The document discusses lessons learned from developing a mobile game server engine. It emphasizes that system design and prioritizing goals are important. Initially, flexibility was prioritized over usability, but this led to high support costs. Balancing flexibility and usability is challenging. The developer adjusted the priority to focus more on usability by developing a programming model, networking framework, database handling, scaling architecture, and management interface. The system design for a game server engine is subtle and requires balancing flexibility to support different games with usability for developers.