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Traditional: Rigid AWS: Elastic
Servers
Demand
Capacity
Excess Capacity
Wasted $$
Demand
Unmet Demand
Upset Players
Missed Revenue :(
11 Regions
52 Edge Locations
Continuous Expansion
 关注于游戏设计本身
ELB
• Choose region
• >=2 Availability Zones
• Amazon EC2 for app
• Elastic Load Balancing
• Amazon RDS database
• Multi-AZ
Region
• Amazon S3 for game data
• Assets
• UGC
• Analytics
• ... with CloudFront!
• Auto Scaling Group
• Capacity on demand
• Respond to users
• Automatic healing
• Amazon ElastiCache
• Memcached
• Redis
• RDS read-replica
ELB
Region
CloudFront
CDN
• Games are write heavy
• Caching of limited use
• Key value pair
• Binary structures
• Database = bottleneck
ELB
Region
CloudFront
CDN
(not fun)
A-ZN-Z
A-H
I-P
ELB
Region
CloudFront
CDN
• Fully-managed
• NoSQL data store
• Provisioned throughput
• Secondary indexes
• PUT/GET keys
• Document Support!
• 400 KB Items
• Auto Scaling (OSS)
ELB
Region
CloudFront
CDN
 全球部署、快速扩展
 “大世界”
 高性能、低延迟
 资源弹性按需伸缩
MMO实战模拟:武士对决
http://bit.ly/verizon-latency
http://bit.ly/superdata-latency
100+ms 100+ms
100+ms
100+ms
1. Game servers
HTTP Game APIs
Tokyo
Oregon
Frankfurt
Virginia
VPC Subnet
VPC Subnet
Availability Zone
A
Availability Zone B
VPC Subnet
VPC Subnet
Auto Scaling
group
WEB
VPC Subnet
WEB
JOBS
Region
① Login via HTTP API
② Download Game Assets
③ Matchmaking to Game Server
EC2
EC2
EC2
Region
① Login via HTTP API
② Download Game Assets
③ Matchmaking to Game Server
④ Connect to Server
⑤ Hack Apart Your Friends
⑥ Game Over EC2
EC2
Region
① Login via HTTP API
② Download Game Assets
③ Matchmaking to Game Server
④ Connect to Server
⑤ Hack Apart Your Friends
⑥ Game Over
⑦ Write via HTTP API
EC2
EC2
VPC Private Subnet
VPC Public Subnet
Availability Zone A Availability Zone B
VPC Public Subnet
VPC Private Subnet
GAME GAME GAME GAME GAME GAME
Tokyo
Oregon
Frankfurt
Virginia
?
?
VPC Subnet
Availability Zone A Availability Zone B
VPC Subnet
Auto Scaling
group
WEB WEB
Oregon
Tokyo
VPC Subnet
JOBS
Region
• Game API backend pods
• Core session
• Matchmaking
• S3+CloudFront
• DLC, assets
• Game saves
• UGC
• Game server pod(public subnet)
• Direct client socket
• Scale on players
① Login via API
② Request matchmaking
③ Get game server IP
Region
① Login via API
② Request matchmaking
③ Get game server IP
④ Connect to server
⑤ Pull down assets
⑥ Other players join
Region
Region A
EC2 API
Region B
EC2 API
VPC Private Subnet
VPC Public Subnet
Availability Zone A
S3 Bucket
Amazon CloudWatch Logs
GAME GAME GAME
VPC Private Subnet
VPC Public Subnet
Availability Zone A
Amazon
Kinesis
S3 Bucket
Amazon Redshift
GAME GAME GAME
http://bit.ly/ec2-enhanced-net
http://bit.ly/linux-
tuning
Before:
Hypervisor
After:
Hardware
Intel® Xeon® v3
• Haswell microarchitecture
• P state and C state control
game server stateless
jennysun@amazon.com

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