GMIC 2012 - Kogan.com, Presentation by Mr Ruslan KoganGreat Wall Club
The document discusses how the internet will change television. It notes that consumers will have more choice and competition as barriers to entry are reduced, allowing for better and more global content. Advertising will also become more targeted based on a user's location, interests, and current activity like what shows they watch. For manufacturers, software may become more standardized as what occurred with Android phones, potentially changing business models to ongoing revenue rather than upfront device sales.
GMIC 2012 - Megatrends, Vision Mobile, Presentation by Mr Andreas ConstantinouGreat Wall Club
The document discusses how the telecom business is transforming in the software era. It summarizes that mobile platforms are battling for dominance while Internet business models are impacting telecoms. It also discusses how developers and tools are fueling a mobile app gold rush, and how telecom companies must unbundle and compete in the software era to survive.
GMIC 2012 - Alohar, Presentation by Mr Sam LiangGreat Wall Club
1) Alohar Mobile is developing a mobile behavior analytics platform called Alohar that uses persistent ambient sensing to gain a deeper understanding of user behavior and context.
2) The Alohar platform analyzes location, time, motion, context and patterns to enable smarter mobile applications that can help users proactively without manual queries.
3) Some example use cases include automatically checking traffic before driving meetings, reminding users to exercise after long periods of inactivity, and detecting car crashes to call 911.
GMIC 2012 - Kogan.com, Presentation by Mr Ruslan KoganGreat Wall Club
The document discusses how the internet will change television. It notes that consumers will have more choice and competition as barriers to entry are reduced, allowing for better and more global content. Advertising will also become more targeted based on a user's location, interests, and current activity like what shows they watch. For manufacturers, software may become more standardized as what occurred with Android phones, potentially changing business models to ongoing revenue rather than upfront device sales.
GMIC 2012 - Megatrends, Vision Mobile, Presentation by Mr Andreas ConstantinouGreat Wall Club
The document discusses how the telecom business is transforming in the software era. It summarizes that mobile platforms are battling for dominance while Internet business models are impacting telecoms. It also discusses how developers and tools are fueling a mobile app gold rush, and how telecom companies must unbundle and compete in the software era to survive.
GMIC 2012 - Alohar, Presentation by Mr Sam LiangGreat Wall Club
1) Alohar Mobile is developing a mobile behavior analytics platform called Alohar that uses persistent ambient sensing to gain a deeper understanding of user behavior and context.
2) The Alohar platform analyzes location, time, motion, context and patterns to enable smarter mobile applications that can help users proactively without manual queries.
3) Some example use cases include automatically checking traffic before driving meetings, reminding users to exercise after long periods of inactivity, and detecting car crashes to call 911.
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic BodinGreat Wall Club
The document discusses the rise of hardcore social gaming and the company CMUNE. It notes that CMUNE's game UberStrike is the #1 first person shooter game on Facebook and discusses the company's vision for cross-platform, 3D social gaming on mobile and desktop. The document provides predictions for the future of social and mobile gaming, including that core gaming genres like first person shooters will be top grossing on social platforms, immersive console-like games will see fast growth on mobile, and games will increasingly be cross-platform and delivered as a service.
GMIC 2012 - Halfbrick, presentation by Mr Phil Larsen, 水果忍者开发商Great Wall Club
The document summarizes a keynote presentation from Phil Larsen, CMO of Halfbrick Studios, at the 2012 GMIC conference. It provides an overview of Halfbrick's history and transition to digital distribution, introduces their successful Fruit Ninja and Jetpack Joyride games, and outlines their goals to expand these franchises across multiple platforms and markets globally through increased distribution and partnerships.
The document discusses the economic impact of non-communicable diseases (NCDs) such as cancer, cardiovascular disease, chronic respiratory diseases, diabetes, and mental health conditions. It estimates that lost global output from these five conditions between 2011 and 2030 will be nearly $47 trillion. Reducing cardiovascular mortality in China by 1% per year over 30 years could generate over $10.7 trillion in economic value, equivalent to 68% of China's 2010 GDP. A study found that eliminating NCDs in India in 2004 would have increased its GDP by 4-10%. The document argues that mobile technologies can enable more efficient healthcare provisioning and that stakeholders need to work together to create an ecosystem where mobile and healthcare sectors collaborate.
This document provides an overview of a roadshow event organized by Great Wall Club to promote their Global Mobile Internet Conference (GMIC) in the United States. A Chinese delegation of technology company CEOs and executives visited several major tech companies and participated in industry events from November 5-11, 2011. The itinerary included visits to companies such as Google, Square, and Sequoia Capital, as well as dinners with venture capitalists and startup founders. The document also summarizes trends in the mobile market moving from horizontal to vertical-specific solutions and the rise of social, local and mobile applications.
The document summarizes discussions from the 2011 Global Mobile Internet Conference in Beijing. It finds that:
1) The rise of mobile apps and location-based services on smartphones is driving growth in mobile services, especially for marketing, search and commerce.
2) China's mobile internet development is hard to predict due to unique demographics, needs and devices, but feature phones will remain important and growth in users and services is strong.
3) Western companies must adapt to China's complex mobile ecosystem to succeed.
This document provides an update from Glu Mobile in November 2011. It begins with standard safe harbor statements regarding forward-looking projections and estimates. It then discusses Glu's business model transitioning to focus on social and freemium games for smartphones and tablets, fueled by growing adoption of these platforms. Key points include upcoming product launches doubling internal studio capacity through acquisitions, and projections for increased smartphone revenues in the second half of 2012.
1. The document summarizes a talk given by Shainiel Deo, CEO of Halfbrick Studios, about how they created the globally popular mobile game Fruit Ninja.
2. Deo discussed Halfbrick's process of idea generation where employees pitch game concepts and form teams to prototype ideas. Fruit Ninja was pitched and developed through this process.
3. Deo provided insights into Fruit Ninja's design elements that contributed to its success, such as fast gameplay, universal appeal, and ensuring failure states were low cost to encourage repeated play.
The GMIC is Asia's largest mobile internet conference held annually in Beijing attracting over 5,000 executives, investors, entrepreneurs and developers from 30 countries. The 2012 conference will feature keynote speeches from global leaders, country panels, a closed-door G20 summit and dedicated networking events. It also includes a startup competition and conference and app developer tracks covering trends and best practices. The 2011 conference saw strong international attendance, high satisfaction rates and interest in returning in 2012.
GMIC 2012 - 3D Social&Mobile, CMUNE, Presentation by Mr Ludovic BodinGreat Wall Club
The document discusses the rise of hardcore social gaming and the company CMUNE. It notes that CMUNE's game UberStrike is the #1 first person shooter game on Facebook and discusses the company's vision for cross-platform, 3D social gaming on mobile and desktop. The document provides predictions for the future of social and mobile gaming, including that core gaming genres like first person shooters will be top grossing on social platforms, immersive console-like games will see fast growth on mobile, and games will increasingly be cross-platform and delivered as a service.
GMIC 2012 - Halfbrick, presentation by Mr Phil Larsen, 水果忍者开发商Great Wall Club
The document summarizes a keynote presentation from Phil Larsen, CMO of Halfbrick Studios, at the 2012 GMIC conference. It provides an overview of Halfbrick's history and transition to digital distribution, introduces their successful Fruit Ninja and Jetpack Joyride games, and outlines their goals to expand these franchises across multiple platforms and markets globally through increased distribution and partnerships.
The document discusses the economic impact of non-communicable diseases (NCDs) such as cancer, cardiovascular disease, chronic respiratory diseases, diabetes, and mental health conditions. It estimates that lost global output from these five conditions between 2011 and 2030 will be nearly $47 trillion. Reducing cardiovascular mortality in China by 1% per year over 30 years could generate over $10.7 trillion in economic value, equivalent to 68% of China's 2010 GDP. A study found that eliminating NCDs in India in 2004 would have increased its GDP by 4-10%. The document argues that mobile technologies can enable more efficient healthcare provisioning and that stakeholders need to work together to create an ecosystem where mobile and healthcare sectors collaborate.
This document provides an overview of a roadshow event organized by Great Wall Club to promote their Global Mobile Internet Conference (GMIC) in the United States. A Chinese delegation of technology company CEOs and executives visited several major tech companies and participated in industry events from November 5-11, 2011. The itinerary included visits to companies such as Google, Square, and Sequoia Capital, as well as dinners with venture capitalists and startup founders. The document also summarizes trends in the mobile market moving from horizontal to vertical-specific solutions and the rise of social, local and mobile applications.
The document summarizes discussions from the 2011 Global Mobile Internet Conference in Beijing. It finds that:
1) The rise of mobile apps and location-based services on smartphones is driving growth in mobile services, especially for marketing, search and commerce.
2) China's mobile internet development is hard to predict due to unique demographics, needs and devices, but feature phones will remain important and growth in users and services is strong.
3) Western companies must adapt to China's complex mobile ecosystem to succeed.
This document provides an update from Glu Mobile in November 2011. It begins with standard safe harbor statements regarding forward-looking projections and estimates. It then discusses Glu's business model transitioning to focus on social and freemium games for smartphones and tablets, fueled by growing adoption of these platforms. Key points include upcoming product launches doubling internal studio capacity through acquisitions, and projections for increased smartphone revenues in the second half of 2012.
1. The document summarizes a talk given by Shainiel Deo, CEO of Halfbrick Studios, about how they created the globally popular mobile game Fruit Ninja.
2. Deo discussed Halfbrick's process of idea generation where employees pitch game concepts and form teams to prototype ideas. Fruit Ninja was pitched and developed through this process.
3. Deo provided insights into Fruit Ninja's design elements that contributed to its success, such as fast gameplay, universal appeal, and ensuring failure states were low cost to encourage repeated play.
The GMIC is Asia's largest mobile internet conference held annually in Beijing attracting over 5,000 executives, investors, entrepreneurs and developers from 30 countries. The 2012 conference will feature keynote speeches from global leaders, country panels, a closed-door G20 summit and dedicated networking events. It also includes a startup competition and conference and app developer tracks covering trends and best practices. The 2011 conference saw strong international attendance, high satisfaction rates and interest in returning in 2012.