Demoscene (Underground Real-Time Art) was born in the computer underground, and demos are the product of extreme programming and self-expression (see for example http://youtu.be/UmS6LtNwMcE). Many demoscene productions are inspired by real science, which is presented in very creative ways – visuals synchronised with the music to achieve maximum awesomeness, but also sending strong message to the viewer. Come and listen to stories about connecting design, art and science together, and also about some coding tricks.
Slides from a 60 minute presentation about the computer subculture "Demoscene". Presented at FestAnca 2014 in Zilina, Slovakia.
Aimed at an audience who doesn't know (or know much) about the Demoscene. Many Demoscene productions were shown during the presentations - links to downloads or videos are provided within the slides.
Demoscene (Underground Real-Time Art) was born in the computer underground, and demos are the product of extreme programming and self-expression (see for example http://youtu.be/UmS6LtNwMcE). Many demoscene productions are inspired by real science, which is presented in very creative ways – visuals synchronised with the music to achieve maximum awesomeness, but also sending strong message to the viewer. Come and listen to stories about connecting design, art and science together, and also about some coding tricks.
Slides from a 60 minute presentation about the computer subculture "Demoscene". Presented at FestAnca 2014 in Zilina, Slovakia.
Aimed at an audience who doesn't know (or know much) about the Demoscene. Many Demoscene productions were shown during the presentations - links to downloads or videos are provided within the slides.
The Ultimate Commodore 64 with Stereo sound, four joystick ports, joystick/mouse switcher, four selectable Kernals, reset switch, IDE, Compact Flash, 20GB hard drive, CD-ROM, USB, Ethernet, and uses a Commodore 128 power supply. But still runs at 1 MHz and has 64K RAM!
http://www.youtube.com/watch?v=VRmkvi4hoic&list=UUENtvIcXeW0GERUrR2j8Lqw
These slides were from the culminating presentation of my residency at Eyebeam. In it I discuss the experiments and prototypes I developed while exploring semi-modular synthesizer design. I cover my inspirations and references and the potential applications for the instrument I designed.
Video: https://youtu.be/mElsxW8DtGs
Amiga 34 Demoscene Talk by Noname and DasconLeif Oppermann
Noname and Dascon from Haujobb and The Deadliners talk about the history of the demoscene, tracking, and cross-development of music and code. All linked up to the right resources to get you going.
Gary Tarolli's presentation on April 27, 2015 to the Computer Systems Fundamentals class at Middlesex Community College. A great perspective on the history of graphics and Gary's unique role in groundbreaking companies like 3dfx and nvidia.
Copy Protection Wars: Analyzing Retro and Modern Schemes (RSA 2007)Nate Lawson
History and future of copy protection. Builds on the property of asymmetry as a way of analyzing copy protection features. Defenders only need to increase cost to attackers, not build an impenetrable wall. Included a live demo of reading a C64 game and cracking its protection, as well as an intro to the Xbox 360 drive hacks. Ended with some simple recommendations for repairing the 360 hacks.
The presentation provides an introduction to the emulation world, in particular to the mythical Commodore 64 and its peripherals, like disk drive, printer, cartridges. To truly emulate the software written for this 8-bit home computer it is mandatory to be much accurate as possible and reproduce every single aspect of the real machine, starting from the chips that compose the hardware architecture. Beside the emulation topics the presentation faces some Scala performance issues that come up when you have to optimize low level operations. At the end I'll show you a demo where we'll see the emulator running a game and a demo-scene, one of the hardest software to emulate.
Presentation Video : http://tinyurl.com/pfhz96m
Stage 3D introduction in Adobe Flash Player and Adobe AIR lets you use techniques such as deferred lighting, screen space dynamic shadow, MRT, and more through vertex and fragment shaders. Join Jean-Philippe Doiron, Principal Architect R&D at Frima Studio, and Jean-Philippe Auclair, R&D Architect, for a deep dive into GPU programming with the new Flash Player, and discover how to produce beautiful GPU effects that are reusable in your games and applications.
My favorite music related Open-Hardware projectsstigi
My quickly hacked together presentation about open hardware projects that relate to music.
The links to the videos:
- SidBox V2: http://vimeo.com/1634079
- Arduino Punk Box: http://video.google.com/videosearch?q=194617910081918660&emb=0&aq=f#
- Making Noise with Monome: http://vimeo.com/groups/monome/videos/1860696
- Simple Stribe 0.2 Demo: http://www.youtube.com/watch?v=GPdf6tlKeTw
The Ultimate Commodore 64 with Stereo sound, four joystick ports, joystick/mouse switcher, four selectable Kernals, reset switch, IDE, Compact Flash, 20GB hard drive, CD-ROM, USB, Ethernet, and uses a Commodore 128 power supply. But still runs at 1 MHz and has 64K RAM!
http://www.youtube.com/watch?v=VRmkvi4hoic&list=UUENtvIcXeW0GERUrR2j8Lqw
These slides were from the culminating presentation of my residency at Eyebeam. In it I discuss the experiments and prototypes I developed while exploring semi-modular synthesizer design. I cover my inspirations and references and the potential applications for the instrument I designed.
Video: https://youtu.be/mElsxW8DtGs
Amiga 34 Demoscene Talk by Noname and DasconLeif Oppermann
Noname and Dascon from Haujobb and The Deadliners talk about the history of the demoscene, tracking, and cross-development of music and code. All linked up to the right resources to get you going.
Gary Tarolli's presentation on April 27, 2015 to the Computer Systems Fundamentals class at Middlesex Community College. A great perspective on the history of graphics and Gary's unique role in groundbreaking companies like 3dfx and nvidia.
Copy Protection Wars: Analyzing Retro and Modern Schemes (RSA 2007)Nate Lawson
History and future of copy protection. Builds on the property of asymmetry as a way of analyzing copy protection features. Defenders only need to increase cost to attackers, not build an impenetrable wall. Included a live demo of reading a C64 game and cracking its protection, as well as an intro to the Xbox 360 drive hacks. Ended with some simple recommendations for repairing the 360 hacks.
The presentation provides an introduction to the emulation world, in particular to the mythical Commodore 64 and its peripherals, like disk drive, printer, cartridges. To truly emulate the software written for this 8-bit home computer it is mandatory to be much accurate as possible and reproduce every single aspect of the real machine, starting from the chips that compose the hardware architecture. Beside the emulation topics the presentation faces some Scala performance issues that come up when you have to optimize low level operations. At the end I'll show you a demo where we'll see the emulator running a game and a demo-scene, one of the hardest software to emulate.
Presentation Video : http://tinyurl.com/pfhz96m
Stage 3D introduction in Adobe Flash Player and Adobe AIR lets you use techniques such as deferred lighting, screen space dynamic shadow, MRT, and more through vertex and fragment shaders. Join Jean-Philippe Doiron, Principal Architect R&D at Frima Studio, and Jean-Philippe Auclair, R&D Architect, for a deep dive into GPU programming with the new Flash Player, and discover how to produce beautiful GPU effects that are reusable in your games and applications.
My favorite music related Open-Hardware projectsstigi
My quickly hacked together presentation about open hardware projects that relate to music.
The links to the videos:
- SidBox V2: http://vimeo.com/1634079
- Arduino Punk Box: http://video.google.com/videosearch?q=194617910081918660&emb=0&aq=f#
- Making Noise with Monome: http://vimeo.com/groups/monome/videos/1860696
- Simple Stribe 0.2 Demo: http://www.youtube.com/watch?v=GPdf6tlKeTw
Roger Kenner's personal observations on major paradigm shifts over the 25-year history of the CALL-IS Interest Section of TESOL, of which me as a founding member and former chair
Expanded Perception and Interaction Centre (EPICentre)Tomasz Bednarz
Expanded Perception and Interaction Centre (EPICentre) is a pioneering high-performance visualisation facility. It forges new ground in integrated thinking (artistic and scientific) to facilitate understanding of complex datasets and ultra-scale imagery. EPICentre promotes cross connection of visualization with applied computational simulations, artificial intelligence (AI), and creativity in arts and science.
"SoS" recreates the experiences of two Syrian asylum seekers as they lose sight of each other during a treacherous ocean voyage from Indonesia to Northern Australia.
Platform for Big Data Analytics and Visual Analytics: CSIRO use cases. Februa...Tomasz Bednarz
Presented at the ACEMS workshop at QUT in February 2015.
Credits: whole project team (names listed in the first slide).
Approved by CSIRO to be shared externally.
Open presentation, training material. Presented at CSIRO Big Data 2.0 workshop in September 2013, North Ryde, Australia. Animated by hands-on examples.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Demoscene Stories, and Old-School Code Tricks presented at FMX2015
1. DEMOSCENE STORIES, AND OLD SCHOOL CODE
TRICKS
Rafal Koffer Ice-k (Incuvo) & Tomasz Bednarz Warlock (QUT, ACM
SIGGRAPH IRC )
2. DEMOSCENE
demoscene was born in the computer
underground, and demos are the product of
extreme programming and self-expression
3. DEMOSCENE VS VFX
• Demoscene is all about all computations done in real-time
• Demoscene productions run as standalone executables (not pre-rendered
animations)
• Demoscene executable has total size not over 4kb, 64kb, etc…
• Demoscene needs to use many procedural generators to overcome size
limitations (generate music, textures, meshes in fly) - rather than load and
operate on “big” source files
32. VOODKA BY ABSENCE 1996
• team work: 2 coders, musician, 2 pixel
artists
• music done in Fastracker2
• graphics done in Autodesk Animator in
mode 13h (320x200x256)
• 3D models in Autodesk 3D Studio, and
Volkov Commander
• code done in pure assembler, protected
mode EOS v3.02
• energy drink used: carrot juice
• linking and design took ~1 week
• total executable size ~800kb
https://github.com/tomaszbednarz/demoscene-absence-voodka