May 03, 2016
Gamifying Elements for Soundscape Citizen Science: Increasing User Contributions Through Design and Gamification
at SYMPOSIUM: RESEARCHING OPEN INNOVATION IN THE DIGITAL AGE
When the Heart BD2K grant was originally written. We proposed to build something called “Big Data World” to help advance citizen science, scientific crowdsourcing and science education – especially in bioinformatics. This past year, this idea has become Science Game Lab ( https://sciencegamelab.org ) . A collaboration between the Su laboratory at Scripps Research, Playmatics LLC, and recently the creators of WikiPathways.
As usual, I suggest you download the full PowerPoint (PPTX) version of this talk to view the embedded animations and videos (which should enhance understandability). http://www.cs.umd.edu/~jonf/talks.html
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In their State of Green Business report, the GreenBiz Group listed gamification as one of the top sustainable business trends of 2012, noting that game mechanics are increasingly used by companies to provide “rewards for making good, green choices” (Makower, 2012). In the last few years, we have seen a surge of interest in green gamification, which is beginning to touch upon nearly all aspects of our everyday life from cars that rank and reward fuel-efficient driving performance (e.g., the Nissan Leaf) to sanitation services that monitor and reward home recycling behavior (e.g., Recyclebank). As Ashok Kamal, the CEO of the green social media marketing company Bennu notes, this movement represents a “tidal wave of green gamification that is capturing the attention of the green community and the business community as a whole” (Cousteau, Kamal, Freeman, & Pank, 2012).
Given such vibrant enthusiasm surrounding “green gamification,” it is hard not to react with some degree of skepticism. Climate change, pollution, and other human-driven environmental ills are complex, multi-faceted problems—can gamification actually play a serious role in their solution? In this talk, I attempt to provide a partial answer by providing a teaser for my new chapter on gamifying green to come out this year in the book “The Gameful World” edited by Steffen P. Walz and Sebastian Deterding. To learn more, go here: www.gamefulworld.org.
When the Heart BD2K grant was originally written. We proposed to build something called “Big Data World” to help advance citizen science, scientific crowdsourcing and science education – especially in bioinformatics. This past year, this idea has become Science Game Lab ( https://sciencegamelab.org ) . A collaboration between the Su laboratory at Scripps Research, Playmatics LLC, and recently the creators of WikiPathways.
As usual, I suggest you download the full PowerPoint (PPTX) version of this talk to view the embedded animations and videos (which should enhance understandability). http://www.cs.umd.edu/~jonf/talks.html
---
In their State of Green Business report, the GreenBiz Group listed gamification as one of the top sustainable business trends of 2012, noting that game mechanics are increasingly used by companies to provide “rewards for making good, green choices” (Makower, 2012). In the last few years, we have seen a surge of interest in green gamification, which is beginning to touch upon nearly all aspects of our everyday life from cars that rank and reward fuel-efficient driving performance (e.g., the Nissan Leaf) to sanitation services that monitor and reward home recycling behavior (e.g., Recyclebank). As Ashok Kamal, the CEO of the green social media marketing company Bennu notes, this movement represents a “tidal wave of green gamification that is capturing the attention of the green community and the business community as a whole” (Cousteau, Kamal, Freeman, & Pank, 2012).
Given such vibrant enthusiasm surrounding “green gamification,” it is hard not to react with some degree of skepticism. Climate change, pollution, and other human-driven environmental ills are complex, multi-faceted problems—can gamification actually play a serious role in their solution? In this talk, I attempt to provide a partial answer by providing a teaser for my new chapter on gamifying green to come out this year in the book “The Gameful World” edited by Steffen P. Walz and Sebastian Deterding. To learn more, go here: www.gamefulworld.org.
Drive On The Google Doc Add-On Circuit - Tots & Tech 2015Diana Benner
Fasten your seatbelts! Google Doc add-ons are handy little programs that will add limitless performance to your Drive experience. We will highlight some of the most innovative and helpful add-ons for improving your teaching practice.
✓Debug and maintained server and web-based applications.
✓Address performance issues and optimize the programs and SQL queries for client use.
✓Define the application dependencies and develop the plan to improve the performance.
✓Tested applications for errors and document all issues.
✓Wrote test cases to ensure the working of developer changes.
✓Perform Regression testing manually to ensure the core functionality of product.
Fostering cross-disciplinary collaboration between data science and other disciplines like design.
Creative commons image credits:
- Cook-Anderson, Gretchen. “Snapshots from Space Cultivate Fans among Midwest Farmers.” NASA, NASA, 16 Sept. 2009, https://www.nasa.gov/topics/earth/features/farmer_imagery.html.
- "Coffee For One" by Public Places is licensed under CC BY 2.0: https://wordpress.org/openverse/image/eafd97fb-0174-4fea-8337-a9df5e678f0b
- "Cooking" by omefrans is licensed under CC BY-NC 2.0: https://wordpress.org/openverse/image/e32f7eed-66a4-4b06-82c3-2c313f28fd9f
- "Edge Effect" by Tim Pohlhaus is licensed under CC BY-NC-SA 2.0: https://wordpress.org/openverse/image/45b7ce41-ab94-47d0-8ad5-a3551a50e0d1
- "The Ponte Vecchio 'Old Bridge' and Arno River, Florence, Italy" by Ray in Manila is licensed under CC BY 2.0: https://wordpress.org/openverse/image/7567cf6d-bb94-4719-865d-a55c3f88155b
- "Ha'Penny Bridge, Black and White" by timsackton is licensed under CC BY-SA 2.0:
https://wordpress.org/openverse/image/b25d1863-9d4c-4d95-bf15-9ce5b5d9f78b - "Brooklyn Bridge, New York City, ca. 1910" by trialsanderrors is licensed under CC BY 2.0: https://wordpress.org/openverse/image/0064cc7e-7cfa-43a7-9077-3b7801f03790
Listening & Engaging: DIY Tools for Social Media Management4Good.org
As social media tools like Twitter and Facebook become core components of nonprofit communication strategies, there is a corresponding need to assess how well programmatic messaging and organizational identity are propagating in those channels: "We Tweet; is anybody listening?" In addition, nonprofits have an increasing need to know on what blogs, websites and other online venues they and their issues are being mentioned and discussed, both favorably and less favorably. This webinar will show you how to create a listening dashboard for your or your organization's use. I will also provide an introduction for social media goal-setting and a template for tracking your social media engagement.
Special Event Meetup on Gamification
Agenda:
5:45 - 6:00: Welcome & Networking
6:00 - 6:15: News and Introduction
6:15 – 7:15: Studies in Gameful Interaction Design and Games User Research + Q&A
7:15 - 7:30: Networking
GDSC's info session kindles all the student minds to think beyond the box and gives them liberty to explore. It's the ultimate source for interaction, sharing experience and achieving more together. We are looking forward to exchanging fresh ideas and creative approaches towards development and networking!
Agenda
Club introduction
Team introduction
Let's have fun! #1
What will you learn At GDSC SSIT?
Overview of our domains
Our journey
How to become a member
Benefits of being a member
Workshops and opportunities
Let's have fun! #2
Event discussions
Our projects
What will you learn at GDSC SSIT?
Learning: Learn and Teach others.
Connect and Build a strong Developer Community.
Get out of the Comfort zone and push your Limits.
Help your Society by providing the Technology and your Knowledge.
Host Awesome events!
Program Vision
Our goal is to impact students and empower them to impact their communities through technology.
Benefits of becoming a member
Improve your skills, get an opportunity to teach others.
Get recognized for your efforts, monthly top performers (something like this being planned, stay tuned.
A really Strong point in your Resume : A member of the Developer Club.
Get a chance to get your blogs/projects/story showcased on our social handles, website and the official DSC handles.
How to Become a member?
Go to https://bit.ly/GDSC-SSIT and click to Join Chapter.
Drive On The Google Doc Add-On Circuit - Tots & Tech 2015Diana Benner
Fasten your seatbelts! Google Doc add-ons are handy little programs that will add limitless performance to your Drive experience. We will highlight some of the most innovative and helpful add-ons for improving your teaching practice.
✓Debug and maintained server and web-based applications.
✓Address performance issues and optimize the programs and SQL queries for client use.
✓Define the application dependencies and develop the plan to improve the performance.
✓Tested applications for errors and document all issues.
✓Wrote test cases to ensure the working of developer changes.
✓Perform Regression testing manually to ensure the core functionality of product.
Fostering cross-disciplinary collaboration between data science and other disciplines like design.
Creative commons image credits:
- Cook-Anderson, Gretchen. “Snapshots from Space Cultivate Fans among Midwest Farmers.” NASA, NASA, 16 Sept. 2009, https://www.nasa.gov/topics/earth/features/farmer_imagery.html.
- "Coffee For One" by Public Places is licensed under CC BY 2.0: https://wordpress.org/openverse/image/eafd97fb-0174-4fea-8337-a9df5e678f0b
- "Cooking" by omefrans is licensed under CC BY-NC 2.0: https://wordpress.org/openverse/image/e32f7eed-66a4-4b06-82c3-2c313f28fd9f
- "Edge Effect" by Tim Pohlhaus is licensed under CC BY-NC-SA 2.0: https://wordpress.org/openverse/image/45b7ce41-ab94-47d0-8ad5-a3551a50e0d1
- "The Ponte Vecchio 'Old Bridge' and Arno River, Florence, Italy" by Ray in Manila is licensed under CC BY 2.0: https://wordpress.org/openverse/image/7567cf6d-bb94-4719-865d-a55c3f88155b
- "Ha'Penny Bridge, Black and White" by timsackton is licensed under CC BY-SA 2.0:
https://wordpress.org/openverse/image/b25d1863-9d4c-4d95-bf15-9ce5b5d9f78b - "Brooklyn Bridge, New York City, ca. 1910" by trialsanderrors is licensed under CC BY 2.0: https://wordpress.org/openverse/image/0064cc7e-7cfa-43a7-9077-3b7801f03790
Listening & Engaging: DIY Tools for Social Media Management4Good.org
As social media tools like Twitter and Facebook become core components of nonprofit communication strategies, there is a corresponding need to assess how well programmatic messaging and organizational identity are propagating in those channels: "We Tweet; is anybody listening?" In addition, nonprofits have an increasing need to know on what blogs, websites and other online venues they and their issues are being mentioned and discussed, both favorably and less favorably. This webinar will show you how to create a listening dashboard for your or your organization's use. I will also provide an introduction for social media goal-setting and a template for tracking your social media engagement.
Special Event Meetup on Gamification
Agenda:
5:45 - 6:00: Welcome & Networking
6:00 - 6:15: News and Introduction
6:15 – 7:15: Studies in Gameful Interaction Design and Games User Research + Q&A
7:15 - 7:30: Networking
GDSC's info session kindles all the student minds to think beyond the box and gives them liberty to explore. It's the ultimate source for interaction, sharing experience and achieving more together. We are looking forward to exchanging fresh ideas and creative approaches towards development and networking!
Agenda
Club introduction
Team introduction
Let's have fun! #1
What will you learn At GDSC SSIT?
Overview of our domains
Our journey
How to become a member
Benefits of being a member
Workshops and opportunities
Let's have fun! #2
Event discussions
Our projects
What will you learn at GDSC SSIT?
Learning: Learn and Teach others.
Connect and Build a strong Developer Community.
Get out of the Comfort zone and push your Limits.
Help your Society by providing the Technology and your Knowledge.
Host Awesome events!
Program Vision
Our goal is to impact students and empower them to impact their communities through technology.
Benefits of becoming a member
Improve your skills, get an opportunity to teach others.
Get recognized for your efforts, monthly top performers (something like this being planned, stay tuned.
A really Strong point in your Resume : A member of the Developer Club.
Get a chance to get your blogs/projects/story showcased on our social handles, website and the official DSC handles.
How to Become a member?
Go to https://bit.ly/GDSC-SSIT and click to Join Chapter.
Adjusting primitives for graph : SHORT REPORT / NOTESSubhajit Sahu
Graph algorithms, like PageRank Compressed Sparse Row (CSR) is an adjacency-list based graph representation that is
Multiply with different modes (map)
1. Performance of sequential execution based vs OpenMP based vector multiply.
2. Comparing various launch configs for CUDA based vector multiply.
Sum with different storage types (reduce)
1. Performance of vector element sum using float vs bfloat16 as the storage type.
Sum with different modes (reduce)
1. Performance of sequential execution based vs OpenMP based vector element sum.
2. Performance of memcpy vs in-place based CUDA based vector element sum.
3. Comparing various launch configs for CUDA based vector element sum (memcpy).
4. Comparing various launch configs for CUDA based vector element sum (in-place).
Sum with in-place strategies of CUDA mode (reduce)
1. Comparing various launch configs for CUDA based vector element sum (in-place).
Data Centers - Striving Within A Narrow Range - Research Report - MCG - May 2...pchutichetpong
M Capital Group (“MCG”) expects to see demand and the changing evolution of supply, facilitated through institutional investment rotation out of offices and into work from home (“WFH”), while the ever-expanding need for data storage as global internet usage expands, with experts predicting 5.3 billion users by 2023. These market factors will be underpinned by technological changes, such as progressing cloud services and edge sites, allowing the industry to see strong expected annual growth of 13% over the next 4 years.
Whilst competitive headwinds remain, represented through the recent second bankruptcy filing of Sungard, which blames “COVID-19 and other macroeconomic trends including delayed customer spending decisions, insourcing and reductions in IT spending, energy inflation and reduction in demand for certain services”, the industry has seen key adjustments, where MCG believes that engineering cost management and technological innovation will be paramount to success.
MCG reports that the more favorable market conditions expected over the next few years, helped by the winding down of pandemic restrictions and a hybrid working environment will be driving market momentum forward. The continuous injection of capital by alternative investment firms, as well as the growing infrastructural investment from cloud service providers and social media companies, whose revenues are expected to grow over 3.6x larger by value in 2026, will likely help propel center provision and innovation. These factors paint a promising picture for the industry players that offset rising input costs and adapt to new technologies.
According to M Capital Group: “Specifically, the long-term cost-saving opportunities available from the rise of remote managing will likely aid value growth for the industry. Through margin optimization and further availability of capital for reinvestment, strong players will maintain their competitive foothold, while weaker players exit the market to balance supply and demand.”
Opendatabay - Open Data Marketplace.pptxOpendatabay
Opendatabay.com unlocks the power of data for everyone. Open Data Marketplace fosters a collaborative hub for data enthusiasts to explore, share, and contribute to a vast collection of datasets.
First ever open hub for data enthusiasts to collaborate and innovate. A platform to explore, share, and contribute to a vast collection of datasets. Through robust quality control and innovative technologies like blockchain verification, opendatabay ensures the authenticity and reliability of datasets, empowering users to make data-driven decisions with confidence. Leverage cutting-edge AI technologies to enhance the data exploration, analysis, and discovery experience.
From intelligent search and recommendations to automated data productisation and quotation, Opendatabay AI-driven features streamline the data workflow. Finding the data you need shouldn't be a complex. Opendatabay simplifies the data acquisition process with an intuitive interface and robust search tools. Effortlessly explore, discover, and access the data you need, allowing you to focus on extracting valuable insights. Opendatabay breaks new ground with a dedicated, AI-generated, synthetic datasets.
Leverage these privacy-preserving datasets for training and testing AI models without compromising sensitive information. Opendatabay prioritizes transparency by providing detailed metadata, provenance information, and usage guidelines for each dataset, ensuring users have a comprehensive understanding of the data they're working with. By leveraging a powerful combination of distributed ledger technology and rigorous third-party audits Opendatabay ensures the authenticity and reliability of every dataset. Security is at the core of Opendatabay. Marketplace implements stringent security measures, including encryption, access controls, and regular vulnerability assessments, to safeguard your data and protect your privacy.
2. M.S. Purdue University Spring 2016
Ecological Science and Engineering, Interdisciplinary Graduate Program
Soundscape Ecology / Environmental Informatics
B.S. Purdue University 2013
Earth and Atmospheric Sciences and Civil Engineering
Minor in Environmental Engineering
Certificate in Entrepreneurship and Innovation
Living Building Challenge Design Team 2012
Purdue Energy Forum Public Relations Chairman 2012
Team Leader of Boiler Green Initiative Team 2011
Restaurant Owner/Manager 2008
Purdue Judo Team Instructor 2007
Web and Android Developer
Data Visualization and Analytics Tools
Field Photographer and Videographer
Business Marketing and Design Consulting
Introduction
PREVIOUS:
CURRENT:
ACTIVITIES:
Mongolia June 2015
facebook.com/mattharris
linkedin.com/in/mjharris2407
flickr.com/photos/mjharris
mjharris@purdue.edu
9. Source: Record the Earth archival data
ProblemsInCitizenScienceCommunities
• Becausemostusersonlycontributeonetime
• Tags quickly converge towards the most common elements in the
environment
• Moredifficult,butperhapsmoreinterestingthingsarelost
DataDiversity
15. Contribution
Ease of Use
Goals
Feedback
Intrinsic
Motivation
Extrinsic
Motivation
Fun/Enjoyment
Intervention Effect Outcome
2c
1a
1b
2b
2c
2a1a
H1a: Simplified design will increase contributions per user
H1b: Simplified design will increase perception of fun/enjoyable
H2a: Gamified design will increase contributions per user
H2b: Gamified design will contribute more diverse data
H2c: Gamified design will increase perception of fun/enjoyable
17. WhatisGamification?
1. Introducing playtowork
2. Gameelementscanbeusedtoenhanceintrinsicorextrinsicmotivation
3. Mostcommonlyimplementedarepoints,levelsandleaderboards
Game Elements
Achievements
Story /Theme
Leaderboards
Goal Setting
Challenges
Feedback
Progress
Rewards
Levels
Points
Using elements of game design in non-game
contexts to enhance motivation.
18. Contribution
Ease of Use
Goals
Feedback
Intrinsic
Motivation
Extrinsic
Motivation
Fun/Enjoyment
Intervention Effect Outcome
2c
1a
1b
2b
2c
2a1a
H1a: Simplified design will increase contributions per user
H1b: Simplified design will increase perception of fun/enjoyable
H2a: Gamified design will increase contributions per user
H2b: Gamified design will contribute more diverse data
H2c: Gamified design will increase perception of fun/enjoyable
19. Recordthe Earth Version 2.1 –SimplifiedDesign +Goal Setting
+
1. Set goals for users to create a contribution target
2. Give feedback on task progress and completion
20. Group A
Group B
Group C
RtE v1.0
RtE v2.0
RtE v2.1
Post-survey
iOS
User
Android
User
Online
Signup
Pre-Survey
Recruiting Group Assignment Experiment Conclusion
ExperimentalDesign Model
21. Original
n = 2177
x̄ = 1.8
sd = 3.4
Simplified
n = 63
x̄ = 2.3
sd = 3.1
*This initial data shows support for H1a
Source: Record the Earth archival data
Preliminary Results
22. Preliminary Results
Comparison of means shows decrease in the number of tags per recording
Possible: The step by step process in the original design forces people to select more tags.
Alternative: Aggregate count is inappropriate analysis for diversity of soundscape across app types.
25. Questions?
May 3, 2016
Matt Harris
Purdue University
Research in Open Innovation
facebook.com/mattharris
linkedin.com/in/mjharris2407
flickr.com/photos/mjharris
mjharris@purdue.edu