Introduktion til Gamification for UngKomKristian Rix
The document discusses the topic of gamification. It defines gamification as using game elements and game design techniques in non-game contexts to motivate and engage people. It provides examples of common game elements like points, leaderboards, badges, and levels. It also discusses game design techniques for balancing challenge and skill level. The document suggests gamification can be used to make boring tasks more fun and create better outcomes by applying insights from what makes games engaging.
The document discusses film rating certificates from the BBFC and analyzes which rating would be most suitable for a student-made thriller film. It considers the U, PG, 12A, 15, and 18 ratings and examines the allowed content for violence, language, sex/nudity. Based on the research, a 15 rating is determined to attract the target age group of 15-25 year olds while allowing exploration of mature thriller themes with few restrictions. Examples of current successful thriller films and their 15 ratings in cinemas provide support for this choice.
The document discusses the technologies used to create a film project. It summarizes the use of new HD cameras, tripods, dollies, iMacs for editing, lighting rigs, and software like iMovie and GarageBand. It describes how these tools helped capture better quality footage and create special effects, though some required troubleshooting issues like battery life, memory cards filling up, and bumpy movement on the dolly. The document evaluates how the new equipment helped improve the project compared to previous work with older cameras and limitations of the software.
• MBA in Human Resources Management with 2+ year professional experience in Human Resources and Admin Department.
• Comprehensive knowledge on HR Generalist activities, recruitment procedures & policy implementations
• Demonstrates flexibility and adaptability in daily work and to changing strategies procedures.
• Seasoned professional, with planning, execution, monitoring and resource balancing skills and ability to handle multiple functions and activities in high pressure environments with tight deadlines.
• Familiar with all aspects of daily administrative operations including transmitting fax, sorting and distributing mails, dispatching couriers, and tracking necessary records.
The opening of Panic Room establishes the setting of New York City through establishing shots. It introduces the main characters as they view and purchase a new home, shown through various shots that follow them. Tension is built through ominous music and subtle hints that something may be wrong. While not featuring a stereotypical thrilling event, the opening effectively sets the mysterious tone and leaves the viewer wondering what will happen through its pacing, editing, and use of sound.
Introduktion til Gamification for UngKomKristian Rix
The document discusses the topic of gamification. It defines gamification as using game elements and game design techniques in non-game contexts to motivate and engage people. It provides examples of common game elements like points, leaderboards, badges, and levels. It also discusses game design techniques for balancing challenge and skill level. The document suggests gamification can be used to make boring tasks more fun and create better outcomes by applying insights from what makes games engaging.
The document discusses film rating certificates from the BBFC and analyzes which rating would be most suitable for a student-made thriller film. It considers the U, PG, 12A, 15, and 18 ratings and examines the allowed content for violence, language, sex/nudity. Based on the research, a 15 rating is determined to attract the target age group of 15-25 year olds while allowing exploration of mature thriller themes with few restrictions. Examples of current successful thriller films and their 15 ratings in cinemas provide support for this choice.
The document discusses the technologies used to create a film project. It summarizes the use of new HD cameras, tripods, dollies, iMacs for editing, lighting rigs, and software like iMovie and GarageBand. It describes how these tools helped capture better quality footage and create special effects, though some required troubleshooting issues like battery life, memory cards filling up, and bumpy movement on the dolly. The document evaluates how the new equipment helped improve the project compared to previous work with older cameras and limitations of the software.
• MBA in Human Resources Management with 2+ year professional experience in Human Resources and Admin Department.
• Comprehensive knowledge on HR Generalist activities, recruitment procedures & policy implementations
• Demonstrates flexibility and adaptability in daily work and to changing strategies procedures.
• Seasoned professional, with planning, execution, monitoring and resource balancing skills and ability to handle multiple functions and activities in high pressure environments with tight deadlines.
• Familiar with all aspects of daily administrative operations including transmitting fax, sorting and distributing mails, dispatching couriers, and tracking necessary records.
The opening of Panic Room establishes the setting of New York City through establishing shots. It introduces the main characters as they view and purchase a new home, shown through various shots that follow them. Tension is built through ominous music and subtle hints that something may be wrong. While not featuring a stereotypical thrilling event, the opening effectively sets the mysterious tone and leaves the viewer wondering what will happen through its pacing, editing, and use of sound.
The audience is vital to a film's financial success. Research showed thrillers are generally rated 15, attracting 15-25 year olds. Questionnaires found most enjoy suspense over violence. Interviews revealed audiences want intrigue from the start to remain engaged. Research of current thrillers demonstrated the genre remains popular, typically showing late when people are free.
This document contains definitions and examples of various scientific terms related to science experiments and laboratory equipment. It defines terms like microscope, beaker, Bunsen burner, chemical energy, photosynthesis, respiration and more. It provides examples of how each term is used in the context of scientific experiments and investigations.
The document provides definitions for various mathematical terms in English and Chinese. It includes terms related to numbers, fractions, algebra, geometry, statistics, and financial mathematics. Some examples are given to illustrate the meaning and usage of each term.
The audience is vital to a film's financial success. Research showed thrillers are generally rated 15, attracting 15-25 year olds. Questionnaires found most enjoy suspense over violence. Interviews revealed audiences want intrigue from the start to remain engaged. Research of current thrillers demonstrated the genre remains popular, typically showing late when people are free.
This document contains definitions and examples of various scientific terms related to science experiments and laboratory equipment. It defines terms like microscope, beaker, Bunsen burner, chemical energy, photosynthesis, respiration and more. It provides examples of how each term is used in the context of scientific experiments and investigations.
The document provides definitions for various mathematical terms in English and Chinese. It includes terms related to numbers, fractions, algebra, geometry, statistics, and financial mathematics. Some examples are given to illustrate the meaning and usage of each term.