that trust thing again!). Tip 4 - Build an external support team
  • 11. Tip 5 - Choose your path, then get ready to changedirection
  • 12. - Be clear on what you want, remind yourself of it - Focus! BUT ALSO: - Encourage everyone to challenge the status quo - Learn the power of NO and give it to everyone to wield - Evolve, always Tip 5 - Choose your path, then get ready to change direction Culture - WHO are we, and how do we interact? (Core values & derived behaviours) Mission - WHY are we doing this? Vision - WHERE are we taking this? Plan HOW do we get there? Structure WHO is doing what? more often less often, but still
  • 13. Tip 6 - Anticipate for weird stuff to mess up your plans
  • 14. - Always bunker hand sanitizer - Take the time to think on tangents - Look around, the world impacts your studio and yourself - Stay current on the legal frameworks in your surroundings regarding your business - Not just your own country - EU - US - PRC (it’s a big market, and lot’s is changing at the moment) - Set up Google alerts for important topics Tip 6 - Anticipate for weird stuff to mess up your plans
  • 15. Tip 7 - Don’t just grow, prepare for it
  • 16. - You need some (not all!) things in place to grow successfully - Hiring is not trivial - And it is just the start - Danger of losing your culture - How to onboard and integrate - How to train and level up - You need overhead - ~1 production overhead per 20-ish people - ~ similar goes for discipline overhead when you grow beyond 30-ish Tip 7 - Don’t just grow, preparefor it
  • 17. Tip 8 - Cash Flow is King
  • 18. Cashflow = Money in the bank at any given time - Measure this! - Track your income and expenditure very frequently - Per month is not enough. We track it daily! - You don’t need fancy tools, a slightly advanced xls/Google sheet does the trick - Leave the bookkeeping and tax financials to your accountant - Have a Plan B,C,... (line of credit with your bank, etc.) Tip 8 - Cash Flow is King Avoid going below this line Thats the TREND you want to see
  • 19. Tip 9- Forecast conservatively ALWAYS
  • 20. Tip 9- Forecast conservatively ALWAYS - The year might end, the cash flow is not! - Any revenue not realized yet is unsure - You should plan for future revenue though, but distinct between what might be happening and what will happen - Make sure you know what your horizon is financially, and how this fits in with your development, release and BD cycle - Create buffer (cash in the bank that carries the studio if no more money comes in)
  • 22. - Theories/Approaches to look up: - Kaizen - Learning Organization - Know your numbers - It’s not just about money - Examples: - Retention rate of employees - Your internal cost rate - Most importantly: Be Honest! Because numbers do not have feelings Tip 10 - Measure>Analyze>Improve>repeat
  • 23. Tip 11 - Manage your RISKS
  • 24. - Risk management and abatement lets you look ahead, and AVOID problems potentially BEFORE the appear - It also helps to focus and prioritize - This is not a management exercise only, it should be a team effort - Regularity and persistence are the key here Tip 11 - Manage your RISKS RISK Probability Impact Rating Next step abatement Our cash buffer is running low 2 5 10 Track cash flow more frequently We are missing a planned HC 5 3 15 Offer incentive for referrals
  • 25. Tip 12 - Choose your tools wisely
  • 26. - Dev platform (Unity <> Epic and others) - Keep options open, if possible - Think beyond production (Jira/Confluence) into all other areas of the company (HR (Bamboo), sales (pipedrive), communication (Slack), etc.) - Connect as many tools as possible - Invest, it will pay back Tip 12 - Choose your tools wisely
  • 27. Tip 13 - Crunch is for breakfast, Not production
  • 28. - Plan wisely, and plan in holidays, buffer for sickness, etc. - Plan smart (don't deliver on fridays!) - Break it down in chewable chunks, it’s better for everyone (also your clients) - Remember Tip 10 and 11 (Measure, Manage risk) Tip 13 - Crunch is for breakfast, Not production
  • 29. Tip 14 - Security is important
  • 30. - In the next league, this is essential - Think about it early - Take it serious - Approach it as a mindset across your whole studio - Get expert help, because it’s too expensive not to Tip 14 - Security is important
  • 31. Tip 15 - Sales is not a bad word
  • 32. - Approach it seriously - Tool up for it! (pipedrive) - Know your product - Be real, be you - Be persistent (~4% of the time it will work) Tip 15 - Sales is not a bad word 4%
  • 33. Tip 16 - Your studio is a product too
  • 34. - Find the things that make you stand out (Culture is an important aspect) - Nurture them - Stay humble - Communicate - Celebrate success (and share learnings if you fail!) Tip 16 - Your studio is a product too
  • 35. Tip 17 - Be out there
  • 36. - This is a powerful tool not just for BD people, but every discipline - It saves you money for conference tickets ;) - It pays forward > good Karma - Start with the basics (LinkedIn for you and your studio) - Find people in similar situations/positions that have similar challenges and talk to them! Tip 17 - Be out there
  • 37. Tip 18 - Don’t follow opportunities, Create them
  • 38. - Look for the next thing, not just what’s hot now - Connect the dots, someone will - Find the right people to talk to early - don’t be shy to ask - Look beyond content towards tech, platforms, business models Tip 18 - Don’t follow opportunities, Create them
  • 39. Tip 19 - Failure has to be an option ALWAYS
  • 40. - For everyone in the team - And you! - It is a great way to learn and improve - Like success, celebrate fails and do not hide them Tip 19 - Failure has to be an option ALWAYS
  • 41. Tip 20 - don’t forget to have fun
  • 42. - There’s life outside that (home)office - We humans are complex beings with so many facets - Getting to know your peers builds trust (hence we close the circle to Tip 1) - This takes effort and investment, but it will pay back Tip 20 - don’t forget to have fun
  • 43. Final TIP Write your own story, and share it!
  • 44. Let’s talk! kay@walkingsquid.com @paladinstudios ca.linkedin.com/in/kaygruenwoldt Stormbound & Momonga are ©/™ by Paladin Studios. All other games, game logos and screenshots are ™ and .or © by their respective owners. Slide backgrounds by www.unsplash.com