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20161127 遊戲創意方程式
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Christina Hsu
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以大學生為目標族群,分享遊戲業常用的創意思考方法。
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20161127 遊戲創意方程式
1.
2016/11/27
2.
3.
OOO ooo 就讀XX科系 ⽣⽇#⽉#⽇ 每⼈30秒⾃我介紹
4.
選隊長 ! ⾃願
60秒 ! If no one 看⽣⽇
5.
取隊名
6.
Why You're Here
7.
ID: Christina Hsu
(XX ) HP: 20+ (since1996) Attributes Guilds: Aspect Why Me?
8.
遊戲產業俯瞰
9.
遊戲產業前瞻
10.
搶分時間1: 180 sec
11.
遊戲分類 I
12.
遊戲分類 II RPG:角⾊扮演遊戲 A-RPG:動作角⾊扮演遊戲 RSLG:策略角⾊扮演 RTS:即時戰略遊戲 ACT:動作遊戲 AVG:冒險遊戲 EDU:養成類遊戲 FLY:模擬⾶⾏ FPS:第⼀⼈稱射擊遊戲 STRETEGY:策略遊戲 FIGHT:格⾾遊戲 MUSIC:⾳樂遊戲
PUZZLE:益智類遊戲 RACING:賽⾞類遊戲 SPORT:運動遊戲 SHOOTING :射擊遊戲 BOARD & CHESS:棋牌類遊戲 SIM:模擬經營
13.
搶分時間2 180s
14.
從創意到產品
15.
幕前幕後
16.
腦⼒激盪:1938, Alex F.
Osborn 4 ways i ii iii iv
17.
創意書寫 (思維疊句) 靜默式頭腦風暴 653法 30分鐘內產⽣108個點⼦
18.
搶分時間3 變形創意書寫演練 • 每組7⼈ •
每⼀輪100秒內完成 • 1~3個點⼦
19.
創意思考流程
20.
創意啟發⽅法 I
21.
搶分時間4 創意九式
22.
創意啟發⽅法 II
23.
搶分時間5
24.
Final Boss: -Elevator Pitch -No
PC,No PPT -60s ~ 180s
25.
準備提案 XIDEA 問題 意⾒ 論述
結論 數據&故事
26.
提案發表
27.
計分&講評 ⼀⼈⼀票 閉眼投票 不能投⾃⼰那組 #1 :8萬分 #2 :4萬分 #3
:2萬分 #4 :1萬分
28.
頒獎
29.
This afternoon will
be even better!
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