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diana frank
you see what you know




                        you see what you know by diana frank
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you see what you know

challenging situations
providing information, some aspects
how to decode information
follow the line
or enjoy to get lost

the more i see the less i know...



                                      you see what you know by diana frank
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you see what you know
and what you want to see…
what you need to see…
what you expect to see…
or what ever is loud enough to get you attention.	 	


                                           you see what you know by diana frank
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design driven process
–	   discover needs
–	   develop suitable services and products
–	   create value-added services and functions



                                           you see what you know by diana frank
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basic demands for services
–	   need
–	   ease of use
–	   joy of use



                      you see what you know by diana frank
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so do you know what you see?
–	 it depends on your expericence
– 	 if it compatible to your learned systems
– 	 if it within the range of you expectations



                                            you see what you know by diana frank
sign09 20091210




challenging situations
–	 easier to handle with proper communication
– 	 need support by a clear hierarchy of information
– 	 seeking for logical systems and a big picture



                                      orientation by context, not by text by diana frank
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you see what you know by diana frank
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should i stay
or should i go?
	


       you see what you know by diana frank
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should i stay
or shoud i go?
	


      you see what you know by diana frank
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you see what you know by diana frank
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should i stay
or shoud i go?
	


      you see what you know by diana frank
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you see what you know by diana frank
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official signage
for gates?
	


       you see what you know by diana frank
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should i stay
or shoud i go?
	


      you see what you know by diana frank
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assisting signs 	


        you see what you know by diana frank
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providing infomation
to address different demands
– 		 think about enjoyable options of using something
–		 offer at least two options next to the basic function
–		 ease of use should remain the overall demand


                                            you see what you know by diana frank
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Aspects to consider to provide a consistent user interface and keep things simple and easy
   theory and general demands
   never forget
   fundamental aspects




 elements                  complexity                 grouping of content       semantics                 users point of view


                B                          D
                           think about similar        principle of              Take care about B         need
every element B                                       Time and date for
                                                      proximity, interest
needs to have an           metaphors                                            sense and refer-          demand
                                                      sending
                                                      and meaning      E        ence                      desire
unique meaning             in use case and and
                           handling of elements       take care about
                                                      schedule for SMS, send                               What will be the key
                                                      elements on their
                                                      messages anddemand                                   feature for the user?
                                                      relations

elements shouldC                         D
                           reduce complexity          no group should           Relationship of           clear story              C
appear always inD                                     have more than
                                                                                elements and user
                                                                                interaction:
                           make it as simple as                                                           Can the user follow the
a logical order            possible, but take care    5-7 elements                                        plotline to manage all
(from the users point                                                           take care about the
                           about relations and                                  ratio of what happens     important features he
of view not from a         explain what to do if it   (optimize for groups of                             needs?
technical point of view)                              3 to 5 elements)          and where it happens.
                           is not obvious.

providlist of last C
                                                                                Place elements and        options of use
show e orientation
                                                      distinguish between
                           offer options but                                    functions always on
                           do not confuse.                                      the most useful place     Provide the user
numbers used
to make sure what’s                                   function groups                                E
                                                                                regarding the task they   different levels of
next (for the user)        options should only be     and                       needs to fulfill.         complexity (if useful)
(history list)             offered if the user will                                                       and different access
                           benefit from.
                                                      process steps                                       points to key features.
CONDESK-16



                                                                                                you see what you know by diana frank
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Use case sample: touch functionality
   theory and general demands
   never forget
   fundamental aspects




general aspects              multipurpose          touch functionality      widgets for mobile            drag’n’drop

                             think about similar                            Definition of frames
 clear definition            metaphors in use
                                                    keep touch              and white space and           implementation
                                                    functionality in mind   content areas for
 of what the task            cases to create        even if you do not      mobile.
                                                                                                          of drag’n’drop
 will be                     more fun and
                                                    invest time into it     Concept for less or           functionality
                                                    yet.                    other information for
                             excitement in UX                               mobile need.


consistency of han-                                                         dragable elements should       keep in mind to make
                                                   keep in mind to make     be defined to work for all:    “element-dimensions”
dling and design                                   “element-dimensions”     - touch functionality          big enough to access
                                                   big enough to access     (smartpad, smartphone)
                                                                                                           easy touch and easy
only use new elements                              easy touch and easy      - mobile use
                                                                                                           catch with the mouse
for other functionality or                         catch with the mouse     and
                                                                                                           (for drag’n’drop)
                                                   (for drag’n’drop)        -drag’n’drop (often used
to make a difference (in                                                    slippy and therefore
the look and feel).                                                         imprecise)

speaking text and
speaking icons
language (both text
and graphic) should
not appear technical
but tell strories...




                                                                                               you see what you know by diana frank
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how to decode information
– 		   you know the code
–		    remember similar situations
–		    knowledge transfer
–		    happy guessing


                                     you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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any guess? 	


               you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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where are we? 	


                  you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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follow the line
– 		   is not always easy
–		    even confusing
–		    could lead you to an unexpected place
–		    and sometimes ends on the beginning


                                               you see what you know by diana frank
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tower bridge	


      you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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enjoy to get lost
–		   foreign context, other systems
–		   look from a different point of view
–		   see familiar and unfamilar things
–		   remember


                                            you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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remember, you see what you
know
–		 and sometimes you see not




                                you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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the more i see the less i know...	


                         you see what you know by diana frank
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questions?


             you see what you know by diana frank
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thanks!
info@dianafrank.de

                     you see what you know by diana frank
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perfection excludes improvement


                       you see what you know by diana frank

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